[PFS] GM Skipper's #5-08 The Confirmation (Inactive)

Game Master SkipperD

Combat Map


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Grand Lodge

N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|

Ahh, one busy day and this starts moving really fast! Lots to catch up on.

Toivo helps to lead the group into the large cavern with the reliefs he again takes an interest in them trying to decipher what they might be. He looses much of his interest once Jalak explains what they are. Once again, nothing to do with that place. Worse it's about a dead god of people...

His interest lost he moves to the edge of the passage of the chamber and starts rubbing his sore back, just in time for Khardum to ask if anyone has any bruises. Snatching his hand away he grumbles in a tone of voice louder than necessary, "No, I don't have any."

When Sunnendel starts talking about fish, Toivo opens his mouth to say something, but isn't able to voice it before the halfling pulls the smoked fsih out. Toivo's plain look of boredom soon cracks into a full blown look of disgust, as the dwarf scrambles as far away from Sunnendel as he can and into the other chamber. "Why do you have fish on you? Don't come near me with that."

Half keeping an eye on Sunnendel, Toivo slowly turns and looks around the other chamber.

Toivo doesn't have any of those knowledges but they are achievable untrained so he is going to try them anyways! In order: engineering, geography, history, local, religion, and local again if needed.

Untrained Knowledges DC 10: 6d20 ⇒ (16, 2, 2, 5, 8, 14) = 47

Ugh Absalom again. I swear if that city wasn't the base of operations for the Society... Oh and is that a gillman? Can we finally finish this assignment? Toivo waves the rest of the group closer, minus Sunnendel and his offensive snack. He points at the lone figure and whispers in a slightly excited tone of voice, "It's a gillman! His excitement then falls flat. ...and a miniature carving of Absalom.

Grand Lodge

HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---

"Well, I'll be," Khardum remarks as he enters the other part of the cave, "So it is!"

"Hello! Sir, pardon the intrusion. We mean you no harm," he calls out to the gillman from the torch-lit tunnel mouth.

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

Know local1d20 + 6 ⇒ (20) + 6 = 26

LOL, what a time to get a Nat 20

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

A gillman she replies. She looks at the hillman to find the tell tale gills. Yup, yes they are. Halfling, you might want to put the fish away, we don't know if it was like a relative or something

Liberty's Edge

Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1

Sunnendel shrugs his shoulders and puts his bit of fish back into his pack. "A Gillman?" "REALLY!!" "Where?!?" Sunnendel looks around excitedly "O hello." "How are you?" "I'm Sunnendel Needlefeet." "What's your name?"
Knowledge History: 1d20 + 5 ⇒ (3) + 5 = 8

-Posted with Wayfinder

Grand Lodge

| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |

"What a delightful carving, what could it mean?" Kei not having any real idea, Kei shrugs. "Let's ask this fellow."


The kneeling gillman doesn't seem to notice you at all. He just sits in the water with his back to you.

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

Hello Mr. Gillman, I am M. M the Magnificent. We are really enjoying our time here and would like to know if you or another one of your hillmen friends could perhaps docent us around these caverns. she begins

1d20 + 8 ⇒ (13) + 8 = 21 Diplomacy

Grand Lodge

HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---

Maybe his ears are full of water," Khardum supposes and then picks up a small stone, tossing it into the shallows of the pool.

"Hello!"

Liberty's Edge

Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1

"that." "Or maybe he doesn't speak common." Sunnendel says when the pebble hits the pond.

"Hello, do you understand me?" Sunnendel repeats in halfling and goblin

Diplomacy, aid another: 1d20 - 1 ⇒ (15) - 1 = 14

-Posted with Wayfinder


The pebble catches his attention, and he turns around to intently watch you.

Diplomacy time! Who's getting Sunnendel's aid?

Grand Lodge

HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---

"Apologies about that," Khardum says to the gillman, "We come in peace, but I didn't want us to startle you by approaching with, well, all these weapons."

He sets down his hammer, pulls his axe from the loop at his belt and sets it down too, and then sits on the cave floor.

"The Pathfinder Society sent us to learn about these caves, about the gillmen, and their significance to gillmen, especially on the full moon. If you would be willing to teach us, we would be mighty grateful. If not, that's fine. Either way, we'll leave you in peace to go back to your... meditation? Prayers?"

Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5

"Oh a gillmen" Jalak whispers under his breath and pulls out his notebook once more and begins to record the groups interaction with the gillmen. Responding to Khardum introduction and with out looking up form his notebook Jalak quickly says "Oh do not forget to inquire about the city diorama, given the amount of trinkets that adorn the structure it likely has some degree of significance."

