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Don't worry about it. I'm just glad I'm able to keep up with my games in a relatively on time manner. It's even harder to do that AND GM.

GM Blake |

I thought Theophilus had Disable Device.
...but you can bash the door down, too.

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Don't mind "Corona", she finally gets to use fire.

GM Blake |

Let me know if there are any mistakes.
You could not have earned the boon from Jairo. It required credit from a much older scenario.

GM Blake |

Chrons are solid.
You said we are NOT moving on to Pt 3 right?
Correct. I will run it in the future, but I have no anticipated date.

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The chronicles look great to me. I'll type up some of the boons that I got, in case you want to transcribe them.
Air Affinity: Your connection to elemental air has grown stronger over the course of your recent adventures. This boon has no mechanical effect on its own, but it may interact with other boons or play a role in future adventures - especially those set on the elemental planes.
Dragon's Gift (sovereign court): As an imperial sky Dragon, Wan Feng is a wise and benevolent councilor and champion of the cause of good. He presents you with a token made of one of his scales. When you would take electricity damage, you may cross the boon off your Chronicle sheet to reduce the damage by an amount equal to your character level. If your alignment is good, you instead reduce the amount of damage by twice your character level.
Friend of Geniekind (Sovereign Court): The Sovereign Court has convinced Mithradatha to cast several wish spells on its behalf. One of these wishes helps protect members of the Sovereign Court. You may cross his boon off your Chronicle sheet before rolling a saving throw to roll twice and take the higher result.
Uneasy Alliance: You have accepted Ashasar's offer of alliance with the concordance. This boon may play a role in future. adventures.
Keylight lantern
Price 2,000 GP
Slot none
CL 10th
Weight 1 lb.
Aura moderate invocation
A keylight lantern is wreathed in elemental runes. When lit, it. gives off light as a typical lantern, but the shifting flame gives its user a +2 competent bonus on Perception checks to find secret doors. In addition, once per day, the lantern's bearer can fling the oil as a splash weapon that functions as a flask of acid, except that its damage type is random among acid, cold, electricity, and fire. Each keylight lantern has an indentation where an elemental gem could fit. If an elemental gem slotted in the lantern, the damage type is fixed based on the gems element - acid for an earth gem, cold for a water gem, electricity for an air gem, and fire for fire gem. The lantern's bearer may choose to expend the elemental gem to infuse the oil with its energy. If she does so, the next time she throws the oil, it functions as per fireball, centered on the square (10d6 damage, Reflex DC 14 half) instead of as an acid flask. The damage type of the fireball matches the damage type associated with the elemental gem.
Construction requirements
Cost 1000 GP
craft wondrous item, acid splash, ray of frost, fireball, guidance, shocking grasp

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Thanks for running, but Theophilus should be getting OOS gold, I'm afraid. Everything else looks good though!