Cutter Wolfrider
Male halfling cavalier (beast rider) 2 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36)
NG Small humanoid (halfling)
Init +5; Senses Perception +9
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 18 (2d10+2)
Fort +5, Ref +4, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee cold iron chakram +3 (1d6+3) or
. . cold iron chakram +3 (1d6+3) or
. . silver chakram +3 (1d6+2) or
. . silver chakram +3 (1d6+2) or
. . terbutje +4 (1d6+3/19-20) or
. . trident +4 (1d6+3)
Special Attacks challenge 1/day (+2 damage, allies gain +1 to hit), greater tactician 1/day (Precise Strike, 4 rds)
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Statistics
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Str 12, Dex 17, Con 13, Int 10, Wis 14, Cha 12
Base Atk +2; CMB +2; CMD 15
Feats Point-blank Shot, Precise Strike[APG]
Traits reactionary, savannah child
Skills Acrobatics +3 (-1 to jump), Climb +5, Handle Animal +7, Perception +9, Ride +6, Sense Motive +6, Survival +7 (+8 to provide food and water for allies or to protect allies from harsh weather, +9 to avoid becoming lost); Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception, dragon's skills
Languages Common, Halfling
SQ aid allies, mount (wolf named Nightrunner), order of the dragon
Combat Gear oil of bless weapon, potion of cure light wounds (2), potion of magic fang, oil (4); Other Gear lamellar (leather) armor, cold iron chakram, cold iron chakram, silver chakram, silver chakram, terbutje, trident, wayfinder, adventurer's sash, bedroll, blanket, winter, flint and steel, hooded lantern, waterproof, ink, black, inkpen, journal, masterwork backpack, pot, trail rations (7), 1,619 gp, 6 sp
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dragon's +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Fearless +2 racial bonus vs Fear saves.
Greater Tactician (Precise Strike, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
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PFS # 9783-7
Chronicles:
1.1 We Be Goblins (player)
1.2 Thornkeep Level 1 (player)
1.3 Thornkeep Level 1 (player)
2.1 Thornkeep Level 1 (player)
2.2 The Confirmation (player)
Fame: 7
Prestige: 7
Boons:
You Be Goblin!: You have special insight into the distractible and sadistic mind of a goblin. You gain a +2 bonus on all Bluff, Diplomacy, Intimidate, and Sense Motive checks made against goblins.
Prediction of Future Peril: Your glance into the Pool of Seeing granted you a vision of another level of the dungeons beneath Thornkeep, giving you a unique insight into a future encounter. When adventuring in Thornkeep, you may use this boon to gain the following bonuses, each applied before the associated die is rolled. You may use this boon once per dungeon level in Thornkeep, crossing the associated bonus off the Chronicle sheet once applied.
You gain a +5 bonus on a Knowledge check to identify a creature.
You gain a +2 bonus on any single saving throw.
You gain a +2 bonus to AC against any single opponent.
Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and hte date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whos starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name - such as subding but not killing an enemy, befriending an NPC, or recovering a particular item - would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary sucess conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
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Nightrunner
Male wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 Dex, +1 dodge, +2 natural)
hp 29 (+6)
Fort +5, Ref +5, Will +2
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Offense
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Speed 50 ft. (35 ft. in armor)
Melee bite +3 (1d6+1)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 16 (20 vs. trip)
Feats Dodge, Endurance, Stable Gallop
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track
Skills Acrobatics +3, Perception +5, Ride -1 (+1 to stay in the saddle), Stealth +3; Racial Modifiers +4 to survival when tracking by scent
SQ combat riding, track
Other Gear bit and bridle, carnivore feed (per day) (7), crowbar, dandy brush, dungeoneering kit, military saddle, saddlebags, whet bone, whet bone, 9 gp, 2 sp, 5 cp
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stable Gallop 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.