[PFS] GM Lithrac's The Witch Queen's Revenge (AP#72) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Trotter Male Halfling Venture-Captain 19

So we now which way Devin went but we haven't been in that room yet so we don't actually know what's in there. Which is why the GM corrected my action to teleport everyone to the idol room, which is fine. But I assume once we get close we'll see/hear the snake thing and we can move into that room and finish it off (hopefully).

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

OK, Trotter transported us to where Duhwoo can see the Wendigo -- so the hillbilly is gonna go after that. He was pulling out his wand o' D-Door anyway, so he'll stick with that action, grabbing onto Vars, and pop in 10' behind the Wendigo; if Vars is willing, he'll appear between the hillbilly and the fiend (I moved Duh, Vars can place himself adjacent to the Wendigo -- if he decides he's willing beam in with Duhwoo).

As a free action at the end of that round, Duh will rage, activating Lunge, Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me" (and upping his Will save slightly (thus assuring I will roll that much lower on all saves!))...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

With Vuvu and Woo handling the Wendigo Avoreal moves into the room Devin ran off into.. She's shocked by what she see's..

Know Religion: 1d20 + 35 ⇒ (7) + 35 = 42

It took her a double move to get there but she has quicken spells for after she figures out what it is..

Grand Lodge

Duhwoo teleports behind the Wendigo's back, while Avoreal flies to Devin's rescue, only to find out she's too late.

Avoreal:
Three questions. It's an undead indeed.

Initiative - round 6 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal (swift remaining), Vuvu, (Devin)

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Resistances, Immunities, Special Defenses plz

And dont worry Devin.. If all works out i can Temp Rez you..

Grand Lodge

It has regular undead traits but no other immunities or resistances, save Channel Resistance. That undead snake is also constantly under the effect of freedom of movement.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Sorry, didn't realize I was up.

I move to interpose myself between the Wendigo and Vuvu. I think that's all the movement I have. Double move.

Sorry, don't know about the cleric on the snake menu.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal casts Quickened Battering Blast at the snake.. I just have to hear Vuvu singing to get the bonus right?

Ranged Touch 1: 1d20 + 21 ⇒ (9) + 21 = 30
Ranged Touch 2: 1d20 + 21 ⇒ (7) + 21 = 28
Ranged Touch 3: 1d20 + 21 ⇒ (4) + 21 = 25

-4 to hit if she cant use the inspire.

Dam 1: 5d6 + 4 ⇒ (6, 3, 2, 1, 2) + 4 = 18
Dam 2: 5d6 + 4 ⇒ (4, 3, 2, 4, 5) + 4 = 22
Dam 3: 5d6 + 4 ⇒ (4, 2, 3, 6, 2) + 4 = 21

-4 damage to each if no inspire

Bullrush 1: 1d20 + 57 ⇒ (19) + 57 = 76
Bullrush 1: 1d20 + 57 ⇒ (9) + 57 = 66
Bullrush 1: 1d20 + 57 ⇒ (20) + 57 = 77

Again -4 if no inspire. If one of the 3 succeeds it pushed away and needs a DC 26 Reflex or fall prone.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Just in time to see me kill this thing Vars!

hey dm don't biff that next cdg save!

Grand Lodge

I think we established earlier that rays did indeed count as weapon, so inspire works on them. And yes, if you can see or hear the performance, you get the bonuses.

Spell Resistance: 1d20 + 24 ⇒ (2) + 24 = 26
The serpent appears to be unaffected by Avoreal's blasts.

Will, Wis drain: 1d20 + 11 - 1 ⇒ (11) + 11 - 1 = 21
The Wendigo tries to shake off its new belief system, but his mind doesn't seem to cooperate!

The serpent relinquishes Devin's crushed body to lunge at Avoreal, but his mighty jaws close in on thin air!
Bite: 1d20 + 23 ⇒ (2) + 23 = 25

Initiative - round 7 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal, Vuvu

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will step forward and hack at the Wendigo. He pulls out his backup falcata (+1 ghost touch) (dropped his nice one when panicked).

staggering critical, power attack, inspire courage
to hit: 1d20 + 32 ⇒ (19) + 32 = 51 damage: 1d8 + 32 + 1d6 ⇒ (4) + 32 + (1) = 37
confirm: 1d20 + 36 ⇒ (19) + 36 = 55 damage: 2d8 + 64 ⇒ (6, 2) + 64 = 72 DC 27 fortitude save or be staggered for 1d4 ⇒ 2 rounds, if save staggered for 1 round.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Sneaky bugger with SR.. Nice roll GM lol..

