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Shechera slides up the bar and slaps a couple coins on the stained wood. First round is on me, then you can pay for yourselves. she tells her companions.

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Lu spends a few minutes looking over the mementos in the entrance hall. (It would not be out of order to suggest that she is actually gawking.)
There are several figures in the bar. Anyone Lu recognizes? How are people dressed: for brunch at a pleasant inn, or for trouble?

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Taliesin swallows hard as they enter the dive.
"At least it's dry in here," she says cheerily.
Upon hearing Shechera's offer for a drink, she says "I'm not sure I would dare drink anything that came from this place. But thanks for your kind offer!" she says.
The bard removes a fine wool hood and cloak, revealing attractive attire. She looks decidedly out of place in the bar.
"Now what?" she wonders aloud.

GM Lamplighter |

There are a few people here that you have seen around the Grand Lodge. An older man in blue sips wine quietly at a raucous table in the back. What was his name? Ezren, perhaps? A tall Qadiran man sits at a table by himself near the bar, radiating an aura of confidence - you aren't sure of his name, but he seems to be of some status. A pair of burly half-orcs sit across the room from the bar, their table surrounded by an impressive collection of weapons.
As you enter, a young halfling woman catches Shechera's attention. It is Janira Garvix, the Pathfinder who oversaw her Confirmation! Janira puts down her pen and waves excitedly. "Shechera! Shechera! Over here!"
Any of the iconic images are actually those characters (Kyra, Meresiel, Valeros and Ezren are all here.) Some of you may also recognize Osprey in the bottom right, chatting with Valeros.

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We meet again at a bar Janira! Apparently another bar where the society started.Shechera says as she leads the group over to the halfing. Everyone, this is Janira. A fellow Pathfinder and a hell of a story teller. She actually lead our group on our confirmation out in the Kortos Mountains.

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I really just want to go over to John Compton and chat... *winks*
Also, this is the only scene I got real RP in, so I do know how it goes. I will assist anyone in anything they wish, but in general I'm going to be quiet on this aspect.

Janira |

"Hello, everyone! It's great to meet more agents. Are you all confirmed, or are some of you still Initiates?" She pushes her journal aside, making room for you to sit. "Apparently, the Society met here before it was the Society, so this is the actual "origin" locale, but several members did frequent the Pig's Paunch as well, before they joined the Society. Actually," she lowers her voice conspiratorially,"I suspect the owner of the Pig's Paunch of embellishing the story to drum up business!" She nods, wide-eyed at the idea that marketing might not all be true.
"So, are you on a mission?" she continues with hardly a breath. "I'm waiting for my next assignment, so I'm going back and annotating my journal - sometimes the best words come after you're already written it once, don't you agree?"

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Well the owner of the Pig's Paunch certainly did find a perfect stooge to sell his story to, Master of Scrolls or not Kreighton Shaine is one of the most gullible marks I've ever seen. Shechera says taking a seat next to Janira. Today we have the honor of being a certain wild haired Venture-Captain's errand runners. Se then tries to catch the attention of on of the servers, motioning for a round of drink be brought to the table. As far as words go I'm finding that they pail in comparison to the actual events. Like trying to explain how you thought it was a good idea to abandon your team of green pathfinders so you can take on a Minotaur on your own! She says in a playful tone.

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Oh, Lu considers. We're starting the bar fight."
Taking a portion of the ale in her hand -- before the mug gets cracked over somebody's pate -- Lu tries to move the discussion to less volatile topics. "I can't speak for the others, but I've not taken any Confirmation. Truth to tell, I'm not sure if I'll end up an agent, or just a hired sword, sent along to protect the people doing the actual exploring, reporting, and cooperating. I suppose we'll see."

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"Lady Janira, it is good to see you again. I am glad to see your wounds healed nicely. Have you been back to the cave to more...I know that some of the etchings were still tough to identify...and knowing you, I suspect you would want to see them for yourself..."

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"A pleasure to meet you," Taliesin says to Janira with a genuine smile.
"I have heard tales of your exploits back at the lodge...what with the minotaur and everything! I could never have done that!" the bard says.
Never ran through The confirmation mission with this character...most of mine have!

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Once inside out of the rain, Amenhotep breathes a sigh of relief.
Glancing around, a bemused smile crosses his features as the rest of the party drifts off to interact with the patrons, but he remembers the mission that the party was actually given, and heads for the bartender.
"Excuse me, but I take it that you are Heryn Gale? My name is Amenhotep of Wati, and my companions (who seem to have become somewhat distracted by your fine establishment) and I were sent here by Drandle Dreng to collect a package from you. Would it be possible to pick it up now?"

