Dolamite
|
Dolamite calls out to Vanzetti You have trouble Northeast and 15' feet away. He then attempts to remove purple from the board.
Open Hand, flurry: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 17 ⇒ (5, 6) + 17 = 28
Open Hand, flurry: 1d20 + 15 ⇒ (15) + 15 = 302d6 + 13 ⇒ (3, 4) + 13 = 20
Open Hand, flurry: 1d20 + 10 ⇒ (14) + 10 = 242d6 + 13 ⇒ (1, 4) + 13 = 18
Mustaparta
|
1d20 + 6 ⇒ (9) + 6 = 15
You don't hear any sounds from direction of invisible foe so its impossible to say how much damage fireball caused. Dolamite slays the purple foe and his mount. AV and Seltyiel can act
Seltyiel Half-Elf
|
Not seeing the enemy, Seltyel notches an arrow and gets ready to fire if he is able to see where.
Readied action to fire to the first enemy that I can see.
The Amazing Vanzetti
|
Dolamite calls out to Vanzetti You have trouble Northeast and 15' feet away. He then attempts to remove purple from the board.
"Verily?" V replies as he looks in the indicated direction and distance. Small droplets of myrrh drip from his mask as he wills a barely-perceptible protective ward out of his own ego...then with a flourish of his palm, he sends another pyrotechnic whizzing and spinning 15 feet to his northeast (before a 5-foot step in the opposite direction), whereupon it explodes!
Dazing snapdragon fireworks, DC 18, vs ???: 1d4 + 2 ⇒ (2) + 2 = 4
Mustaparta
|
Reflex save: 1d20 + 5 ⇒ (5) + 5 = 10
Shortly after the explosion, the invisible enemy strikes AV with a spell. She remains invisible.
Touch attack: 1d20 + 8 ⇒ (4) + 8 = 12
negative energy: 11d10 ⇒ (5, 7, 6, 1, 3, 7, 7, 5, 5, 7, 8) = 61 Will save DC 21 for half damage, you can't go below 1 hit point
Everyone is up
Dolamite
|
Dang. I am betting that was a Harm spell.
Dolamite's Dragon Style allows him to charge through difficult terrain and so he does so, hoping to hit the enemy he has located but cannot see.
Open Hand, Stunning Fist: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 212d6 + 17 ⇒ (5, 1) + 17 = 23 Fort save DC 18 por be stunned.
Miss Chance, High is always good for the player in my word: 1d100 ⇒ 67
The Amazing Vanzetti
|
Did you catch that it was a Dazing firework? Did she make the save?
Mustaparta
|
Did you catch that it was a Dazing firework? Did she make the save?
I did read how it works. Even though save failed, due to fire resistance, she didn't take any damage and feat description says "When a creature takes damage from this spell" so I thought it wouldn't affect her. If there's still issues with it, write on discussion before making the will save.
Jens III
|
" Well ... I didn't really want to do that, but that leaves me with no choice. This invisibility is really bothering me and I prepared almost nothing but evocation spells. Glad I had some get out of jail scrolls hidden in my spring-loaded wrist sheaths ... "
He doesn't hide his annoyance, but he wants it to be done as soon as possible. He lets a set of five scrolls written in the same page out of his left wrist and starts to read one of them.
Using a scroll of See Invisibility, lasts 30 minutes given the minimum caster level 3. Four scrolls out of five remaining. The other sheath houses two scrolls of haste
" Wherever you are, duergar, hide and seek is finished. "
The Amazing Vanzetti
|
Will save, heroism, Deathless Spirit, Divine Defiance, Sacrificial Boon: 1d20 + 13 ⇒ (6) + 13 = 19
Nonononono, DM-Star reroll!!: 1d20 + 14 ⇒ (7) + 14 = 21 Ha-HAAAAAHHH!!! Also, Negative Energy Resistance 5 reduces that to 25 damage.
A brazen skeleton appears briefly visible beneath the Amazing Vanzetti's layers of finery, and a single tear of blood runs down his mask, as he struggles against the horrid curse - but he would not yield to Razmir, and he SHALL NOT kneel before this veiled fool's "god"!
Through sheer force of will, he rallies, and appears...mostly unharmed! Still, there is a menacing gleam in his eye that was not there before....
Godless Healing: 1d8 + 9 ⇒ (8) + 9 = 17
That was a move action, I'll take another 5-foot step back, and...see Discussion concerning my action.
