Syntira

Sheela Kolphan's page

1,099 posts. Organized Play character for chadius.


Classes/Levels

HP 39/39 | AC 13 (T 13 FF 10) | Init +5 | Perception +0 | Saves 7/6/6 | CMD 15 | 6 Sorceress (Fey) | Female Aasimar

Gender

Spells -/3/3/2 | Laughing Touch 8/8 | Inspired |GM Reroll +2|

Alignment

CG

Languages

Common, Celestial, Sylvan

Strength 10
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 10
Charisma 20

About Sheela Kolphan

PFS# 133608-14
Heavenly Blooded Boon That allows me to play an Aasimar.

Sorcerer Spells:

Level 0 DC 15, 5 known, At Will
Daze (Compulsion, DC +2)
Detect Magic
Disrupt Undead
Mage Hand
Message
Mending
Acid Splash

Level 1 DC 16, 3+1 known, 8/day
Entangle (Bloodline)
Charm Person (Enchantment, DC +1)
Summon Monster I
Unseen Servant
Vanish

Level 2 DC 17, 2 known + 1 Bloodline, 5/day
Hideous Laughter (Enchantment + Compulsion, DC +3) (Bloodline)
Summon Monster 2
Unnatural Lust (Enchantment + Compulsion, DC +3)

Level 3 DC 18, 1 known, 2/day
Heroism (Enchantment)

Spell Reference:

Spell 0
Acid Splash - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Acid%20Splash]Acid Splash[/url]
Daze (Compulsion, DC +2)
Detect Magic
Disrupt Undead
Mage Hand
Message - [/url=http://www.d20pfsrd.com/magic/all-spells/m/message]Message[/url]
Mending - [/url=http://www.d20pfsrd.com/magic/all-spells/m/mending/]Mending[/url]

Spell 1
Burning Hands - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=burning%20hands]Burning Hands[/url]
Charm Person - [/url=http://www.d20pfsrd.com/magic/all-spells/c/charm-person]Charm Person[/url]
Comprehend Languages - [/url=http://www.d20pfsrd.com/magic/all-spells/c/comprehend-languages/]Comprehend Languages[/url]
Endure Elements - [/url=https://www.d20pfsrd.com/magic/all-spells/e/endure-elements/]Endure Elements[/url]
Entangle - [/url=http://www.aonprd.com/SpellDisplay.aspx?ItemName=Entangle]Entangle[/url]
Summon Monster I - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Summon%20Monster%208]Summon Monster I[/url]
Touch of the Sea
Unseen Servant - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Unseen%20Servant]Unseen Servant[/url]
Vanish - [/url=https://www.d20pfsrd.com/magic/all-spells/v/vanish/]Vanish[/url]

Spell 2
Alter Self
Glitterdust - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Glitterdust]Glitterdust[/url]
Hideous Laughter [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Hideous%20Laughter]Hideous Laughter[/url]
Invisibility
[/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Invisibility]Invisibility[/url]
Summon Monster II - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Summon%20Monster%208]Summon Monster 2[/url]
Unnatural Lust - [/https://aonprd.com/SpellDisplay.aspx?ItemName=Unnatural%20Lust]Unnatural Lust[/url]

Spell 3
Heroism (Enchantment) - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Heroism]Heroism[/url]

Bot me!:

One of Sheela's favorite tricks is to cast Hideous Laughter to disable them. DC 20

She may also cast Unnatural Lust to force them to provoke AoOs like crazy as they approach. DC 20

Sheela will cast Summon Monster 2 (She prefers horses and felines) to flank with her melee allies.

Sheela loves using the Daze spell. It's a DC 17 Will Save to resist.

If someone else is in melee, Sheela will try to use her Laughing Touch to disable the enemy. It's a touch attack made at +2.

If all else fails, she'll use her crossbow. +4 attack, 1d8 damage

Background:

Sheela's pretty full of herself. Not her fault people like her so much. Grandma (or great grandma?) told her she descended from azatas. Plus, she joined choir and quickly became lead when she was young.

Whatever, the Kolphans are pretty rich, anyway. What better way to show the Kolphan's might than to help the Pathfinder Society?

