[PFS] 6-10 The Wounded Wisp - Table 1 (Inactive)

Game Master Scott Young

MAP - Shrine of the Failed

MAP OF ABSALOM

MAP - The Wounded Wisp

The Wounded Wisp - cellar

Cemetery of Sarenrae

Fimbrik's Home

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.


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The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera slides up the bar and slaps a couple coins on the stained wood. First round is on me, then you can pay for yourselves. she tells her companions.

The Exchange RPG Superstar 2010 Top 16

Lu spends a few minutes looking over the mementos in the entrance hall. (It would not be out of order to suggest that she is actually gawking.)

If, after a minute or two, we haven't started a bar fight:
Lu joins Shechera at the bar. "Thanks, sister. If we make it through the day, I'll buy a round for us tonight." Once Lu catches the bartender's eye, "Ale please. Dark and chewy."

There are several figures in the bar. Anyone Lu recognizes? How are people dressed: for brunch at a pleasant inn, or for trouble?

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Taliesin swallows hard as they enter the dive.

"At least it's dry in here," she says cheerily.

Upon hearing Shechera's offer for a drink, she says "I'm not sure I would dare drink anything that came from this place. But thanks for your kind offer!" she says.

The bard removes a fine wool hood and cloak, revealing attractive attire. She looks decidedly out of place in the bar.

"Now what?" she wonders aloud.


There are a few people here that you have seen around the Grand Lodge. An older man in blue sips wine quietly at a raucous table in the back. What was his name? Ezren, perhaps? A tall Qadiran man sits at a table by himself near the bar, radiating an aura of confidence - you aren't sure of his name, but he seems to be of some status. A pair of burly half-orcs sit across the room from the bar, their table surrounded by an impressive collection of weapons.

As you enter, a young halfling woman catches Shechera's attention. It is Janira Garvix, the Pathfinder who oversaw her Confirmation! Janira puts down her pen and waves excitedly. "Shechera! Shechera! Over here!"

Any of the iconic images are actually those characters (Kyra, Meresiel, Valeros and Ezren are all here.) Some of you may also recognize Osprey in the bottom right, chatting with Valeros.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

We meet again at a bar Janira! Apparently another bar where the society started.Shechera says as she leads the group over to the halfing. Everyone, this is Janira. A fellow Pathfinder and a hell of a story teller. She actually lead our group on our confirmation out in the Kortos Mountains.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

I really just want to go over to John Compton and chat... *winks*


Also, this is the only scene I got real RP in, so I do know how it goes. I will assist anyone in anything they wish, but in general I'm going to be quiet on this aspect.

The Exchange RPG Superstar 2010 Top 16

Lu follows Shechera's invitation. 'Nice to meet you, Janira." She extends her right wrist to the hanfling. 'Name's Lu, from up in the Ba -- that is, the River Kingdoms."


"Hello, everyone! It's great to meet more agents. Are you all confirmed, or are some of you still Initiates?" She pushes her journal aside, making room for you to sit. "Apparently, the Society met here before it was the Society, so this is the actual "origin" locale, but several members did frequent the Pig's Paunch as well, before they joined the Society. Actually," she lowers her voice conspiratorially,"I suspect the owner of the Pig's Paunch of embellishing the story to drum up business!" She nods, wide-eyed at the idea that marketing might not all be true.

"So, are you on a mission?" she continues with hardly a breath. "I'm waiting for my next assignment, so I'm going back and annotating my journal - sometimes the best words come after you're already written it once, don't you agree?"

The Exchange

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Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Well the owner of the Pig's Paunch certainly did find a perfect stooge to sell his story to, Master of Scrolls or not Kreighton Shaine is one of the most gullible marks I've ever seen. Shechera says taking a seat next to Janira. Today we have the honor of being a certain wild haired Venture-Captain's errand runners. Se then tries to catch the attention of on of the servers, motioning for a round of drink be brought to the table. As far as words go I'm finding that they pail in comparison to the actual events. Like trying to explain how you thought it was a good idea to abandon your team of green pathfinders so you can take on a Minotaur on your own! She says in a playful tone.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Oh, Lu considers. We're starting the bar fight."

Taking a portion of the ale in her hand -- before the mug gets cracked over somebody's pate -- Lu tries to move the discussion to less volatile topics. "I can't speak for the others, but I've not taken any Confirmation. Truth to tell, I'm not sure if I'll end up an agent, or just a hired sword, sent along to protect the people doing the actual exploring, reporting, and cooperating. I suppose we'll see."

