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Avoreal flies within range and sends 6 rays of fire at the remaining mount.. Casting Scorching Ray followed by a Quickened version..
Range Touch: 1d20 + 19 ⇒ (1) + 19 = 20
Range Touch: 1d20 + 19 ⇒ (5) + 19 = 24
Range Touch: 1d20 + 19 ⇒ (11) + 19 = 30
Range Touch: 1d20 + 19 ⇒ (6) + 19 = 25
Range Touch: 1d20 + 19 ⇒ (16) + 19 = 35
Range Touch: 1d20 + 19 ⇒ (1) + 19 = 20
2 auto misses..
Fire Damage: 16d6 + 16 ⇒ (1, 6, 4, 4, 2, 3, 4, 6, 6, 1, 3, 1, 2, 1, 2, 4) + 16 = 66

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Duhwoo will stroll towards the fight, and use another charge of Cure Serious Wounds:
CSW from wand: 3d8 + 5 ⇒ (3, 5, 5) + 5 = 18
I erroneously rolled 3d6 instead of 3d8 for CSW last round -- so here's a corrective re-roll:
previous CSW from wand: 3d8 + 5 ⇒ (6, 8, 3) + 5 = 22

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AoO vs Vars: 1d20 + 13 ⇒ (1) + 13 = 142d10 + 19 ⇒ (10, 3) + 19 = 32
The last Baluchitherium tries to stomp Vars as he comes closer, but fumbles.
Devin comes down to touch Vars with his spell. Can I have fly checks please, Devin? You haven't done a single one so far. No need to do one here since the fight ends now and that you can heal Vars afterwards anyway, but I'll ask for relevant flight checks for every round you're using your carpet. The same goes for everyone who uses flight, of course.
Avoreal finally decides to act, and burns the gigantic dinosaur to a crisp, ending the fight!
I'll leave you about 12 hours to cast any preparative spells you want, then I'll assume you're moving inside. We're getting close to the end, so I'd like to run the end a little faster.

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Trotter doesn't need any more preparatory spells right now.
Trotter dusts himself off. "Is everyone ok? Let's hurry inside before Queen Elvanna gets ahead of herself in there!"

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Vuvu will restart Triple Time for everyone, and go invisible
Vars do you need healing? I can use my healing song

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GM: I don't believe I've done any maneuvers that require a fly check. The carpet hovers without checks and I've made no sharp ascents or sudden turns. Am I missing something?
Vars, your HP header still shows 54/174
Devin will cast magic circle against evil on himself, and use fireseeds for a bag of 8 holy berry bombs.
Devin will also cast communal resist fire, communal protection from acid and life bubble.
Finally Devin will give everybody a touch of glory (+15 on a cha skill check in the next hour).

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Well, if you didn't do any sharp ascent then you should have gotten that AoO from the baluchiterium as you flew past him. I thought you'd be higher up. I'll know for next time.
A vast chamber has been dug out of the mound, the ceiling overhead supported by stout wooden posts and shored up with rough timbers to prevent the packed dirt from collapsing. A large alcove in the north side of the chamber holds a strange statue depicting a humanoid with the head of a hippopotamus, sitting cross-legged and clutching a double-bladed greataxe in its massive hands. Although dark stains smear the statue’s features, it has been beautifully preserved from the passing ages by its sheltered position inside the mound.

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As Vars comes close to the hippopotamus statue, his gaze crosses that of the idol. The latter then rises to its feet and spits a gooey mass that comes to life.
Initiative (Devin): 1d20 ⇒ 18
Initiative (Duhwoo): 1d20 + 3 ⇒ (14) + 3 = 17
Initiative (Trotter): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Vars): 1d20 + 8 ⇒ (20) + 8 = 28
Initiative (Vuvu): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Idol): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Ooze): 1d20 - 3 ⇒ (12) - 3 = 9
Initiative - round 1 - bold may act!
1. Vars, Devin, Avoreal, Duhwoo
2. Idol
3. Vuvu, Trotter
4. Ooze