In reality, Sheela's beauty combined with her endless curiosity has gotten her in a lot of trouble. For her, she enjoys experiencing life and its experiences to the fullest, until it blows up in her face and she's running from an angry or jealous husband, wife, and nobleman. It has helped her overall health, though- she's as weak as a twig otherwise.

Role: She's an enchantress who works on mesmerizing her foes so they don't touch her. She doesn't do well against mindless foes.

XP : 17
PP : 20
Fame : 29
13184 gp

Saving Throws:

Fort 2 Con + 2 Sor + 2 Great Fortitude + 1 Cloak = 7
Ref 3 Dex + 2 Sor + 1 Cloak = 6
Will 0 Wis + 5 Sor + 1 Cloak = 6
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Defenses:

HP 6 Sor + (4 * 5 Sor) + (2 * 6) Con + 1 (Favored Class) = 39
AC 10 + 3 Dex + 1 Armor = 14
T 10 + 3 Dex = 13
FF 10 + 1 Armor = 11
CMD 10 + 0 Str + 3 Dex + 3 BAB = 16
Init 3 Dex + 2 Reactionary Trait = 5
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Offense:

BAB 3
CMB 3 BAB + 0 Str = 3

Melee

  • Light Mace 2, 1d6
    [dice=Light Mace]1d20+3[/dice]
    [dice=Damage]1d6[/dice]

  • Dagger
    Crit Range: 19-20/x2 1d4
    [dice=Dagger]1d20+3[/dice]
    [dice=Damage]1d4[/dice]

  • Laughing Touch: Melee touch attack at +2 causes target to burst out laughing for 1 round.

    Ranged

  • Masterwork Light Crossbow

    Attack: 3 BAB + 3 Dex + 1 Masterwork = 7
    Crit: 19-20/x2
    Ammo: 19 bolts, Silver 10
    [dice=Crossbow]1d20+7[/dice]
    [dice=Damage]1d8[/dice]

  • Dagger
    Range: 10 ft
    Crit: 19-20/x2 1d4
    Attack: 3 BAB + 3 Dex = 6
    [dice=Dagger]1d20+6[/dice]
    [dice=Damage]1d4[/dice]
  • Skills:

    Includes 4 Preferred Class Bonus
    Bluff 5 Cha + 3 In Class + 4 Rank = 12
    Climb 0 Str + 1 Rank = 1
    Diplomacy 5 Cha + 2 Racial + 5 Rank = 12 (minimum 12)
    Knowledge(Arcana) 1 Int + 3 In Class + 1 Rank = 5
    Knowledge(Nature) 1 Int + 3 Bloodline + 4 Rank = 8
    Intimidate 5 Cha + 3 In Class + 1 Rank = 9
    Perform(sing) 5 Cha + 2 Racial + 2 Rank = 10
    Spellcraft 1 Int + 3 In Class + 1 Rank = 5
    Swim 0 Str + 1 Rank = 1
    Use Magic Device 5 Cha + 3 In Class + 1 Rank = 10

    Sheela has 60 feet of Darkvision.

    Languages: Common, Celestial, Sylvan

    Practiced Diplomat Circle one of the following skills: Bluff, Diplomacy, Disguise, or Knowledge (nobility). When you attempt a check using your chosen skill, you always receive a final result of at least 10 + the number of goals you have completed.

    Hat of Disguise +10 to Disguise checks.

    Magic Consumables:

    Scrolls and Wands
    Wand of Burning Hands (Caster Level 3) (0 Charges)
    from this Chronicle

    Wand of Cure Light Wounds (20 charges, 2 PP)
    Wand of Mage Armor (35 charges, 2 PP)

    Feather Step (On Bard list, UMD 21 required)

    Level 1 Scrolls
    Comprehend Languages
    Endure Elements

    Level 2 Scrolls
    Alter Self
    Glitterdust
    Invisibility

    Level 3 Scrolls (Costs 375)
    Heroism

    Spell-like ability:

    Glitterdust, 1/day (CL 5, DC 16)
    [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Glitterdust]Glitterdust[/url]

    Sorcerer:

    Spells:
    Concentration Check: 5 Cha + 5 Sor = 10
    Bloodline Arcana: Compulsion spells have their DC increased by +2.
    Spell Focus (Enchantment): Increases the DC of enchantment spells by +1. This means Compulsion spells have +3 total to their DC.
    Spell Penetration: +2 to SR checks to overcome spell resistance.