GM Lamplighter |

Janira laughs at Shechera's remark. "Yes, well... maybe not my smartest move, but it worked, didn't it?" She shows off some of her notes from the cave, and excitedly describes her work.
For those of you that order drinks, you notice that the orders go back to the woman behind the bar, who seems overwhelmed dealing with not only the drinks at the bar, but filling them for everyone else in the place.
Amenhotep approaches the bar, and the woman nods at him. "I figured you were Drandle's friends," she remarks. "His parcel is down in the wine cellar, but my hired girl is late to work and I can't leave right now to take you down there. Why don't you sit a spell and have a drink? As soon as my replacement comes in, I can take you downstairs to collect the package. First round is free." She breezes away from you, carrying a full tray of ale mugs off to the table at the back, where two half-orcs seem engaged in a drinking contest.

Aram bin Kaleel, Pathfinder |

As you find a place to sit, Taliesin notices a tall Qadiran man watching her intently (though politely). After the group sits, he picks up his glass of wine and approaches, bowing.
"Greetings, my friends," he saws in a deep, luxurious voice. "I am Aram bin Kaleel, Pathfinder and Lampighter. I wonder, how many of you know the history of this place?" He lifts a small silver chain attached to his cloak, and a wayfinder briefly appears before disappearing into the folds of his clothing.

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Greetings Aram, have a seat. We were just talking about the 'sorted' history of the society and places like this.

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Colt follows Amenhotep over to the bar, and listens in as the bartender explains the situation.
Down in the wine cellar, eh? Is it a spooky wine cellar? That's almost like delving into a deep and mysterious dungeon. Or at least as close as we're going to get today.
He wanders over to the table with the rest of the group, and finds a spot to sit. He takes a close look at Kaleel when he wanders over.
Ok, Pathfinder I understand, but what the heck is a Lamplighter? Did you light the lamp over the front door of the bar?

Aram bin Kaleel, Pathfinder |

"Thank you for your hospitality," Aram replies, pulling a chair over to the table. "The Wounded Wisp is the place where the Pathfinder Society was born. Here, adventurers such as Durvin Gest and Selmius Foster planned their explorations, told their tales, and lciked their wounds. These first Pathfidners went out into the unknown not will a team of specialists, but alone. They had to handle any situation themselves - be it to decipher an ancient inscription or to combat a fell guardian. "
Aram looks wistfully around the bar. "Oh, to be a Pathfinder in those days! Unlike today, where it seems that many recruits" - he glances at the half-orcs across the room - "feel being a Pathfinder is about little mroe than dealing death."
At Colt's question, he smiles broadly. "The Lamplighters are an informal organization within the Society, whose members strive to emulate our early heroes. A Lamplighter is versatile, resourceful, and well-prepared, able to participate in more than one role within a team. As you know, the Venture-Captains seem to take pleasure in assigning missions to whomever happens to be within yelling distance of their desk. Thus, it behooves us to be ready for any assignment."
He surveys the group again. "You seem to be a cut above the typical Apsis dropouts who come out of the Grand Lodge nowadays. If you have need of assistance, stop by my shop. 'Kaleel's Curiosities', in the Coins district." His eyes settle again on Talisein. "You have the strength of the sun, my lady. May the Dawnflower protect you in your travels." He slips several gold coins onto the table, nods to the bartender, and heads out into the street.

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Amenhotep watches Aram's retreating back thoughtfully.
"That man was quite pleasant. Maybe we should drop in and see what he has for sale... after we finish business, of course."
The Lamplighters sound like an interesting group...

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Amenhotep shakes his head at Lu's comment.
"I've already had a chat with her - she can't take us to pick up Dreng's package until her relief arrives. For the moment, we should probably continue to soak-up the ambiance."
He then pauses thoughtfully for a moment, before continuing.
"Aram is a Pathfinder, that Janira is apparently a Pathfinder, and Aram indicated that those half-orcs are apparently Pathfinders as well. I wonder how many more of us there are around here?"
So saying, he keeps an eye out for any indications of Pathfinder membership amongst the other patrons.

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Leaning over to Talisein and giving her a playful nudge, I think that invite was more for Sunshine here than the rest of us! Laughing at her own joke She stops to listen to Amenhotep's musings. Shrugging her shoulders she looks about the room. I kind of figured half the people in Absalom were Pathfinders now a days. I bet if you were to walk into any bar in this city your could find half a dozen or so.
After a moment of thought Shechera nods her head in agreement to some internal dialog. These Lamplighters seem like an alright group. Makes sense to be prepared for a bit of everything. she says as much to herself as the rest of the people at the table.