Fuming at the snakes shrugging of her spell she tries the spell again, with a another quickened version attached.. Burning 2 charges of her Piercing Rod to help the spells get through.. She suto combat casts.

SR: 2d20 ⇒ (7, 13) = 20 +29 to those rolls

Attacks/Bull Rushes:

Attack 1: 1d20 + 20 ⇒ (20) + 20 = 40
Attack 2: 1d20 + 20 ⇒ (18) + 20 = 38
Attack 3: 1d20 + 20 ⇒ (6) + 20 = 26

2nd Blast

Attack 1: 1d20 + 20 ⇒ (4) + 20 = 24
Attack 2: 1d20 + 20 ⇒ (3) + 20 = 23
Attack 3: 1d20 + 20 ⇒ (14) + 20 = 34

Confirm 1: 1d20 + 20 ⇒ (6) + 20 = 26

Dam 1: 5d6 + 5 ⇒ (2, 2, 5, 4, 3) + 5 = 21
Dam 2: 5d6 + 5 ⇒ (5, 4, 2, 6, 4) + 5 = 26
Dam 3: 5d6 + 5 ⇒ (2, 2, 1, 6, 3) + 5 = 19

2nd Blast

Dam 1: 5d6 + 5 ⇒ (4, 3, 3, 2, 2) + 5 = 19
Dam 2: 5d6 + 5 ⇒ (3, 3, 4, 4, 3) + 5 = 22
Dam 3: 5d6 + 5 ⇒ (5, 4, 3, 6, 5) + 5 = 28

Crit: 5d6 + 5 ⇒ (3, 4, 4, 2, 1) + 5 = 19

CMD: 1d20 + 55 ⇒ (17) + 55 = 72
CMD: 1d20 + 55 ⇒ (3) + 55 = 58
CMD: 1d20 + 55 ⇒ (19) + 55 = 74

CMD: 1d20 + 55 ⇒ (5) + 55 = 60
CMD: 1d20 + 55 ⇒ (12) + 55 = 67
CMD: 1d20 + 55 ⇒ (18) + 55 = 73

I believe you use the highest roll for each Blast and for every 5' its cmd gets beat it gets pushed another 5' and I believe the 2nd ball would push it again.. Also 2 DC 26 Reflex's or fall prone.

EDIT: I believe you could have full rounded CDG the Wendigo Vars..

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

No, I had to pull out my backup weapon, so I had to expend a move action no matter what.

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Trotter moves forward and casts invisibility on himself.

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

DM I rolled my CDG earlier. you said you would just keep it I did 34 damage total

Grand Lodge

Fort DC 29: 1d20 + 21 ⇒ (2) + 21 = 23

Vuvu executes the wendigo, sending a mighty jolt through his whip and choking the vile cannibal beast to death!

Vars may retcon if he so wishes.

Avoreal sends a volley of six force spheres that not only repel the serpent, but damage its hollow husk profoundly.
Ref: 1d20 + 17 ⇒ (16) + 17 = 33
Ref: 1d20 + 17 ⇒ (6) + 17 = 23
The snake is knocked prone!

Initiative - round 7 - bold may act
1. Wendigo, Snake
2. Vars, Trotter, Duhwoo, Avoreal, Vuvu

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

And that is how you deal with monsters. Nice of you all to join me by the way. Now where is the gnome and the wizard?

Vuvu will cease his performance, since he does not know about any other combat.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

OK, Vars will double move to the east instead. I assume he must have heard the screaming in there. While he moves he will pull the backup falcata.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Probably hard to mistake the 6 concussion blasts 100' away.. Just saying :)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

nothing in the description for the spell implies that it is loud. It is a blast of force, energy, just like magic missile doesn't make a ton of noise, at least that has always been my assumption . So nope I don't hear it.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

having kicked off a rage last round, Duh spends this round hacking the body of the wendigo -- then drops out of rage when he realizes it is kaput...

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Devin continues to be devoured.

Grand Lodge

The horrendous serpent rises from prone, and hisses at Avoreal, casting a spell against the elf.

