[PFS] GM Mjolbeard's "In Wrath's Shadow" (#4-02) (Inactive)

Game Master Mjolbeard89

On the Table

Initiative:
[dice=Kelumur]1d20+[/dice
[dice=Flyndyngylyn]1d20+[/dice
[dice=Bartolomey]1d20+[/dice
[dice=Orophin]1d20+[/dice
[dice=Arnold]1d20+[/dice
[dice=Cade]1d20+[/dice


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Honorbound Emissaries

Welcome and thanks for signing up for this run of In Wrath's Shadow, folks!

First off, I'd like to introduce myself a bit to those of you who haven't played with me before. I'm GM Mjolbeard. I've been playing PFS for a little over 2 years now, much of which has included PBP as a venue. I highly value the game, and love to do as much as I can to throw in a lot of role-play with my roll-play, as the saying goes. With that in mind, here are a few expectations that I will hold for myself as well as my players in this game:

1) Please try to maintain a posting rate of 1+ post/weekday. Weekends are almost always busier for me than weekdays in one way or another, so I may or may not post during that timeframe. I'd accept the same from you. Within those posting rates, I'd love to see as much role-play from each of you as you feel comfortable with. Particularly good role-play can potentially earn things like circumstance bonuses on various rolls.
2) Please list important information about your character in the Classes/Levels section of your stat block. Please also have your full character sheet available in your character's profile. If you're at all unsure what I'm talking about, feel free to take a look at my PFS characters for some examples.
3) I'll roll initiative for combats and perception for potential surprise situations. I'll also provide information for knowledge checks in spoilers with the DCs listed. Please refrain from reading the spoilers unless you make the DC with the appropriate skill check.

That's it for the most part. As far as start date goes, I'd like to have everyone dotted in and getting warmed up on Friday, April 13, then we'll really get things going after the weekend on Monday, April 16. For now, please provide the requested info for your character using the template below. You can also dot in on the gameplay thread with your character of choice.

Player:
Character:
PFS#:
Starting XP:
Starting PP:
Starting Fame:
Starting Gold:
Day Job:

With all that out of the way, all that remains is for me to say thanks again for joining me, and happy gaming!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Hell yes! Luurg here (lvl5) or Dale the lvl3 alchemist!

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Player: B Viggers
Character: Orophin Telemarn
PFS: 100387-1
Starting XP: 15
Starting PP: 24
Starting Fame: 30
Starting Gold: (need to check)
Day Job: Perform(sing): 1d20 + 27 ⇒ (18) + 27 = 45

Level 6 Oracle of Life (Depending on the rest of the crew, I can alter the character easily. I have a large number in range).

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Player: Otha
Character: Flyndyngylyn
PFS#: 239913-1
Faction: Grand Lodge
Starting XP: 16
Starting PP: 26
Starting Fame: 29
Starting Gold: 3,602
Day Job: None

6th Level (Infiltrator 3 / Zen Archer 3)

Haven't made purchases since my last session, do that starting gold could change...will post purchases here though when I do...

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

I'd like to bring Skivven into this. PFS info would come in a few days as I just finished a module with this character and the chronicle is coming in a day or two. Let me know if this is ok.


Hey, Mjolbeard. Would love to play a game with you!

I currently only have options for L3-4, but if this starts after the Solstice Scar special, I can bring my L5 kineticist.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

I'll throw Cade Greenleaf, Halfling Fighter into the mix if a slot is free.

Player: djpika
Character: Cade Greenleaf
PFS#: 9165-6
Starting XP: 7
Starting PP: 10
Starting Fame: 10
Starting Gold: 3910
Day Job: NA

Silver Crusade

1 person marked this as a favorite.
Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

I'll toss Arnold's hat in the ring. He's a wayang fighter 4/brawler 1 with a combat familiar, who together find family-friendly hijinks.

