[PFS] GM Lithrac's The Witch Queen's Revenge (AP#72) (Inactive)

Game Master Cyril Corbaz


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The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal flies within range and sends 6 rays of fire at the remaining mount.. Casting Scorching Ray followed by a Quickened version..

Range Touch: 1d20 + 19 ⇒ (1) + 19 = 20
Range Touch: 1d20 + 19 ⇒ (5) + 19 = 24
Range Touch: 1d20 + 19 ⇒ (11) + 19 = 30
Range Touch: 1d20 + 19 ⇒ (6) + 19 = 25
Range Touch: 1d20 + 19 ⇒ (16) + 19 = 35
Range Touch: 1d20 + 19 ⇒ (1) + 19 = 20

2 auto misses..

Fire Damage: 16d6 + 16 ⇒ (1, 6, 4, 4, 2, 3, 4, 6, 6, 1, 3, 1, 2, 1, 2, 4) + 16 = 66

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Devin will maintain his aura and fly down to Vars (provoking) before casting heal on him.

150hp back and most conditions removed.

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo will stroll towards the fight, and use another charge of Cure Serious Wounds:

CSW from wand: 3d8 + 5 ⇒ (3, 5, 5) + 5 = 18

I erroneously rolled 3d6 instead of 3d8 for CSW last round -- so here's a corrective re-roll:

previous CSW from wand: 3d8 + 5 ⇒ (6, 8, 3) + 5 = 22

Grand Lodge

AoO vs Vars: 1d20 + 13 ⇒ (1) + 13 = 142d10 + 19 ⇒ (10, 3) + 19 = 32

The last Baluchitherium tries to stomp Vars as he comes closer, but fumbles.

Devin comes down to touch Vars with his spell. Can I have fly checks please, Devin? You haven't done a single one so far. No need to do one here since the fight ends now and that you can heal Vars afterwards anyway, but I'll ask for relevant flight checks for every round you're using your carpet. The same goes for everyone who uses flight, of course.

Avoreal finally decides to act, and burns the gigantic dinosaur to a crisp, ending the fight!

I'll leave you about 12 hours to cast any preparative spells you want, then I'll assume you're moving inside. We're getting close to the end, so I'd like to run the end a little faster.

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Trotter doesn't need any more preparatory spells right now.

Trotter dusts himself off. "Is everyone ok? Let's hurry inside before Queen Elvanna gets ahead of herself in there!"

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Ready when you folks are. "

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu will restart Triple Time for everyone, and go invisible

Vars do you need healing? I can use my healing song

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

GM: I don't believe I've done any maneuvers that require a fly check. The carpet hovers without checks and I've made no sharp ascents or sudden turns. Am I missing something?

Vars, your HP header still shows 54/174

Devin will cast magic circle against evil on himself, and use fireseeds for a bag of 8 holy berry bombs.

Devin will also cast communal resist fire, communal protection from acid and life bubble.

Finally Devin will give everybody a touch of glory (+15 on a cha skill check in the next hour).

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal already cast Communal Resist Fire and Cold..

Avoreal follows the rest into the Kurgan.

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Opps, lets make that communal resist acid then.

Grand Lodge

Well, if you didn't do any sharp ascent then you should have gotten that AoO from the baluchiterium as you flew past him. I thought you'd be higher up. I'll know for next time.

A vast chamber has been dug out of the mound, the ceiling overhead supported by stout wooden posts and shored up with rough timbers to prevent the packed dirt from collapsing. A large alcove in the north side of the chamber holds a strange statue depicting a humanoid with the head of a hippopotamus, sitting cross-legged and clutching a double-bladed greataxe in its massive hands. Although dark stains smear the statue’s features, it has been beautifully preserved from the passing ages by its sheltered position inside the mound.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"Why do I think that statue is not just a statue?" and he will walk over to examine it.

perception: 1d20 + 29 ⇒ (12) + 29 = 41

Grand Lodge

Vars:
Make a Will save please, and hold any actions you may have for now until the result is known.

As Vars comes close to the hippopotamus statue, his gaze crosses that of the idol. The latter then rises to its feet and spits a gooey mass that comes to life.