Liberty's Edge

Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1

Sunnendel jumps up "Trinkets." "Where." "Can I trade one." "I have a shiny blue button."

-Posted with Wayfinder


The gillman finally breaks his silence.

"You have entered a site sacred to my people. It was once sacred to Aroden, the dead god of humanity, as well, but over the past century, the carvings in the nearby room have weathered and melted, and perhaps Aroden’s influence will soon have fade completely. However, other creatures have invaded the caves and are not so polite as you Pathfinders. They threaten to encroach on the sacred waters we use for our meditations."

Grand Lodge

HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---

"Other creatures? Do you know where they lair?" Khardum asks the gillman, "We could drive them out to make these caves safe again."

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

The mesmerist will listen carefully

Grand Lodge

| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |

"Impolite creatures, eh? Does their rudeness extend to violence?"


"The sacred waters are beset from two directions. To the east, rotten abominations roam, while to the west, cursed fey plot against the surface folk.
The fey have yet to make a move against us, but the undead are sadly made from my fallen kinsmen. If you were to cleanse the caverns, I shall be indebted to you."

Grand Lodge

HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---

Khardum stands and collects his weapons. "Undead? What are we waiting for?"

He looks to the others expectantly.

Liberty's Edge

Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1

Sunnendel jumps up excitedly to be able to have some 'fun' "I'm ready for an adventure!" he exclaims

-Posted with Wayfinder

Grand Lodge

N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|

Toivo stays back and warily watches the new humanoid, making sure it doesn't pose a threat. He gives a slight grumble at Khardum's actions. "Sure you want to throw your weapon down? Could attack you at any moment." He then listens to the rest of the conversation in silence, until the Gilman mentions the undead and cursed fey. "All for dealing with the cursed fey. Aren't natural and should be taken care as soon as possible. But undead aren't good either... Either way, let's get moving"


The gillman gives you a grateful nod as you head towards the undead menace.

The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as they approach this area, the stench of decay grows increasingly evident.

Map updated.

Grand Lodge

M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5

"Khardum? I know everyone gets excited about by the prospects of a fight and this undead threat definitely needs to be eliminated. But do you think we will have time to interview the gillman further? I mean he could be a wealth of knowledge we are letting slip through our fingers." Jalak says nervously while quickly looking between his companions to judge their reaction.

Grand Lodge

N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|

"Can always go back later. Might even be happy we put his brethren to rest." Toivo comments to Jack as they head down the tunnels. When everyone seems to stop at the corner, Toivo gives a sigh and a grumble. "No point in stopping here, need to press on." he growls as he pushes past Kei and the wolf to look into the other room.

__________
I don't know if we aren't in combat/stopped where we are for a reason but Toivo is going to press on if we aren't

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

Icky undead, immune to my abilities she says as she loads her crossbow.

Grand Lodge

| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |

"Gah! The stench. This is more like what I'm used to finding in caves. Fewer lovely carvings and more stinking in general." Kei will move forward urging Wolf to trot in front of him. "Nothing for it but to press on though."


The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a man lies facedown toward the back of the cavern. Three restless dead shuffle about the cavern but converge on you as they notice you.

Initiative:
Jalak: 1d20 + 8 ⇒ (1) + 8 = 9
Kei: 1d20 + 5 ⇒ (17) + 5 = 22
Khardum: 1d20 + 1 ⇒ (9) + 1 = 10
M: 1d20 + 1 ⇒ (4) + 1 = 5
Sunnendel: 1d20 + 2 ⇒ (17) + 2 = 19
Toivo: 1d20 + 3 ⇒ (9) + 3 = 12
1d20 ⇒ 1

Combat Round 1
Bold may act
__________________________________________
Jalak, Kei, Khardum, M, Sunnendel, Toivo
Undead

Grand Lodge

| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |

"Ugh! Horrible Creatures. Hey, you! Attack!"

Kei urges his wolf friend forward to attack.
handle animal - attack anything: 1d20 + 7 ⇒ (17) + 7 = 24

Then he moves forward himself lashing out with his polearm.

bardiche: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d10 + 2 ⇒ (4) + 2 = 6


| HP: 13/13| AC: 14(12 Tch, 12 Fl) | CMB: +2 (+3), CMD: 15 (16)| F: +5, R: +5, W: +1 | Init: +2 | Perc: +5 | Speed 50ft | skirmisher tricks 2/2| Active conditions:Animal Aspect: Bull +2 Str.

