Valentynne |
@GM: If you're okay with it Val's round 1 would be using his wand of enlarge person on himself, before jumping in the now waist-deep water for round 2, but seeing the map it may be a bit too tight. If ok, then:
A growing Valentynne "I'll try and keep it busy."
Knowledge to recognize the creature? Guess it's not religion =P
Sheela Kolphan |
It's K Dungeoneering to identify, as of This Post.
DM Elan Morin |
@Valentynne: You are welcome to use your spell, but before doing that you need to check the map. It could not be the best of ideas to do that considering where you are standing...
I assume Rogar takes 10 to swim thanks to the spell and that allows him to get near the monster. You need to make swim checks to move into the water, keep that in mind.
@Vrothum: What do you need me to rule on? Move into the water? DC 10 swim check
Sheela's spell seems to have no effect whatsoever on the gigantic mass of putrid flesh.
Idril prepares to heal the elemental. Unfortunately the monster destroys the summon before this could happen Idril can take another action if he wants to
Thanks to Sheela's aid Rogar easily steps into the water delivering a powerful blow to the monster slashing into its flesh and apparently causing some damage. A feat Azrael duplicates to a lesser extent.
Meanwhile Valentynne and Valais consider their options, the would be Venture Captain apparently not trusting her ability to be effective in the water:"Get out of there! OBEY ME! Sssssstabbbbb it to death!"
The monster answers by trying to eat Rogar alive...
Attack roll (??? vs Rogar): 1d20 + 9 ⇒ (19) + 9 = 28 -> Damage roll: 2d6 + 9 ⇒ (2, 3) + 9 = 14 -> Grapple: 1d20 + 15 ⇒ (16) + 15 = 31 -> Constrict: 2d6 + 9 ⇒ (5, 4) + 9 = 18
And unfortunately for Rogar the ravenous creature almost kills him with a single tentacle blow and then proceeds to try finishing him off with the pure pressure of its grip...
Also, Rogar needs to make a DC18 fortitude check or be nauseated 1 round. Everyone inside 30 ft of the monster also need to make a DC18 fort save or be sickened due to the monster terrible stench
Fort Save (Valais): 1d20 + 7 ⇒ (1) + 7 = 8
"Bleargh! THE STENCH! Now I remember why I avoided the watewr!"[b] Valais cries.
[b]Round 03 - Bold may act
Vrothum
Idril
Valais Sickened
Azrael
Valentynne
Sheela
Rogar -32hp, grappled
??? -42hp
Vrothum |
After the monster's turn, Vrothum would've seen the group decided not to draw it towards the stairs, and would fight alongside Rogar and Azrael.
Round 2: Vrothum moves up and strikes at the Creature with one of his claws. Rage + Power Attack + Magic
Claw: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 10 ⇒ (4) + 10 = 14
Round 3: Vrothum maniacally claws and slashes at the mysterious creature in hopes of saving his friend. Rage + PA+ Magic
Fort Save: 1d20 + 9 ⇒ (12) + 9 = 21
Bite: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 10 ⇒ (1) + 10 = 11
Claw 1: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 10 ⇒ (3) + 10 = 13
Claw 2: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 10 ⇒ (8) + 10 = 18
Idril Bladesong |
Retcon action for round 2.
Idril sees the elemental fall. Realizing his next action may be foolish, he wades into the water to join the fray, not willing to allow his fellow agents to face this monstrosity alone. He swings his enhanced black blade at the foul best, trying to hold his breath during the attack. The half elf wretches nonetheless.
Swim: 1d20 ⇒ 10
FORT: 1d20 + 5 ⇒ (7) + 5 = 12
Ankar +1 arcane pool -2 sickened: 1d20 + 6 ⇒ (12) + 6 = 18
Ankar damage -2 sickened: 1d20 + 2 ⇒ (5) + 2 = 7
Round 3 action
Idril fights the nearly overwhelming nausea and presses his attack, making a desperate attempt to enhance his attack with magic.
Full round action to use spell combat and spellstrike, casting Shocking Grasp defensively.
Concentration -2 sickened v. DC 17: 1d20 + 6 ⇒ (13) + 6 = 19
Spellstrike Ankar Shocking Grasp - 2 sickened -2 spell combat: 1d20 + 4 ⇒ (16) + 4 = 20
Shocking Grasp + weapon damage -2 sickened: 4d6 + 1d10 + 2 ⇒ (6, 6, 4, 5) + (6) + 2 = 29
Ankar attack -2 sickened -2 spell combat: 1d20 + 4 ⇒ (18) + 4 = 22
Crit confirm Ankar -2 sickened -2 spell combat: 1d20 + 4 ⇒ (4) + 4 = 8
Ankar damage - 2 sickened: 1d10 + 2 ⇒ (7) + 2 = 9
Sheela Kolphan |
Fort Save: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Sheela turns up her nose. "I did mention how filthy that water seemed."