Initiative rolls:
Initiative (Avoreal): 1d20 + 10 ⇒ (7) + 10 = 17
Initiative (Devin): 1d20 ⇒ 18
Initiative (Duhwoo): 1d20 + 3 ⇒ (14) + 3 = 17
Initiative (Trotter): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Vars): 1d20 + 8 ⇒ (20) + 8 = 28
Initiative (Vuvu): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Idol): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Ooze): 1d20 - 3 ⇒ (12) - 3 = 9

Initiative - round 1 - bold may act!
1. Vars, Devin, Avoreal, Duhwoo
2. Idol
3. Vuvu, Trotter
4. Ooze

Identify creature: Knowledge (arcana) DC 26:
The statue is called an Idol of the Forgotten God. One question, plus one more for each 5 points above the check's DC.

Identify creature: Knowledge (dungeoneering) DC 20:
The gooey mass is a glacial ooze. One question, plus one more for each 5 points above the check's DC.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Woo hoo! Another knowledge check I can do!

knowledge dungeoneering: 1d20 + 22 ⇒ (5) + 22 = 27

special defenses, special attacks- he will relay to the party anything he knows

He will proceed to dismantle the statue.
power attack, staggering critical, adamantine weapon
to hit: 1d20 + 32 ⇒ (10) + 32 = 42 damage: 1d8 + 32 ⇒ (2) + 32 = 34
to hit: 1d20 + 27 ⇒ (10) + 27 = 37 damage: 1d8 + 32 ⇒ (5) + 32 = 37
to hit: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 1d8 + 32 ⇒ (3) + 32 = 35
to hit: 1d20 + 17 ⇒ (7) + 17 = 24 damage: 1d8 + 32 ⇒ (3) + 32 = 35

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Devin will activate his aura of herosim and cast sunbeam.

Grand Lodge

Vars, I would appreciate if you read the spoilers with your name on it and didn't ignore them, especially when your first d20 roll of the round is a 5 - which should have been your Will save. Open the spoiler below, please.

Vars:
As your gaze crosses that of the idol, you feel that it's alive and that it's your friend. You're charmed and won't attack the idol.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Sorry, missed that.

Spoiler:
I happen to have a clear spindle ioun stone in my wayfinder. Is the idol evil? If so it cannot charm me.

Grand Lodge

Vars:
It is not evil, sorry.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Then Vars will move back to the ooze and attack it. Just use the first roll.

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Know Arcana: 1d20 + 35 ⇒ (1) + 35 = 36
Know Dung: 1d20 + 35 ⇒ (9) + 35 = 44

On the Idol - Resistances, Special Abilities, Special Defenses plz..

On the Ooze - Resistances, Immunities, Special Attacks, Special Defenses, DR plz..

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Vuvu takes 10 on both for 32
Idol: Resistance, DR
Ooze: Resistance, DR, Special attacks

Grand Lodge

Avoreal:
Statue: Hardness, half damage from energy and ranged attacks, construct traits. It has a fear aura, a charming gaze, can spit ooze and gain more powers with more worshippers.
Ooze: Immune to cold, DR/bludgeoning, ooze traits. It can entrap a creature inside itself, and deals cold damage to those it touches. Moreover, it's transparent and can easily lay ambushes.

Vuvu:
Statue: Hardness, half damage from energy and ranged attacks.
Ooze: DR/bludgeoning. It can entrap a creature inside itself, and deals cold damage to those it touches.

Vars slashes at the blob, but it's hard to see if it had any effects!

