[PFS] GM Lithrac's The Witch Queen's Revenge (AP#72) (Inactive)

Game Master Cyril Corbaz


651 to 700 of 820 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I would like to point out that all the spells i cast before the giant fight are still up. Some of these effect the whole party.. Ill spoiler them again with 4 mins taken off..

Active Spells:

Greater False Life
Extended Foresight(5 hours, 56 mins)
Extended Mass Fly(5 hours, 56 mins for everyone)
Extended Communal Resist Energy(Fire 30)(1 hour, 8 mins each)
Extended Communal Resist Energy(Cold 30)(1 hour, 8 mins each)
Extended Heroism(5 hours, 56 mins)
Extended Mirror Image(32 mins)
Extended Shield(32 mins)
Extended True Seeing(32 mins)

Will: 1d20 + 17 ⇒ (5) + 17 = 22..
Shirt: 1d20 + 17 ⇒ (4) + 17 = 21.. Ok so I was obviously meant to fail this.. My shirt roll is officially burnt and Avoreal takes off flying in the other direction..

"Run for your lives!"

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo's Will save: 1d20 + 13 ⇒ (6) + 13 = 19

Duhwoo taps his Headband o' Unshakable Resolve, so as not to be fully panicked and dropping stuff before running away (although he has a weapon cord on his falchion anyway)...

Duhwoo carries two potions of Lesser Restoration -- I'll mark one off and assume he drank it to relieve the fatigue, since the last few rages would be difficult to ret-con!

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

actually you mentioned drinking one back when the fatigue was first mentioned

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

How many hours are we into the second day? My Magic Vestments are extended so good for 30, as is my ant haul. If we're past that I'm into wand uses for ant haul and my AC is 5 lower.

Also I marked off one of my lesser restorations for myself but forgot to post, sorry about that. I have a second one memorized and a 3rd casting from a scroll if we need that many and am happy to use them.

Buffs currently up:
Touch of Glory (Everybody has one still ~57 minutes)
Magic Circle Against Evil ~147 Minutes
Fire Seeds ~147 minutes
Communal Acid Resist(30) ~22 minutes
Communal Protection Acid(120 each) ~22 minutes
Life Bubble ~357 minutes

Will Save: 1d20 + 21 ⇒ (5) + 21 = 26

Panicked Direction 1=South, 2=East, 3=North: 1d3 ⇒ 2

Assuming I take the withdraw action since fly prevents the run action...

Decoy Ring.
Devin suddenly splits into 4 panicked gnomes, 2 running north and 2 running south. Meanwhile Devin has turned invisible and fled to the east. Provoking from the Wendigo if it can see invisible.

Also note: Allies of the wearer always know her true location and can freely provide aid or assistance to her.

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Will: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19

Oh no!

Trotter runs away!

I don't think I had any buffs added in to his banner stats except the semi-permanent boons from Baba Yaga.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Man this is not looking good at all.. GOod luck to whomever is still around..

Grand Lodge

Duhwoo, that's fine for me. I can't find your speed listed in your character sheet. I'll assume it's 40 feet and move you accordingly on the map.

Vars, can you point me to that post please? I found Avoreal and Vuvu's posts mentioning they'd drink a lesser resto, but couldn't find something similar for the rest of the team.

Devin, you've walked for a little more than a day (25-26 hours) in this demiplane without any rest. Then you reached the Kurgan - that wasn't more than 5 minutes ago (2 minutes to deal with the taiga giants, then 3 since you've entered the Kurgan proper). If you recast any buffs before entering the Kurgan, they're still good unless they last in rounds. Finally you won't provoke from the wendigo since he's on a ledge 40 feet above you.

Vuvu, unfortunately for you a Wendigo has blindsight.