    Summon Monster Statblocks:

    Master list

    Level 2
    Aeire, a Small Air Elemental
    [/url=https://aonprd.com/MonsterDisplay.aspx?ItemName=Small%20Air%20Elemental]Aeire, a Small Air Elemental[/url]

    Water Elemental
    [/url=https://aonprd.com/MonsterDisplay.aspx?ItemName=Small%20Water%20Elemental]Aquas the Small Water Elemental[/url]

    Small Earth Elemental [/url=http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Small%20Earth%20Elemental]Clay the Studded, Small Earth Elemental![/url]

    Small Fire Elemental [/url=http://www.aonprd.com/MonsterDisplay.aspx?ItemName=Small%20Fire%20Elemental]Flamie, the small Fire Elemental[/url]

    Horse [/url=http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/summoned-creature-horse]Queen Rainbowprances, the Celestial Horse[/url]

  • Queen Rainbowprances

    Level 1
    Eagle - [/url=http://www.d20pfsrd.com/bestiary/monster-listings/animals/birds/eagle/summoned-creature-eagle/]Rising Astra, the Celestial Eagle[/url]

  • Rising Astra
  • Soaring Star
  • Solar Osprey
  • Orion Hunt

    Pony [/url=http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/pony/summoned-creature-pony-horse]Princess Sparkletrot, the Celestial Pony[/url]

  • Princess Sparkletrot
  • Class Features:

    Fey Bloodline
    Laughing Touch, 7/day
    [/spoiler=Laughing Touch]At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

    Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

    Traits:

  • Inspired (roll twice and take the better result)
  • Reactionary (+2 Init)
  • Feats:

  • Eschew Materials (Sorcerer 1)
  • Spell Focus (Enchantment)
  • Spell Penetration
  • Great Fortitude
  • Equipment:

  • 2 Daggers (4)
  • Light Mace (5)
  • Masterwork Light Crossbow (35)
  • 20 Bolts (2)
  • 10 silver crossbow bolts (21)
  • Cloak of Resistance +1 (1000)
  • Hat of Disguise (1800)
  • Headband of Alluring Charisma +2 (4000)
  • Consumable Gear:

  • 2 vials of Antiplague (50 each)
  • 1 Flasks of Alchemical Fire
  • 1 Acid Flasks
  • 2 x Holy Water
  • Gear:

  • Sorcerer's Kit (8), which includes:
  • backpack
  • a bedroll
  • a belt pouch
  • a flint and steel
  • an iron pot
  • a mess kit
  • soap
  • torches (10),
  • trail rations (5 days)
  • waterskin.
  • Courtier's outfit and jewelry (80)
  • Cold Weather Gear
  • Faction Goals (2 goals achieved)

    Sovereign Court:

    (1/3) Recruit a named NPC ambassador, aristocrat, noble, or similar figure to cooperate with the faction with a successful Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes).
    The Jarlsblood Witch Saga

    (1/1) Recover blackmail or incriminating evidence against a named NPC ambassador, aristocrat, noble, or similar figure.
    The Dissapeared

    (0/2) Dissuade an NPC from working with an organization that directly opposes the Pathfinder Society or the Sovereign Court’s goals during an adventure by presenting the NPC with evidence that doing so is contrary to her interests. This requires a successful Bluff, Intimidate, Knowledge (local), or Sense Motive check with a DC equal to 15 + your character level.

    (1/2) Fulfill one of the three goals above without revealing your faction affiliation to anyone other than a present member of the faction or a prospective NPC recruit. Checking a box for this goal does not prevent you from checking a box for another goal.
    Goal #2

    (0/1) Forgo your Downtime to reinforce your political connections. Doing so requires a successful Knowledge (local) or Knowledge (nobility) check with a DC equal to 15 + your character level.

    (1/1) Have a number of ranks in one of the following skills equal to your character level (minimum 4): Bluff, Diplomacy, Disguise, Knowledge (nobility), or Sense Motive.
    Traitor's Lodge

    (0/1) Participate in an adventure that takes place in Taldor or that involves a prominent organization based in Taldor, such as the Lion Blades or the Ulfen Guard.