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"This place is remarkably busy for the time of day. Likely, the weather has something to do with it. Let's see if the bartender can use any help."
Lu moves over to the bar and asks, "I'm one of the agents asked to retrieve Captain Dreng's bottle. Is there anything I can do to lend a hand here?"

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Ha! Knock yourself out Lu. I've done the whole serving girl thing back in my home town. One of the reasons I became a pathfinder is to never have to do that again. Shechera says kicking up her feet.

GM Lamplighter |

Heryn looks up at Lu's offer, but shakes her head. "Thanks, but it shouldn't be more than a few minutes... look, here comes Marie now." She indicates a towering figure who has just entered the bar. She looks more than half ogre, or perhaps hill giant, and she rushes over to the bar.
"Sorry, boss... " the huge figure mumbles, in a soft voice that is hard to hear in the din. She takes her place behind the bar, and Heryn spends a few minutes in conversation with her, passing on all of the orders and tasks.

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Safe travels Janira, and good luck working on your Chronicles.
After a couple of drinks Shechera builds up the nerve to go over and introduce herself to Valeros.
Sorry to interrupt, you're Valeros right? You gave taught a lesson on two weapon fighting a couple months ago right? I'm Shechera, I wanted to day I really enjoyed the lesson. She motions to see if its OK to sit down.

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Was too slow and missed the interaction with Aram bin Kaleel...sorry!
Taliesin smiles at Aram bin Kaleel as he leaves the table.
"Thank you for your kind words!" she calls after him.
"I think he might worship Sarenrae, as do I," she responds pensively to Shechera. "Though what I am trying to figure out is how he would know that..."

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"It seems to me, that if you wish to be prepared for everything, having a swordarm or two in good sorts wouldn't be bad. Lu, perhaps you would be best to speak to the half-orc pair?" The noble says, trying to direct things, but not liking the dirty old bar very much.

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Obviously it's because you 'brightened up his day"! Sunshine. Shechera says before heading over to talk to the fighter.

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Lu considers Pan's advice. Do the half-orcs seem engaged in the kind of conversation that does not approve of interruptions?
Hmmm. How to get their attention. Aha!
There are a couple of overturned mugs in front of the seats next to them. Lu will ask the two burly half-orcs, "These belong to folks comin' back?" And then she'll pick up the mugs and deposit them back at the bar.
Which ought to get their attention, Lu being (a) armed for a fight, and (b) sopping wet. When she walks back to their table, what do they say?

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When Kaleel departs, Colt wanders back up to the bar. He pulls up a stool next to the pair sitting at the end, and orders up a "house special". Taking a long draw on the offered drink, he finishes up by smacking his lips together.
Now that's the stuff for a day like today.

GM Lamplighter |

@Shechera: Valeros looks up and stands, smiling. "Well, hello there, Shechera! Glad you enjoyed it. Come take a seat, I can be enjoyable outside of class as well!" He gestures to his companions. "The smelly one is Osprey, and pretty one is Alyssandra." Osprey smiles thinly, obviously used to the tone Valeros is using. Alyssandra nods at you but says nothing.
@Lu: The half-orcs watch as you approach, sizing you up. As you ask about the mugs, the woman interrupts."Wot are you, then? Find blood?" The other shakes his head. "Nah, Shrade, she ain't no tiefling - no tail!" He stands and sweeps the unattended mugs onto the floor, then motions you to a seat. "'Ay, Heryn - more ale over here!" he bellows. Turning back to Lu, he stabs a meaty finger into his own chest. "I'm Garl, that's Shrade. We're the Boartusk Twins you probably heard about."

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Lu pulls up a seat, picking up the mugs and setting them on an empty table in the same motion as setting her pack down.
"Good to meet you. I'm Lu, fresh off the turnip truck from the Bandit Kingdoms. Ain't heard of you yet, probably more my fault than yours." She extends her hand.
To Shrade: "Ain't far off. Best that anybody can tell, it's an old bloodline of fire, switched on by a devil's curse."
"So, I've helped out the Society as a guide and hired muscle, but I'm here to see if I can cut it as an actual agent. Don't know. Shooting things through the neck is pretty much what I'm good at."

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Osprey! I've heard all kinds of rumors flying about the grand lodge that you were one Pathfinders leading the charge in fighting the rogue Shadow Lodge couple years back. Shechera with a hint of awe as she takes a seat. A friend of mine said you even help say the lives of quite a few pathfinders when the Shadow Lodge attacked the Grand Lodge with a Dragon!