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo will finish healing himself up with his wand as he enters the mound:

3 charges from wand o' Cure Serious Wounds: 9d8 + 21 ⇒ (6, 8, 4, 4, 7, 6, 5, 7, 5) + 21 = 73

when the idle pukes, Duhwoo will 5' forward, rage, and go crazy on the idol -- with LUNGE, Power Attack, Reckless Abandon, and "Come and Get Me" (no point in trying Dazing Assault on a statue...):

first attack, +2 from Heroism: 1d20 + 36 + 2 ⇒ (3) + 36 + 2 = 41
if AC 41 hits, then 2d4 + 36 ⇒ (3, 2) + 36 = 41 points of damage

iterative #1, +2 from Heroism: 1d20 + 26 + 2 ⇒ (2) + 26 + 2 = 30
if AC 30 hits (unlikely), then 2d4 + 36 ⇒ (1, 4) + 36 = 41 points of damage

iterative #2, +2 from Heroism: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
crit confirm check: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24 ...
if AC 42 hits, then 2d4 + 36 ⇒ (3, 1) + 36 = 40 points of damage

iterative #3, +2 from Heroism: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
crit confirm check: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 ...
if AC 34 hits, then 2d4 + 36 ⇒ (2, 1) + 36 = 39 points of damage
_______________________________________________

attacks with Come and Git Me, in case it strikes instead of puking some more:

first AoO, +2 from Heroism: 1d20 + 31 + 2 ⇒ (12) + 31 + 2 = 45
for 2d4 + 36 ⇒ (4, 3) + 36 = 43 points of damage

2nd AoO, +2 from Heroism: 1d20 + 31 + 2 ⇒ (2) + 31 + 2 = 35
If AC 35 hits, then 2d4 + 36 ⇒ (3, 2) + 36 = 41 points of damage

3rd AoO, +2 from Heroism: 1d20 + 31 + 2 ⇒ (8) + 31 + 2 = 41
for 2d4 + 36 ⇒ (3, 1) + 36 = 40 points of damage

4th AoO, +2 from Heroism: 1d20 + 31 + 2 ⇒ (10) + 31 + 2 = 43
for 2d4 + 36 ⇒ (4, 4) + 36 = 44 points of damage

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

"The idol has a gaze attack, avert your eyes if you can.. No cold on the blob.."

She will fire a ray of green death at the idol, Disintegrate(DC 31).. Its non-living right? If so the way i read it is that if the save if failed 10 cubic feet of it is turned to ash.. She'll target the head..

Touch Attack Roll: 1d20 + 20 ⇒ (11) + 20 = 31

Dam if save is made: 5d6 + 5 ⇒ (1, 3, 5, 1, 3) + 5 = 18

Grand Lodge

Duhwoo, I'll consider that Avoreal gave you that piece of information just before you acted, since his initiative is right before you. Hence you have a choice: not looking at the idol (hence taking a 50% miss chance) or facing it but making a Will save. The choice is yours.

Fort: 1d20 + 14 ⇒ (10) + 14 = 24
Avoreal, a construct isn't considered an object so you can deal the normal damage to it. The save is failed so you're doing full damage to it.

Initiative - round 1 - bold may act!
1. Vars, Devin, Avoreal, Duhwoo
2. Idol
3. Vuvu, Trotter
4. Ooze

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Damage: 36d6 + 5 ⇒ (3, 1, 6, 3, 4, 1, 5, 5, 2, 4, 4, 2, 5, 1, 4, 2, 1, 6, 2, 2, 3, 6, 6, 1, 3, 5, 3, 3, 4, 6, 4, 5, 4, 4, 5, 1) + 5 = 131

yea i wasn't for sure..

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Who's turn is it?

Grand Lodge

I was just waiting for Avoreal's damage roll and Duhwoo's decision concerning looking at the idol or not - still waiting on the latter though.

Avoreal's ray almost completely dissolves the statue, which has a hard time maintaining its integrity!

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

the hillbilly tends to listen to Avoreal's guidance -- he'll avert:

miss chance on first attack: 1d100 ⇒ 91 yay
miss chance on 2nd iterative: 1d100 ⇒ 46 probably woulda missed anyway...
miss chance on 3rd strike: 1d100 ⇒ 4 of course -- the highest roll out of 8 attacks must be negated!
miss chance on final swing: 1d100 ⇒ 48 that maybe is now a nope
______________________________

miss chance on first AoO: 1d100 ⇒ 63 yay
miss chance on 2nd AoO: 1d100 ⇒ 66 yay
miss chance on first attack: 1d100 ⇒ 27 *if* it evens gets to a 3rd AoO, then it'll miss
miss chance on first attack: 1d100 ⇒ 60 yay

four misses, four hits -- I actually got 50% on a 50% chance!