    (2/3, 0/2) Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

    The Confirmation, The Traitor's Lodge

    Chronicles

    The Devil We Know, Part 1:

    The Devil We Know, Part 2:

    Thread

    Chronicle

    Buying
    Wand of Mage Armor (2 PP)
    Masterwork Light Crossbow (335 gp)

    Selling
    Light Crossbow (35 gp, sold for 17.5)

    (GM Credit) CORE Twisted Circle:

    Thread

    I was the GM, and I'm applying credit to Sheela.

    The Devil We Know, Part 3:

    Chronicle
    Thread

    How many times does that fool have to die! How dirty must we become before we become that which we hunt?

    How many more stupid puzzles do we need to solve?

    The Devil We Know, Part 4:

    Thread

    Chronicle

    Buying
    10 alchemical silver bolts (21 gp)

    (GM Credit) The Confirmation:

    Thread

    Chronicle

    Applying GM credit.

    Buying a cloak of resistance +1 from the chronicle for 1000.

    (GM Credit) The Traitor's Lodge:

    Thread
    Chronicle

    Buying

  • a scroll of heroism (375)
  • 2 Flasks of Alchemical Fire (40)
  • 2 Acid Flasks (20)

    Sheela did not participate, as the GM I'm giving her the credit.

  • 20 Character Point Build Check:

    I'm making sure Sheela was built with 20 points and not 15.
    Muse Touched get +2 Dex, +2 Cha
    Base Stats:

    Str 8 (-2)
    Dex 13 (3)
    Con 14 (5)
    Int 12 (2)
    Wis 10
    Cha 15 (7)
    That's 15 points.

    Str 10 (0)
    Dex 14 (5)
    Con 14 (5)
    Int 13 (3)
    Wis 10
    Cha 15 (7)
    That's 20. With the racial adjustments, the total is

    Str 10
    Dex 16 (+3)
    Con 14 (+2)
    Int 13 (+1)
    Wis 10
    Cha 17 (+3)

    Str, Dex changed significantly.

    8. Blood Under Absalom:

    Chronicle
    Thread

    I spent 81 on some pie, a courtier's outfit and jewelry.

    9. 3-16 The Midnight Mauler:

    10. 4-11 The Disappeared:

    Gameplay

    Chronicle

    Boon: House Thrune's Favor:
    Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax's ruling house. This grants to a +3 circumstance bonus on diplomacy checks to influence high-standing members of house Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, the token imparts its bonus only to you.

    Sheela has bunch of money so it's time to spend, spend, spend!

    Bracers of Armor +1 (1000)
    2 Vials of Holy Water (50 total)
    2 Scroll Cases (2 total)

    I will buy the wand of Burning Hands from This Chronicle for 180.

    Aaaand scrolls!

    Feather Step 25

    Comprehend Languages 25
    Touch of the Sea 25

    Alter Self 150
    Glitterdust 150
    Invisibility 150
    Spider Climb 150

    For a grand total of 1907. I'll take it out of my funds now.

    More stuff to buy
    Scroll of Heroism 375
    Holy Water 25

    Faction Goals completed:
    The Man Behind the Curtain Before completing these goals:

    (0/1) Recover blackmail or incriminating evidence against a named NPC ambassador, aristocrat, noble, or similar figure.

    (0/2) Fulfill one of the three goals above without revealing your faction affiliation to anyone other than a present member of the faction or a prospective NPC recruit. Checking a box for this goal does not prevent you from checking a box for another goal.

    I'm Level 4!:

    Attribute Increase: +1 Cha (now 18)

    Leve 4 Fey Sorcerer
    HP: 4 + 2 Con (Now 27)
    Saving Throws: +1 Will (noted)
    BAB: +1 (now +2)
    Spells per Day: +1 level 1, +4 level 2 spells (noted)

    Spells Known: 1 additional level 0 and 1 level 2 spell (noted)
    Level 0: Mending (noted)
    Level 2: Summon Monster II (noted)

    Skills: 2 + 1 Int + 1 FCB = 4 new skill points
    Bluff +2 (now 10)
    Diplomacy +1 (now 8)
    K Nature +1 (now 6)

    11. 5-09 The Traitor's Lodge:

    Thread

    Chronicle

    (0/1) Have a number of ranks in one of the following skills equal to your character level (minimum 4): Bluff, Diplomacy, Disguise, Knowledge (nobility), or Sense Motive.
    Now 1/1! Faction Goal completed!

