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not knowing about the sonic thing, I will go ahead and make that huge mistake
Vuvu sends three blasts of sonic energy flying at the beast
1d20 + 19 - 4 + 2 ⇒ (10) + 19 - 4 + 2 = 27 vs touch for 3d10 + 4 + 1d6 ⇒ (3, 8, 5) + 4 + (2) = 22
1d20 + 19 - 4 + 2 ⇒ (8) + 19 - 4 + 2 = 25 vs touch for 3d10 + 4 + 1d6 ⇒ (10, 4, 7) + 4 + (3) = 28
1d20 + 19 - 4 + 2 ⇒ (9) + 19 - 4 + 2 = 26 vs touch for 3d10 + 4 + 1d6 ⇒ (1, 2, 1) + 4 + (2) = 10
no save, on Deafening song bolt

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Devin will activate his aura of Heroism Heroism witin 30ft.
while he floats forward to a better position.
Then Devin will cast Blessing of Fervor on everybody but Trotter.
SR Avoreal: 1d20 + 19 ⇒ (10) + 19 = 29
SR Vuvu: 1d20 + 19 ⇒ (13) + 19 = 32
SR Vars: 1d20 + 19 ⇒ (17) + 19 = 36
SR Duhwoo: 1d20 + 19 ⇒ (11) + 19 = 30

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Vars will activate his unfettered shirt (gives him freedom of movement) and then move up to the blob. He will use Blessing of Fervor for the +2 bonus (to hit, AC, reflex).

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Avoreal pulls her wand of magic missiles and sends 5 bolts at the creature..
MM: 5d4 + 5 ⇒ (3, 2, 1, 1, 3) + 5 = 15 Yes she bought a cl 9th wand a long time ago..

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Mr McKeener will use the +2 to hit and to Reflex saves from Blessing of Fervor...
for his turn, he simply rages, and charges the one that split off -- using Lunge, Power Attack, Reckless Abandon, and "Come and Get Me":
Charge Attack: 1d20 + 37 + 4 + 2 ⇒ (16) + 37 + 4 + 2 = 59
crit confirm check: 1d20 + 37 + 4 ⇒ (14) + 37 + 4 = 55
Charge Attack damage, with 2d6 from Britches o' Chargin', and 1d6 sonic: 4d4 + 3d6 + 70 + 8 ⇒ (4, 3, 3, 4) + (1, 2, 1) + 70 + 8 = 96 points of damage
_______________
if he's attacked during the monster's turn:
first AoO: 1d20 + 30 + 4 + 2 ⇒ (10) + 30 + 4 + 2 = 46
for 2d4 + 35 + 4 + 1d6 ⇒ (1, 4) + 35 + 4 + (5) = 49 points of damage
2nd AoO: 1d20 + 30 + 4 + 2 ⇒ (2) + 30 + 4 + 2 = 38
if that hits, then 2d4 + 35 + 4 + 1d6 ⇒ (4, 4) + 35 + 4 + (2) = 49 points of damage
3rd AoO: 1d20 + 30 + 4 + 2 ⇒ (18) + 30 + 4 + 2 = 54
crit confirm check: 1d20 + 30 + 4 ⇒ (12) + 30 + 4 = 46
for 4d4 + 70 + 8 + 1d6 ⇒ (4, 3, 3, 4) + 70 + 8 + (4) = 96 points of damage]
4th AoO: 1d20 + 30 + 4 + 2 ⇒ (12) + 30 + 4 + 2 = 48
for 2d4 + 35 + 4 + 1d6 ⇒ (4, 2) + 35 + 4 + (4) = 49 points of damage

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Duhwoo charges one of the oozes, slaying it in one blow! Meanwhile, Avoreal's missiles quickly dispose of the other searing mass of ooze.
End combat.
The skeleton’s metal gear lies on the floor of the cavern, where it was attracted by the plasma ooze’s magnetic pulse. It consists of a suit of +1 dwarven plate, a +1 light steel shield, a +2 greatsword, a ring of counterspells (baleful polymorph), and of course the eversmoking bottle, which lies near the eastern wall. In addition, one of the ropes leading down into the sinkhole is a rope of climbing.
You can either try to access the space up the ledge to the southeast, or go down the sinkhole with the rope of climbing. The matryoshka appears to favor the second solution, though it is clearly distressed by the presence of possible invaders.

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"Well, we oughta peer down there first -- but Ah don't trust the edge of a sinkhole much: hang onta my arm whilst Ah leans out and looks down in there, will ya, Lord Vars?"
Duhwoo casts Dancing Lights, and sends 'em down into the hole; assuming Vars holds him so he can lean out, he'll try to see how far down it is...

