Warforged in Pathfinder?


Conversions


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Has this been done already? I was told they are in Midguard setting? With all the other races powered up I dunno if Warforged really need any changes at all do they?

Also, Tian Xia talks about it having these clockwork humanoid soldiers or something and also with the teracotta soldiers would Warforged possibly fit as a rare but playable race?


The Warforged, if incorporated in Golarion, would probably be from Numeria, what with it having some really high-level technology that few know how to masterfully wield. The Gearmen of the Technic League come to mind first, and seem to be the most likely candidates.

Other possibilities I see are some ancient Azlanti (if not Thassilonian) golems that would actually be the Warforged, or some new technology being developed in Alkenstar, since they already invented guns and other cool stuff. However, the latter ones wouldn't really be magitek like the original Eberron Warforged if that was the case, given the land's lack of magical energy. If you ask me (and if you are the DM), you decide by yourself. If you are a player, just give these houseruled/homebrew suggestions to your DM and hope he's not a stuck-up puritan like so many other DMs nowadays seem to be.


I'd be the DM. I like the idea of these "clockwork" Ronin types in Tian Xia so I may do that as, like I said before, the setting DOES have clockwork monsters of some kind running about.

Dark Archive

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3rd. party has something, not too bad. Ironborn of Questhaven by Rite Publishing.

Ironborn


Scott Henry wrote:
I'd be the DM. I like the idea of these "clockwork" Ronin types in Tian Xia so I may do that as, like I said before, the setting DOES have clockwork monsters of some kind running about.

From what I read, the Terracotta soldiers of Tian Xia host human souls. Those souls are the ones of the soldiers that died in battle. So, it's basically a human who got Reincarnate cast on himself and his soul ended up in a construct body.


The Midgard setting has a more clockwork- flavored, 'steam and brass' race called the gearforged. A really different look to them, and the background and story flavor is quite different, but there are certainly a lot of (favorable, imo) points of comparison otherwise.

Grand Lodge

An idea I pilfered from the message boards long ago to use in my then Forgotten Realms campaign was to have the PCs find a lone Warforged deep in some vault underground in a stasis field of some kind; a relic of Imaskar (not sure if it was these boards or one of the others I simi-frequent, so I can't properly give credit were credit is due unfortunately)...

This basic concept could be applied with a little bit of tinkering to a lone Warforged of Azlant manufacture; perhaps a relic of their war with the serpentfolk...

Grand Lodge

The advanced race guide is the ticket. It has rules for building races, and even have a half-construct type as an option.

Silver Crusade

Half-Construct from ARG could work, just keep the flavor of them being fully construct-bodied, remove the part about them not being raisable/not having souls, remove the immunity to mind effects, and add some more flavorful means of raising when needed. That last part is likely to take the most work.

Full Construct could work as well, but you'll likely have to strip out more features to make it fair.

edit-Half-constructs don't have immunity againt mind effects, but they do get some bonuses against it and some other effects that a lack of immunity could undermine your Warforged flavor.

J. Christopher Harris wrote:
The Midgard setting has a more clockwork- flavored, 'steam and brass' race called the gearforged. A really different look to them, and the background and story flavor is quite different, but there are certainly a lot of (favorable, imo) points of comparison otherwise.

Gearforged, at least those I've seen, have my favorite construct-race "look" out of all of 'em I've seen in RPG land so far.


Mikaze wrote:
remove the part about them not being raisable/not having souls

This is the biggest issue with a friend of mine in my gaming group. He REALLY loves the concept behind Warforged, but hates that anything even partially considered a Construct doesn't have a soul and can't be raised.

Dark Archive

I took a stab at making a 10 point version from the APG. A lot of things the warforged had just don't exist in the APG, so it feels very stripped down and lacking flavor to me.

