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Hey all. I am on a trip through next Monday and I have lost my laptop. Left
It at security in Atlanta. Anyway, I have to post on my phone. Complex combat posts are just not gonna be possible.
That said I think Vermin was skipped. Sparky pounced but I was waiting to hear about chargel lanes. Never did and so never posted. Seems like that second devil popped up before anyway so he would fill atrack it. Not me If you feel comportable.
Another issue is when I pull up the map on my phone I do not see either devil.

GM_Starson |

First devil is perma banished, thought vermin's action happened so my bad. I'll bot you tomorrow. Second devil was invisible, but just got glowed by Lujica, so it's visible again.

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I am back to a computer and can post again! Thanks for your patience.

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Hey kids: It's time for a POP GEOMETRY QUIZ!
Naghamadi and I haven't yet been moved from the location we were at at the start of this round, but my aim is for Naghamadi to "run" toward the statue at a direct UPWARD diagonal, with the following qualifications:
- I do not want to wind up closer than 5 feet apart from the blue or cyan giants
- I want to be in a position to ensnare as many enemies as possible with my slow spell
The big question is: How does diagonal movement work in 3 dimensions???

GM_Starson |

From what i understand, it counts the same as diagnose on the ground. 5 feet then 10 feet then 5 feet for each "Square" of movement on the ground.
So moving 5 feet diagonal the first square gets you 5 feet up. The next square costs you 10 feet, then 5 feet again.

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Here I was trying to consider what the square cost of simultaneously moving straight forward, to my left, and UP would have cost - but that was before I was opting to "run".
#TryingHarderThanTheWritersDid

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I might be wrong, but I don't think that you can run (or charge) up, because it's considered an impediment (similar to can't run or charge through difficult terrain). I can't remember at the moment where I read that though, so take it for whatever it's worth.

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Moving up is always more (double?) movement though when flying. A diagonal would add to that.

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Moving up increases the movement cost which also, as far as I understand it, prohibits running or charging.

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I'll be at a small con Friday-Sunday and will have little time to post. Please bot me if needed.

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Seems like I talked myself into buying a Sheath of Bladestealth at the end of the adventure.

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Moving to the discussion tab because it seems like we really need everyone to weigh in before proceeding. Personally, I'm up for the challenge of fighting a dragon and also think it's what my PC would want to do in character. But it could easily be deadly for us and I don't feel right about railroading anyone into a fight they don't want to have.
As far as I can make out, we have:
Mr. P - Yes, slay the dragon
Vermin - Yes
Jothas - No
Bauble - Yes
Clandelve - ?
Lucija - ?
Re ability to fly:
Mr. P - Yes, while mounted
Vermin - Yes, in appropriate wild shape?
Jothas - ?
Bauble - Yes
Clandelve - ?
Lucija - Yes, I think?
If we do decide to go after it, one possible strategy would be to lure it into a trap (since it is hunting, either have Lucija conjure some bait or use Farkas as bait?) so that we can hopefully all attack it with a surprise round. Getting communal resist energy seems like an excellent idea. Does anyone else have relevant knowledge to possibly know more about it (e.g. does it have an aura? spell-casting?). Are there other buffs that we can give ourselves that would be useful? Mr. P doesn't necessarily need to fight it in the air (but if it takes to the air to escape we could wind up with a split party if not everyone can fly), but obviously he's most effective when he can charge-ridebyattack.

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Jothas snagged a potion of fly. Mind you, it depends on how smart the dragon is as to how useful that will be. Likely its fly speed is much higher. It can choose to engage or not.

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Jothas snagged a potion of fly. Mind you, it depends on how smart the dragon is as to how useful that will be. Likely its fly speed is much higher. It can choose to engage or not.
Agreed. Might be a good idea to have some way of entangling it or otherwise keeping it from running off. Not sure if anyone has anything like that?

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I am ok with trying to avoid it. I only hope that if we do so it does not find us at an inconvenient time.
Unless it has some compulsion or goal that causes it to hang around I agree that it will be hard to fight to conclusion and we will be hard pressed to corner it and make it stay and fight. Would not be fun to be stalked with hit and run tactics for the next few day.
Vermin can offer Communal resist fire at 20 points of protection. I'd guess this is less than a third of what a breath will average from this creature.
If we were to rest Vermin can also offer communal Protection from Fire. This would act as an initial buffer and absorb the first 100 points or so of damage.
Is there a spell that would ground the creature? Seems like I recall that one does exist, but might be thinking back to 3.5. Also just gonna mention that high level dragons often have SR so must consider that.