GM Lamplighter |

@Lu: The half-orcs smirk at your comments. "Bah, let the 'readers' worry'bout that stuff." says Shrade, between draining mugs of ale. "Barl 'n' me, we just wait here 'til they need something killed dead, or someone to protect the 'readers' while they go pokin' around. Easy job, and gets us a discount here!"
Barl joins in. "Yeah, ain't no problem an axe can't fix, I always sez."
@Shechera: Osprey looks up at you and smiles, a thin smile that doesn't reach his eyes. "Indeed,"[b/] he begins. [b]"The Shadow Lodge incident was quite... unfortunate. Luckily that tumor has been excised permanently."
All: Heryn finishes with her replacement, and then heads over to the table (something everyone notices). "OK, let's go - I can take you downstairs now." She heads behind the bar and into the kitchen area.
We will assume you all extricate yourselves frmo the conversations you're in - let me know if you choose to not follow Heryn.

GM Lamplighter |

Heryn leads you through the open kitchen to a side room which is packed to the ceiling with boxes, barrels and supplies. A wooden staircase heads down along the west and north wall into the cellar. Heryn lights a lantern and beckons you to follow her down the stairs.
The stairs deposit you into another room, made of stone but with various cracks and temporary wooden supports holding the walls together. "Earthquake back in '98 hit the Wisp hard," Heryn explains. "Never did get around to doing complete repairs..." she heads across the room to a stout wooden door, removes a key from her apron, and opens the ancient-looking lock.
Moving through into a much larger space, you can see that earthquake damage is much more severe here. A large chasm cuts the room in half, spanned by a wide wooden plank. The fissure seems to open into a portion of the city's sewer system, as you can see parts of worked stone tunnels as well as a thin layer of slime at the bottom about ten feet below.
Across the chasm, a set of stairs leads down into an open area. "Wine cellar's over there," says, Heryn as she heads toward the plank.
Pausing here to avoid a wall of text and let folks catch up.

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Amenhotep wrinkles his nose, but keeps his mouth shut.
I hope these cracks and that crevasse are not undermining the foundations... it would be shame if this place collapsed...
After watching to make sure that Heryn crosses the plank successfully, Amenhotep cautiously follows.

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After discussing some recent pathfinder histor and different two weapon fighting techniques, Shechera excuses herself and heads downstairs with the rest of the party.
Um, are you sure it's safe to be down here? She asks, moving up to the gap and pearing down.

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Pan stands from his leaning posture of watching the goings on and walks, casually with his cane in hand, to follow Heryn.
Upon seeing the board, he looks to Heryn incredulously. "Have you changed the board since '98?"
Perception?: 1d20 + 7 ⇒ (14) + 7 = 21

GM Lamplighter |

"Nope, it's fine as long as you take your time," Heryn replies, slowly making her way across the chasm. "Just take it slow, and one at a time," she says, waving Lu away.
She stands on the opposite side, awaiting you.
I didn't ask for a Standard Marching Order earlier, so now is probably a good time to get one. Please let me know in what order you will cross the plank.

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Shechera is a bold one and will take point.
Well, I've done more dangerous things for a bottle, or because of one. Shechera mutters a she crosses the chasm.
Acrobatics?
Take 10 for 12

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Colt casually follows Shechera across the pit.
I bet that earthquake unearthed all kinds of interesting things. Anybody ever poke around down there, do a bit of exploring?
Acrobatics Take 10 is 19 for Colt.

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There are actually 6 of us. I would love to have someone in the back that can take a hit and seeing as all the others have gone over...perhaps... Talesin=>Pan=>Amenhotep=>Colt=>Shechera=>Lu=>Direction we are heading

GM Lamplighter |

Heryn shakes her head at Colt's question. "The quake did a lot of damage to the sewer system, and this area just sort of fell into it. Good thing it's a disused pipe, or he smell would be awful!"
Shechera offered to take point, so she crosses first, and without incident. Colt follows casually, but he appears to be a little too casual, as the spring in his step causes the plank to creak loudly... but it remains intact. The rest of you follow across slowly, and the plank supports everyone's weight.
Heryn leads you down a short flight of steps into a lower cellar, filled with wine racks as far as the eye can see. Some of the bottles are covered with the dust of decades, if not centuries. Heryn leads you to a rack along the south wall and indicates a particular area. "Drandle's working his way through in chronological order," she states. "His next one should be the Ember Lake Red, something from the 4300's... it'll be in this section. " She pauses. "Can I trust you to not make off with anything else, or would you prefer I help you avoid temptation by waiting here?"

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You can trust us. Dreng is crazy old coot but he'd have our heads if we got into trouble for something a stupid as stealing a bottle of wine. Shechera says as she moves over to the rack and starts looking for Ember Lake Red.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6