[PFS CORE] 6-11 Slave masters mirror (Inactive)

Game Master Merisal The Risen

CORE 6-11 Slave masters mirror



Maps and slides

Can you please list or otherwise indicate which scenarios your character has already played

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

#6–08: The Segang Expedition
#5–01: The Glass River Rescue
#1: Silent Tide
#3-21: The Temple of Empyreal Enlightenment
The Emerald Spire Superdungeon - Level 1: The Tower Ruins (GM)
#6–09: By Way of Bloodcove
#4: The Frozen Fingers of Midnight
#6–12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail
#6–14: Scions of the Sky Key, Part 2: Kaava Quarry

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

#2-23: Shadow's Last Stand Part 1 - At Shadow's Door (GM Credit)
#4-15: The Cyphermage Dilemma (GM Credit)
#4-19: The Night March of Kalkamedes (GM Credit)
#6-15: The Overflow Archives (GM Credit)
#5-01: The Glass River Rescue
#2-13: Murder on the Throaty Mermaid

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

(Scenarios are listed in a spoiler on my profile.)

Scarab Sages

Male CN Human Fighter 5/Champion 3 | HP: 64/64| AC: 20 (11 Tch, 19 Fl) | CMB: +9 CMD: 20| F: +6, R: +2, W: +4 (+1 vs Fear) | Init: +4 | Perc: +10, SM: +1 | Speed 20ft |Hard to Kill | Mythic Power 6/9 (+1d6), Fleet Charge, Fleet Warrior, Impossible Speed, Penetrating Damage, Amazing Initiative, Recuperation | Active conditions:None.

5-01 The Glass River Rescue
6–12: Scions of the Sky Key, Part 1: On Sharrowsmith's Trail
6–14: Scions of the Sky Key, Part 2: Kaava Quarry
6–16: Scions of the Sky Key, Part 3: The Golden Guardian
Special: Year of the Shadow Lodge
7-00: The Sky Key Solution
3-23: The Goblinblood Dead

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

Is everyone who has been chosen aware? I know I have trouble keeping up if it's not in "My Campaigns" and if they haven't posted there they might not know they've been chosen.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I'll post them tomorrow

Liberty's Edge

Cleric 4 AC21(T14,FF17) CMD18| HP 33/33| F +5 R +4 W +7 | Init +3, Perc +3, Sense Motive +7 |

#3-11: The Quest for Perfection, Part II (CORE)
#6-05: Slave's Ship of Absalom (GM) (CORE)
#3-13: The Quest for Perfection, Part III (CORE)
#5-04: The Stolen Heir (GM) (CORE)
#0-08: Slave Pit of Absalom (CORE)
#4-15: The Cyphermage Dilemma (CORE)
#0-14: The Many Fortunes of Grandmaster Torch (CORE)

Character Name Galant the Gray
PFS# 754-35
Faction Liberty Edge
Initiative +3
Perception +2
Day Job Profession (sailor): 1d20 + 8 ⇒ (15) + 8 = 23

I have my Pin's faction

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I have done:
Siege of Serpents
Among Living I
Among Living II
Seagang Exoedition
Bid for Albastare
Murder on the Silken Caravans

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Riceak Hawklight
43330-8
Iniative +1
Percpetion +4
Day Job Scultopr 1d20 + 5 ⇒ (17) + 5 = 22


Maps and slides

Sorry for the delay I am still aiming for a finish before gameday

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

:)


New deck handler Shirt reroll used in 3-5B. One die bump available maybe two role is actually smuggler

Gm here

Meanwhile at the end of a previous conversation

"Mika? Mikva is my, was my wife. I sold myself into slavery so she could have the decent life she deserved" Talmen looks ready to ask to borrow a spellbook but thinks better of it


Maps and slides

You guys are just about done. I will sort a wrap up post and chronicles tonight. Please feel free to decide to smash the mirror should you want.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Yeah, I would suggest that we *don't* smash the mirror, since we were specifically asked to retrieve it...


Maps and slides

Primary Success Condition
PCs who recover the mirror of treacherous sight and bring it to the Grand Lodge succeed at their primary mission and earn 1 Prestige Point.

SUCCESS Good job on not breaking the mirror

Secondary Success Condition
The PCs have several opportunities to secure additional intelligence and strengthen Lady Darchana’s perception of the Society, and they must perform at three of these four tasks to fulfill their secondary objectives.
First, they can deliver al’Jakri’s map of Absalom (see area C1) to the Grand Lodge with most of its markings intact.Fail

Second, the PCs can successfully decipher the map’s system of
pins and string. success 1

Third, they can transport the majority of the pasha’s notes from her room to the Grand Lodge for analysis.success 2
Finally, they can respond to Lady Darchana’s sending spell by informing her of the mirror’s status and al’Jakri’s absence. sucess 3
Succeeding at three or all of these goals causes Lady Darchana to convey her esteem to Aram Zey; the PCs earn 1 additional Prestige Point.

SUCCESS

Faction Notes
Liberty’s Edge faction PCs have several opportunities to defeat slavers, liberate slaves, and advance the cause of freedom. Members of this faction should accomplish three of the following five goals during the scenario: contribute to the defeat of Farug or Chau in a spectacular way (Farug the big gnoll at the end was in courtyard success due to Liberty painting Chau failed as you failed to hit him Galant), work with Gima to ensure her escape Success, earn the Djinni’s Admiration boon Success , or inspire the gnolls’ slaves (failed). Fulfilling these objectives earns each Liberty’s Edge faction PC the Daring Rescue boon on his Chronicle sheet.
SUCCESS

Silver Crusade faction PCs have several opportunities to bring comfort to others and guide wayward souls back to the path of righteousness. Fulfilling the faction’s goals requires the PCs perform two of the following three tasks: Ensure that no slaves suffer abuse at the hands of their gnoll captors (success), redeem Korshad (failed), or earn the Djinni’s Admiration boon. Fulfilling these objectives earns each Silver Crusade faction PC the Force of Good boon on her Chronicle sheet.
SUCCESS

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He is a Silver Crusade member


Maps and slides

chronicles


Maps and slides

Is it me or does the gnoll tactics boon do nothing until your character leaves the core campaign?

I mean if stuff is added to additional resources it means it's added to the list of stuff we don't use in core right?

I have put a question in the gm discussion thread for this scenario but I think it does nothing.

The Exchange

M Gnome Fighter 4 (CORE) | HP 40/40 | AC 20 | T 14 | FF 17 | CMD 18 | Fort +6 | Ref +3 | Will +3 | +2 vs. illusion, +1 vs. fear | Init +2 | Perception +3 (low-light vision) | Sense Motive +1 | Reroll 1/1 | Active Spells: None Yet

I have asked several times for many different issues in CORE with chronicles so have experience with this.

If you go according to This Ruling, it works where you can take the feats in CORE. (Warning: Link may contain spoilers for #7-25: Orders from the Gate (Levels 5-9)) However, no idea how they will respond to this query. They haven't been consistent with these rulings regarding CORE.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Thanks so much for running it and thanks to my fellow players.

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