The normally quiet and cheerful wolf's ears flatten and he lets out a savage snarl as he leaps forward. Heedless of the the foul and unnatural nature of his opponent he springs to attack.

bite: 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|

Unable to react as fast as Kei, Toivo sighs as the tengu blocks the hallway from off from the room. He breaks into a run and jostles past Kei as he grumbles, "Just block the room off from everyone why don't you. Swear to Shyka, if I don't have a clear shot by the time I line it up, blaming you." He then hustles into a good position and starts to focus.

______
Curse the 20 ft. speed. I won't be able to attack until next round. And no hard feelings Kei, Toivo likes to find things to grumble about.

Grand Lodge

| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |

The tengu chuckles. "There, there. I'll just tuck you under my wing, you can take your shots from there."

Liberty's Edge

Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1

Sunnendel runs up three the small opening slipping under the get of his allies. Ending in the small cave he lashes out in a flurry with his rope darts at the closest enemy. red

flurry of blows
Rope Dart: 1d20 + 2 ⇒ (11) + 2 = 13
Dmg (Piercing): 1d3 ⇒ 3
Rope Dart: 1d20 + 2 ⇒ (12) + 2 = 14
Dmg (Piercing): 1d3 ⇒ 2

Move, flurry, free to pull darts back

-Posted with Wayfinder

Grand Lodge

HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---

Khardum draws his axe as he trudges into the room with the rotting, animated gillmen. "Fear not, I shall free your trapped souls."

Double Move

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

The mesemerist will make a double move into the room as well.

Grand Lodge

M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5

Jalak follows right behind M and positions himself behind Khardum.


The entire party rushes into the room, but only Kei manages to damage the undead; the wolf misses entirely and Sunnendel's rope dart is ineffective against rotten flesh.

The undead stir into action and attack the nearest things with pulses.

Attack v wolf: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Attack v Khardum: 1d20 + 4 ⇒ (7) + 4 = 11

Attack v Khardum: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Combat Round 2
Bold may act
__________________________________________
Jalak, Kei (wolf: 10 damage), Khardum (8 damage), M, Sunnendel, Toivo
Undead (green: 6 damage)

Grand Lodge

N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|

Toivo grumbles under his breath, "Damn condescending tengu, this is what I meant by not having a clear shot! He continues his grumbling as he gathers growths from the wood in the area, however this time the wood produces flowers that quickly give up their razor sharp looking petals to a growing mass in Toivo's hands. He carefully aims between the wolf's ears and lets the petals fly, their edges making a whistling noise as they cut the air...

Afraid to hit the wolf though, Toivo aims way too high and hits the ceiling. In dwarven, he starts a tirade of cursing about selfish tengu and the stupidity of putting an innocent animal in combat.
______
Standard attack, probably with cover...
Wood blast, PBS, Cover, Into melee: 1d20 + 4 - 4 - 4 ⇒ (4) + 4 - 4 - 4 = 0
Damage, Slashing, PBS: 1d6 + 5 ⇒ (5) + 5 = 10
Wow, I don't think I have ever seen a total of 0 for an attack roll, or at least not for a long time.

Grand Lodge

| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |

Kei shouts a harsh command in tengu.

Immediate Action: Bolster Companion.

Bolster Companion:
Bolster Companion (Ex): The Ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the Ranger to benefit from this trick.

Kei for the first time shows some real animus when his companion is hit and lashes out again with his pole arm.

attack: 1d20 + 2 ⇒ (4) + 2 = 6


| HP: 13/13| AC: 14(12 Tch, 12 Fl) | CMB: +2 (+3), CMD: 15 (16)| F: +5, R: +5, W: +1 | Init: +2 | Perc: +5 | Speed 50ft | skirmisher tricks 2/2| Active conditions:Animal Aspect: Bull +2 Str.

With a yelp the wolf tries to twist out of the way of the undead's attack. Snarling it strikes back.

Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 3 ⇒ (18) + 3 = 21

Liberty's Edge

Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1

Hearing the yelp from the wolf, Sunnendel runs to the aid of the animal companion. Lashing out with his fists he makes a single punch at the undead creature.
opps I forgot I cannot move and flurry
Unarmed Strike: 1d20 + 3 ⇒ (16) + 3 = 19
Dmg Bludgeoning: 1d4 + 2 ⇒ (4) + 2 = 6

-Posted with Wayfinder

Grand Lodge

HP 14/15 | AC 20 T 11 FF 19 | F +6 R +1 W +4 (+2 poison, spells, SLAs) | CMD 15 (19 bull rush, trip) | Init +1 Combat Reflexes (3) | Darkvision 60 ft, Perc +2 SM +2 | History +2 (dwarves, dwarven enemies) | Speed 20 ft | Active Conditions: ---

Khardum grunts as he takes a fist to the face. He spits out a mouthful of blood as he grumbles, "They hit harder than you'd think."

Finding himself the wall between the undead and the mages, he stays where he is and swings his cold iron axe.

Cold Iron Battleaxe: 1d20 + 4 ⇒ (19) + 4 = 23
Cold Iron Battleaxe Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

M Human Arcanist 1 | HP 7/7 | AC 12; Tch 12; FF 10 | F +0; R +1; W +2 | CMB +5; CMD 18 | Init +8 | Perc +5

Jalak winces at Khardum being hit than casts acid splash in response

Ranged Touch: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

The mesmerist drops her crossbow and grabs her Morningstar and moves up once she hears the wolf yip
Leave my friend the wolf along you, you, you, bag of bones you.
is she attack it
1d20 + 2 ⇒ (6) + 2 = 8


The wolf fells one shambling corpse, and Khardum slices into another. The close quarters do however hinder Toivo and Jalak, causing thier respective blasts to strike the cave walls.

Kei, M and Sunnendel, you can change your actions.

Combat Round 2
Bold may act
__________________________________________
Jalak, Kei (wolf: 10 damage), Khardum (8 damage), M, Sunnendel, Toivo
Undead (blue: 7 damage)

Liberty's Edge

Free | Male Halfling LN Underfoot Adept Drunken Master Monk 2 | HP 17/17 | AC 16, T 16, FF 14 | CMD 17 | F +6 R +6 W +6 | Init +2 | Per +9, SM +2, Stealth +12 | Speed 30ft | Active Conditions: None | Re-Roll (+1) 1/1

Rewind
Sunnendel realizing the wolf can handle himself runs to the combatants wailing on Khardum. The little halfling let's out a quick jab with his elbow in to the skeleton. red
Unarmed Strike: 1d20 + 3 ⇒ (7) + 3 = 10
Dmg Bludgeoning : 1d4 + 2 ⇒ (2) + 2 = 4
wish ib could have used my rolls for this enemy

-Posted with Wayfinder

Grand Lodge

Init +1; Senses Perception +5 DefenseAC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +1, Ref +3, Will +3; +1 trait bonus against enchantment spells and spell-like abilities

She will try to give her pain stare to blue zombie.

Grand Lodge

| HP: 11/11| AC: 17(13 Tch, 14 Fl) | CMB: +2, CMD: 15 | F: +4, R: +5, W: +2 | Init: +5 | Perc: +8, SM: +2 | Speed 20ft | Spells 1st 2/2 |

"Good job, stay!" Kei shouts at the wolf.

Handle Animal - stay: 1d20 + 7 ⇒ (2) + 7 = 9

Kei will slip behind Khardum and thrust past him at the zombie he faces.

bardiche: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d10 + 2 ⇒ (2) + 2 = 4


Sunnendel misses the undead completely, and M's stare has no effect on the decaying minds. Kei slashes one undead over Khardum's shoulder, but it still stands and attacks together with the other.

Attack v Khardum: 1d20 + 4 ⇒ (13) + 4 = 17

Attack v Sunnendel: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Combat Round 3
Bold may act
__________________________________________
Jalak, Kei (wolf: 10 damage), Khardum (8 damage), M, Sunnendel (5 damage), Toivo
Undead (blue: 11 damage)

Grand Lodge

N Dwarf Librarian | HP: "Hit me and I'm leaving" | AC: "Don't bother, I'm going" | F: +2, R: +4, W: +5 (+2 vs. posion and spells/SLAs) | Init: "RUN" | Perc: +7, SM: +6 | Speed 20 ft | Active conditions: Dithering!|

Toivo gives a sigh as he realizes the only enemies left for him to target are blocked by not one but two different people. With a resigned look on his face he charges up a nother shot of razor sharp petals. Taking much less care with his aim than last time with the wolf. he targets the undead oozing a blue liquid.

Wood blast, PBS: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
Damage slashing: 1d6 + 5 ⇒ (4) + 5 = 9

As his shot yet again goes wide he gives up and starts looking around the room instead.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

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