[PFS] 6-10 The Wounded Wisp - Table 1 (Inactive)

Game Master Scott Young

MAP - Shrine of the Failed

MAP OF ABSALOM

MAP - The Wounded Wisp

The Wounded Wisp - cellar

Cemetery of Sarenrae

Fimbrik's Home

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.



Discussion thread.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Reporting for duty :-)

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera
Slayer 2
CN, Female, Human
PFS# 5331-16
The Exchange

Aye, I'm here as well.

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Why did I join the Society? Same reason everyone else does, I suppose. To see new sights, to explore the past and the present, to avoid those you owe money.... You know, the standard reasons.

Colt is ready to go.

Grand Lodge

Discussion dot.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Why is Colt missing a hit point and a Grit point. Did he wing himself on the gates into the Grand Lodge?

--

Where Luiselle comes from:

Her brother, Komas, was the elected leader of a bandit gang operating along the Sellen River, between Sevenarches and Pitax. On her 18th birthday, Luiselle joined her brother's rough band, as a scout (during raids on the river caravans) and bookkeeper (when the gang would off-load their goods in towns). (Both of Lu's parents had passed away some years before.)

Eventually, the Hellknights of Fort Inevitable had had enough of the gang's work, and tracked down Komas and Lu's grandfather, a retired bandit and mercenary named Tillas. The signifiers of the Order of the Gate offered Tillas a boon if he would help fence some modest goods, and he agreed. The boon, though, was the embrace of the archdevil Moloch. As the Hellknights hoped, Tillas received the gifts of Moloch. As they hoped, his frail form could not endure the strain, and so his chest ruptured and he breathed his last. As they expected, the benefices passed down to Tillas' blood heir. The Hellknights were sure that the drastic downsides to Moloch's gifts would break Komas's ability to lead his raiders. But they did not expect that the gifts would skip over Komas and instead rise up in Lu.

Now, Lu is an Ifrit, and Moloch has bestowed upon her the gifts of an Oracle of Metal, and the curse of tongues. Her days of being an effective brigand in her brother's gang -- well, in Komas' gang, his brotherhood with her is now in question -- are over.

Her goals:
To find her place in the world. She took a short-term job with the Pathfinder Society, helping to recover loot from a band of goblins not far from the Hellknights' fortress, and that seemed to offer her a way to use her new-found powers.

Her reasons for joining the Pathfinder Society:
She's not all that confident in her ability to open the seals on a long-forgotten tomb, map its rooms and expose its secrets. She can't write stirring text. But she can guard the "real" Pathfinder agents, the archaeologists and historians, the members with artistic talents and a gift for writing. Not much on "exploring," Lu can make sure everybody gets out alive to "report."

Dark Archive

Init +2 | F +4 R +4 W +0 | CMD 17 | AC 15 T 12 FF 13 | HP: 12/12 Demon-Spawn Tiefling Snakebite Striker Brawler 1

Party make-up is:

Slayer, Cleric, Psychic, Gunslinger, Ranger/Oracle, and what I bring? I was going to bring the attached Brawler because I thought we had a bard. I think it would be more fitting for me to bring my investigator, so I will put him up on the boards tonight.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Just so there are no nasty surprises later due to false assumptions...

Anubis is a negative-energy-channeling cleric, who specialises in daze-locking opponents with his channels, whilst the rest of the party takes them apart.

You have been warned ;-)

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Colt just got back from Jalmeray. It was a long and dangerous voyage, and it takes time to recover from something like that.

The Exchange RPG Superstar 2010 Top 16

Heofthehills, play what you think would make for a fun party member. Off-kilter parties are sometimes the most fun to play. A Brawler, a Slayer, a Ranger, a Gunslinger -- hell's little teacups, we have enough muscle to raid a caravan on the way to the job and Lu would feel right at home.

