[PFS] GM Brew's The Glass River Rescue 05-01 (Inactive)

Game Master Wicked Brew

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Silver Crusade

If you go to "my account" at the top of the page and log in, you should be able to pick a faction . I am not certain if you need to do anything special since your character is level 2 now.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

I have a question about the obscuring mist spell and how it would apply to our current situation.

In the last campaign, did the caster at the end of the scenario use obscuring mist to attack us?

I am wondering if we are able to fire out of the mist and cast spells to damage creatures not within the mist without penalty?

How close to the edge of the mist do we need to be to get concealment but still do ranged attacks?

This will be important for us to know about character placement and range from enemies.

Silver Crusade

I was thinking about some of the skills our characters have and when they actually come into play. It seems there are skills that are initiated and others that are passive.

I am wondering if it would be easier for the GM to make our passive skill checks for our characters when needed. I don't wish to dump anything more on the GM, but I thought this would make more sense.

It just feels kind of odd to make a statement about wondering if my character can perceive something. When entering an area I would think if something is perceived then the GM would tell us all that is perceived and if we did not notice something then we would have no clue there was something there to see or hear. I also think that some skills take place over an extended period of time and not just during the moment they are rolled.

I would have no problem with the GM making all necessary perception checks.

Also, if an NPC is bluffing then I would not mind the GM making a sense motive check to see if the bluff actually worked or not.

Other skills initiated by players should be rolled when they use them.

Does this make sense or will it just be more of a pain?


Tarek wrote:

I have a question about the obscuring mist spell and how it would apply to our current situation.

In the last campaign, did the caster at the end of the scenario use obscuring mist to attack us?

I am wondering if we are able to fire out of the mist and cast spells to damage creatures not within the mist without penalty?

How close to the edge of the mist do we need to be to get concealment but still do ranged attacks?

This will be important for us to know about character placement and range from enemies.

Yeah, I figured out the rule about obscuring mist about half way during the encounter which I sued it. The actual rule is as the spell description states. Anything in the mist has total concealment if beyond 5 feet, normal concealment within 5 feet. Same rules apply if looking out or in. In short, to target anything beyond 5 feet from one's position within the cloud, one would have to exit the cloud.

copmc wrote:

I am wondering if it would be easier for the GM to make our passive skill checks for our characters when needed. I don't wish to dump anything more on the GM, but I thought this would make more sense.

It just feels kind of odd to make a statement about wondering if my character can perceive something. When entering an area I would think if something is perceived then the GM would tell us all that is perceived and if we did not notice something then we would have no clue there was something there to see or hear. I also think that some skills take place over an extended period of time and not just during the moment they are rolled.

I would have no problem with the GM making all necessary perception checks.

Also, if an NPC is bluffing then I would not mind the GM making a sense motive check to see if the bluff actually worked or not.

Other skills initiated by players should be rolled when they use them.

Does this make sense or will it just be more of a pain?

This is basically how I am handling things. In the pbp format, I need to make rolls for folks sometimes as calling for every roll I need would really bog things down. I have no problem if folks want to make rolls in their post for just in case, but I am not going to carry one roll on forever. If a critical roll is needed, such as a serious save or life threatening check, I will call for a roll by the PC. Otherwise, I will make the roll and post it in a spoiler like I have been doing. Think of it like the old Arelith says. Back then, the game would make all your rolls for you. I am only doing that part of the time now.

I hope this clears things up a bit, but please let me know if I am not making sense.

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

That works for me. I just won't post certain skill checks as long as I know you will be making them when it is applicable.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Brew,
what works the easiest for you? I know you sometimes put in a lot of work as you write, shape and describe the events taking place.


Arklore wrote:

Brew,

what works the easiest for you? I know you sometimes put in a lot of work as you write, shape and describe the events taking place.

Things are working fine for the moment. Only thing I would ask is to bear in mind that I am tracking A LOT of stuff as the game goes on. I pledge to be better about this stuff, but if I miss something your character is doing, like intimidate or some such, you just remind me. I tend to resolve stuff in a linear fashion, so just remind me. Linking to rules also helps. In games I play in, and I noticed Tarek do the same earlier, I tend to post the spell description of any spell I cast in a spoiler. This is very helpful, especially if I am posting away from my main computer.

I have no problem if folks want to pre roll stuff. Just realize that I am not going to hold on to a roll 4 pages down the line if I do not sue it the first time. If the roll is needed in the next GM post or possibly the one after, I will use it. Otherwise, I will likely make the roll myself if necessary or call for a new one. In a prefect world, I would prefer PCs to make all rolls needed, but unfortunately not a practical solution for PbP. I will not make attack rolls or critical saves unless I am botting the PC for some reason.

Frankly, I am really enjoying running the game right now. I am toying with firing up a live game at some point using roll20, but not sure I am there yet. Hope you guys are enjoying the game so far, but please let me know if there is anything hindering your experience or you think could be done differently.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Brew,
I know I am having a total good time with this. Gives me something not so strategic to think about after trying to figure out what Putin does next.

Silver Crusade

I heard that Putin is trying to get a shirtless polo club started

Silver Crusade

I also heard he is working on a line of appetizers to be spread on crackers. He plans on calling it Putin on the Ritz :-)

Scarab Sages

Male Human Rogue 4 |Perc +7 | Init +8 | Fort +2, Ref +8, Will +1 (+2 trait bonus vs. fear) | AC 16| HP: 27
copmc wrote:
I also heard he is working on a line of appetizers to be spread on crackers. He plans on calling it Putin on the Ritz :-)

Someone has too much time on their hands....