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

BTW, Duhwoo's super-falchion has the <Heartseeker> ability -- does that come into play here? or is this hippo thing an aberration, ooze, plant, outsider with the elemental subtype, or specifically noted to lack a heart?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

It's a construct- no heart.

Grand Lodge

I would say so too.

Duhwoo smashes what's left of the idol with a single blow!

You make short work of the ooze, which soon dissolves into nothingness.

End combat.

Over the years, a number of items have been left as offerings to the idol, which lie collected at its feet, including a dark blue rhomboid ioun stone, a scroll of insect plague scribed on a piece of uncured hide, a pile of uncut gems (worth 2,800 gp total), seven bits of mammoth ivory with rough scrimshaw carvings of elk and plains bison (worth 50 gp each), and a section of petrified tree trunk 3 feet high, 1 foot thick, and weighing 225 pounds that has been carved to resemble some crude prehistoric deity or nature spirit (worth 3,500 gp).

Which way, west or east?

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

"But it was a really nice idol, I don't get why you went and smashed it Duh. "

Go west young man.

Grand Lodge

Six pillars support the wooden ceiling of this chamber. Four stone statues of saber-toothed cats stand between the pillars. They come to life and attack you!

Initiative rolls:
Initiative (Avoreal): 1d20 + 10 ⇒ (14) + 10 = 24
Initiative (Devin): 1d20 ⇒ 6
Initiative (Duhwoo): 1d20 + 3 ⇒ (4) + 3 = 7
Initiative (Trotter): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Vars): 1d20 + 8 ⇒ (6) + 8 = 14
Initiative (Vuvu): 1d20 + 4 ⇒ (16) + 4 = 20
Initiative (statues): 1d20 + 2 ⇒ (7) + 2 = 9

Initiative - round 1 - bold may act!
1. Avoreal, Vuvu, Vars
2. statues
3. Duhwoo, Devin, Trotter

Identify creature: Knowledge (arcana) DC 21:
Those statues are constructs called Taotiehs. They're resilient to non-adamantine weapons, all four basic energy types (but weak against sonic), can pounce, rake and swallow whole.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Vars will wait for inspire courage, then move up and engage a kitty.

power attack, inspire courage
to hit: 1d20 + 36 ⇒ (12) + 36 = 48 damage: 1d8 + 36 + 1d6 ⇒ (1) + 36 + (2) = 39

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

Hit the cats with sonic!

Vuvu begins his performance and sends deafening song bolts at the kitty to the right of Vars, that he is not engaged with

1d20 + 21 ⇒ (2) + 21 = 23 touchfor 3d10 + 4 + 1d6 ⇒ (1, 8, 3) + 4 + (3) = 19 sonic
1d20 + 21 ⇒ (13) + 21 = 34 touch for 3d10 + 4 + 1d6 ⇒ (7, 4, 7) + 4 + (4) = 26 sonic
1d20 + 21 ⇒ (3) + 21 = 24 touch for 3d10 + 4 + 1d6 ⇒ (6, 2, 9) + 4 + (3) = 24 sonic

Grand Lodge

Vuvu sends forth waves of sound that shatter one of the Taotiehs!

Vars strikes another, damaging it badly.

Initiative - round 1 - bold may act!
1. Avoreal, Vuvu, Vars
2. Taotiehs
3. Duhwoo, Devin, Trotter

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Delay

Grand Lodge

The Taotiehs pounce at Vars, one of them attacking Duhwoo.