Besides: my character already thinks she's just going to be working as a bodyguard for the "real Pathfinders". If it turns out that she'll have to pitch in and actually do some of the exploring and investigation, that'll be a chance for her to grow into the job of being a Pathfinder.


I agree with Chris - play awesome characters, the class/role doesn't matter much.


So, game has started - if you haven't already, please check in on the gameplay thread HERE.


Forgot to ask - has anyone played this scenario already? Has anyone run it or read it? You can PM me if you'd prefer, or just post here.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

No, no, and no.

The Exchange RPG Superstar 2010 Top 16

Nope.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

That's a no on all accounts for me as well

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Pan is here instead of Altus. I need to double check his numbers, but I didn't want to step on toes with skills if we had a bard. Not having one, I'll roll with this guy.

Lamplighter, I did play this this weekend, but I had a 9 month old in my lap and played the thug-iest of thug characters, so I didn't really get much from it except the fights, to be honest (very unlike me, but had to let the wife enjoy).

I own the scenario, but have not read it yet...I might have by the end.

Human Investigator with the Helpful Halfling trait. He has 2 scenarios played!

The Exchange RPG Superstar 2010 Top 16

Just a note about availability. I'll be attending the Midwinter Gaming Convention in Milwaukee this weekend, and my internet access will be limited. I'll certainly check in before I leave Thursday morning, and after I get back Monday, but I don't know why my access (or free time, for that matter) will look like in between.


No problem, Chris - have a great time!


So, I have used your avatars for your PC tokens unless you didn't have one, in which case I just picked one. You can move your tokens around, but please still describe your movement in your post. Also, please don't move anything else around. There is a zoom tool you can use to make things bigger. If anyone has trouble with the map, let me know.

The Exchange RPG Superstar 2010 Top 16

It appears that I can do a lot with that map, but I can't move just one avatar tile around.


Hmm, you should be able to, permissions are set properly - anyone else?

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Had to be careful, but I was able to move the figures instead of the map.


Hey folks, fighting a cold so things will be slow this weekend. Just a heads up.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

No worries. Take care!

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Thanks for the update. Get well soon!


Hey folks - my band has a show today, so I'll be offline until tomorrow AM.

The Exchange RPG Superstar 2010 Top 16

What band is that, Scott?


I play in seansterandthemonsters.com, a Kindie band! ("Kid Indie")


Hey folks,

I will be traveling to Texas tomorrow (Friday), and be out of contact pretty much all day. Will have internet during my trip, but it may be only once a day due to family vacation stuff. Just a heads-up. If any of y'all are in Texas, let me know!

The Exchange RPG Superstar 2010 Top 16

Have a fantastic time.

And happy Valentine's Day / Presidents' Day, everyone!!


Travel complications, will be back this evening.


Back in travel status for two days, posting will be erratic. Back in touch late Saturday night (GMT-6).

The Exchange RPG Superstar 2010 Top 16

Apologies, but I am off the grid this week, moving to a new city and a new job.


Congrats, Chris! I will NPC you as needed - feel free to send any guidance my way.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Con weekend, little to no posting!

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Time for day job?

Craft Alchemy: 1d20 + 17 ⇒ (20) + 17 = 37


Not quote done yet, but you can start posting your info please.

Player name
Character name
PFS #
Items bought/sold
Consumables used

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Michael Hill
Pangu Blackbourne
76700-11
None
None (Unless someone uses something between now and the end)

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

PM sent

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Jon Amos
Colt Bastola
128040-3
None
5 paper cartridges


Chronicles are here - unless I haven't gotten your email/post with expendables and day job rolls.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Mr. Lamplighter, sir, I rolled a day job a few posts back, could I get an adjust on that?

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Excellent. Thanks for the great game, everyone.


Yep, thanks - will do.


Pangu - Chronicle updated.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Thank you greatly!


Taliesin, Shechera - please send me your name, PFS #, faction, and expendables please!

The Exchange RPG Superstar 2010 Top 16

Whoops. It looks like I took too long getting internet back up.

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