About Jayori Bissumbhur** CORE CAMPAIGN ** Male Human (vudrani) Paladin 4 / Bard 1 / Dragon Disciple (gold) 4
Defense:
AC 28, touch 11, flat-footed 27 (+10 armor, +1 dex, +4 shield, +3 natural)
hp 83 (4d10+1d8+4d12+18+4) Fort +12, Ref +9, Will +11 Immune fear, disease; Resist fire 5 Special Defenses Divine Grace, Lay on Hands (7 / day), Divine Health Offense:
Speed 30 ft. (20 ft. in armor)
Melee +1 trishula (trident) +16/+11 (1d8+8) or mwk silver heavy mace +15/+10 (1d8+7) or cold iron kukri +14/+9 (1d4+7, 18-20/x2) or 2 claws +14 (1d4+7 plus 1d6 fire), bite +14 (1d6+10 plus 1d6 fire) Ranged javelin +8 (1d6+5) Bard Spells (CL 4th; touch +14, ranged touch +8, concentration +7, 25% spell failure in armor) 2nd (2/day) - gallant inspiration, heroism 1st (4/day) - expeditious retreat, feather fall, unseen servant 0th (at will) - light, mending, message, prestidigitation, read magic Paladin Spells (CL 3rd; touch +11, ranged touch +5, concentration +6) 1st (1/day) - bless weapon Special Attacks Smite Evil (2/day), Bardic Performance (7 rounds/day), Channel Positive Energy (2d6, DC 15), Breath Weapon (30' cone, 4d6 Fire, DC 15) Statistics:
Str 24 (+6), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 8 (-1), Cha 16 (+3) Base Atk +7; CMB +14; CMD 25 Feats Weapon Focus (trident), Shield Focus, Power Attack, Extra Lay on Hands, Blind-Fight, Arcane Strike, Vital Strike Traits Armor Expert, Magical Knack Skills Acrobatics +3, Climb +9, Diplomacy +10, Knowledge (arcana) +9, Knowledge (dungeon) +5, Knowledge (engineer) +1, Knowledge (geography) +1, Knowledge (history) +2, Knowledge (local) +5, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +4, Perception +6, Perform (oratory) +10, Use Magic Device +7, 6; -2 armor check penalty Languages Common, Vudrani, Draconic, Orc Equipment:
+1 mithril full plate studded leather armor +1 heavy darkwood shield +1 trishula (trident) mwk silver heavy mace club cold iron kukri cold iron javelin x 2 wooden holy symbol (irori) wand of cure light wounds [ 43 ] traveler's outfit wayfinder +1 cloak of resistance +2 belt of giant strength backpack bedroll blanket waterskin rope grappling hook ink inkpen parchment candle x 5 chalk x 2 torch x 3 trail rations x 3 scroll of endure elements x 4 belt pouch spell component pouch sunrod x 4 cold-weather outfit furs cleats 31185 gp Special Abilities:
Aura of Good (ex) has a moderate good and lawful aura
Claws (su) - free action to grow two claws that do 1d4 damage each (plus strength mod), for 6 rounds per day Dragon Resistances (ex) - gain resist fire 5 and a +1 natural armor bonus Dragon Bite (ex) - when manifesting bloodline claws, also gain a bite attack Background:
Boons & Vanities:
Soldier of Peace (Faction Journal Card, lvl 1) - reduce penalties to deal non-lethal damage with lethal weapons to -2. Once per adventure can cause half of a spell's damage to be non-lethal. Anointed (Faction Journal Card, lvl 2) - +2 sacred bonus on charisma-based checks vs good creatures on on saving throws vs spells and effects with the evil descriptor. Once per adventure, swift action to grant a weapon the benefits of bless weapon for one round. Goblin Bane +2 bonus on Intimidate checks vs goblinoids Inside Connections +2 bonus on all Charisma-based checks vs the faithful of Razmir Stolen Deeds purchasing any property in Absalom costs 1 less PP then normal (min 1) Timelost Chronicler +1 bonus on Knowledge (history). Once per scenario can gain a +1 morale bonus on a single d20 roll (declared before roll is made) Warm Friend in a Cold Land in Irrisen, you gain a +2 circumstance bonus on all Diplomacy checks. Gain the bonus outside of Irrisen by crossing this boon off your Chronicle sheet. Friend of the Foxgloves +2 bonus on Charisma-based checks vs members of the Foxglove family Ghoul Hunter +1 insight bonus to AC and +1 bonus on Fort saves vs ghouls and ghasts Haunt Survivor +2 bonus on Perception checks to notice haunts. 1/day can reroll a saving throw to avoid a haunt's negative effects. Fort Rannick Liberator Pathfinder's Excellence (Combat) [2 uses] before making an attack, use this boon to roll the attack twice and take the better result. If attack is vs an Aspis member or ally of them, your crit range is doubled.
Faction Card:
** 4/9 Season 6 Faction Card goals completed ** G1 1/2 G2 2/2 G3 2/2 G4 1/1 G5 1/1 G6 0/1 G7 0/1 G8 4/5 Society Stuff:
PFS# 84637-15 Faction Silver Crusade XP 26 Prestige/Fame 41/43 Chronicles:
Stats:
( HP 83/83 (ResistFire 5)| AC 28, Touch 11, FlatFooted 27 | CMD 25 | Fort +12, Ref +9, Will +11 | Init +1 | Perc +7 | Smite Evil 1/2, Lay On Hands 7/7, Perform 7/7 ) |