Player: Crunch
Character: Arnold Perlstein
PFS#: 150618-27
Starting XP: 13
Starting PP: 21
Starting Fame: 23
Starting Gold: 603
Day Job: None

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

I will like to play with level 4 pregen Spiritualist.

Player: neodam
Character: Bartolomey (pregen Spiritualist level 4)
PFS#: 137484-6
Starting XP:
Starting PP:
Starting Fame:
Starting Gold:
Day Job:N/A


Player: noral/ AD
Character: Iconic level 4 (Arcanist or hunter depending on party composition)
PFS#: 314670-2
Starting XP: 0
Starting PP: 0
Starting Fame: 0
Starting Gold: 0
Day Job:

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem would enjoy playing at one of your tables again!

Player: Shadow Bloodmoon
Character: Ser Willem Targerion, Emissary Cavalier 4
PFS#:119796-1
Dayjob: Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23
Start XP: 11
Start Fame: 22
Start PP: 10
Start GP: 275

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Player: Edward McGee
Character: Haliban Corentas
PFS#: 145373 - 21
Starting XP: 16
Starting PP: 16
Starting Fame: 26
Starting Gold: 69.5
Day Job: None

Haliban is an archery focused Slayer who is also good with traps.


Honorbound Emissaries

Wow! I honestly can't say I was expecting such an outstanding response, but I'm glad to see there's plenty of interest. It looks like we're running a bit large for a single table, so I'll run a lottery to determine who will be our intrepid party of six!

Sadly, I won't be able to run a second table of this scenario, as I plan to run the Starfinder quest series, Into the Unknown, at the same time. If any players who don't make it into this game would like to join me for the quest series instead, I'll gladly reserve you a space at that table.

Now, onto some of your questions:

@Skivven: my plan is to start after this weekend, so that should give you the couple of days you need to get your chronicle and apply it to your character.

@Kuey: I'm going to stick to the dates I set out in my original post, so it looks like your low-tier characters will fit the bill.

Thanks again to everyone for signing up! As I mentioned in my introductory post, we'll get the party solidified and have everyone checked in by this Friday, then we'll really kick things off on Monday, April 16. In the meantime, if you have any more questions, or if anyone would like to volunteer to jump over to my Starfinder game, just let me know!

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Just got the chronicle; will be ready in a few hours.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Player: GM PDK
Character: Skivven Steelwhiskers
PFS#: 4456-8
Starting XP: 16.5
Starting PP: 18
Starting Fame: 27
Starting Gold: 608
Day Job: instead of day job, for this one Skivven will elect to attempt earning a title
Loyalty Check DC 8, Rebellion Leader Chronicle Sheet: 1d10 + 2 ⇒ (2) + 2 = 4 (if success, one additional box will be checked on Skivven's Rebellion Leader Chronicle Sheet)
FAIL
Taldor Shirt Re-roll:
Loyalty Check DC 8, Rebellion Leader Chronicle Sheet: 1d10 + 2 ⇒ (8) + 2 = 10
PASS

Liberty's Edge

2 people marked this as a favorite.
HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Is there still time to join in the lottery? A few folks on here I'd love to play with!

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven and Kelumur have some history flanking bad guys! :)

I hope we both make the lottery for some sneak attack glory!

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

If it looks like being low tier I have some level 3/4/5 characters who are also options: grippli ranger-3 (archer); sylph fighter-4 (TWF); or a human brawler-5 (tripper)


Looks like there's lots of interest for your game, so I'll withdraw then and pass the chance to others. I'm in quite a few games already as it is. :) Anytime, Mjolbeard!

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’
Kelumur wrote:
Is there still time to join in the lottery? A few folks on here I'd love to play with!

Hey Batpony! I've missed your games...


Honorbound Emissaries

Alright! Looks like we've got a pretty full crew here, so I'll go ahead and run the lottery with Kuey dropping out.