The Wendigo takes a 40-foot dive, biting Vuvu in the process before taking off with the bard stuck in his vile maw!
Fly: 1d20 + 36 ⇒ (3) + 36 = 39
Flyby attack
Bite: 1d20 + 26 ⇒ (20) + 26 = 462d8 + 9 ⇒ (2, 4) + 9 = 15 plus Cold damage: 4d6 ⇒ (1, 2, 1, 1) = 5
Confirmation: 1d20 + 26 ⇒ (17) + 26 = 432d8 + 9 ⇒ (5, 4) + 9 = 18 and Fatigued (Wendigo has the Tiring Critical feat)
Grab: 1d20 + 32 ⇒ (19) + 32 = 51 *grappled*

Then the Wendigo takes off with Vuvu grappled in his mouth, bringing him to his lair for a feast of sorts.

Initiative - round 1 - bold may act
1. Wendigo
2. Vars, Trotter, Duhwoo, Avoreal, Devin (all panicked for 4 more rounds, Duhwoo only frightened)
3. Vuvu (grappled, fatigued)

Note: I've already moved the frightened/panicked people.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Guess my memory is shot, I could have sworn he said such but I can't find it.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duh's move in 30' -- hide armor is medium (when raging, he moves 35', thanks to "Swift Foot" rage power)...

Grand Lodge

Alright, moving back Duhwoo to be side-by-side with Avoreal and Trotter.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Does blind sight beat mirror image? Don't suppose countersong would help here?

Vuvu begins a performance countersong if it is useful, inspire if not

1d20 + 28 ⇒ (14) + 28 = 42 concentration to castBard's Escape.

POOF Vuvu lands back in the middle of the pack, and then he begins his countersong...assuming that is useful 1d20 + 39 ⇒ (19) + 39 = 58

Grand Lodge

Vuvu - First, please update your current Hp in your header. Blindsight would see through mirror image in my opinion because it states that it uses "nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature." As for countersong, Howl is an (ex) ability, so it wouldn't qualify for Countersong's requirement: "Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound".

Vuvu teleports away from the Wendigo's embrace and reaches his companions, then starts inspiring them.

Fly: 1d20 + 36 ⇒ (8) + 36 = 44

The Wendigo comes after the group, pursuing them and catching up with Devin's decoys.

AoO vs Decoy: 1d20 + 26 ⇒ (16) + 26 = 42
Will (disbelieve) DC 19: 1d20 + 11 ⇒ (3) + 11 = 14 Still believes one of them is real!

Initiative - round 2 - bold may act
1. Wendigo
2. Vars, Trotter, Duhwoo, Avoreal, Devin (all panicked for 3 more rounds, Duhwoo only frightened)
3. Vuvu (fatigued)

Map updated with the frightened/panicked people's moves.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu casts Overwhelming Presence on the creature.

Take 10 on knowledge for a 31...assuming it is nature. Want to know if it is resistant to, then DR

Bow down before your god! DC 27

Grand Lodge

It's Knowledge (planes). It has 15/cold iron and magic, no resistances.

As for your spell, you have no line of sight towards it currently. Also, you can roll to beat SR since it has one.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Ah I thought I could see it, thought it was up int eh air Ready an action to cast said spell then

1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36 sr

Forgot to linkify the spell

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Woo! If this works be ready to slice off it's head! if it works it will be helpless.

Grand Lodge

The Wendigo comes into the main cave where you defeated the hippopotamus guardian, an ill look in its eyes...
Will: 1d20 + 11 ⇒ (3) + 11 = 14

... and bows down to his new god!

Vuvu's companions continue running in the meantime. Unfortunately, Devin reaches a larger cave inhabited by an undead snake!

Initiative - round 3 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal, Devin (all panicked for 2 more rounds, Duhwoo only frightened)
3. Vuvu (fatigued)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu moves forward , while continuing his song and hits it with an ear piercing scream I should be 15 feet away

1d20 + 19 ⇒ (17) + 19 = 36 SR

5d6 ⇒ (5, 3, 1, 4, 2) = 15 DC 22 for half

[ooc] please fail one more round then we are in CDG time!