SR bypass: 1d20 + 16 ⇒ (3) + 16 = 19
Horrid Wilting (untyped damage, Fort DC 24 halves): 16d6 ⇒ (1, 5, 4, 6, 1, 3, 2, 4, 1, 5, 3, 1, 3, 4, 6, 2) = 51
I think you picked the SR from Baba Yaga's earlier boon? I don't think that will be enough to beat it.

Initiative - round 8 - bold may act
1. Snake
2. Vars, Trotter, Duhwoo, Avoreal, Vuvu

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars double moves to close with the snake.

"Is that Devin's foot hanging out of its mouth?"

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu moves to Vars dropped fancy blade and picks it up.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

dropping out of rage, Duhwoo picks up his wand o' Dimension Door, and pops himself as far as he can see...

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

She indeed has SR 29..

Avoreal shrugs off the spell and sends a pair in return. Pulling her lesser Dazing rod she hits it with a Dazing Battering Blast followed by a Dazing Magic Missile..

SR: 2d20 ⇒ (2, 13) = 15 +24 to rolls.. well shit..

MM: 5d4 + 5 ⇒ (4, 2, 1, 2, 3) + 5 = 17 and it needs to make a DC 24 Will save or be dazed for a round..

Grand Lodge

Will: 1d20 + 18 ⇒ (9) + 18 = 27
The serpent resists the dazing effect, but takes the full volley of magic missiles. The battering blast, however, dies out before reaching the undead snake.

Initiative - round 8 - bold may act
1. Snake
2. Vars, Trotter, Duhwoo, Avoreal, Vuvu

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Trotter uses dimension door to close in closer to the fight now that he can see into the room.

Grand Lodge

Seeing a tinned can full of life energy right in front of its eyes, the serpent bites it twice, charging negative energy in the first attack.
Bite, channel smite: 1d20 + 23 ⇒ (20) + 23 = 434d10 + 10 ⇒ (4, 4, 8, 10) + 10 = 36 *threat*
Confirm: 1d20 + 23 ⇒ (15) + 23 = 384d10 + 10 ⇒ (9, 10, 7, 6) + 10 = 42
Channel Smite damage, Will DC 24 halves: 8d6 ⇒ (4, 6, 6, 3, 2, 4, 1, 1) = 27
Grab: 1d20 + 29 ⇒ (11) + 29 = 40

Bite: 1d20 + 23 ⇒ (9) + 23 = 324d10 + 10 ⇒ (6, 4, 8, 4) + 10 = 32

Vars is hit by the first bite, but luckily he manages not to let himself be taken in the serpent's coils.

Initiative - round 8 - bold may act
1. Snake
2. Vars, Trotter, Duhwoo, Avoreal, Vuvu

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu double moves, and calls out

What? fighting again? Want your sword Vars? Let me tell you about the time that the brave Bard Vuvu faced off and slew a mighty Wendigo all by himself!

beign inspire courage

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Yes, I'd like it, but this works for now. "

power attack, inspire courage staggering critical
to hit: 1d20 + 32 ⇒ (8) + 32 = 40 damage: 1d8 + 32 + 1d6 ⇒ (8) + 32 + (1) = 41
to hit: 1d20 + 32 ⇒ (20) + 32 = 52 damage: 1d8 + 32 + 1d6 ⇒ (8) + 32 + (1) = 41
to hit: 1d20 + 32 ⇒ (8) + 32 = 40 damage: 1d8 + 32 + 1d6 ⇒ (7) + 32 + (5) = 44
to hit: 1d20 + 32 ⇒ (12) + 32 = 44 damage: 1d8 + 32 + 1d6 ⇒ (8) + 32 + (5) = 45

to confirm: 1d20 + 36 ⇒ (1) + 36 = 37 bah

Grand Lodge

Trotter Male Halfling Venture-Captain 19

I don't remember if this thing has DR but assume Trotter takes 10 on knowledge and uses the correct type of cartridge (he has all types).

Trotter pops out of invisibility unloading his pistol on the beast!