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Small burning gas vents provide dim light in this vast chamber, and the air is noticeably warmer. The walls are broken and crumbling, rising in a series of crags around the edges of the chamber, some nearly climbing to the ceiling. The floor is covered in fine black sand interspersed with chunks of brittle stone. Near the bottom of the rope lies the charred and still smoldering carcass of some large humanoid-shaped creature. Another corpse, this one less badly burned, lies wedged among the rocks at the base of a nearby crag. Far to the north is a pair of tall bronze doors. One of them stands ajar.
As you finally finish your descent and land on the ground, you sense that you are not alone in this room. With a careful examination, you see that two immense, wingless dragons rear up on a serpentine body, observing you from the high crags where they nest. Their triple tail and powerful talons swipe at the air in excited anticipation of a fresh meal.
Initiative (Devin): 1d20 ⇒ 3
Initiative (Duhwoo): 1d20 + 3 ⇒ (7) + 3 = 10
Initiative (Trotter): 1d20 + 4 ⇒ (13) + 4 = 17
Initiative (Vars): 1d20 + 8 ⇒ (7) + 8 = 15
Initiative (Vuvu): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (monsters): 1d20 + 8 ⇒ (18) + 8 = 26
Both dragon-like creatures react instantly to the intrusion in their lair, breathing a column of magma upon you!
The first 120-ft line affects Duhwoo, Vuvu and Avoreal, whereas the second one affects Vars and Vuvu. Reflex DC 24 halves.
Fire damage: 15d8 ⇒ (2, 1, 6, 2, 8, 7, 2, 1, 8, 4, 5, 6, 3, 7, 5) = 67
Then, they take flight upwards.
Initiative - round 1 - bold may act!
1. Monsters
2. Trotter, Vars, Avoreal, Vuvu, Duhwoo, Devin
Knowledge (arcana) DC 24 to identify.

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Reflex: 1d20 + 14 ⇒ (18) + 14 = 32 Ouch! Takes 33
Know Arcana: 1d20 + 33 ⇒ (20) + 33 = 53 DR, Resistances, Immunites, Special Attacks, Special Defenses, SLA's please
She flies across the room, as to not be grouped again and casts Persistant Flesh to Stone(DC 31 Fort twice) on the one directly across from her.
SR: 1d20 + 24 ⇒ (19) + 24 = 43

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Duhwoo's Reflex save: 1d20 + 15 ⇒ (13) + 15 = 28
Duh will activate his Ring o'Blinkin', and stride forward a bit -- then he'll rage, and activate "Come and Git Me" (with Power Attack and Reckless Abandon).

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Avoreal I moved you 60ft across the map.
Devin will fly to the pefct spot in the room and channel to heal his allies. Excluding the wyrms.
Channel: 8d6 ⇒ (4, 4, 1, 5, 1, 4, 3, 5) = 27
Devin will follow up by activating his aura of heroism.
Heroism while within 30ft.

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Defensive Abilities freedom of movement; DR 15/cold iron; Immune curse effects, fire, mind-affecting effects, paralysis, poison, sleep. No SLA. Special Attacks breath weapon, constrict (tail, 2d6+18), death curse
Immune curse effects, fire, mind-affecting effects, paralysis, poison, sleep. No weaknesses.
Fort: 1d20 + 16 ⇒ (14) + 16 = 30
Fort: 1d20 + 16 ⇒ (3) + 16 = 19 *turned to stone!*
Duhwoo, you should roll your CAGM attacks.
Initiative - round 1 - bold may act!
1. Monsters
2. Trotter, Vars, Avoreal, Vuvu, Duhwoo, Devin

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Immune to curses, fire, mind effects, poison and sleep!
Vuvu curses.
He begins his Bardic performance then begins to summon a swarm of mad monkeys
still invisible

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first AoO: 1d20 + 30 ⇒ (15) + 30 = 45
20% miss chance due to blinking: 1d100 ⇒ 76
crit confirm check: 1d20 + 30 ⇒ (14) + 30 = 44
for 4d4 + 70 + 8 + 1d6 ⇒ (4, 4, 3, 4) + 70 + 8 + (5) = 98 points of damage
2nd AoO: 1d20 + 30 ⇒ (1) + 30 = 31 ...
3rd AoO: 1d20 + 30 ⇒ (16) + 30 = 46
20% miss chance due to blinking: 1d100 ⇒ 37
crit confirm check: 1d20 + 30 ⇒ (18) + 30 = 48
for 4d4 + 70 + 8 + 1d6 ⇒ (1, 4, 3, 4) + 70 + 8 + (4) = 94 points of damage
4th AoO: 1d20 + 30 ⇒ (15) + 30 = 45
20% miss chance due to blinking: 1d100 ⇒ 52
crit confirm check: 1d20 + 30 ⇒ (12) + 30 = 42
for 4d4 + 70 + 8 + 1d6 ⇒ (3, 1, 2, 4) + 70 + 8 + (5) = 93 points of damage

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Trotter moves into the room and urges his allies to fight faster!
Casting haste on the group. I think I can hit everyone but Avoreal.

