Dwarven Rager

Valentynne's page

112 posts. Organized Play character for KhaozKnight.


Full Name

Valentynne Middleton

Race

| Speed 20 ft. (in armor) | Channel Negative 6/6 (DC 14, 1d6) | GM Reroll: +2 1/1 | Active conditions: None. |

Attacks:
Melee Heavy Shield Bash +7 (1d6+3/x2)

Classes/Levels

| Resist: Acid 5, Cold 5, Electricity 5 |

Other Skills:
Acro -8 (-4 to jump), Climb +3, Diplo +9, Intimidate +7 (+9 circ vs. Evil creat.), Know(Religion) +8, Spellc +4, Swim +2

Gender

| HP: 36/36 | AC: 29 (13 T, 28 Fl) | CMB: +7, CMD: 19 | F: +7, R: +2, W: +6 | Init: +2 | Perception: +4, Sense M: +2

Size

Medium

Age

39

Alignment

CN

Deity

Gorum

Languages

Common, Celestial

Strength 16
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 15
Charisma 16

About Valentynne

Valentynne
Male aasimar cleric (divine paragon) of Gorum 2/fighter (tower shield specialist) 3 (Pathfinder Player Companion: Divine Anthology 15, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 48)
CN Medium outsider (native)
Init +2; Senses Perception +4
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Defense
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AC 29, touch 13, flat-footed 28 (+10 armor, +1 deflection, +1 Dex, +6 shield, +1 trait)
hp 36 (5 HD; 2d8+3d10+5)
Fort +7, Ref +2 (+1 vs. burst spells and effects while using a tower shield), Will +6; +2 circumstance vs. blinded or dazzled
Defensive Abilities burst barrier; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Attacks Heavy Shield Bash +7 (1d6+3/x2)
Special Attacks channel negative energy 6/day (DC 14, 1d6)
Spell-Like Abilities (CL 5th; concentration +8)
. . At will—halo
. . 1/day—daylight
Cleric (Divine Paragon) Spells Prepared (CL 2nd; concentration +4)
. . 1st—enlarge person[D] (DC 13), infernal healing[ISWG], scarify (DC 13), shield of faith
. . 0 (at will)—create water, light, purify food and drink (DC 12), stabilize
. . D Domain spell; Domains Strength, War (Tactics[APG] subdomain)
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Statistics
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Str 16, Dex 12, Con 13, Int 10, Wis 15, Cha 16
Base Atk +4; CMB +7; CMD 19
Feats Alignment Channel, Deific Obedience, Kraggodan's Stance, Selective Channeling, Shield Focus, Versatile Channeler[UM]
Traits defender of the society, veteran of battle
Skills Acrobatics -8 (-12 to jump), Climb -2, Diplomacy +9, Intimidate +7 (+9 circumstance vs. evil creatures), Knowledge (religion) +8, Perception +4, Spellcraft +4, Swim -2; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Common
SQ armor training 1, devoted domain, divine brand, halo[ARG], human cleric, scion of humanity[ARG], seize the initiative, tower shield training
Combat Gear potion of cure moderate wounds (2), potion of infernal healing, potion of infernal healing, potion of infernal healing, wand of enlarge person (50 charges), wand of infernal healing (50 charges); Other Gear +1 full plate, +1 darkwood tower shield, mwk shield spikes heavy steel shield, ring of protection +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Gorum)[UE], masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (10), waterskin, wooden holy symbol of Gorum, wrist sheath, spring loaded, heavy horse (combat trained), 1,480 gp, 2 sp
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Special Abilities
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+2 vs. Spell Resistance of Outsiders Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Burst Barrier +1 (Ex) +1 on Reflex saves vs. burst spells and effects while using a tower shield.
Cleric (Divine Paragon) Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric (Divine Paragon) Domain (Tactics)
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Devoted Domain (Cleric [Divine Paragon] Domain [Tactics]) Gain domain powers of only one domain, and obediences gained earlier.
Divine Brand (Ex) Brand appears on body which can be used as holy symbol.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Halo +2 to intimidate vs. evil creatures and to saves against becoming blinded or dazzled.
Kraggodan's Stance As move action, +1 AC to armor & shield if on solid ground until you move or are moved.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Seize the Initiative (5/day) (Su) An ally within 30' may take the better of 2d20 for initiative
Selective Channeling Exclude targets from the area of your Channel Energy.
Tower Shield Training 1 (Ex) Worn tower shield -3 check penalty, +2 max DEX.
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Negative Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

