[PFS] 6-10 The Wounded Wisp - Table 1 (Inactive)

Game Master Scott Young

MAP - Shrine of the Failed

MAP OF ABSALOM

MAP - The Wounded Wisp

The Wounded Wisp - cellar

Cemetery of Sarenrae

Fimbrik's Home

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.


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Colt:
How are you moving and reloading at the same time? Rapid reload reducing the reload time to a move action, but you can't do it for free as part of a move action... what am I missing?

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

GM:
Rapid reload-->move action-->paper cartridge-->swift action. Unless I misunderstand these rules. Which is possible. This is my first gunslinger character.


Right, thanks! I rarely see them and forgot about paper.

Round 2 (continued)

Colt moves out of the side room, reloading his pistol as he goes. He turns and fires on the swordsman engaged with Pan, but misses.

Pan rushes into the room and heads to the nearest enemy. "Lu, I could use a hand over here!" He slashes the swordsman with his sword cane, reopening the wound that was just magically healed.

Shechera moves in and studies her target carefully.

Taliesin moves to see, but delays before casting her spell on Amenhotep by mistake. :)

The half-elf casts another spell, and another bolt of magical energy leaps out, this time striking Amenhotep! 1d4 + 1 ⇒ (1) + 1 = 2 She then move behind the next pillar.

Lu is up, and Taliesin is on delay and can act at her leisure.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Doh! Since he doesn't have an icon, I hadn't recognized his portrait as an ally. I've changed the grease target.


You guys have a green outline; bad guys have a red outline. Sorry, I don't think I ever mentioned that.

Round 2 (continued)

Taliesin moves into the hall and casts grease on the man with the morning star. Reflex save: 1d20 + 2 ⇒ (18) + 2 = 20 He manages to keep his feet, and glares at her from across the room.

Lu answers Pan's call and steps forward, swinging her sword one-handed. 1d20 + 1 ⇒ (15) + 1 = 161d10 + 4 ⇒ (3) + 4 = 7 The swordsman crumples under the blow and falls hard.

Amenhotep is up!

Spoiler:
New sorted initiatives: Shoanti (down), morning star man, Colt, Pan, Shechera, half-elf, Taliesin,Lu, swordsman (down), Amenhotep.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

I was confused too. I moved my icon

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep moves forward and around the pillar, bringing both hostiles into view once more.

"The power of Ra compels you!"

Channel Negative Energy: 1d6 ⇒ 5*0.5 = 2; DC 16 Will save for half; on a failed save, they are also Dazed for one round.

Once again, deselecting the party.


Round 2 (continued)

Amenhotep channels negative energy throughout the room again.
Will save - swordsman: 1d20 + 2 ⇒ (11) + 2 = 13
Will save - Shoanti: 1d20 + 4 ⇒ (15) + 4 = 19
Will save - half-elf: 1d20 + 2 ⇒ (16) + 2 = 18
Will save - morning star man: 1d20 + 2 ⇒ (13) + 2 = 15

End of round 2!


Round 3

Morning star man is dazed by Amenhotep's unholy power, so Colt, Pan, Shechera are up!

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

How fitting you attack us in the Shrine of the Failed. You didn't heed that omen did you?

Colt moves to get a view of the morning star man, reloading as he moves.
When he clears the pillar, he fires.

Pistol (vs touch AC): 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera rushes up to the half elf, No more spells for you, b*$@#!
Attack: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
Damage: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Pan moves over quickly and makes a quick slash against the enemy near the grease and grits his teeth, hating this.

1d20 + 3 ⇒ (15) + 3 = 18
1d6 + 2 ⇒ (1) + 2 = 3

"Not my best plan...but sometimes, I suppose you have to get your boots a bit muddy..."


{b]Round 3 (continued)[/b]

Colt blasts the morning-star man in the chest, and he staggers under the impact.

Pan moves to the same man and slashes his with his sword cane. He drops the morning star and falls to the ground, bleeding.

Shechera - what weapon are you using? You aren't anywhere near the half-elf, who is the red-outlined icon in the top left corner...

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Sorry, I'm posting from my iPad so I can't update the map. I'm moving 30ft and using my shortsword.


Ok, good enough!

Shechera advances on the half-elf and cuts her down with a single stroke.

Combat over! That was fast... I even rolled the tougher opponents for you from the random table.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

YAY!!!

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep nods in satisfaction when the last foolish foe falls.

"Let's head back to the Lodge."

...but only after checking the bodies for loot / identifying information.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera cleans her blades and then slowly takes a set with her back against the wall. Gods be damned that hurt. She says holding the massive bruise that is forming from where the barbarian hit her. I could use a bit of healing if anyone has some to spare a second. Plus we should go back and see Dreng. He is a daft old bat but it wouldn't be nice to leave him out in the rain with a bottle and our story.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep nods.

"Of course - Ra will provide..."

CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.