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AoO vs Vars: 1d20 + 23 ⇒ (16) + 23 = 39
The dragonlike creature swipes at Vars, but misses him.
Seeing that despite a good aim it didn't manage to land a blow, the creature chooses to prey on Duhwoo, who seems by far an easier target.
Bite, PA, CAGM: 1d20 + 23 - 4 + 4 ⇒ (3) + 23 - 4 + 4 = 26Miss chance (low misses): 1d100 ⇒ 36
Claw, PA, CAGM: 1d20 + 23 - 4 + 4 ⇒ (17) + 23 - 4 + 4 = 40 Miss chance (low misses): 1d100 ⇒ 46
Claw, PA, CAGM: 1d20 + 23 - 4 + 4 ⇒ (16) + 23 - 4 + 4 = 391d8 + 12 + 8 + 4 ⇒ (1) + 12 + 8 + 4 = 25 Miss chance (low misses): 1d100 ⇒ 76
Tail, PA, CAGM: 1d20 + 18 - 4 + 4 ⇒ (18) + 18 - 4 + 4 = 36 Miss chance (low misses): 1d100 ⇒ 15
While the linnorm only manages to land a single blow on the barbarian, the counterattack is devastating and kills the dragon in three well-aimed blows!
Duhwoo, please roll a Will save. This is a curse effect but no other descriptors.
End combat.

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Duhwoo's Will save: 1d20 + 13 + 3 ⇒ (5) + 13 + 3 = 21 (that +3 is when raging...)
gosh the dice sure love me today!
"Ah don't supposes our li'l cleric gots me a curse ree-moval in-can-tay-shun in his brain right now!?! Ah'll jus' be a-standin' here castin' Press-tee-digit-ay-shun on my own se'f: Ah got a coupla real lucky hits on that there worm thang -- an' it kinda 'sploded!"

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what does this curse do? Any reason Duh's Major Ring of Inner Fortitude wouldn't protect from ability damage/drain, if any?

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Duhwoo feels a tingling sensation, and finds himself to resent any kind of warmth or fire. You are cursed with Vulnerability to Fire.
A body rests lifeless at the bottom of the sinkhole, its possessions still there. They include a +2 mithral shirt and a rod of thunder andb lightning. The rest of the linnorms’ hoard lies atop the highest crag in the southwest corner of the room. This pile consists of druid’s vestments, gloves of arcane striking, a horn of antagonism, a potion of protection from cold, a potion of slipstream, a golden brooch engraved with the coat of arms of Irrisen (worth 80 gp), an amethyst necklace (worth 1,100 gp), three large topazes (worth 200 gp each), 120 pp, 3,800 gp, 5,250 sp, and 10,040 cp.
Another corpse can be found in the cave. It is hard to see what kind of creature it was since it was incinerated to a crisp by the linnorms' combined breaths.

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We will shovel the loot into appropriate storage media (haversacks, etc.). Then a cursory check of the room.
perception: 1d20 + 29 ⇒ (17) + 29 = 46

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Vars, I tend to reveal everything that is in a room without anyone rolling Perception since you have such high scores compared to the DCs. You don't find anything more.
The summoned monkeys appear out of nowhere and start climbing the linnorm's massive figure. They look at Vuvu expectantly, blinking.
Mad monkey dance? ;)

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Looks like there are doors at the north end. He'll check those for traps. I suppose you might as well use that perception roll since it was unnecessary.

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"Anybody hurt?"
Devin will cast a communal resist fire on the party when they are ready to move on.
"I've also got a scroll of speak with dead, but I don't think it'll do much good with the shape that corpse is in."

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Duhwoo has taken the same damage Vars had, could use comparable healing...
He doesn't mention it, though, when Devin ask who needs healing -- too busy trying to play with monkeys! He's pulling out bits of food, trying to bait one in close, making cooing noises: he respects them for their intelligence!