Grand Lodge

Fort: 1d20 + 21 ⇒ (20) + 21 = 41
The Wendigo resists the piercing sounds Vuvu emits, and the minor wounds he sustains are quickly regenerated.

Will: 1d20 + 11 ⇒ (19) + 11 = 30 The Wendigo breaks free from Vuvu's spell, but its spirit is torn!
Wis drain: 1d6 ⇒ 1
Staggered duration, in rounds: 1d4 ⇒ 3

In the other room, the serpent exudes an aura of desiccation, draining all moisture from the gnome mortician.
Devin: Fort DC 26 to avoid taking Strength damage: 1d6 ⇒ 3.

This oversized, empty snakeskin, its body covered in barbs and maw filled with jagged teeth, now lunges at Devin, seeking to bite it twice. Before you ask - he has lifesense.
Miss chance (high hits): 1d100 ⇒ 66
Bite, Channel Smite: 1d20 + 23 ⇒ (11) + 23 = 344d10 + 10 ⇒ (5, 9, 3, 4) + 10 = 31
Channel Smite damage, Will DC 24 halves: 8d6 ⇒ (2, 1, 5, 6, 5, 3, 4, 5) = 31
Grab: 1d20 + 29 ⇒ (17) + 29 = 46 *grappled*
Constrict damage: 4d10 + 10 ⇒ (2, 9, 10, 6) + 10 = 37 and 1 negative level

Miss chance (high hits): 1d100 ⇒ 78
Bite: 1d20 + 23 ⇒ (16) + 23 = 394d10 + 10 ⇒ (1, 8, 6, 9) + 10 = 34

Horrendous cries made by Devin echo through the cavern, clearly coming from the north.

Initiative - round 4 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal, Devin (all panicked for 1 more rounds, Duhwoo only frightened)
3. Vuvu (fatigued)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Sr 1d20 + 19 ⇒ (20) + 19 = 39 Vuvu hits is again with overwhelming presence dc 27

I said bow!

if it has 15 ft reach I'll 5 ft back, I should n ow since it already but me

Grand Lodge

Each square is 10 feet, Vuvu.

Will: 1d20 + 11 ⇒ (17) + 11 = 28
The Wendigo's mind appears to be impervious to Vuvu'a tricks!

Allowing Devin to post (for his save, etc.) before the Wendigo and the snake go again.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

well at least it is staggered I will adjust my distance when I get back to a computer

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Fort Save -2 Panicked: 1d20 + 20 - 2 ⇒ (19) + 20 - 2 = 37
Will Save -2 Panicked: 1d20 + 21 - 2 ⇒ (1) + 21 - 2 = 20

No str damage, but 31 bite 34 bite, 37 constrict and 31 Smite = 133 + 1 Negative Level

Grand Lodge

The Wendigo charges Vuvu!
Bite, Charge: 1d20 + 26 + 2 ⇒ (4) + 26 + 2 = 322d8 + 9 ⇒ (5, 5) + 9 = 19 plus Cold damage: 4d6 ⇒ (6, 6, 1, 4) = 17
Grab: 1d20 + 32 ⇒ (4) + 32 = 36
Vuvu's listed AC is 28(33). Which one is it, please?

The serpent tightens the noose of its deadly coils around Devin.
Grapple, subsequent round: 1d20 + 29 + 5 ⇒ (16) + 29 + 5 = 50 If successful, Devin it pinned.
Constrict damage: 4d10 + 10 ⇒ (3, 10, 7, 5) + 10 = 35 and 1 negative level

Initiative - round 5 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal, Devin (last round of panick/frightened)
3. Vuvu (fatigued, probably grappled)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

33, the one in parentheses is always it. can you charge when you are staggered?

EDIT: When I adjusted my header I forgot fatigued so that does hit. Assuming it can charge and the nat 20 on my trip failed
Also that provokes cause i have whip mastery etc

1d20 + 22 + 4 + 2 - 2 ⇒ (20) + 22 + 4 + 2 - 2 = 46 to trip it as it comes in. I assume that gets him

Grand Lodge

Yes, you can: "If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn." (CRB, Charge rules). It's the rule zombies use to attack on most cases, otherwise they wouldn't be much of a threat.