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Woo hoo! Another knowledge check I can do!
knowledge dungeoneering: 1d20 + 22 ⇒ (5) + 22 = 27
special defenses, special attacks- he will relay to the party anything he knows
He will proceed to dismantle the statue.
power attack, staggering critical, adamantine weapon
to hit: 1d20 + 32 ⇒ (10) + 32 = 42 damage: 1d8 + 32 ⇒ (2) + 32 = 34
to hit: 1d20 + 27 ⇒ (10) + 27 = 37 damage: 1d8 + 32 ⇒ (5) + 32 = 37
to hit: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 1d8 + 32 ⇒ (3) + 32 = 35
to hit: 1d20 + 17 ⇒ (7) + 17 = 24 damage: 1d8 + 32 ⇒ (3) + 32 = 35

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Vars, I would appreciate if you read the spoilers with your name on it and didn't ignore them, especially when your first d20 roll of the round is a 5 - which should have been your Will save. Open the spoiler below, please.

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Know Arcana: 1d20 + 35 ⇒ (1) + 35 = 36
Know Dung: 1d20 + 35 ⇒ (9) + 35 = 44
On the Idol - Resistances, Special Abilities, Special Defenses plz..
On the Ooze - Resistances, Immunities, Special Attacks, Special Defenses, DR plz..

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Ooze: Immune to cold, DR/bludgeoning, ooze traits. It can entrap a creature inside itself, and deals cold damage to those it touches. Moreover, it's transparent and can easily lay ambushes.
Ooze: DR/bludgeoning. It can entrap a creature inside itself, and deals cold damage to those it touches.
Vars slashes at the blob, but it's hard to see if it had any effects!

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Duhwoo will finish healing himself up with his wand as he enters the mound:
3 charges from wand o' Cure Serious Wounds: 9d8 + 21 ⇒ (6, 8, 4, 4, 7, 6, 5, 7, 5) + 21 = 73
when the idle pukes, Duhwoo will 5' forward, rage, and go crazy on the idol -- with LUNGE, Power Attack, Reckless Abandon, and "Come and Get Me" (no point in trying Dazing Assault on a statue...):
first attack, +2 from Heroism: 1d20 + 36 + 2 ⇒ (3) + 36 + 2 = 41
if AC 41 hits, then 2d4 + 36 ⇒ (3, 2) + 36 = 41 points of damage
iterative #1, +2 from Heroism: 1d20 + 26 + 2 ⇒ (2) + 26 + 2 = 30
if AC 30 hits (unlikely), then 2d4 + 36 ⇒ (1, 4) + 36 = 41 points of damage
iterative #2, +2 from Heroism: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
crit confirm check: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24 ...
if AC 42 hits, then 2d4 + 36 ⇒ (3, 1) + 36 = 40 points of damage
iterative #3, +2 from Heroism: 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34
crit confirm check: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23 ...
if AC 34 hits, then 2d4 + 36 ⇒ (2, 1) + 36 = 39 points of damage
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attacks with Come and Git Me, in case it strikes instead of puking some more:
first AoO, +2 from Heroism: 1d20 + 31 + 2 ⇒ (12) + 31 + 2 = 45
for 2d4 + 36 ⇒ (4, 3) + 36 = 43 points of damage
2nd AoO, +2 from Heroism: 1d20 + 31 + 2 ⇒ (2) + 31 + 2 = 35
If AC 35 hits, then 2d4 + 36 ⇒ (3, 2) + 36 = 41 points of damage
3rd AoO, +2 from Heroism: 1d20 + 31 + 2 ⇒ (8) + 31 + 2 = 41
for 2d4 + 36 ⇒ (3, 1) + 36 = 40 points of damage
4th AoO, +2 from Heroism: 1d20 + 31 + 2 ⇒ (10) + 31 + 2 = 43
for 2d4 + 36 ⇒ (4, 4) + 36 = 44 points of damage