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Actually with 2 people wounded, lets do this a little differently.
Channel: 8d6 ⇒ (6, 4, 6, 4, 5, 6, 6, 6) = 43
Mass CLW: 1d8 + 15 ⇒ (1) + 15 = 16
That's 59 to both of you. If you want the last 8 we should probably just wand it.

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The massive doors open into a large hall leading to a kennel hosting six hounds made of flames. Their collars seem to indicate that their master can't be far from here.
Initiative (Devin): 1d20 ⇒ 8
Initiative (Duhwoo): 1d20 + 3 ⇒ (7) + 3 = 10
Initiative (Trotter): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Vars): 1d20 + 8 ⇒ (16) + 8 = 24
Initiative (Vuvu): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (monster): 1d20 + 8 ⇒ (17) + 8 = 25
The hounds immediately bay to raise the alarm, then move towards you to meet you in battle.
Initiative - round 1 - bold may act!
1. Hounds of Flame
2. Avoreal, Vars, Vuvu, Duhwoo, Trotter, Devin

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"Bad pooch!
and he will star making hot dogs as they appear to have moved adjacent.
power attack, staggering critical
to hit: 1d20 + 32 ⇒ (14) + 32 = 46 damage: 1d8 + 32 ⇒ (4) + 32 = 36
to hit: 1d20 + 27 ⇒ (6) + 27 = 33 damage: 1d8 + 32 ⇒ (1) + 32 = 33
to hit: 1d20 + 22 ⇒ (19) + 22 = 41 damage: 1d8 + 32 ⇒ (3) + 32 = 35
to hit: 1d20 + 17 ⇒ (11) + 17 = 28 damage: 1d8 + 32 ⇒ (6) + 32 = 38
confirm: 1d20 + 26 ⇒ (16) + 26 = 42 damage: 2d8 + 64 ⇒ (3, 7) + 64 = 74
Since it seems that Vars would have killed it in the first three hits, he will step forward 5' afterwards.

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Vuvu begins his performance, and then casts wandering star motes at the next one in line
Immune to fire, vulnerable to cold. Stay back!
Take 10 on planes
DC 24 Will, if it makes the save it ounces to the next closest and so on. Link provided for details[/ooc]

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Avoreal would have recast her False Life before continuing..
1d10 + 10 ⇒ (8) + 10 = 18
The channel healing puts her back full as well.
Avoreal moves a little to get full view of the pups an then lets forth a Chain Lightning(DC 29), hitting all the beasts.
18d6 ⇒ (6, 3, 2, 6, 3, 4, 4, 1, 4, 5, 3, 1, 4, 2, 6, 4, 1, 5) = 64 to each..

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Don't forget we have communal resist fire up at the moment.
If they are still up after the chain lightning.
Devin floats back 5ft and activates his aura of Heroism before casting Holy Smite.
I believe centered 5ft north of the second one should hit them all.
Damage If Evil Outsider: 10d6 ⇒ (4, 2, 2, 3, 5, 5, 4, 6, 5, 3) = 39
Damage If Evil: 5d8 ⇒ (2, 7, 6, 8, 2) = 25
+ Blind DC 22 Will for half and to negate blind. Half damage and no blind if not evil.

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Vars beheads the first one after three mighty strikes, then steps forward threateningly.
Will: 1d20 + 7 ⇒ (15) + 7 = 22
The second one is dazed by starlight descending upon it.
Ref: 1d20 + 12 ⇒ (5) + 12 = 17
Ref: 1d20 + 12 ⇒ (9) + 12 = 21
Ref: 1d20 + 12 ⇒ (20) + 12 = 32 *saves*
Ref: 1d20 + 12 ⇒ (3) + 12 = 15
Ref: 1d20 + 12 ⇒ (15) + 12 = 27
Avoreal unleashes a potent storm on them all, and while it deals them some serious damage, they are far from being dead.
Will: 1d20 + 7 ⇒ (20) + 7 = 27
Will: 1d20 + 7 ⇒ (1) + 7 = 8 *blinded*
Will: 1d20 + 7 ⇒ (19) + 7 = 26
Will: 1d20 + 7 ⇒ (18) + 7 = 25
Will: 1d20 + 7 ⇒ (18) + 7 = 25
These unholy creatures suffer from the holy energy, but only one of them is blinded by it.
Initiative - round 1 - bold may act!
1. Hounds of Flame
2. Avoreal, Vars, Vuvu, Duhwoo, Trotter, Devin
Trotter will delay if not botted or if he doesn't take his turn.
State of hounds (from closest to furthest):
#1 killed by Vars
#2 dazed (star motes), 96 damage
#3 blinded, 128 damage
#4 64 damage
#5 96 damage
#6 96 damage