Warforged?
Living Construct (Half Construct, 7RP)
Medium (0RP): Warforged are medium creatures and have no bonuses or penalties related to size.
+2 Con, +2 Int, -2 Cha: Warforged are tough and calculating, but have trouble interacting with others.
Construct Resistances: A Warforged’s bio-mechanical parts give it resistances to many things that would normally affect a flesh and blood creature. The Warforged receives a +2 bonus against disease, mind affecting effects, poison, and effects that cause exhaustion or disease. They do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a Warforged can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.
Hearts of Stone: A Warforged who dies cannot be raised or resurrected in the normal way.
Bodies of Steel (Natural Armor, 2 RP): A Warforged has a +1 natural armor bonus.
Hobby(Craftsmen, 1 RP): Though Warforged don’t sleep, they tend to travel with those that do. As such, they tend to pick up “hobby’s” that they practice every night while their compatriots sleep. Warforged gain a +2 to Craft and Profession checks to create objects from metal or stone.


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Harrison wrote:
Mikaze wrote:
remove the part about them not being raisable/not having souls
This is the biggest issue with a friend of mine in my gaming group. He REALLY loves the concept behind Warforged, but hates that anything even partially considered a Construct doesn't have a soul and can't be raised.

But that is UTTERLY wrong. Warforged can indeed be raised and they do have souls. Says so right in Eberron. They are living construct subtype and can indeed be raised.


So really I'd just use the crunch from Eberron for Warforged. I think I was more looking for fluff on how they would fit. (and any suggestions on if their stats need some "buffing" or if they are just right to be on par with most other races?)


If you use Hero Lab, they have a community created data set for the Eberron Campaign setting with Warforged built in. I use it, seeing how I am running an Eberron Campaign right now.


What other names could be used for Warforged in addition to Ironborn and Gearforged?
Golem-Born? They look like Composite material golems.
Ghost Shell? Or just Shell? They could have a transplanted brain in them (did something like this for a Forgotten Realms NPC).


WhipShire wrote:

3rd. party has something, not too bad. Ironborn of Questhaven by Rite Publishing.

Ironborn

Thanks for the mention.

Silver Crusade

Scott Henry wrote:
Harrison wrote:
Mikaze wrote:
remove the part about them not being raisable/not having souls
This is the biggest issue with a friend of mine in my gaming group. He REALLY loves the concept behind Warforged, but hates that anything even partially considered a Construct doesn't have a soul and can't be raised.
But that is UTTERLY wrong. Warforged can indeed be raised and they do have souls. Says so right in Eberron. They are living construct subtype and can indeed be raised.

He's not complaining about Warforged themselves, but rather the Construct types in the ARG.


Speaking of the Ironborn, Rite Publishing's In the Company of Monsters is on sale for 30% off until the 31st, at DrivethruRPG, which includes the Ironborn race.


I think for the most part the Eberron version works, with a minor stat change to bring them in line with other races. I'd suggest +2 Con, -2 Cha, and a 'floating' +2 applicable to anything but Con (but it can be used to cancel out the Cha penalty if needed). Since constructs in PF are not crit-immune, the 'light fortification' race feature would drop, to be optionally replaced with a feat available to constructs (including living constructs) which would do the same thing. Since PF gives more feats, this shouldn't be much of an issue.

Another thing that occurs to me: though it's rare, any non-consumable magic item may be an intelligent item. The rules only say less than 1%, but even if it's 0.1%, one in every thousand golems would (accidentally?) be sentient enough that they'd probably count as living constructs.


Aaron Mayhew wrote:


Hobby(Craftsmen, 1 RP): Though Warforged don’t sleep, they tend to travel with those that do. As such, they tend to pick up “hobby’s” that they practice every night while their compatriots sleep. Warforged gain a +2 to Craft and Profession checks to create objects from metal or stone.

Love the concept! I played a warforged for two and a half years and sometimes role-played out not sleeping. My primary hobby was playing with toy soldiers and mastering the associated rules for table-top wargaming. Sometimes I would wake up a party member to join in. I also liked to BBQ for my party members, despite not being able to eat. It was wretched food, as a construct's sense of taste and smell probably can't be very good. In town I'd get bored and talk to strangers, but tended to ramble and cuss a lot.