When enlarged:
Init +1; Senses Perception +4
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Defense
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AC 27, touch 11, flat-footed 27 (+10 armor, +1 deflection, +6 shield, -1 size, +1 trait)
hp 36 (5 HD; 2d8+3d10+5)
Fort +7, Ref +1 (+1 vs. burst spells and effects while using a tower shield), Will +6; +2 circumstance vs. blinded or dazzled
Defensive Abilities burst barrier; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Space 10 ft.; Reach 10 ft.
Melee Attacks Heavy Shield Bash +7 (1d8+4/x2)
Special Attacks channel negative energy 6/day (DC 14, 1d6)
Spell-Like Abilities (CL 5th; concentration +8)
. . At will—halo
. . 1/day—daylight
Cleric (Divine Paragon) Spells Prepared (CL 2nd; concentration +4)
. . 1st—enlarge person[D] (DC 13), infernal healing[ISWG], scarify (DC 13), shield of faith
. . 0 (at will)—create water, light, purify food and drink (DC 12), stabilize
. . D Domain spell; Domains Strength, War (Tactics[APG] subdomain)
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Statistics
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Str 18, Dex 10, Con 13, Int 10, Wis 15, Cha 16
Base Atk +4; CMB +9; CMD 20
Feats Alignment Channel, Deific Obedience, Kraggodan's Stance, Selective Channeling, Shield Focus, Versatile Channeler[UM]
Traits defender of the society, veteran of battle
Skills Acrobatics -9 (-13 to jump), Climb -1, Diplomacy +9, Intimidate +7 (+9 circumstance vs. evil creatures), Knowledge (religion) +8, Perception +4, Spellcraft +4, Swim -1; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Common
SQ armor training 1, devoted domain, divine brand, halo[ARG], human cleric, scion of humanity[ARG], seize the initiative, tower shield training
Combat Gear potion of cure moderate wounds (2), potion of infernal healing, potion of infernal healing, potion of infernal healing, wand of enlarge person (50 charges), wand of infernal healing (50 charges); Other Gear +1 full plate, +1 darkwood tower shield, mwk shield spikes heavy steel shield, ring of protection +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Gorum)[UE], masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (10), waterskin, wooden holy symbol of Gorum, wrist sheath, spring loaded, heavy horse (combat trained), 1,480 gp, 2 sp
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Special Abilities
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+2 vs. Spell Resistance of Outsiders Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Burst Barrier +1 (Ex) +1 on Reflex saves vs. burst spells and effects while using a tower shield.
Cleric (Divine Paragon) Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Cleric (Divine Paragon) Domain (Tactics)
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Devoted Domain (Cleric [Divine Paragon] Domain [Tactics]) Gain domain powers of only one domain, and obediences gained earlier.
Divine Brand (Ex) Brand appears on body which can be used as holy symbol.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Halo +2 to intimidate vs. evil creatures and to saves against becoming blinded or dazzled.
Kraggodan's Stance As move action, +1 AC to armor & shield if on solid ground until you move or are moved.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Seize the Initiative (5/day) (Su) An ally within 30' may take the better of 2d20 for initiative
Selective Channeling Exclude targets from the area of your Channel Energy.
Tower Shield Training 1 (Ex) Worn tower shield -3 check penalty, +2 max DEX.
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Negative Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.