Royster McCleagh

Jayori Bissumbhur's page

605 posts. Organized Play character for Evil Minion.


Full Name

Jayori Bissumbhur

Race

LG Human

Classes/Levels

Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

Alignment

LG

Deity

Irori

Languages

Common, Draconic, Vudrani, Orc

Strength 24
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Jayori Bissumbhur

** CORE CAMPAIGN **

Male Human (vudrani) Paladin 4 / Bard 1 / Dragon Disciple (gold) 4
LG Medium Humanoid (human)
Init +1; Perception +6
Aura Aura of Courage

Defense:
AC 28, touch 11, flat-footed 27 (+10 armor, +1 dex, +4 shield, +3 natural)
hp 83 (4d10+1d8+4d12+18+4)
Fort +12, Ref +9, Will +11
Immune fear, disease; Resist fire 5
Special Defenses Divine Grace, Lay on Hands (7 / day), Divine Health

Offense:
Speed 30 ft. (20 ft. in armor)
Melee +1 trishula (trident) +16/+11 (1d8+8) or mwk silver heavy mace +15/+10 (1d8+7) or cold iron kukri +14/+9 (1d4+7, 18-20/x2) or 2 claws +14 (1d4+7 plus 1d6 fire), bite +14 (1d6+10 plus 1d6 fire)
Ranged javelin +8 (1d6+5)
Bard Spells (CL 4th; touch +14, ranged touch +8, concentration +7, 25% spell failure in armor)
2nd (2/day) - gallant inspiration, heroism
1st (4/day) - expeditious retreat, feather fall, unseen servant
0th (at will) - light, mending, message, prestidigitation, read magic
Paladin Spells (CL 3rd; touch +11, ranged touch +5, concentration +6)
1st (1/day) - bless weapon
Special Attacks Smite Evil (2/day), Bardic Performance (7 rounds/day), Channel Positive Energy (2d6, DC 15), Breath Weapon (30' cone, 4d6 Fire, DC 15)

Statistics:

Str 24 (+6), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 8 (-1), Cha 16 (+3)
Base Atk +7; CMB +14; CMD 25
Feats Weapon Focus (trident), Shield Focus, Power Attack, Extra Lay on Hands, Blind-Fight, Arcane Strike, Vital Strike
Traits Armor Expert, Magical Knack
Skills Acrobatics +3, Climb +9, Diplomacy +10, Knowledge (arcana) +9, Knowledge (dungeon) +5, Knowledge (engineer) +1, Knowledge (geography) +1, Knowledge (history) +2, Knowledge (local) +5, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +4, Perception +6, Perform (oratory) +10, Use Magic Device +7, 6; -2 armor check penalty
Languages Common, Vudrani, Draconic, Orc

Equipment:

+1 mithril full plate
studded leather armor
+1 heavy darkwood shield
+1 trishula (trident)
mwk silver heavy mace
club
cold iron kukri
cold iron javelin x 2
wooden holy symbol (irori)
wand of cure light wounds [ 43 ]
traveler's outfit
wayfinder
+1 cloak of resistance
+2 belt of giant strength
backpack
bedroll
blanket
waterskin
rope
grappling hook
ink
inkpen
parchment
candle x 5
chalk x 2
torch x 3
trail rations x 3
scroll of endure elements x 4
belt pouch
spell component pouch
sunrod x 4
cold-weather outfit
furs
cleats
31185 gp

Special Abilities:

Aura of Good (ex) has a moderate good and lawful aura
Detect Evil (sp) can use detect evil at will vs a single creature or item as a move action.
Smite Evil (su) +3 to hit, +4 damage, +3 AC vs a single evil target (2/day). Also bypasses all DR. Damage bonus is doubled on the first hit vs evil outsiders, evil dragons, or undead.
Divine Grace (su) add charisma bonus to all saving throws
Lay on Hands (su) 5 per day, for 2d6 healing. Standard action on others, swift action on self
Aura of Courage (su) immune to fear. All allies within 10' gain a +4 morale bonus on saves vs fear
Divine Health (ex) immune to all diseases
Mercy (su) remove additional conditions when you lay on hands (fatigued)
Channel Positive Energy (su) 30' radius for 2d6 positive energy (DC 15 Will for half). Uses 2 uses of Lay on Hands.
Bardic Knowledge add half bard level (+1) to all knowledge checks and may make all knowledge checks untrained
Bardic Performance create magical effects for up to 7 rounds each day. Standard action to start a performance, free action to maintain.