    Confirmed by the GM on the following post

    2 Faction Goals - benefit unlocked!
    Practiced Diplomat Circle one of the following skills: Bluff, Diplomacy, Disguise, or Knowledge (nobility). When you attempt a check using your chosen skill, you always receive a final result of at least 10 + the number of goals you have completed.

    12. 5-22 Scars of the Third Crusade :

    Thread

    Chronicle

    Purchases
    Hat of Disguise
    Scroll of Heroism
    Scroll of Glitterdust
    Scroll of Touch of the Sea

    Boons
    Light of Redemption (Silver Crusade faction): You have helped to redeem a wayward priest, and in doing so you have affirmed your own beliefs and convictions. Whenever you would receive more than one Will save to overcome an enchantment (compulsion) effect, you gain a +1 bonus on the extra Will save against that effect. You can cross this boon off your Chronicle sheet to reduce the Prestige Point cost of an atonement spell by 2.

    Mendevian Commendation: You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3).

    13. (GM)Ungrounded but Unbroken:

    Chronicle
    Sheela did not participate, but she did get credit.

    I'm Level 5!:

    Level 5 sorcerer
    Feat: Great Fortitude (Now Fort +6)

    HP: d6 + 2 Con = 6 more HP (33 total)

    FCB: +1 Skill Points
    Skills: 2 Sorc + 1 Int + 1 FCB (19 total)
    Diplomacy +2 (now +10)
    Knowledge (Nature) +1 (now +7)
    Perform +1 (now +8)

    Magic:
    New level 1 spell: Unseen Servant
    New level 2 spell: Unnatural Lust (Compulsion, Enchantment)
    Swapping Sleep for Vanish
    One more Level 2 spell per day (5/day)

    14. 9-11: The Jarlsblood Witch Saga:

    Thread

    Chronicle

    Spent 6 gp on a Cold Weather Outfit
    Spent 75 gp on 3 scrolls of Endure Elements

    Faction Goal
    (1/3) Recruit a named NPC ambassador, aristocrat, noble, or similar figure to cooperate with the faction with a successful Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes).

    Recruited Greul Trolltooth.

    Boons
    (1 box) Linnormhide Armor: You can check the box that precedes this boon to purchase a suit of dragonhide armor or dragonhide shield made out of crag linnorm scales, reducing its price by up to 500 gp (minimum cost 0 gp). Crag linnormhide armor is immune to fire damage. Alternatively you can check the box to convert any dragonhide armor you have into crag linnormhide armor at no cost. Any discounted energy resistance abilities the armor may grant change to grant fire resistance instead of the their original type.

    Rare Weapons You have recovered several exotic weapons, both of which appear in the available items below. These appear on page 8 of Pathfinder Player Companion: Adventurer's Armory 2, and their abilities are provided below. You can spend 2 Prestige Points to replace one of your feats with Exotic Weapon Proficiency (butchering axe) or Exotic Weapon Proficiency (orc hornbow). When you do so, you may change the weapon or weapon group selected for any other feat or class feature you have (e.g. Weapon Focus or a fighter's weapon training) for 2 Prestige Points each.

    Butchering Axe: This axe has an oversized head bristling with spikes. If your Strength is less than 19 (or 17 for a Small or smaller butchering axe), you take a -2 penalty on attacks with it. A butchering axe deals 3d6 slashing damage, deals x3 damage on a critical hit, and weighs 25 pounds.

    Orc Hornbow: This bow is made of the horns of great beasts. Any effect that applies to longbows or shortbows also applies to orc hornbows. An orc hornbow deals 2d6 piercing damage, deals x3 on a critical hit, weighs 7 pounds, and has a range increment of 80 feet. Orc hornbows are composite bows and can be modified to benefit from high Strength scores in the same way as other composite bows; when you purchase the orc hornbow below, you can increase its Strength modifier by paying an additional 100 gp for each point of Strength bonus.