Let's Play Lotto!:
1 - Luurg
2 - Orophin
3 - Flyn
4 - Skivven
5 - Cade
6 - Arnold
7 - Bartolomey
8 - GM Nowruz
9 - Ser Willem
10 - Haliban
11 - Kelumur
Roll: 6d11 ⇒ (11, 3, 7, 2, 6, 5) = 34

The party will be the following (players may choose other characters as needed):
Kelumur
Flyndyngylyn
Bartolomey
Orophin Telemnarn
Arnold Perlstein
Cade Greenleaf

Sorry to those that the dice didn't select this time! As I mentioned before, if you didn't get rolled for this game, feel free to check out my Starfinder game, which I will be starting later this month. I'll be running the quest series, Into the Unknown. Link is in my previous post.

For those who were selected - Congrats! Feel free to dot into the Gameplay thread at any time. I'll have some more info up tomorrow, then we'll really kick things off on Monday.


Honorbound Emissaries

Note - Having some technical issues with the Gameplay thread. I'll get it worked out tonight. Sorry for the inconvenience.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Good luck to the lottery winners! enjoy!

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Cool! Looking forward to this...

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

In with the last roll :)

Thanks for running this Mjolbeard.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Thanks aplenty, good to be aboard!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Enjoy the game guys and gals! Mjolbeard is a fun GM!

Luurg grabs his fruity drink and slowly and sadly drags his leafy spear out of the room.

PS: Please remove me from the thread!

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Many thanks. How are we going for tier and makeup?
Orophin Ora-6
Kelumur RF-5
Flyn Ar-6
Bartolomey - spr-4
Arnold knight-5
Cade - F3

Pretty melee focused. 29 levels/6 = 4.8 or so, rounded to 5. Between tier. Trying to remember the guide rules. I think that is high tier with 4 player adjustment.

If we wanted to go low, I could swap for a 3, but that would be a martial character which we seem to have a lot of already.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur is 6.. So high tier, will have his stats up right after work, so Friday morning for US..


Honorbound Emissaries

Orophin, you're correct. The current APL would put us at high tier with 4 player adjustment. I have no problem with running it that way if everyone else is cool with it. We'll just have to be mindful of our lower-level characters, especially since there are so many martials.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Cade, Flyn has the Model Pathfinder Agent boon...he's a part-time instructor at the Grand Lodge and can bestow one of three bonuses to agents 3 or more levels below him when playing high-tier: either +1 to AC or +1 to all saving throws or +1 hit points per level (for a total of 3) for this scenario. Let me know which you prefer...

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Nice!

I can also life link to them, but Orophin is no Oradin. He's a singer, not a fighter.

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

I'm good with this. Arnold is pretty survivable. The Friz ain't, but I can defend her with my Mounted Combat and her Improved Evasion. Her real weakness is Will saves, which I don't think she'll be hit much by unless they're AoE.

All right, Cade, let's show 'em what small fighters can do!

Also, GM, Arnold has boons from other characters having played Eyes of the Ten and The Paths we Choose. I didn't want to expound too much on them here; if you've got questions, please ask.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

BTW, starting gold for Orophin in 8219. Saving up...

Silver Crusade

Male Wayang Fighter 7/Brawler 1 | HP 75/75 | AC 23/13/18 | F +11, R +8, W +5 (+2 vs. shadow, +2 vs. mind-affecting)| Init +2 | Perc +10 | Conditions: Dragon Style
The Friz:
Female Wallaby Familiar (mauler) 7 | HP 37/37 | AC 18/12/16 | F +7, R +6, W +2 (improved evasion) | Perc +7 | Active Conditions: Battle Form, Dragon Style

Ooh, that's a fair bit. What's the lucky purchase? A Phylactery, or perhaps an easy Raise Dead just in case?

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Phylactery :-)

But I keep finding other necessary purchases that get in the way.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Silly me, I thought APL 5 would put us in high tier. Anywho, my preference is to play up per the guide, but if there's a strong objection to it, i'll be happy to adjust.