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Well, Putin is interesting and he is pushing back because the EU and the USA since about 1993 went back on all of our 1991 agreements about NATO and EU encroachment. Crimea, Ukraine, and Belarus have all traditionally been part of Russia since the 1600s.

I don't think we need to worry about the USSR coming back, but we should look at things from a constructionist and realist lens to understand what is going on.

We could not have screwed things up worse IMHO to this point. If we are dumb enough to allow the Ukraine to become part of NATO or the EU I would expect Russia to conduct a full scale unconventional warfare campaign to include influencing elections and getting pro Russian Ukrainian selected into office with a "legal" attempt to merge with Russia or to at least establish some form of relationship similar to what we have with our U.S. protectorates like Puerto Rico and Guam.


In the current situation, I cannot help but think of this.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline
GM Brew wrote:
In the current situation, I cannot help but think of this.

OMG- I was thinking of that scene as well as well as that musical intro.

Silver Crusade

How many nods do we have between our group :-)


E-rEader won't let me see more than the first second and I have no idea when I can get my tower back... but I think I get the gist *nods*

Silver Crusade

Male Aasimar Oracle/4th/ Spells 1st:7/7 2nd:4/4 | Hp:25| AC: 22|Perc:+10| Init:+1| Fort:+1| Ref:+2| Will:+6

I had brought up the critical hit issue before because it was a little confusing and very different from what we were use to in NWN. I think Caoilte's weapon also has a 3x crit multiplier and rolling damage 3 times is correct.

The entry at the bottom also states that spells that require a roll to hit can do critical damage and be based on 20 x2. Sylorin's lightning arc could do a critical hit on a roll of 20.

I broke it down to mean that any additional die rolls made(rogue sneak attack, 1d6 fire, 1d4 divine...) is not added but any modifier that has a set numerical value will be added in the extra crit damage. If you had a +1 weapon then the +1 damage would get added for each multiplier.

This was what the PRD states:
Critical Hits: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target's Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”). To find out if it's a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target's AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn't need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.

Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon abilities (such as flaming) are not multiplied when you score a critical hit.

Increased Threat Range: Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn't result in a hit is not a threat.

Increased Critical Multiplier: Some weapons deal better than double damage on a critical hit (see Equipment).

Spells and Critical Hits: A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit. If a spell causes ability damage or drain (see Special Abilities), the damage or drain is doubled on a critical hit.

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Tarek,
great post. One his I am learning with pathfinder is that there are differences in the mechanic of the game vs NWN and 3.5 D&D.

For example, I want to recall Shokcing grasp was 2d8 damage in the D&D world. In Pathfinders its 1d6 per level of the caster with a 5d6 max.

Toughness skill used to be 1 hp per level in 3.5. IN Pathfinders its +3hp at first level and +1 hp at 4th and above.

Lots of little tweaks here and there that many of us used as house rules have become cannon rules now in Pathfinder.

Grand Lodge

Male Human Fighter / 4, AC 23, HP 45/41, FORT +6, REF +1, WILL +0

Yeah, I read the same passage.

A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together.

So I was doing a) 1d8+6 + 1d8+6 + 1d8+6 = 21-42 pts of damage on a crit which is how I read that passage rather than b) 1d8+1d8+1d8+6 = 9-30 pts of damage.

Brew, I'll assume you're standing by b) unless you say otherwise. It has no effect on how I would have developed Caoilte but I am going to ask for a concession, maybe a +4 to charisma when I remove my codpiece.


Or a chance to blind anyone within visual range when the codpiece is removed.


LOL. Once again I stand corrected. I did a little checking and you folks are right. Crrit with the axe would be 3 rolls of dice damage plus strength bonus to each. Bonus dice, such as from sneak attack and flaming weapon quality, are not rolled multiple times.

So, Caoilte was correct when he stated his critical dice expression was 1d8+6+1d8+6+1d8+6 which could be simplified to 3d8+18 (ouch!).

That will be the rule moving forward. I thankfully will not have to address the codpiece issue.


Another scenario down! I should have chronicles up today. Keep an eye on your PMs and I'll post a link to the downloads. We are a bit behind for PbP Gameday 3, so I plan to roll into the next scenario by the end of the weekend. I'll post a link here to the next board.

EDIT Please post your day job rolls here as well. I'll post chronicles as soon.

Silver Crusade

Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative

Awesome and sounds great. Great scenario!!


I still have no idea when I'll be getting my tower back since the new motherboard was deemed dead on arrival. Realistically I probably won't get a replacement back until... The 23rd... then another wait period until the system gets upgraded which since it looks to be over the holidays... means probably not until next year.

Not. Happy.


DJE:

EL Dayjob: 1d20 + 6 ⇒ (2) + 6 = 8

Silver Crusade

Male Half-Elf Sorcerer/1 Arcane-Sage Bloodline

Brew,
H ave not seen PMs or link to new campaign yet...incase you have sent both out already.


Chronicles are done and I am about to post the new game. I will link to both back at the Obsidian Portal Website.


Links are posted on OP, let me know if anyone has problems with them.

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