Mustaparta
|
Yeah, CL 11 Harm spell.
Dolamite hits the unseen foe hard.
Fort save: 1d20 + 13 ⇒ (8) + 13 = 21
Jens spots the duergar. Indeed thats the gray dot there Dornarnus walks down the stairs and the duergar casts a spell on him, but nothing happens to him.
will save: 1d20 + 9 ⇒ (10) + 9 = 19
Everyone can act
Dolamite
|
Perception: 1d20 + 21 ⇒ (10) + 21 = 31 Thagt should be good enough to pin point the enemy again. If not let me know.
Hoping to protect Vanzetti, Dolamite first sees the duergar and then 5' steps, partially blocking his ally to full attack his invisible foe.
Open Hand, Flurry: 1d20 + 15 ⇒ (10) + 15 = 252d6 + 17 ⇒ (2, 2) + 17 = 21
Miss Chance, High is good: 1d100 ⇒ 31
Open Hand, Flurry: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 14 ⇒ (3, 5) + 14 = 22
Miss Chance, High is good: 1d100 ⇒ 53
Open Hand, Flurry: 1d20 + 10 ⇒ (15) + 10 = 252d6 + 14 ⇒ (2, 1) + 14 = 17
Miss Chance, High is good: 1d100 ⇒ 23
He will then spend a ki point to bolster his ac for a round by 4.
Jens III
|
Now that he clearly sees the silhouette of the hiding enemy, he doesn't hesitate to point at the exact square. So he advises his teammates while not hesitating to dish some punishment of his own.
" Whoever this nice duergar might be, exactly there. Bash, pelt with arrows, dump every pain you might throw. Probably the last serious threat, or so I hope. Hell I'm cursed if this isn't. "
He casts Burning Arc. Reflex save DC 19 for half
Burning arc damage: 7d6 + 17 ⇒ (4, 4, 6, 5, 3, 3, 5) + 17 = 47
Mustaparta
|
Dolamite hits once. Jens feels the duergar is somehow able to resist spells cast on him. Jens do you have anything that ignores spell resistance?
Caster level: 1d20 + 6 ⇒ (5) + 6 = 11
Jens III
|
Damn, the SR. No nothing to ignore Spell Resistance sadly, so I suppose next time I'll do either something else or hoping to roll better on my 1d20+7
The Amazing Vanzetti
|
As a few fine black motes waft from his mask, a vexed and vengeful V eagerly follows with a deadly-scream of contempt against the priest!
CL VS SR: 1d20 + 10 ⇒ (14) + 10 = 24
Dazing ear-piercing scream, DC 18, CL 10th: 5d6 + 1 ⇒ (5, 4, 6, 4, 5) + 1 = 25 <--- Who-ho-ho-hoaah, check it out!
Mustaparta
|
Fortitude save: 1d20 + 15 ⇒ (2) + 15 = 17
After the spell priest is unable to do anything. Dornarnus uses opportunity and attacks her from behind, but can't accurately pinpoint the foe.
+1 warhammer, flank: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Miss Chance: 1d100 ⇒ 22
Everyone may act, remember miss chance
Dolamite
|
Dolamite hopes to end this fight, but cannot find his foe.
Open Hand, Flurry: 1d20 + 15 ⇒ (2) + 15 = 172d6 + 17 ⇒ (5, 1) + 17 = 23
Miss Chance, High is good: 1d100 ⇒ 48
Open Hand, Flurry: 1d20 + 15 ⇒ (18) + 15 = 332d6 + 14 ⇒ (2, 2) + 14 = 18
Miss Chance, High is good: 1d100 ⇒ 6
Open Hand, Flurry: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 14 ⇒ (2, 2) + 14 = 18
Miss Chance, High is good: 1d100 ⇒ 14
Jens III
|
Given the duergar resists fire quite a bit, he switches his tack. At the expense of brute damage, he has the ability to turn elemental damage into any of the four basic elements if required.
Admixture school : https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo-a rcane-schools/classic-arcane-schools/evocation/admixture/ I switch from Fire to Acid damage, Burning Arc is still reflex save DC 19 for half, deals 7 less damage than the Fire version
Acidic Burning Arc: 7d6 + 10 ⇒ (6, 1, 4, 4, 5, 3, 2) + 10 = 35