All updated.

Player: Tim P/Batpony
Character: Kelumur
PFS#: 222036-5
Starting XP: 15
Starting PP: 27
Starting Fame: 28
Starting Gold: 6534
Day Job: NA

Purchase: Upgrade cloak of resistance to +2, Ring of feather falling (5200gp)

Flyn:
I've been meaning to ask if the old crews wants to get together, but this year has just seen me swamped at work, had to reduce my games.. but hopefully after the second solstice scar session I will be free! But I'm quite excited for this game nonetheless!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4
Flyndyngylyn wrote:
Cade, Flyn has the Model Pathfinder Agent boon...he's a part-time instructor at the Grand Lodge and can bestow one of three bonuses to agents 3 or more levels below him when playing high-tier: either +1 to AC or +1 to all saving throws or +1 hit points per level (for a total of 3) for this scenario. Let me know which you prefer...

Is that a consumable boon? I'd hate to be the reason for you to burn it.

Otherwise I think I'll play it safe and take the extra AC.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4
Arnold Perlstein wrote:


All right, Cade, let's show 'em what small fighters can do!

I'll try. This character was made for an all halfling game; I'm sure there are tweaks to the build to be made, but I'm sure risky fighter will get more use now that we're playing a higher tier.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

No, it's not consumable Cade, so you can pick your preference as you please...

Kelumur:
No worries, I know how life can get...but if you find the free time, count me in...

Looking forward to playing this session with you!

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Purchases

Upgrade +1 Flaming Composite Longbow with Bane (Undead): 2,000 gp
40 Cold Iron Arrows: 4 gp
Earplugs: 3 cp

Starting Gold: 1,598

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

I think upgrading a +1 flaming bow to also have bane would be a 10k cost. The +1 flaming is a +2 weapon (magic cost 8k) and bane takes it up to +3 (18k) for a 10k difference

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Just curious, but what do you think the first magic item upgrade should be for a 3rd level fighter? Armor? Or Weapon?

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Orophin is right.

Typically when I play martial classes, I'm always choosing weapon as my first magic upgrade, but that's just me since I like to hit.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’
Flyndyngylyn wrote:

Purchases

Upgrade +1 Flaming Composite Longbow with Bane (Undead): 2,000 gp
40 Cold Iron Arrows: 4 gp
Earplugs: 3 cp

Starting Gold: 1,598

Sorry, scratch that, brain fart...

Updated purchases:

Lenses of Detection: 3,500 gp
40 Cold Iron Arrows: 4 gp
Earplugs: 3 cp

Starting Gold: 98

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

If we will play high tier I can make Bartolomey level 7! Bartolomey is pregen. But then APL will be 33/6=5.5 so no 4 players adjustment.

You tell me what to do?

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

I suspect that losing the four player adjustment is worse than the benefit of an extra three levels of a pregen. But I'm not really that into the occult classes so there might be something really good there that I don't know about.

My worry is we have a genuine level 3 PC, and bumping up a pregen that puts them in even more danger sounds risky for no increase in reward.

Grand Lodge

Male N Human Spiritualist 4 | HP 36/39 | AC 23, T 12, FF 22 | CMD 19| F +9 R +5 W +10; | Init +3 | Perc: +9 | Speed 30ft | Spells: 1st 4/4; 2nd 0/2 | Active Conditions: None.

OK! Then I will play a level 4 pregen.


Honorbound Emissaries

Yeah, I'd agree that taking advantage of the 4 player adjustment is a good idea. From what I'm able to tell, this scenario isn't exactly a cake walk anyway, and throwing a lvl 3 character into a true-6-7 game would be pretty rough.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Cade will buy a kukri +1 before starting:

Kukri+1 (8GP + 300GP MW + 2,000 magic bonus).

You know, so the weak link can pretend to hit things for 1d3 damage ;)

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