His CMD is over 46, but the trip succeeds thanks to your natural 20.

The Wendigo is tripped, not managing to reach Vuvu.

Still your turn.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

DM note that I have moved around the corner, out of line of site.

1d20 + 27 ⇒ (10) + 27 = 37 to cast my spell with concentration. If it works I will not move at all. If it fails then I move to where I am out of line of site.

You need to listen and bow down before your God. Vuvu says...then possible retreated, or stands his ground.

Grand Lodge

So you release him from your whip? Just to make sure.

Keeping his focus intact, Vuvu once again asserts his dominion over the Wendigo and orders him to bow down.
Will, Wis drain: 1d20 + 11 - 1 ⇒ (8) + 11 - 1 = 18
The Wendigo once again bows to Vuvu, then tries to shake the spell off, but has no more success. Full-round action to re-save.
Will, Wis drain: 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19

Meanwhile, the snake tightens the knot around Devin, feeling the life ebbing away from the gnome. It bites Devin twice and lets his coils drain the gnome's life.
Grapple, subsequent round (maintain Pin): 1d20 + 29 + 5 ⇒ (12) + 29 + 5 = 46
Constrict: 4d10 + 10 ⇒ (8, 2, 3, 3) + 10 = 26 and 1 negative level.
Bite: 1d20 + 23 ⇒ (14) + 23 = 374d10 + 10 ⇒ (5, 10, 1, 5) + 10 = 31
Unfortunately I think this means that Devin has died - sorry Devin...

Outside the Kurgan, all of the other Pathfinders return to their senses, clearing their minds of the fear and anguish the Wendigo's howl instilled in them.

Initiative - round 6 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal, Devin, Vuvu

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

I didn't know he was grappled. Just tripped. I don't have the last whip mastery feat to grab him totally. In any event I release him. Heading home to my computer and it wil be Cdg time!

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu attempts to CDG with his +2 Spell Storing, shocking Wounding Whip, +My acid gloves+ IC, then he also releases his spell of Touch of Gracelessness into the

2d4 + 10 + 8 + 1d6 + 1d6 + 1d6 ⇒ (4, 2) + 10 + 8 + (6) + (2) + (5) = 37 +1 Bleed

then he also releases his spell of Touch of Gracelessness into the creature DC 21 this was before i got the recent CHA boost from this module, so old DC for 1d6 + 5 ⇒ (2) + 5 = 7 of dex damage. 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30 SR

Next time you should listen! Now you die!

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Quick question, how is it biting me after maintaining the pin?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

DR makes that almost a 50-50 save...yikes. well at lest his will save is dropping due to the wis drain. so at least i have that working for me.

Grand Lodge

Devin:
Devin: Grappling rules state that if you're the one pinning someone else, you still get the grappled condition and not the pinned one. Maintaining a grapple/pin is a standard action, which allows someone to make a free attack against the pinned creature (on top of the constrict). Once he has pinned you, he can make that free attack on subsequent rounds. Anyway, it doesn't change much since you took 133 + 35 + 26 + (3*5 from neg. levels) = 209 damage, so you're at -22 even without the bite and I don't see how the others can get to that cave and take down the snake this round.

Vuvu: Ah, I thought you had all the feat line. Alright then, let's proceed to the CdG! *roll drums*
Fort DC 32: 1d20 + 21 ⇒ (15) + 21 = 36
The perfect incarnation of a male Calistria, Vuvu slashes with his whip at the throat of the creature bowing in from of him. Yet the Wendigo just refuses to die!

Initiative - round 6 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal, Vuvu, (Devin)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

He needs to make his save vs touch of gracelessness as well

2d4 + 10 + 8 + 3d6 ⇒ (2, 3) + 10 + 8 + (6, 1, 4) = 34 cdg again

Grand Lodge

Fort DC 21: 1d20 + 21 ⇒ (8) + 21 = 29

It's not your turn, Vuvu. I'll keep your roll here but you've already acted this round.