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"The idol has a gaze attack, avert your eyes if you can.. No cold on the blob.."
She will fire a ray of green death at the idol, Disintegrate(DC 31).. Its non-living right? If so the way i read it is that if the save if failed 10 cubic feet of it is turned to ash.. She'll target the head..
Touch Attack Roll: 1d20 + 20 ⇒ (11) + 20 = 31
Dam if save is made: 5d6 + 5 ⇒ (1, 3, 5, 1, 3) + 5 = 18

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Duhwoo, I'll consider that Avoreal gave you that piece of information just before you acted, since his initiative is right before you. Hence you have a choice: not looking at the idol (hence taking a 50% miss chance) or facing it but making a Will save. The choice is yours.
Fort: 1d20 + 14 ⇒ (10) + 14 = 24
Avoreal, a construct isn't considered an object so you can deal the normal damage to it. The save is failed so you're doing full damage to it.
Initiative - round 1 - bold may act!
1. Vars, Devin, Avoreal, Duhwoo
2. Idol
3. Vuvu, Trotter
4. Ooze

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Damage: 36d6 + 5 ⇒ (3, 1, 6, 3, 4, 1, 5, 5, 2, 4, 4, 2, 5, 1, 4, 2, 1, 6, 2, 2, 3, 6, 6, 1, 3, 5, 3, 3, 4, 6, 4, 5, 4, 4, 5, 1) + 5 = 131
yea i wasn't for sure..

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the hillbilly tends to listen to Avoreal's guidance -- he'll avert:
miss chance on first attack: 1d100 ⇒ 91 yay
miss chance on 2nd iterative: 1d100 ⇒ 46 probably woulda missed anyway...
miss chance on 3rd strike: 1d100 ⇒ 4 of course -- the highest roll out of 8 attacks must be negated!
miss chance on final swing: 1d100 ⇒ 48 that maybe is now a nope
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miss chance on first AoO: 1d100 ⇒ 63 yay
miss chance on 2nd AoO: 1d100 ⇒ 66 yay
miss chance on first attack: 1d100 ⇒ 27 *if* it evens gets to a 3rd AoO, then it'll miss
miss chance on first attack: 1d100 ⇒ 60 yay
four misses, four hits -- I actually got 50% on a 50% chance!

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BTW, Duhwoo's super-falchion has the <Heartseeker> ability -- does that come into play here? or is this hippo thing an aberration, ooze, plant, outsider with the elemental subtype, or specifically noted to lack a heart?

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I would say so too.
Duhwoo smashes what's left of the idol with a single blow!
You make short work of the ooze, which soon dissolves into nothingness.
End combat.
Over the years, a number of items have been left as offerings to the idol, which lie collected at its feet, including a dark blue rhomboid ioun stone, a scroll of insect plague scribed on a piece of uncured hide, a pile of uncut gems (worth 2,800 gp total), seven bits of mammoth ivory with rough scrimshaw carvings of elk and plains bison (worth 50 gp each), and a section of petrified tree trunk 3 feet high, 1 foot thick, and weighing 225 pounds that has been carved to resemble some crude prehistoric deity or nature spirit (worth 3,500 gp).
Which way, west or east?

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Six pillars support the wooden ceiling of this chamber. Four stone statues of saber-toothed cats stand between the pillars. They come to life and attack you!
Initiative (Devin): 1d20 ⇒ 6
Initiative (Duhwoo): 1d20 + 3 ⇒ (4) + 3 = 7
Initiative (Trotter): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Vars): 1d20 + 8 ⇒ (6) + 8 = 14
Initiative (Vuvu): 1d20 + 4 ⇒ (16) + 4 = 20
Initiative (statues): 1d20 + 2 ⇒ (7) + 2 = 9
Initiative - round 1 - bold may act!
1. Avoreal, Vuvu, Vars
2. statues
3. Duhwoo, Devin, Trotter

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Vars will wait for inspire courage, then move up and engage a kitty.
power attack, inspire courage
to hit: 1d20 + 36 ⇒ (12) + 36 = 48 damage: 1d8 + 36 + 1d6 ⇒ (1) + 36 + (2) = 39