    Personal Guard(Sovereign Court Faction): You have earned the service of a loyal Ulfen bodyguard who accompanies you on your adventures. This character functions as a follower vanity (Pathfinder Campaign Setting: Pathfinder Society Field Guide 60), not taking any space on the battlefield or otherwise serving as a combatant. The bodyguard grants you a constant +1 bonus to your AC against attack rolls to confirm critical hits. If you would take damage from a critical hit or sneak attack, you can choose for your bodyguard to absorb 20 points of damage from the attack, though this kills the follower. You can spend 4 Prestige Points between adventures to recruit a new bodyguard.

    Post Game purchases
    Headband of Alluring Charisma +2 (4000)

    This increases my Cha to 20

    Skill checks increase:
    Bluff (12)
    Diplomacy (11)
    Intimidate (9)
    Perform (sing) (9)
    Use Magic Device (9)

    Concentration Check +1 (now 10)
    Spell DC is now base 15

    Laughing Touch is now 8 per day
    Can cast 2 bonus level 1 spells per day (now 8 per day)

    Spending 4 PP on boons.
    Celestial Traveler to visit Elysium.

    15. 4-03 The Golemworks Incident (apply credit when you hit level 7:

    Thread

    Chronicle

    Sheela did not participate, but she did receive credit

    16. Dawn of the Scarlet Sun:

    Thread

    Chronicle

    Boons
    Resources of Redemption: For your aid, the Church of Sarenrae assists you in acquiring tools of the faith. Treat your Fame score as 2 higher to determine your maximum item cost when purchasing any of the following: weapons with the bane undead, flaming, or flaming burst special ability; shields with the blinding special ability; crowns of blasting, necklaces of fireballs, phylacteries of faithfulness, staves of healing, or staves of illumination.

    Shore to Sea:

    I'm Level 6:

    4 HP + 2 Con = (39 total)

    2 + 1 Int skills + 1 FCB
    Diplomacy (now +12)
    K Nature (now +8)
    Perform (now +10)
    UMD (now +10)

    BAB +1 (now +3)
    All Saves +1 (now 7/6/6)

    Spells Per day: 1 more 2nd, 3 more 3rd (+1 more 3rd due to high charisma)
    Spells Known: 1 more 0th, 1 more 3rd
    Acid Splash
    Heroism

    APPLY WHEN LEVEL 7: 7-15 The Deepmarket Deception:

    Chronicle

    Thread

    Curious Pipefox: Yrishi the pipefox wishes to continue adventuring with you. A spellcaster of at least 7th level may take Yrishi as a familiar with the Improved Familiar feat. You must provide a copy of Pathfinder (RPG Bestiary 4) as if pipefoxes were available as in the Additional Resources document.
    Instead of taking Yrishi as a familiar, you can ask her to perform research for you. Cross the boon off your Chronicle sheet before attempting a Knowledge (history or religion) check to treat your result as if it were 25, even if you are not trained in the skill. Alternatively, you may gain a +5 bonus on the check.

    Marnarius’s Blade: You defeated Tseka and claimed the blade that Marnarius gifted to her. You may purchase a lesser sword of subtlety (see page 21). A lesser sword of subtlety is a +1 shortsword that provides a +2 bonus on its wielder’s attacks and damage rolls when he is making a sneak attack with it. If you played this scenario in Subtier 6–7, you may purchase either a lesser sword of subtlety or sword of subtlety.

    Yekai Deathhand’s Marvel: Yekai Deathhand invented the flask of reconcoction, a device that duplicates potions. With his notes, you can refine his invention over time. The flask grows in power as you gain levels. If you purchase this item, you earn less treasure to compensate for its increased abilities. So long as you own the flask, reduce all gold you earn on Chronicle sheets by 5% (rounded down) until you reach 14th level.
    The listed price assumes that you are 3rd or 4th level. If you purchase the item when you are higher level, pay the cost listed for your level in the bauble column on page 160 of Pathfinder RPG Pathfinder Unchained instead of 300gp. Likewise, if you sell the item, use the corresponding value to calculate its effective market price. See page 160 of Pathfinder Unchained for information about scaling magic items.