She shakes her head and begins summoning again, using Summon Monster 2 to summon another Small Water Elemental.
"Luckily Madam Wayve is nearby."
Azrael the Talon |
Swim DC10, stay afloat?: 1d20 + 2 ⇒ (15) + 2 = 17
Azrael keeps his head above the water and attempts to use both weapons against the fiend!
Cold Iron Dagger,TWF,PA: 1d20 + 10 - 2 - 2 ⇒ (4) + 10 - 2 - 2 = 10 P: 1d4 + 3 + 4 ⇒ (2) + 3 + 4 = 9
+1 Kukri,TWF,PA, Underwater penalty: 1d20 + 10 - 2 - 2 - 2 ⇒ (16) + 10 - 2 - 2 - 2 = 20 Magic+S: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7 Half damage per underwater rules
Full round: TWF
SM for AC?: 1d20 + 15 ⇒ (19) + 15 = 34
DM Elan Morin |
The creature is tough but thankfully your efforts manage to kill it before it can eat Rogar and turn on the rest of your group. Unfortunately the carcass' stench onsly worsens once the beast is dead.
"Well... that was foolish yet you managed to kill that... thing... KilllkilllKILLLL!. Well done I guess. So, do you want to check out what's on the other side of that submerged door or should we move back on drier land?" Valais asks.
Sheela Kolphan |
Sheela finishes her summoning spell and summons Madam Wayve.
"Rogar, can you and Madam Wayve see what's past the door?"
Madam Wayve tries to open the door, or assist Rogar as needed.
Str Check, Aid: 1d20 + 2 ⇒ (14) + 2 = 16
"I have a wand of cure light wounds you can use to heal your injuries, but Madam Wayve won't be here for much longer!"
Idril Bladesong |
Idril breathes a sigh of relief as the thing dies. "Well that worked out better than I expected, well done all. Since we have gone through so much trouble, we might as well see what's on the other side of the door."
Valentynne |
"For those that got hurt, on my way back from Nirmathas, I got me a shiny new wand filled to the brim with fresh devil blood, it'll get you back to speed in a minute!"
Fresh wand of Infernal Healing, willing to spend all charges if needed, and we can leave the CLW for combat(?)
Vrothum |
Agreed, lets see what's inside, Rogar you gonna be alright?
DM those who are exploring the room do we need to make swim checks? Or are we allowed to take 10 since we are out of combat?
DM Elan Morin |
@Vrothum: unless there's immediate danger you can take 10
Water fills the entirety of this unfinished stone chamber. Two wide cracks in the northeastern section of the wall connect into a single widening tunnel.
Those who entered here may take a perception and/or survival check
Vrothum |
Perception: 1d20 + 6 ⇒ (11) + 6 = 17 Hmm i wonder where those tunnels lead, but i'm sick of being wet, maybe we should check the other way.
Sheela Kolphan |
Does anyone understand Aquan? The Water Elemental can only speak that, and it's only around for 4 rounds. I'll roll anyway, maybe it can point at something useful.
Madame Wayve, the small water elemental surges into the chamber. At least the water was slightly cleaner.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Survival: 1d20 ⇒ 2
Rogar the Righteous |
I will be fine. I have my own wand. shouldn't be touching that devil stuff.
Rogar will heal up and then enter the room
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
perception: 1d20 + 5 ⇒ (1) + 5 = 6
survival: 1d20 ⇒ 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
DM Elan Morin |
Most of you notice how the water hardly stirs, and as a result, the layer of mud along the ground has preserved several tracks. WHat they are you cannot say for sure though...
All you are sure of is some of them were left by a barefoot humanoid, the rest seems too alien to correctly identify. All of the tracks go deep into the water and then disappear. It seems clear someone used this way to escape the lodge, but without relaiale means to breath underwater following seems impossible.
Once you are finished examining the partially flooded cave you turn back and reach the next room in the secret complex. It turns out to be some sort of library! The walls are lined with steel bookshelves bolted into the polished stone. Books rest comfortably against each other, each given ample room to be removed without risk of damaging the contents within. Two black leather chairs next to the western wall are positioned around an ostentatious wooden table supporting a single glass tumbler. There are two identical, reinforced wooden doors along the western wall.
What's your next move? Studying the books will require some time, searching the place out is of course an option and you can ignore the place and open one or both doors present here.