  • Countersong (su) counter sound-based effects. Bard's perform (keyboard, percussion, wind, string, or sing) check replaces creatures saving throw, or allows a new save if already under the effect.
  • Distraction (su) counter illusion (pattern or figment) effects. Bard's perform (act, comedy, dance, or oratory) check replaces creatures saving throw, or allows a new save if already under the effect.
  • Fascinate (su) use performance to fascinate a single creatures within 90'. Will DC 13 negates.
  • Inspire Courage (su) +1 competence bonus to hit and damage, +1 morale bonus to saves vs charm and fear
Claws (su) - can grow claws as a free action for up to 6 rounds per day.
Claws (su) - free action to grow two claws that do 1d4 damage each (plus strength mod), for 6 rounds per day
Dragon Resistances (ex) - gain resist fire 5 and a +1 natural armor bonus
Dragon Bite (ex) - when manifesting bloodline claws, also gain a bite attack

Background:

Boons & Vanities:

Soldier of Peace (Faction Journal Card, lvl 1) - reduce penalties to deal non-lethal damage with lethal weapons to -2. Once per adventure can cause half of a spell's damage to be non-lethal.
Anointed (Faction Journal Card, lvl 2) - +2 sacred bonus on charisma-based checks vs good creatures on on saving throws vs spells and effects with the evil descriptor. Once per adventure, swift action to grant a weapon the benefits of bless weapon for one round.
Goblin Bane +2 bonus on Intimidate checks vs goblinoids
Inside Connections +2 bonus on all Charisma-based checks vs the faithful of Razmir
Stolen Deeds purchasing any property in Absalom costs 1 less PP then normal (min 1)
Timelost Chronicler +1 bonus on Knowledge (history). Once per scenario can gain a +1 morale bonus on a single d20 roll (declared before roll is made)
Warm Friend in a Cold Land in Irrisen, you gain a +2 circumstance bonus on all Diplomacy checks. Gain the bonus outside of Irrisen by crossing this boon off your Chronicle sheet.
Friend of the Foxgloves +2 bonus on Charisma-based checks vs members of the Foxglove family
Ghoul Hunter +1 insight bonus to AC and +1 bonus on Fort saves vs ghouls and ghasts
Haunt Survivor +2 bonus on Perception checks to notice haunts. 1/day can reroll a saving throw to avoid a haunt's negative effects.
Fort Rannick Liberator regain 4 prestige points already spent

Pathfinder's Excellence (Combat) [2 uses] before making an attack, use this boon to roll the attack twice and take the better result. If attack is vs an Aspis member or ally of them, your crit range is doubled.
Pathfinder's Excellence (Resilience) [2 uses] Swift action to gain 1d8 + lvl*2 temp hps and DR 2/- vs attacks from members of the Consortium. Alternatively, can heal 1d2 points of ability damage as a standard action.
Azlanti Wonders [1 use] when adventuring in a ruin that predates Earthfall (~10000 years) to choose gain a +1 insight bonus to two of the following: AC, attack rolls, skill checks, or saving throws
Champion of Time (Councilor of Time)
Infiltrator [1 use]
Belkzen Veteran
Martyr's Shard 1, 2, and 4
Scarred Champion
Frozen Fortitude [1 use] swift action to gain cold resistance 5+Character Level for one minute.
Triumph Over Scales [1 use] when you threaten a critical vs a dragon or reptilian humanoid gain a +10 insight bonus on the confirmation roll or gain the benefits of heavy fortification when such a creature confirms a crit vs you.

Faction Card:

** 4/9 Season 6 Faction Card goals completed **
G1 1/2
G2 2/2
G3 2/2
G4 1/1
G5 1/1
G6 0/1
G7 0/1
G8 4/5

Society Stuff:

PFS# 84637-15
Faction Silver Crusade
XP 26
Prestige/Fame 41/43

Chronicles:

  • -Core- 0.06, Black Waters [1 XP, 2 PP]
  • -Core- Master of the Fallen Fortress [1 XP, 1 PP]
  • -Core- Emerald Spire, Level 1 [3 XP, 4 PP]
  • -Core- 6.97, Siege of Serpents [1 XP, 2 PP]
  • -Core- 3.19, The Icebound Outpost [1 XP, 2 PP]
  • -Core- Masks of the Living God [3 XP, 4 PP]
  • -Core- 7.00, The Sky Key Solution [1 XP, 2 PP]
  • -Core- 6.18, From Under Ice [1 XP, 2 PP]
  • -Core- 7.21, The Sun Orchid Scheme [1 XP, 2 PP]
  • -Core- 8.99A, The Solstice Scar, part A [1 XP, 2 PP]
  • -Core- S4 Special, Race for the Runecarved Key [1 XP, 2 PP]
  • -Core- RotRL Chapter 2: The Skinsaw Murders [3 XP, 4 PP]
  • -Core- 8.99B, The Solstice Scar, part B [1 XP, 2 PP]
  • -Core- 0.26, Lost at Bitter End [1 XP, 2 PP]
  • -Core- 8.99D, The Solstice Scar, part D [1 XP, 2 PP]
  • -Core- RotRL Chapter 3: The Hook Mountain Massacre [3 XP, 4 PP]
  • -Core- 9.11, The Jarlsblood Witch Saga [1 XP, 2 PP]
  • -Core- 10.00, The Hao Jin Cataclysm [1 XP, 2 PP]

Stats:
( HP 83/83 (ResistFire 5)| AC 28, Touch 11, FlatFooted 27 | CMD 25 | Fort +12, Ref +9, Will +11 | Init +1 | Perc +7 | Smite Evil 1/2, Lay On Hands 7/7, Perform 7/7 )