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Hit the cats with sonic!
Vuvu begins his performance and sends deafening song bolts at the kitty to the right of Vars, that he is not engaged with
1d20 + 21 ⇒ (2) + 21 = 23 touchfor 3d10 + 4 + 1d6 ⇒ (1, 8, 3) + 4 + (3) = 19 sonic
1d20 + 21 ⇒ (13) + 21 = 34 touch for 3d10 + 4 + 1d6 ⇒ (7, 4, 7) + 4 + (4) = 26 sonic
1d20 + 21 ⇒ (3) + 21 = 24 touch for 3d10 + 4 + 1d6 ⇒ (6, 2, 9) + 4 + (3) = 24 sonic

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The Taotiehs pounce at Vars, one of them attacking Duhwoo.
Against Vars, full-attack:
Bite: 1d20 + 23 ⇒ (11) + 23 = 341d8 + 10 ⇒ (1) + 10 = 11
Claw: 1d20 + 23 ⇒ (2) + 23 = 251d6 + 10 ⇒ (5) + 10 = 15
Claw: 1d20 + 23 ⇒ (10) + 23 = 331d6 + 10 ⇒ (2) + 10 = 12
Against Vars, charge/pounce:
Bite, Charge (pounce): 1d20 + 23 + 2 ⇒ (5) + 23 + 2 = 301d8 + 10 ⇒ (4) + 10 = 14
Claw: 1d20 + 23 + 2 ⇒ (18) + 23 + 2 = 431d6 + 10 ⇒ (6) + 10 = 16
Claw: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 271d6 + 10 ⇒ (3) + 10 = 13
Against Duhwoo charge/pounce:
Bite: 1d20 + 23 ⇒ (1) + 23 = 241d8 + 10 ⇒ (3) + 10 = 13
Claw: 1d20 + 23 ⇒ (11) + 23 = 341d6 + 10 ⇒ (2) + 10 = 12 Grab: 1d20 + 29 ⇒ (18) + 29 = 47
Claw: 1d20 + 23 ⇒ (4) + 23 = 271d6 + 10 ⇒ (4) + 10 = 14 Grab: 1d20 + 29 ⇒ (11) + 29 = 40
Rake extra damage: 1d6 + 10 ⇒ (6) + 10 = 16
Initiative - round 2 - bold may act!
1. Duhwoo, Devin, Trotter,Avoreal, Vuvu, Vars
2. Taotiehs

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Devin will activate his aura of heroism and convert divination to Cure Serious Wounds before flying up to above trotter and touching Duhwoo.
CSW: 4d8 + 15 ⇒ (2, 5, 8, 8) + 15 = 38
After Devin's turn, if Duhwoo is still grappled, Devin will cast liberating command on him as an immediate action. SR: 1d20 + 19 ⇒ (14) + 19 = 33 Duhwoo: You may make an Escape Artist check as an immediate action with an extra +20

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5' step to the east, and lay into the same target till it is down, then switch to the one to the east of it.
power attack, heroism, inspire courage, staggering critical
to hit: 1d20 + 38 ⇒ (18) + 38 = 56 damage: 1d8 + 36 + 1d6 ⇒ (8) + 36 + (5) = 49
to hit: 1d20 + 33 ⇒ (7) + 33 = 40 damage: 1d8 + 36 + 1d6 ⇒ (4) + 36 + (6) = 46
to hit: 1d20 + 28 ⇒ (15) + 28 = 43 damage: 1d8 + 36 + 1d6 ⇒ (5) + 36 + (6) = 47
to hit: 1d20 + 23 ⇒ (3) + 23 = 26 damage: 1d8 + 36 + 1d6 ⇒ (2) + 36 + (4) = 42
to confirm: 1d20 + 38 ⇒ (4) + 38 = 42 damage: 2d8 + 72 ⇒ (6, 3) + 72 = 81

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Seeing that it's crowded in there, Trotter backs up and pulls out his pistol as he casts haste on the party.
HASTE! Extra attack on a full attack, +1 to hit and AC, extra movement!