Idril Bladesong |
Idril cannot hide a smile as he sees yet another repository of knowledge. The half elf tilts his head to try and make out some titles of the books. "Well, well. Someone has been hoarding things. I would love a moment to look through these, to see if there is anything of use."
Sheela Kolphan |
"Books. RIght."
Sheela flops onto one of the chairs. "I guess we're reading books now? Boring but... maybe there's a clue in here."
Valentynne |
"More books to carry around, I can help move them around, and I'll leave the reading to the more... literally inclined."
Azrael the Talon |
Being a stranger to the written word, Azrael instead opts to search around the books, especially paying attention to traps or hidden devices on every corner of the room, including the doors.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Vrothum |
Let's give Rogar a chance to recouperate and take a look at these books.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Idril what do you make of any of this?
DM Elan Morin |
Idril, Sheela and Vrothum spend half an hour studying the texts. The truth they find out are clearly upsetting but their knowledge and abilities are called into question to determine exactly how much of the extent of Thurl's activities and research they uncover and understand.
Each one of you can roll one between Appraise, Heal, Knowledge (arcana,planes, or religion), Linguistics, or Profession (merchant) checks...
While his more studious companions check the books out Rogar searches the room and discovers several drawers in the bottom of the southern bookshelf containing 20 bottles of fine liquor as well as several potions. Rogar also notices a battleaxe mounted on a bracket near the stairs.
Appraise for the bottles and battleaxe, the potions are magical and need the usual means to be identified.
Sheela Kolphan |
Sheela takes liberal applications of Mage Hand to carry books and flip pages.
K Arcana is my only skill on that list, so...
Knowledge(Arcana): 1d20 + 5 ⇒ (4) + 5 = 9
"Ugh." Sheela is too disgusted to pay attention to the books.
Vrothum |
Know Arcana: 1d20 + 6 ⇒ (17) + 6 = 23 Hey, I think I found something here!
DM Elan Morin |
You need at least 2 successes with one of those checks. At the moment Vrothum passed his check, while Sheela failed
Sheela cannot make much sense out of the knowledge the books contain. The only thing she's quite sure of is Thurl was involved in some really unsavory practices involving experiments with demonology.
Vrothum seems to understand things to a much deeper extent. From what he gathers, Thurl has experimented for years in the creation of Abyssal hybrids, dissecting demon corpses, sewing pieces back together, soldering and animating them with essence derived from Abyssal larvae, and often discarding imperfect creations. Annotations and notes scattered across a dozen volumes even reference how he has “devised a technique to rival the creative power of Lamashtu’s womb”...
With another successful check you'll be able to learn the full extent of Thurl's blasphemous activities...
Vrothum |
Idril, Sheela, you might want to take a look at this, our Venture captain is most certainly the start, and from what i've gathered so far...even Lamashtu herself would be in awe of the things he's creating. We have to stop him!!!
Sheela Kolphan |
"Ew, yuck. Why would you want to make demons?" Sheela is too upset to really focus on it.
Already blew my roll on that K Planes check. I forgot I have Heroism active, but I doubt a DC 11 check will succeed.
DM Elan Morin |
Appraise and heal don't need training... just saying though... Is anyone else going to try a check? I'll throw in that the DC you need to beat is 18...
Valentynne |
I'll start with the trained one, and move on to the untrained ones, if that's okay?.
Valentynne keeps moving the books around as needed, when the shield strapped to his back knocks a holy text over and it opens to a bookmark.
Knowledge Religion: 1d20 + 7 ⇒ (5) + 7 = 12
Reroll powers, activate! (2 stars)
Knowledge Religion: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Appraise: 1d20 + 0 ⇒ (11) + 0 = 11
Heal: 1d20 + 2 ⇒ (12) + 2 = 14
"Vrothum! Does this not-Gorumite holy text help you make sense of that thing you're reading there? It appears to be connected!"
Vrothum |
As of the information I have now, it appears that Thruul is disecting multiple different demons trying to take ascpects of all different kinds and form one creature using some form of demon magic. Many many experiments and he believes that he has mastered it. Maybe whatever Valentynne has found will shed more light on the situation.
DM Elan Morin |
Thanks to Rogar's help Vrothum's is finally able to fully understand the depths of Thurl's depravity.
It appears this library contains the darkest and most depraved material of Thurl’s collection, the contents of which go beyond amateur curiosity or even detached academic study. Each book details obscene Abyssal rituals, diagrams illustrating with a torturer’s morbid precision the anatomy of scores of creatures, untold annotations, and even decades of tables that closely resemble a shopkeeper’s ledgers.