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Sorry Devin. I could have used liberating command if we were there with you. And Trotter has several ways to keep himself dying in a situation like that but without breath of life I don't think we have any immediate way to save you.

---

"Whoa! Everyone stop! We need to go back!"

Trotter casts bard's escape and whisks everyone who was running away back into the kurgan!

Trotter can transport everyone 260 feet with that spell. I don't think we're that far away yet. I'm guessing everyone will want to go to the snake room. I put everyone in there in what I think is a good position but feel free to rearrange if you would have rather landed somewhere else.

Grand Lodge

You haven't explored the snake room yet (and actually you aren't aware of what is happening there), so you can't teleport there. You'll reappear in the idol room to deal with the Wendigo.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

oops, I thought I was bolded...my brain isn't working

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

GM:
Oh, I'm definitely dead.

Getting the grapple rules right is just a pet peeve of mine.

When it maintains the grapple/pin it can take the damage option:

Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

It just deals the damage as part of the successful CMD check. It doesn't "make a free attack" with an attack roll and everything, of course this is in addition to the constrict damage.

Grand Lodge

Devin:
Oh right, so it means that I wouldn't have needed to make the attack roll, just damage. Thanks for letting me know.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Im confused as to why he ran in there.. You can choose the path you run while panicked.. Why seperate?

And it looks like were back in the room where we can see the Wendigo? Trying to get my bearing before I act..

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

With frightened you have some choice, with Panicked "A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path."

I would have immediately turned back around and fled from the snake if I had the chance but it grabbed me immediately. Other than a minor grapple rules that I discussed with the GM everything made sense to me.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Dunno if this matters but under the panicked description it also says you can use spells/special abilities etc to escape.. Thought you might have had a spell or a piece of gear or something that could have gotten you away from the snake.

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Not once grappled unfortunately.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Mr McKeener scans around quickly for new threats outside the kurgan:

Duhwoo's Perception check: 1d20 + 22 ⇒ (1) + 22 = 23

I assume he doesn't see any, so he'll move over to Vars, pulling out his wand of Dimension Door as he moves --

"we gotta git back in thar an' he'p them guys!"

-- and pop the two of them to just inside the entrance.

if Avoreal happens to be close enough he can grab the two of them, he *can* D-door himself and two others: I kind of imagine the group running together -- but Vars and Avoreal may have diverged as they flew out of the kurgan. Duhwoo was frightened rather than panicked, so instead of a random path, he can at least make sure he flew in the direction Vars went...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

I think Trotter already ported us back inside im just trying to figure out where we are exactly..

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Trotter did indeed use Bard's Escape to get himself and somebody else back into the cave: somehow in my mind I imagined we flew out together, then scattered in all directions, and Vars (followed by Duhwoo, who would stay with Vars) wasn't nearby enough to be in the 30' radius for Bard's Escape...if Trotter can get us all, that would be great (save a charge from Duhwoo's wand) -- if not, Duh has it covered...

HEY POX: can Trotter get all the flee-ers in his Bard's Escape?

Grand Lodge

I assume Trotter took everyone in his bard's escape. He popped you back in the idol room, where Vuvu is currently fighting the Wendigo alone. As for Devin, you saw two copies of him running in the north corridor when he ran from the Wendigo, two copies (which turned out to be fake) ran south with you, and those who can see invisible (Avoreal I think?) saw another Devin running east. However since you haven't explored the Northeastern cave, you can't teleport there. I hope this covers everything. We're still in initiative:

Initiative - round 6 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal, Vuvu, (Devin)

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Decoy Ring "Allies of the wearer always know her true location and can freely provide aid or assistance to her."

651 to 700 of 820 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Lithrac's The Witch Queen's Revenge (AP#72) All Messageboards

Want to post a reply? Sign in.