Against Vars, full-attack:
Bite: 1d20 + 23 ⇒ (11) + 23 = 341d8 + 10 ⇒ (1) + 10 = 11
Claw: 1d20 + 23 ⇒ (2) + 23 = 251d6 + 10 ⇒ (5) + 10 = 15
Claw: 1d20 + 23 ⇒ (10) + 23 = 331d6 + 10 ⇒ (2) + 10 = 12

Against Vars, charge/pounce:
Bite, Charge (pounce): 1d20 + 23 + 2 ⇒ (5) + 23 + 2 = 301d8 + 10 ⇒ (4) + 10 = 14
Claw: 1d20 + 23 + 2 ⇒ (18) + 23 + 2 = 431d6 + 10 ⇒ (6) + 10 = 16
Claw: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 271d6 + 10 ⇒ (3) + 10 = 13

Against Duhwoo charge/pounce:
Bite: 1d20 + 23 ⇒ (1) + 23 = 241d8 + 10 ⇒ (3) + 10 = 13
Claw: 1d20 + 23 ⇒ (11) + 23 = 341d6 + 10 ⇒ (2) + 10 = 12 Grab: 1d20 + 29 ⇒ (18) + 29 = 47
Claw: 1d20 + 23 ⇒ (4) + 23 = 271d6 + 10 ⇒ (4) + 10 = 14 Grab: 1d20 + 29 ⇒ (11) + 29 = 40
Rake extra damage: 1d6 + 10 ⇒ (6) + 10 = 16

Initiative - round 2 - bold may act!
1. Duhwoo, Devin, Trotter,Avoreal, Vuvu, Vars
2. Taotiehs

Liberty's Edge

HP 216/216 | AC 31 T11 FF 31 CMD 18 20% Miss Chance | F+21 R+9 W+21; Init +0 | Perception +40 Low-Light

Devin will activate his aura of heroism and convert divination to Cure Serious Wounds before flying up to above trotter and touching Duhwoo.
CSW: 4d8 + 15 ⇒ (2, 5, 8, 8) + 15 = 38

After Devin's turn, if Duhwoo is still grappled, Devin will cast liberating command on him as an immediate action. SR: 1d20 + 19 ⇒ (14) + 19 = 33 Duhwoo: You may make an Escape Artist check as an immediate action with an extra +20

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

delaying till cars woo and Avoreal go.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

5' step to the east, and lay into the same target till it is down, then switch to the one to the east of it.

power attack, heroism, inspire courage, staggering critical
to hit: 1d20 + 38 ⇒ (18) + 38 = 56 damage: 1d8 + 36 + 1d6 ⇒ (8) + 36 + (5) = 49
to hit: 1d20 + 33 ⇒ (7) + 33 = 40 damage: 1d8 + 36 + 1d6 ⇒ (4) + 36 + (6) = 46
to hit: 1d20 + 28 ⇒ (15) + 28 = 43 damage: 1d8 + 36 + 1d6 ⇒ (5) + 36 + (6) = 47
to hit: 1d20 + 23 ⇒ (3) + 23 = 26 damage: 1d8 + 36 + 1d6 ⇒ (2) + 36 + (4) = 42

to confirm: 1d20 + 38 ⇒ (4) + 38 = 42 damage: 2d8 + 72 ⇒ (6, 3) + 72 = 81

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Seeing that it's crowded in there, Trotter backs up and pulls out his pistol as he casts haste on the party.

HASTE! Extra attack on a full attack, +1 to hit and AC, extra movement!

The Exchange

Female CN Elf Wizard (Transmutation) 20.0 HP 182/182(+5) | AC 43 | T 23 | FF 38 | CMD 33(FoM) | Fort +19 | Ref +20 | Will +21(+2 vs Ench) | Init +12 | Perc +24 | Images

Avoreal is content with the Adamantine Brothers handling the situation..

Delay again

Sovereign Court

human(Taldan) CG Hillbilly18 | 238 of 264 (enraged: 310 of 336) {DR 4/-} | AC:18(T12/FF18) | CMB: 28(36), CMD: 35(33) | Fort21(25)/Ref16/Will14(17) | init+3 |Perception 22, SM 20 | move 35' | rage: 33/40, spells: 5/5 |
active stuff:
Adaptation, Unshakeable Resolve, Ring o' Blinking, GREATER Ring o' Inner Fortitude; Regen. (1hp/10 min)