Luck +3, inspire +4, point blank +1, spend a grit point to add Cha to damage (+7)

pea shooter: 1d20 + 12 + 3 + 4 + 1 ⇒ (16) + 12 + 3 + 4 + 1 = 36
damage: 1d6 + 9 + 3 + 4 + 1 + 7 ⇒ (6) + 9 + 3 + 4 + 1 + 7 = 30

pea shooter: 1d20 + 12 + 3 + 4 + 1 ⇒ (10) + 12 + 3 + 4 + 1 = 30
damage: 1d6 + 9 + 3 + 4 + 1 + 7 ⇒ (3) + 9 + 3 + 4 + 1 + 7 = 27

pea shooter: 1d20 + 7 + 3 + 4 + 1 ⇒ (7) + 7 + 3 + 4 + 1 = 22
damage: 1d6 + 9 + 3 + 4 + 1 + 7 ⇒ (5) + 9 + 3 + 4 + 1 + 7 = 29

pea shooter: 1d20 + 2 + 3 + 4 + 1 ⇒ (10) + 2 + 3 + 4 + 1 = 20
damage: 1d6 + 9 + 3 + 4 + 1 + 7 ⇒ (3) + 9 + 3 + 4 + 1 + 7 = 27

Grand Lodge

Trotter and Vars manage to defeat the hollow serpent for good!

End combat.

In the aftermath, the party find the mangled body of the gnome priest, half-devoured by the undead snake. Life has long left his body...

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Umm, Devin doesn't look so good. Anything able to do something about that?"

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Trotter takes off his fedora and bows his head. "No, I don't have that power. I'm sorry, Devin, our emotions overcame us and we weren't there for you."

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu walks up and hands Vars his sword.

Well that is unfortunate. Why in the world did he not run the same way as you all. Well, Avoreal, can you bring him back like you did me?

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"That was Lithuan, but I have the spell now yes.. It takes some time to cast though so yall should take a break or something." She burns her Arcane Bond for the day and casts Temporary Resurrection..

Link to the Spell for Devin and such

She sprinkles 500gps worth of diamond dust on his body as she weaves the spell for 10 minutes..

Grand Lodge

So that's a total of 4 negative levels, right? 3 inflicted before Devin died, one more (permanent) with that spell.

Ten minutes later, Devin rises from the dead, albeit weakened!

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo snatches an orange rhomboid out of the little constellation of Ioun Stones circling around his head:

"Dang -- if only I'da knowed he wuz gonna die, Ah woulda loaned my life-savin' stone here ta th' li'l guy..."

The hillbilly looks somber for a bit...

But after a barely adequate moment of silence, he brightens up:

"Dibs on his stereo!"

and the rhomboid goes back into the air.

When the dead guy returns to the party:

"Ah wuz jus' a-kiddin' 'round 'bout that stereo!"

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

He should be able to cure the other 3 with a resto though.. Ive got a question since its never come up before. The spell states that the temp rez person can be raised from the dead. Can he raise himself? lol..

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"BEHOLD THE POWER OF THE ARCANE! MAUAHAHAHAHAHAHAA...."

She them smiles at Duhwoo and winks..

Grand Lodge

I think so, the spell states "The target still counts as a dead corpse (but not undead) for the purpose of spells that revive dead creatures, so a cleric can cast raise dead or a similar spell on the target even while this spell is active.", so that's a clear yes.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Well if h can get spells back before 24hrs is up he can raise himself then.. Thats cool..

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

3negative levels from the snake, +1 from the spell, ya.

Devin gasps for breath.

"Wha, what happenend?"

Assuming the snake levels are temporary, Devin will cast restoration and remove the 3 of those, leaving the "permenant" level from the temp raise.

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Devin will also cast heal on himself and then channel.
Channel: 8d6 ⇒ (6, 2, 1, 4, 4, 3, 2, 4) = 26
Channel: 8d6 ⇒ (3, 6, 2, 4, 6, 3, 4, 2) = 30
Twice.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"Well lets see.. That big nasty over there killed yea. I used a spell to bring you back, temporarily.. You have 24 hours to cast raise dead on yourself or die again. Shall we move on?"

Grand Lodge

Devin:
Yes, they were temporary levels.

Final encounter, then! Good luck Pathfinders!

You follow the hall of stone north of the Wendigo's lair and reach massive stonewrought double doors. You clearly hear the chanting of an arcane ritual coming from behind them. As you approach, you discern glyphs that were inscribed on the door, a large symbol that shakens your resolve and make you doubt your ability to stop the evil witch queen's plan in this eleventh hour and a half.