Anyways, what I didn't like about your racial feature was the metal and stone part. That would get pretty loud while everyone is sleeping. An alternative would be 1 bonus skill point to be used on one craft, knowledge, perform, or profession skill, and it becomes a class skill.

Grand Lodge

I would say make it a 1Rp thing that he has a soul when he should not. I say 1 point as while it is great to be brought back from the dead it is not something that should happen very offen so for 1 point it seems balanced.


Pathfinder Rulebook Subscriber

To bring him in you could do the old "magical accident from the day of mourning blasted him into Golarion." The excess magical energies changed him to be Pathfinder compatible.


Possible origin:

Warforged as a new race, brought forth by their maker, whom they refer to as the "Lord of Blades".

They are the Children of Gorum and Brigh, brought forth to do battle against the festering Worldwound.


darkwarriorkarg wrote:

Possible origin:

Warforged as a new race, brought forth by their maker, whom they refer to as the "Lord of Blades".

They are the Children of Gorum and Brigh, brought forth to do battle against the festering Worldwound.

Darkwarriorkarg, that sounds like an amazing start to an entire campaign. I may borrow that in the future if you don't mind for a campaign once my group finishes the Jade Regent AP.


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toasterrage wrote:
darkwarriorkarg wrote:

Possible origin:

Warforged as a new race, brought forth by their maker, whom they refer to as the "Lord of Blades".

They are the Children of Gorum and Brigh, brought forth to do battle against the festering Worldwound.

Darkwarriorkarg, that sounds like an amazing start to an entire campaign. I may borrow that in the future if you don't mind for a campaign once my group finishes the Jade Regent AP.

Go for it... who knows, might blend well with the Worldwound AP next year...

Perhasps in this case, the "Lord of Blades" is a new diety, created by Brigh and Gorum from an Inevitable (get the Chaos-neutral-Law angle: destroyer, preserver, creator).

So you get a small "racial" pantheon

From Gorum: they are made for battle and have free will
From Brigh: They have the spark of life and are human-like
From the LOB: They have a purpose and direction.

Creation process:
They are created fully formed in forges brought forth from Mechanus, created from materials native to Golarion (wood, metal). There is a set number of them, but when they perish, their "spark/soul" returns to be born anew.

Pharasma would NOT be amused,as they don't answer to her in the end.

I can help flesh it out (I find this entertaining)


@darkwarriorkarg: that Sounds close to my "Forge Born" race.


darkwarriorkarg wrote:

Creation process:

They are created fully formed in forges brought forth from Mechanus, created from materials native to Golarion (wood, metal). There is a set number of them, but when they perish, their "spark/soul" returns to be born anew.

Pharasma would NOT be amused,as they don't answer to her in the end.

Eh, Pharasma thinks in the longest of terms. Someday the forges will wear out or be destroyed...

Paizo Employee Design Manager

WhipShire wrote:

3rd. party has something, not too bad. Ironborn of Questhaven by Rite Publishing.

Ironborn

I was going to point out the same thing, but the Ironborn are fantastic. We frequently play in the Eberron Campaign Setting and my players largely agree the the Ironborn are better Warforged than the actual Warforged. Seriously check this material out.


Warforged = Rogue Trooper

Love 'em to pieces.

Silver Crusade

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The Constructed racebuilder feature introduced in Inner Sea Bestiary for androids is worth a look for folks looking for alternate ways to convert warforged.


Mikaze wrote:
The Constructed racebuilder feature introduced in Inner Sea Bestiary for androids is worth a look for folks looking for alternate ways to convert warforged.

Just what I was thinking. Another thought, which doesn't make sense if you get hung up on some of what I am about to say, is to combine Constructed with Half-Construct. I think the 2 combined can show a more primitive version of "Android", thus being what a Warforged actually is. Nothing says an Android doesn't need to eat, or get benefits from magical potions. They are a true race, just built. Warforged are a true race, almost.

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