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Duhwoo's Escape Artist check: 1d20 + 6 + 20 ⇒ (11) + 6 + 20 = 37
IF that immediate action breaks the cat thingy's grapple, for his turn Duhwoo will rage and wail on that beast -- with Power Attack, Reckless Abandon, and "Come and Get Me" :
first attack: 1d20 + 36 + 2 ⇒ (10) + 36 + 2 = 48
for 2d4 + 36 ⇒ (1, 2) + 36 = 39 points of damage
iterative #1: 1d20 + 26 + 2 ⇒ (9) + 26 + 2 = 37
if AC 37 hits, then 2d4 + 36 ⇒ (4, 2) + 36 = 42 points of damage
iterative #2: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31
if AC 31 hits, then 2d4 + 36 ⇒ (1, 2) + 36 = 39 points of damage
iterative #3: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
if AC 32 hits, then 2d4 + 36 ⇒ (2, 1) + 36 = 39 points of damage
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IF he didn't break that cat's grapple, Duhwoo will grapple right back:
Duhwoo's GRAPPLE check: 1d20 + 36 ⇒ (11) + 36 = 47
(he loves to rassle!)

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Vars and Duhwoo's (once the hillbilly's freed) combined might are enough to shatter those four statues to pieces.
End combat, please heal if you need to before the next fight.
Following the path, you arrive at a crossroads. Two earthen tunnels converge here, and the floor of the intersection is clogged with broken bones and bits of dried flesh from creatures that obviously met violent deaths. The cobwebs and advanced state of decay of some of the remains show that these remains have been collected here for many, many years.
Initiative (Devin): 1d20 ⇒ 11
Initiative (Duhwoo): 1d20 + 3 ⇒ (11) + 3 = 14
Initiative (Trotter): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Vars): 1d20 + 8 ⇒ (19) + 8 = 27
Initiative (Vuvu): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Wendigo): 1d20 + 13 ⇒ (17) + 13 = 30
Perception (Avoreal): 1d20 + 25 ⇒ (3) + 25 = 28
Perception (Devin): 1d20 + 39 + 1 ⇒ (12) + 39 + 1 = 52
Perception (Duhwoo): 1d20 + 20 ⇒ (14) + 20 = 34
Perception (Trotter): 1d20 + 37 ⇒ (4) + 37 = 41
Perception (Vars): 1d20 + 29 ⇒ (14) + 29 = 43
Perception (Vuvu): 1d20 + 20 ⇒ (10) + 20 = 30
Stealth (Wendigo): 1d20 + 26 ⇒ (5) + 26 = 31
Suddenly, the dreadful howl of the Wendigo echoes in these caves, louder than ever! Raising your heads, you see the ill-fated creature showing itself at last, leering at you from a ledge 40 feet up.
Wendigo's howl: everyone please make a DC 28 Will save or be panicked for 1d4 + 4 ⇒ (1) + 4 = 5 rounds.
I believe Vuvu is the only one to be surprised, since Avoreal is under the effects of foresight.
Initiative - surprise round - bold may act (standard action only)
1. Wendigo
2. Vars, Trotter, Duhwoo, Avoreal, Devin, (Vuvu)
Quick (yet important) notice!
Many of your profiles still include buffs that shouldn't be here, and most of you haven't got rid of the fatigue yet (afaik only Avoreal and Vuvu drank a potion of Lesser Restoration to get rid of it, and Vars got cured of it with Devin's heal spell. Devin, Duhwoo and Trotter (unless I missed something) are still fatigued. I didn't realize this until now, but that alone prevents Duhwoo from raging. If you got rid of the fatigue could you please point out the post where you did so? Many thanks.

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fixed. Buffs still there were recast. How long between the statue fight and this one. Just need obknownifninwould have had to recast mirror image or not.
1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33will