Classes/Levels |
HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light |
Strength |
5 |
Dexterity |
10 |
Constitution |
24 |
Intelligence |
9 |
Wisdom |
27 |
Charisma |
22 |
About Devin, the Mortician
Devin
Male gnome cleric of Sarenrae 16
NG Small humanoid (gnome)
Init +0; Senses low-light vision; Perception +40 (+41 to determine if surprised)
Aura aura of heroism, nimbus of light (30 ft., 16 rounds/day)
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Defense
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AC 31, touch 11, flat-footed 31 (+12 armor, +1 natural, +7 shield, +1 size)
hp 216 (16d8+133)
Fort +21, Ref +9, Will +22; +2 vs. illusions
Defensive Abilities defensive training, fortification 50%; DR 3/—
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Offense
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Speed 20 ft. (15 ft. in armor)
Special Attacks channel positive energy 11/day (DC 29, 8d6 [+16 vs. undead]), hatred, sun's blessing
Spell-Like Abilities (CL 16th; concentration +22)
. . 1/day—dancing lights, ghost sound (DC 17), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 16th; concentration +24)
. . 11/day—touch of glory (+16)
Cleric Spells Prepared (CL 16th; concentration +24)
. . 8th—quickened blessing of fervor[APG] (DC 22), fire storm (DC 26), summon monster VIII, sunburst[D] (DC 26)
. . 7th—quickened dispel magic, quickened prayer, summon monster VII, sunbeam[D] (DC 25), waves of ecstasy[UM] (DC 25)
. . 6th—cold ice strike[UM] (DC 24), cold ice strike[UM] (DC 24), fire seeds[D], heal, heal
. . 5th—communal air walk[UC], boneshatter (DC 23), breath of life (DC 23), greater command (DC 23), flame strike[D] (DC 23), wall of stone
. . 4th—anti-incorporeal shell[ACG], blessing of fervor[APG] (DC 22), death ward, divination, holy smite[D] (DC 22), communal protection from energy[UC], restoration
. . 3rd—heroism[D], magic circle against evil, magic vestment, magic vestment, prayer, communal resist energy[UC], stone shape
. . 2nd—bless weapon[D], calm emotions (DC 20), find traps, hold person (DC 20), lesser restoration, lesser restoration, sound burst (DC 20)
. . 1st—ant haul[APG] (DC 19), liberating command[UC], liberating command[UC], remove fear, remove sickness[UM] (DC 19), shield of faith[D], shield of faith
. . 0 (at will)—create water, detect magic, mending, read magic
. . D Domain spell; Domains Glory (Heroism[APG] subdomain), Sun
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Statistics
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Str 5, Dex 10, Con 24, Int 9, Wis 27, Cha 22
Base Atk +12; CMB +8; CMD 18
Feats Combat Casting, Extra Channel, Improved Channel, Quick Channel[UM], Quicken Spell, Selective Channeling, Skill Focus (Perception), Toughness
Traits adopted, militant merchant, sacred conduit
Skills Acrobatics -13 (-21 to jump), Diplomacy +10, Knowledge (religion) +18, Perception +40 (+41 to determine if surprised), Profession (Mortician) +21; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan, Tien
SQ gnome magic
Combat Gear lesser extend metamagic rod, otherworldly kimono[UE], scroll of air walk, breath of life, daylight, delay poison, find the path, freedom of movement, heal, invisibility purge, locate object, remove fear, remove paralysis, resist energy, lesser restoration, speak with dead, stone shape, water breathing, water walk, word of recall, wand of ant haul (25 charges), wand of bless (17 charges), wand of comprehend languages (37 charges), wand of endure elements (35 charges); Other Gear mwk adamantine full plate, +1 moderate fortification darkwood tower shield, amulet of natural armor +1, belt of mighty constitution +6, carpet of flying i, cloak of displacement, minor, crimson sphere ioun stone, decoy ring[UE], eyes of the eagle, headband of mental prowess +6 (Wis, Cha), wayfinder[ISWG], 150 gp
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Special Abilities
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Aura of Heroism (16 rounds/day) (Su) 30'r aura grants Heroism
Cleric Channel Positive Energy 8d6 (11/day, DC 29) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Heroism)
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fortification 50% You have a chance to negate critical hits on attacks.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimbus of Light (30 ft., 16 rounds/day) (Su) As a standard action, 30 ft. aura of daylight deals 16 dam to undead each rd and dispels [Darkness] spells.
Quick Channel Channel energy faster by expending more uses
Quicken Spell Cast a spell as a swift action. +4 Levels.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +16 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +16 (11/day) (Sp) Grant +16 to a CHA-based skill or ability check.