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

"Lady Janira, it is good to see you again. I am glad to see your wounds healed nicely. Have you been back to the cave to more...I know that some of the etchings were still tough to identify...and knowing you, I suspect you would want to see them for yourself..."

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

"A pleasure to meet you," Taliesin says to Janira with a genuine smile.

"I have heard tales of your exploits back at the lodge...what with the minotaur and everything! I could never have done that!" the bard says.

Never ran through The confirmation mission with this character...most of mine have!

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Once inside out of the rain, Amenhotep breathes a sigh of relief.

Glancing around, a bemused smile crosses his features as the rest of the party drifts off to interact with the patrons, but he remembers the mission that the party was actually given, and heads for the bartender.

"Excuse me, but I take it that you are Heryn Gale? My name is Amenhotep of Wati, and my companions (who seem to have become somewhat distracted by your fine establishment) and I were sent here by Drandle Dreng to collect a package from you. Would it be possible to pick it up now?"


Janira laughs at Shechera's remark. "Yes, well... maybe not my smartest move, but it worked, didn't it?" She shows off some of her notes from the cave, and excitedly describes her work.

For those of you that order drinks, you notice that the orders go back to the woman behind the bar, who seems overwhelmed dealing with not only the drinks at the bar, but filling them for everyone else in the place.

Amenhotep approaches the bar, and the woman nods at him. "I figured you were Drandle's friends," she remarks. "His parcel is down in the wine cellar, but my hired girl is late to work and I can't leave right now to take you down there. Why don't you sit a spell and have a drink? As soon as my replacement comes in, I can take you downstairs to collect the package. First round is free." She breezes away from you, carrying a full tray of ale mugs off to the table at the back, where two half-orcs seem engaged in a drinking contest.


As you find a place to sit, Taliesin notices a tall Qadiran man watching her intently (though politely). After the group sits, he picks up his glass of wine and approaches, bowing.

"Greetings, my friends," he saws in a deep, luxurious voice. "I am Aram bin Kaleel, Pathfinder and Lampighter. I wonder, how many of you know the history of this place?" He lifts a small silver chain attached to his cloak, and a wayfinder briefly appears before disappearing into the folds of his clothing.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Greetings Aram, have a seat. We were just talking about the 'sorted' history of the society and places like this.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"That's right. We know some rumors, but not enough to sound intelligent if anybody were to ask."

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Colt follows Amenhotep over to the bar, and listens in as the bartender explains the situation.

Down in the wine cellar, eh? Is it a spooky wine cellar? That's almost like delving into a deep and mysterious dungeon. Or at least as close as we're going to get today.

He wanders over to the table with the rest of the group, and finds a spot to sit. He takes a close look at Kaleel when he wanders over.

Ok, Pathfinder I understand, but what the heck is a Lamplighter? Did you light the lamp over the front door of the bar?


"Thank you for your hospitality," Aram replies, pulling a chair over to the table. "The Wounded Wisp is the place where the Pathfinder Society was born. Here, adventurers such as Durvin Gest and Selmius Foster planned their explorations, told their tales, and lciked their wounds. These first Pathfidners went out into the unknown not will a team of specialists, but alone. They had to handle any situation themselves - be it to decipher an ancient inscription or to combat a fell guardian. "

Aram looks wistfully around the bar. "Oh, to be a Pathfinder in those days! Unlike today, where it seems that many recruits" - he glances at the half-orcs across the room - "feel being a Pathfinder is about little mroe than dealing death."

At Colt's question, he smiles broadly. "The Lamplighters are an informal organization within the Society, whose members strive to emulate our early heroes. A Lamplighter is versatile, resourceful, and well-prepared, able to participate in more than one role within a team. As you know, the Venture-Captains seem to take pleasure in assigning missions to whomever happens to be within yelling distance of their desk. Thus, it behooves us to be ready for any assignment."

He surveys the group again. "You seem to be a cut above the typical Apsis dropouts who come out of the Grand Lodge nowadays. If you have need of assistance, stop by my shop. 'Kaleel's Curiosities', in the Coins district." His eyes settle again on Talisein. "You have the strength of the sun, my lady. May the Dawnflower protect you in your travels." He slips several gold coins onto the table, nods to the bartender, and heads out into the street.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep watches Aram's retreating back thoughtfully.

