
GM Merisial the risen |
1 person marked this as a favorite. |

A Pathfinder Society Scenario designed for levels 3–7.
This is CORE campaign run
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves?
Content in “The Slave Master’s Mirror” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
Welcome to my Play-by-Post!
Here's the ctrl+P for all my games: Shamelessly cribbing from Dungeon master S
1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS at about season 2. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.
2. I'm a Venture-Agent for manchester England. If you're ever in the area, or you need help finding games/conventions in the UK. PM me.
3. I post with reasonable of frequency. That being said, if you guys can post 1/day That would be awesome if it gets slower sometimes I understand. No worries. Real Life Comes First (tm).
4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5. I will take submissions for 24 hours and then hold a lottery
Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Perception and vision/senses:
Initiative:
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.
I will bot characters in combat using conservative tactics maintaining bardic performance or rage is as much as I will expend resources. If a life or death decision is pending for a character I will wait for a post
I will leave recruitment open for 24 hours and then do a lottery submissions Good luck everyone. Lottery will be totally random for first four picks and then favour balance and tier for final 2 slots

![]() |

Well, with eight weeks until GD6, that sounds reasonable.
I could do either a monk 6, or a sorcerer-5. With low tier, I suspect the sorcerer is a better bet. That might make us a little arcane heavy.
If it comes to a lottery, I'll happily step aside.
Player Name: B Viggers
PC Name: Prisim
PFS#: 100387-14
Faction: Silver Crusade
Day Job: trapmaking: 1d20 + 7 ⇒ (9) + 7 = 16 (if reroll available at the end, will take that for 10+7+3=20)
Perception and vision/senses: Lowlight; Perc +7; XM -2
Initiative: +1

![]() |

1 Serian Paladin 3 sorceror 2
2 Tomren Wizard 4
3 Bravo Fighter 3
4 Sir Ninn Monk1 Paladin 1
5 Prism Declines
6 Jayori Bard 1 paladin 4
7 Numair Sorceror 6
8 Iago Fighter 3
9 Galant Cleric 3
10 Riceak Cleric 3
lottery: 4d10 ⇒ (4, 8, 9, 7) = 28
Sir Ninn Monk 1 Paladin 1level 2 not eligible for a 3-7
Numair Sorceror 6
Iago Fighter 3
Galant Cleric 3
Adding in the remaining non paladins as this is not a paladin friendly scenario
Tomren wizard 4
Bravo fighter 3
Riceak cleric 3

![]() |

Player Name: Andreas F
PC Name: Tomren Tellius
PFS#: 35574-14
Faction: Dark Archives
Day Job: Craft (calligraphy): 1d20 + 15 ⇒ (2) + 15 = 17 <-I might use a folio re-roll when we're done
Perception and vision/senses: Perception +0, no special vision
Initiative: +2
Updated my character, so I have a few changes.