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With at least 2 (and possibly 3) of the party voting no, I think we should opt for the stealth option and try to avoid it. Hopefully it won't come back to bite us later!

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You know, I really would not mind having Bauble end up in a face plant. If that is the way the rules should work, I'm OK with it. Would it be better or 'legaller' or whatever if Bauble chose to use acrobatics to dismount instead of riding? And what is the DC to dismount normally in combat? No saddle so should it be a 10, or is the combat situation a more difficult challenge? I have never, in over 100 scenarios, actually played a mounted character before so I'd really like to know.

GM_Starson |

Lol, I think Mr. Proudefeets might know the exact rules better, but I interpreted your actions as a Leap off of Farkas, which requires a ride check of 15. If you fail, you fall prone and take the 1d6, but can make another ride check of 15 to soften the fall and take no damage.
A fast dismount can normally be done with a 20 ride check, BUT can only be done with a creature 1 size larger, and Farkas is HUGE, so it's not actually possible to dismount him in a fast action, and only as a move action.
With that said, considering Farkas's size, I might be willing to consider buying a acrobatics check to climb around him and drop off him, but with the understanding that you won't be "Mounted" in affect because Farkas will do as he damn well pleases and you won't have any control over him or where he takes you while you do so, and if you fail your acrobatics check it will result in a pratfall or loss of action depending on what your trying. Sound good?

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Sounds good to me. Acrobatics instead of riding makes sense when the mount is this large.
I saw the leap thing, but it was for when you have your mount leap, not when you leap off of it.
So basically a dismount is DC5, without saddle -5, huge instead of large -5 for a DC 15 to dismount. If failed then he falls as if suffering from a failed leap attempt with an opportunity to make another DC 15 ride check to soften it.
Or he can just use acrobatics to jump the 10' from its back (since it is more like a bloody platform than a seat considering its size) to the ground which is more Bauble's style.

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I am leaving for a 10 day trip tomorrow. My posting will be limited to shorter posts from an iPad and likely only in the evenings. Please bot me if I get behind. I travel home on the 17th and should be back to normal on the 18th.

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Long travel day yesterday. More travel today but I should have some time this evening. Posting complex combat posts with an iPad will be a challenge but I shall try. :) Thanks for bottling.

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Sorry for the delay in posting - I've had family visits for the past week - life should be returning to a more normal pace tomorrow.

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Not finding much time to post. Sorry. Plus the keyboard I bought for this trip fior my iPad is not working. :(

GM_Starson |

It's okay, outpost is slowing everyone down i think.

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It's okay, outpost is slowing everyone down i think.
Yes, that's true for me. My apologies.

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Back and catching up!
And it seems I came back right at the end of the big fight... or is it the end?
Thanks much for botting me, I know my combat turns can be a pain to figure out, especially with the summon out.

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I leave for New York City around noon tomorrow and from there will leave for 11 days in China on Wednesday. I will be back late on Saturday April 7 and begin to catch up on April 8th. And yes I know I just got back from a trip.
I will have an iPad with me (better than posting from a phone) and should have internet most of the time but there are three days that are remote so I am almost sure I will not have internet all the time. I will do my best to post some but please both me instead of waiting for me. This is my last trip longer than a long weekend I have planned for the entire year.

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Have a great trip. Where in China will you be?

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Its a group tour. Three days in and around Shanghai, 3 days on the Yangtze river on a river boat and then three days in and around Beijing.

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Should be amazing! Have a great time.

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Posting likely sparse for the next few days with work, travel, family - will catch up when I can - please bot as needed.