"That man was quite pleasant. Maybe we should drop in and see what he has for sale... after we finish business, of course."

The Lamplighters sound like an interesting group...

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

'Speakin' of which, we should see a barkeep 'bout a bottle."

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep shakes his head at Lu's comment.

"I've already had a chat with her - she can't take us to pick up Dreng's package until her relief arrives. For the moment, we should probably continue to soak-up the ambiance."

He then pauses thoughtfully for a moment, before continuing.

"Aram is a Pathfinder, that Janira is apparently a Pathfinder, and Aram indicated that those half-orcs are apparently Pathfinders as well. I wonder how many more of us there are around here?"

So saying, he keeps an eye out for any indications of Pathfinder membership amongst the other patrons.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Leaning over to Talisein and giving her a playful nudge, I think that invite was more for Sunshine here than the rest of us! Laughing at her own joke She stops to listen to Amenhotep's musings. Shrugging her shoulders she looks about the room. I kind of figured half the people in Absalom were Pathfinders now a days. I bet if you were to walk into any bar in this city your could find half a dozen or so.

After a moment of thought Shechera nods her head in agreement to some internal dialog. These Lamplighters seem like an alright group. Makes sense to be prepared for a bit of everything. she says as much to herself as the rest of the people at the table.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

"This place is remarkably busy for the time of day. Likely, the weather has something to do with it. Let's see if the bartender can use any help."

Lu moves over to the bar and asks, "I'm one of the agents asked to retrieve Captain Dreng's bottle. Is there anything I can do to lend a hand here?"

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Ha! Knock yourself out Lu. I've done the whole serving girl thing back in my home town. One of the reasons I became a pathfinder is to never have to do that again. Shechera says kicking up her feet.


Heryn looks up at Lu's offer, but shakes her head. "Thanks, but it shouldn't be more than a few minutes... look, here comes Marie now." She indicates a towering figure who has just entered the bar. She looks more than half ogre, or perhaps hill giant, and she rushes over to the bar.

"Sorry, boss... " the huge figure mumbles, in a soft voice that is hard to hear in the din. She takes her place behind the bar, and Heryn spends a few minutes in conversation with her, passing on all of the orders and tasks.


"Well, I'd better head home," Janira says, taking her cue. "Good luck to you all, and make sure you take notes on everything!" She hops down from the chair and heads out the door, shouldering her pack.


You have time to chat up any other patrons you'd like - I'm just finishing the cellar map today and we'll press forward this evening. There are lots of folks worth talking to.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Safe travels Janira, and good luck working on your Chronicles.
After a couple of drinks Shechera builds up the nerve to go over and introduce herself to Valeros.

Sorry to interrupt, you're Valeros right? You gave taught a lesson on two weapon fighting a couple months ago right? I'm Shechera, I wanted to day I really enjoyed the lesson. She motions to see if its OK to sit down.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Was too slow and missed the interaction with Aram bin Kaleel...sorry!

Taliesin smiles at Aram bin Kaleel as he leaves the table.

"Thank you for your kind words!" she calls after him.

"I think he might worship Sarenrae, as do I," she responds pensively to Shechera. "Though what I am trying to figure out is how he would know that..."

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

"It seems to me, that if you wish to be prepared for everything, having a swordarm or two in good sorts wouldn't be bad. Lu, perhaps you would be best to speak to the half-orc pair?" The noble says, trying to direct things, but not liking the dirty old bar very much.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Obviously it's because you 'brightened up his day"! Sunshine. Shechera says before heading over to talk to the fighter.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu considers Pan's advice. Do the half-orcs seem engaged in the kind of conversation that does not approve of interruptions?

Hmmm. How to get their attention. Aha!

There are a couple of overturned mugs in front of the seats next to them. Lu will ask the two burly half-orcs, "These belong to folks comin' back?" And then she'll pick up the mugs and deposit them back at the bar.

Which ought to get their attention, Lu being (a) armed for a fight, and (b) sopping wet. When she walks back to their table, what do they say?

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

When Kaleel departs, Colt wanders back up to the bar. He pulls up a stool next to the pair sitting at the end, and orders up a "house special". Taking a long draw on the offered drink, he finishes up by smacking his lips together.

Now that's the stuff for a day like today.