You all receive a –4 penalty to spell resistance and a –4 penalty on saving throws. Energy resistances and damage reduction (if any) are reduced by 10 each (to a minimum of 0) (no save or SR).

Beyond lies a chamber cut from the heart of the kurgan in the shape of a crescent moon. A pale glow from the center of the room illuminates two tall stone statues. The one on the left is a crude female figure with exaggerated feminine features, an ancient fertility idol representing the nameless goddess revered by the original builders of this mound. The one on the right is much more skillfully carved with more modern techniques, depicting a beautiful woman standing tall and proud, robed in witch’s garb, her left hand extended outward to receive a supplicant and her right holding up a crescent moon above her head. Between the two statues, an ancient, pitted iron cauldron bubbles over
a fire pit, steam rising from its contents, and giving forth the pale,
white radiance that provides the room’s dim light. A tall mirror with a frame of glittering ice stands behind the cauldron, where Queen Elvanna is currently about to finish her ritual. On either side of her, two muscular, frog-headed humanoids that have tattered flesh hanging from their batlike wings and covered in a viscous slime act as bodyguards. Moreover, three towering ice elementals bar your path.

Immediately, the Matryoshka doll speaks to you telepathically. "See those two statues? They're bound to my will, the same will I imparted you with as I bestowed you my gifts. If you are willing to relinquish the resistance to spells or your resistance to physical damage I gifted you earlier, you can bring these statues to life and command them."

I game terms, you can "sacrifice" the Spell Resistance or Damage Resistance boon Baba Yaga offered you near the start of this adventure to gain control of one of the two statues present. It costs a move action for the person who chooses to make that sacrifice, but he gains immediate control of the statue he chooses. Of course, if two people do this, you gain control of both statues. You will be the sole master of the guardian, and its control cannot be wrested from you.

Initiative rolls:
Initiative (Avoreal): 1d20 + 10 ⇒ (2) + 10 = 12
Initiative (Devin): 1d20 ⇒ 17
Initiative (Duhwoo): 1d20 + 3 ⇒ (6) + 3 = 9
Initiative (Trotter): 1d20 + 4 ⇒ (7) + 4 = 11
Initiative (Vars): 1d20 + 8 ⇒ (12) + 8 = 20
Initiative (Vuvu): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Elvanna): 1d20 + 9 ⇒ (19) + 9 = 28
Initiative (Bodyguards): 1d20 + 4 ⇒ (9) + 4 = 13
Initiative (Ice Elementals): 1d20 + 9 ⇒ (4) + 9 = 13

Queen Elvanna turns her attention from her bubbling cauldon and she addresses you an icy stare. "I was expecting you, pawns of Baba Yaga. Apparently you haven't got a clue of what you're doing. Bow before your real queen!" she asserts with sheer confidence in her abilities.

She casts overwhelming presence on all of you. Will DC 23 negates. Don't forget the -4 penalty from the glyphs at the entrance.
SR vs Avoreal: 1d20 + 20 ⇒ (9) + 20 = 29
SR vs Devin: 1d20 + 20 ⇒ (6) + 20 = 26
SR vs Duhwoo: 1d20 + 20 ⇒ (17) + 20 = 37
SR vs Trotter: 1d20 + 20 ⇒ (18) + 20 = 38
SR vs Vars: 1d20 + 20 ⇒ (2) + 20 = 22
SR vs Vuvu: 1d20 + 20 ⇒ (17) + 20 = 37

Initiative - round 1 - bold may act!
1. Queen Elvanna
2. Vars, Devin
3. Ice Elementals, Elvanna's Bodyguards
4. Avoreal, Trotter, Vuvu, Duhwoo

Knowledge (planes) DC 26:
Elvanna's bodyguards are outsiders called demodands. One question, plus one more for every 5 points over the check's DC.

As for the Ice elementals, there's no need for a Knowledge check since you've encountered them before: They're Elder Ice Elementals (DR 10/-, immune to cold, vulnerable to fire, numbing cold special attack, etc.)

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Trotter has trap spotter. Was there a way for him to notice the glyph before it went off?

Will: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

fingers crossed on that! Any info on the statues dm? Or are we just kind of guessing at them. Team I will sacrifice my DR for a statue.

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