Beyond their mundane gear, the four have nothing of value. All four are still alive, and (assuming you stabilize one) they reveal that they are members of an organization called the Harbingers. They have access to an ancient book of prophecies dating to before the death of Aroden, and they seek to seep one of these prophecies come true, even if it requires a little mortal aid. If prophecy's validity is restored, they believe that Aroden will then return and usher in a new age of glory. Of course, most people think they're nuts, especially since they will stop at nothing in pursuit of their goals.

You find that Dreng is no longer on his streetcorner, but you do locate him again at the Grand Lodge. He smiles as he sees you, a frustrating twinkle in his eye as always.

"Well, well - took you a while, I assume that my wine was a little harder to find?" he asks.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Taliesin begins a dramatic telling of their tale, being sure to emphasize the glorious deeds of her companions over her own contributions.

She appears quite excited by the adventure, and ends with "That was much more fun than exploring some crumbling tower full of stinky troglodytes!"

Once the others have had their say, she asks "Say, what happened with the Test at the Starstone? Did he make it?!"

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep raises an eyebrow.

"You could say that, Venture Captain. You could say that. Of course, you may be interested in the non-viand-based discoveries that we made as well..."

He then happily lets Taliesin tell a rousing tale of what occurred.


"Oh, yes, Sir Reinhardt. He, ah, will get a nice room in the Shriine of the Failed, with a nameplate listing him as the failed aspirant of gravity, or perhaps over stubborn horses. He decided to ride across the chasm, held aloft by his faith alone. Alas, his horse did not share his convictiosn, and stopped short. Flung him headlong out of the saddle and over the edge. Almost held on to the reins for a minute, but then... " He looks around at you. "Let that be a lesson to you all! Faith may carry you far, but if he had used his faith and a flying potion, he might have made it! You should all be more prepared, and less stupid, than that guy."

After Taliesin's tale its told, Dreng leans back and whistles. "Well, you've had quite the adventure, haven't you! To think, all because you were willing and able to follow up on a chance discovery..." The twinkle in his eye leads you to believe that it may not have been entirely chance.

"Now, we'd better get these documents to the Azlanti scholars for translation and decoding - looks like much of this is in some kind of cipher as well. Will take weeks to puzzle it all out. But if this is really Eylyssia's notes, there could be details on dozens of unknown sites in these files!" He beams. "Well done, Pathfinders! Well done!"

This ends the formal part of the scenario - I will write up Chronicles in the next day and post links in the discussion thread.


Several weeks after you turn in the notes to Drandle Dreng, a letter arrives for each of you from the Grand Lodge. It reads as follows:

"Pathfinder,
"Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although many of these records present valuable leads, one is especially timely and exciting.

"Several months ago, the Pathfinder Society recovered an incomplete relic called the Sky Key. Its missing components disappeared millennia ago, carried by dwarven refugees to the far corners of Avistan and beyond, and the Society has struggled to follow these faint trails to piece the potent device back together. It appears Eylysia may have found one of the pieces centuries ago! She writes of a visit to Tar Kuata in Osirion, where she not only met with the Iroran devotees there, but also the curious order of dwarven monks known as the Ouat. According to her journals, some of the resident dwarves’ ancestors arrived long ago from the distant north bearing a broken treasure of wire and steel. Based on additional context and several magical divinations, I have reason to believe Eylysia—and you—may have found one of the lost pieces of the Sky Key!

"I have contacted Venture-Captain Norden Balentiir in Sothis to prepare for an expedition. You have already demonstrated your resourcefulness by uncovering this information; when I assemble a team to travel to Tar Kuata, I hope you will consider joining the expedition.

"Highest regards,
"Venture-Captain Ambrus Valsin"

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

"It seems we have come up empty handed on your booze, however..." he says quietly, feeling exhausted after actually lifting a weapon against someone.

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Ahh, that's OK. I have a feeling that bottle had turned sour anyway.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Thanks so much for running that, GM Lamplighter! That was a super fun adventure. It sounded like the end, but then there was the follow up post about the Sky Key. Does the adventure continue?


No, that is the lead-in to Season 6 events. The letter will change each year, so if you replay it next year it will refer to Season 7 stuff.

Although, I think I may run the Sky Key series soon-ish...

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

The follow-up with the Iroran monks was announced this past weekend. I'm so excited because I have a character who has played all the season 6 tech mods and is an Iroran Evangelist AND a Scarab Sage [the faction that is focused on in the upcoming mission], so I am not playing her so she doesn't level out of it too soon! That said, Lamplighter, I was most pleased with this game, thank you for running. Pangu actually got credit for Sharrowsmith's Trail this weekend from me GMing at the con.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Definitely a great game. Thanks for running!

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Yes, I really liked the twists and turns, as well as some good role-playing. Thanks for running it, and thanks for the other players, too!


Taliesin and Shechera, I need your name, PFS #, and any purchases you want on this Chronicle please! I'd like to finish the Chronicles and close out this game.

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