Duhwoo's Escape Artist check: 1d20 + 6 + 20 ⇒ (11) + 6 + 20 = 37

IF that immediate action breaks the cat thingy's grapple, for his turn Duhwoo will rage and wail on that beast -- with Power Attack, Reckless Abandon, and "Come and Get Me" :

first attack: 1d20 + 36 + 2 ⇒ (10) + 36 + 2 = 48
for 2d4 + 36 ⇒ (1, 2) + 36 = 39 points of damage

iterative #1: 1d20 + 26 + 2 ⇒ (9) + 26 + 2 = 37
if AC 37 hits, then 2d4 + 36 ⇒ (4, 2) + 36 = 42 points of damage

iterative #2: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31
if AC 31 hits, then 2d4 + 36 ⇒ (1, 2) + 36 = 39 points of damage

iterative #3: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
if AC 32 hits, then 2d4 + 36 ⇒ (2, 1) + 36 = 39 points of damage
_______________________________________

IF he didn't break that cat's grapple, Duhwoo will grapple right back:

Duhwoo's GRAPPLE check: 1d20 + 36 ⇒ (11) + 36 = 47

(he loves to rassle!)

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

waiting to see what is left from those attacks.

Grand Lodge

Vars and Duhwoo's (once the hillbilly's freed) combined might are enough to shatter those four statues to pieces.

End combat, please heal if you need to before the next fight.

Following the path, you arrive at a crossroads. Two earthen tunnels converge here, and the floor of the intersection is clogged with broken bones and bits of dried flesh from creatures that obviously met violent deaths. The cobwebs and advanced state of decay of some of the remains show that these remains have been collected here for many, many years.

GM rolls:
Initiative (Avoreal): 1d20 + 10 ⇒ (3) + 10 = 13
Initiative (Devin): 1d20 ⇒ 11
Initiative (Duhwoo): 1d20 + 3 ⇒ (11) + 3 = 14
Initiative (Trotter): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Vars): 1d20 + 8 ⇒ (19) + 8 = 27
Initiative (Vuvu): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Wendigo): 1d20 + 13 ⇒ (17) + 13 = 30

Perception (Avoreal): 1d20 + 25 ⇒ (3) + 25 = 28
Perception (Devin): 1d20 + 39 + 1 ⇒ (12) + 39 + 1 = 52
Perception (Duhwoo): 1d20 + 20 ⇒ (14) + 20 = 34
Perception (Trotter): 1d20 + 37 ⇒ (4) + 37 = 41
Perception (Vars): 1d20 + 29 ⇒ (14) + 29 = 43
Perception (Vuvu): 1d20 + 20 ⇒ (10) + 20 = 30
Stealth (Wendigo): 1d20 + 26 ⇒ (5) + 26 = 31

Suddenly, the dreadful howl of the Wendigo echoes in these caves, louder than ever! Raising your heads, you see the ill-fated creature showing itself at last, leering at you from a ledge 40 feet up.
Wendigo's howl: everyone please make a DC 28 Will save or be panicked for 1d4 + 4 ⇒ (1) + 4 = 5 rounds.

I believe Vuvu is the only one to be surprised, since Avoreal is under the effects of foresight.
Initiative - surprise round - bold may act (standard action only)
1. Wendigo
2. Vars, Trotter, Duhwoo, Avoreal, Devin, (Vuvu)

Quick (yet important) notice!
Many of your profiles still include buffs that shouldn't be here, and most of you haven't got rid of the fatigue yet (afaik only Avoreal and Vuvu drank a potion of Lesser Restoration to get rid of it, and Vars got cured of it with Devin's heal spell. Devin, Duhwoo and Trotter (unless I missed something) are still fatigued. I didn't realize this until now, but that alone prevents Duhwoo from raging. If you got rid of the fatigue could you please point out the post where you did so? Many thanks.

Vuvu:
Please update your header. There's no heroes' feast or long-term buffs anymore - see that post.

Sovereign Court

male human | HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

will save: 1d20 + 20 ⇒ (2) + 20 = 22 Why did I know I'd fail that?

Sovereign Court

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4

fixed. Buffs still there were recast. How long between the statue fight and this one. Just need obknownifninwould have had to recast mirror image or not.

1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33will

Grand Lodge

Let's say that no more than three minutes have passed since you entered the cave (after your fight with the taiga giants outside).

Vars, I moved you.

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