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First, I am back from my trip and catching up on things, including my games. A great trip and also great to be home again. :)
I would also like to remind everyone that the chieftain has already said you can take all the gold he was paid as recompense for his tribe's actions, surrendered, and you are insisting on stealing a personal item from him to do so. We're not in "Immediately go to evil" territory, but that's definitely an alignment infraction to physically force him to hand it over, or worse, kill him for it.
I'd like to offer a slightly different perspective here, but at the same time I do not mean to argue with the GM's call. Here is how I see it: Some giants attack a friend of the Pathfinders. Pathfinders retaliate. There is a big fight that we win. Then there is another troll fight in the caves that we win. Then the two leaders surrender. In my mind they get their lives but forfeit all wealth. I see no difference between what is in a chest and personal possessions. Vermin would not want to kill them outright and would be ok letting them keep some items in return for helping the pathfinders but its a stretch in my mind to even consider it wrong to take loot from a defeated enemy and in no way an alignment infraction. Now, had they tried to negotiate terms for their surrender such that they got to keep their personal items we might have agreed but that is not what happened.
Again, no issue with how things unfolded but GM_Starson's opinion surprised me and I wanted to present another view.

GM_Starson |

Let me present a different perspective (Not arguing, just explaining my perspective.)
Soldiers assault a compound, but is turned back by mercenaries who happen to be friendly with the compounds owner. The mercenaries track the soldiers back to their village, assault it, and win handily. Their top brass surrender and offer up the coffers, several stacks of bars of gold, of the village in return for sparing their lives.
One of the mercenaries sees that the captain has a pocket watch and demands it. The captain grips the pocket watch and states that while you can take the villages gold, you'll have to kill him to before you'll take that pocket watch.
Is it capital E evil to kill, or at least beat him until he can't hold the pocket watch? Maybe, maybe not. It's certainly not a heroic thing, but the pocket watch is useful, and I can think of some anti-heroes that would kill the captain to take it. But it's certainly cruel and unnecessary, and it'd be a good way in a movie to establish that the mercenaries are cruel, heartless and selfish if they proceeded to beat a unarmed man unconscious or to death to take said pocketwatch. Would it be lawful to say that the man surrendered the pocket watch when he surrendered the fight? Sure! Would the soldiers be within their rights to take it from him? Absolutely. But it doesn't change that it's a cruel thing to do, and that's where the infraction comes in.

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We should divvy up the wealth (11,686.9 gp) and state purchases here.
So far we have:
Bauble (2,000 gp): Pearl of Power (level 1) x2
Lucija (4,400 gp): Ashes of Unluck, Runestone of Power (level 1)
Vermin (2,000 gp): Pearl of Power (level 1) x2
Sir Mr. Proudefeets (2,000 gp): Cloak of Resistance (+1), and Pearl of Power (level 1)
That leaves about 1.2 K for potions or scrolls if anyone else wants in!
Jothas or Clandelve? Want any level 3 potions (750 gp) or level 2 potions (300 gp)?

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Hard to go wrong with a potion of heroism.
For the same sum, we could buy another wand of cure light wounds just to spare charges from everyone else's personal wands, or a wand of heightened awareness.

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I thought of heroism. I'm surprised one of the fighters hasn't jumped on that. I love heroism! And barkskin! And invisibility! and I could go on :)
If they do not want any potions I totally agree with the whole wand idea to use up the remaining cash and save us charges on our own wands.

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Actually I think Mr P has run out of his wand of CLW so that would be great

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So we have, at the end of it all...
Bauble (2,000 gp): Pearl of Power (level 1) x2
Lucija (4,400 gp): Ashes of Unluck, Runestone of Power (level 1)
Vermin (2,000 gp): Pearl of Power (level 1) x2
Sir Mr. Proudefeets (2,000 gp): Cloak of Resistance (+1), and Pearl of Power (level 1)
Community: Wand of cure light wounds and potion of aid (to fill out the list)

miteke |

So we are looking at this plan?
Jothas: riding Falkas with an Air Walk.
Proudfeets: mounted and flying
Hammerhand: Extended Fly
Lucija: flying as an air elemental
Vermin: Can shapeshift into a flying creature.
Bauble: Extended Fly
But even with 20 minutes flight the fliers need to get back down too.

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Bauble can cast Fly twice for 20 minutes each. And Vermin could go all Pteranodon and fly people down too.

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Lucija: flying as an air elemental
Wait, what? Why would I do that when I've got Naghamadi?

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@Lucija
Thought I remembered you saying air elemental. Maybe it was Vermin?
Anyway, if Jothas rides the wolf, Hammerhand and Bauble can fly. If the fly expires, Bauble has enough time to cast it again if he still has 3 arcane reservoir. But I worry about Hammerhand. As long as one of the other flyers can rescue him we should be good. Sound like a plan? Is everyone good with that?