A few passages prove to be particularly relevant (and horrific), for example: “gone beyond the limited theories he purchased from Aslynn,” and “discovered how to harness the power of the marilith”. In addition, the ledgers seem to track fluctuations in the price of larvae, the souls of those condemned to the Abyss, which you recognize as valuable planar trade goods. In fact, the texts indicate that Thurl actively participated in the larvae trade.
Valais becomes increasingly unsettled by your discoveries, yet, once you make the reveal about the larvae trade and tell her how Thurl used the demonic souls to animate his constructs Valais suddenly falls deadly silent as if contemplating something unsettling...
Nothing more to discover here. Which door next?
Vrothum |
Let's proceed then. Valais? You going to be alright? We will get this guy, and he will pay for what he's done, okay?
Diplomacy: 1d20 ⇒ 15
Not sure what roll to make or if one is necessary but just trying to comfort Valais that we are with her on this.
Rogar the Righteous |
Oh he will most definitely pay for what he has done. No one should mess with the souls of the dead no matter what creature they are, and definitely not those of the abyss. We will send his soul to the abyss and let them have him for the rest of time.
DM Elan Morin |
As Vrothum and Rogar talk to her Valrani shakes a little then comes out of her daze:"I'm... I'm fine I think. Thurl needs to pay for what he's done, sure. But what did he do, exactly? And what am I? If he used larvae to animate his constructs and I am one of them... what does that mean for me, exactly?" she wonders loudly for all to hear.
Questions that linger on you as well but you don't have the time to ponder on them too much. Azrael, ever the man of action, takes it upon himself to set your next course of action by opening the notheastern door, which leads to a small chamber. The walls are polished and smooth, unlike the stone block construction elsewhere. The floor bears a strange symbol of concentric circles and compasslike stars, and the entire carving glows with a steady, red light. Writing covers much of the walls, some of it in dark blue charcoal and the rest in deep red paint. A shallow tray along the north wall holds several sticks of steel-gray chalk.
If you wish to examine the circle, roll Knowledge(arcana) or Spellcraft. The writing on the wall is in abyssal. If you can't read it you can roll linguistics to try decypher it anyway.
Vrothum |
Valais, you are what you say you are. I've been judged my entire life, called all sorts of names: Fiend, Devil, Demon, evil creature all based off my appearance. The beauty of the society though, when my time here is up I'll be known as what I've done, the people i've saved, the evil i've vanquished. Yes, so lets focus on catching this Thrul, after this is over we can figure the rest out.
Knowledge Arcana: 1d20 + 6 ⇒ (15) + 6 = 21
Sheela Kolphan |
"You. Are. Valais!" Sheela seems angry, almost indignant. She manages not to raise her arm to slap the woman. "It doesn't matter what you look like on the outside. It's the inside that counts." Sheela points at her cleavage, then up to her face. "Many that I meet think I'm some flighty party girl with too much time and money on her hands. Before joining the Society, I thought my life was constrained to the Kolphan manor and random charity events. But I do my best to subvert expectations and thanks to that, I've met wonderful friends, like you."
She runs up to Vrothum. "Look at this man! He's been everywhere and done everything! He does what's right because he CHOOSES to do what's right! Because inside- and outside- he is Vrothum."
"So, get those silly ideas out of your head. You. Are. Valais. And you will always be Valais. Okay?" Sheela gives Valais a very energetic hug.
Diplomacy: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Sheela finally calms down as they enter the chamber. "Wow, this must be Thurl's crazy room. If it says all work and no play makes Thurl a dull lad then I am out of here!"
She analyzes the circle.
Knowledge(Arcana): 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
"What is with all this writing?" She pulls out a scroll. "I have this scroll of Comprehend Languages here, just in case. I can use it on myself if no one can read it..."
Idril Bladesong |
Idril tries to make out the Abyssal writing but can only scowl at the accursed script. "I am afraid I did not take the time to learn this foul script in my studies. I know I must eventually, if I can stomach it."
Valentynne |
"It's not such a foul script when you use it against them, turning language into a weapon for war? I'm all up for that, I know of an aasimar that spoke the tongues of every kind of foul beast from the nine hells to the Abyss, sadly, I do not share that ability with him.
"Sheela, your scroll is most welcome, we do need to make sense of whatever incantations are scribbled in these walls."
Azrael the Talon |
"Your actions are what defines your identity." Azrael subtly adds to the Valais identity crisis talk as he opened the door to reveal a odd circle scribbled on the floor.
Looking perplexed, he asks, "What is this? I don't understand magic or Abyssal."