@Shechera: Valeros looks up and stands, smiling. "Well, hello there, Shechera! Glad you enjoyed it. Come take a seat, I can be enjoyable outside of class as well!" He gestures to his companions. "The smelly one is Osprey, and pretty one is Alyssandra." Osprey smiles thinly, obviously used to the tone Valeros is using. Alyssandra nods at you but says nothing.

@Lu: The half-orcs watch as you approach, sizing you up. As you ask about the mugs, the woman interrupts."Wot are you, then? Find blood?" The other shakes his head. "Nah, Shrade, she ain't no tiefling - no tail!" He stands and sweeps the unattended mugs onto the floor, then motions you to a seat. "'Ay, Heryn - more ale over here!" he bellows. Turning back to Lu, he stabs a meaty finger into his own chest. "I'm Garl, that's Shrade. We're the Boartusk Twins you probably heard about."

The Exchange RPG Superstar 2010 Top 16

Lu pulls up a seat, picking up the mugs and setting them on an empty table in the same motion as setting her pack down.

"Good to meet you. I'm Lu, fresh off the turnip truck from the Bandit Kingdoms. Ain't heard of you yet, probably more my fault than yours." She extends her hand.

To Shrade: "Ain't far off. Best that anybody can tell, it's an old bloodline of fire, switched on by a devil's curse."

"So, I've helped out the Society as a guide and hired muscle, but I'm here to see if I can cut it as an actual agent. Don't know. Shooting things through the neck is pretty much what I'm good at."

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Osprey! I've heard all kinds of rumors flying about the grand lodge that you were one Pathfinders leading the charge in fighting the rogue Shadow Lodge couple years back. Shechera with a hint of awe as she takes a seat. A friend of mine said you even help say the lives of quite a few pathfinders when the Shadow Lodge attacked the Grand Lodge with a Dragon!


@Lu: The half-orcs smirk at your comments. "Bah, let the 'readers' worry'bout that stuff." says Shrade, between draining mugs of ale. "Barl 'n' me, we just wait here 'til they need something killed dead, or someone to protect the 'readers' while they go pokin' around. Easy job, and gets us a discount here!"

Barl joins in. "Yeah, ain't no problem an axe can't fix, I always sez."

@Shechera: Osprey looks up at you and smiles, a thin smile that doesn't reach his eyes. "Indeed,"[b/] he begins. [b]"The Shadow Lodge incident was quite... unfortunate. Luckily that tumor has been excised permanently."

All: Heryn finishes with her replacement, and then heads over to the table (something everyone notices). "OK, let's go - I can take you downstairs now." She heads behind the bar and into the kitchen area.

We will assume you all extricate yourselves frmo the conversations you're in - let me know if you choose to not follow Heryn.


Heryn leads you through the open kitchen to a side room which is packed to the ceiling with boxes, barrels and supplies. A wooden staircase heads down along the west and north wall into the cellar. Heryn lights a lantern and beckons you to follow her down the stairs.

MAP - cellar

The stairs deposit you into another room, made of stone but with various cracks and temporary wooden supports holding the walls together. "Earthquake back in '98 hit the Wisp hard," Heryn explains. "Never did get around to doing complete repairs..." she heads across the room to a stout wooden door, removes a key from her apron, and opens the ancient-looking lock.

Moving through into a much larger space, you can see that earthquake damage is much more severe here. A large chasm cuts the room in half, spanned by a wide wooden plank. The fissure seems to open into a portion of the city's sewer system, as you can see parts of worked stone tunnels as well as a thin layer of slime at the bottom about ten feet below.

Across the chasm, a set of stairs leads down into an open area. "Wine cellar's over there," says, Heryn as she heads toward the plank.

Pausing here to avoid a wall of text and let folks catch up.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep wrinkles his nose, but keeps his mouth shut.

I hope these cracks and that crevasse are not undermining the foundations... it would be shame if this place collapsed...

After watching to make sure that Heryn crosses the plank successfully, Amenhotep cautiously follows.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

After discussing some recent pathfinder histor and different two weapon fighting techniques, Shechera excuses herself and heads downstairs with the rest of the party.
Um, are you sure it's safe to be down here? She asks, moving up to the gap and pearing down.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu is dubious about this crossing. She'll move up and attempt to assist Heryn's crossing.

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Pan stands from his leaning posture of watching the goings on and walks, casually with his cane in hand, to follow Heryn.

Upon seeing the board, he looks to Heryn incredulously. "Have you changed the board since '98?"

Perception?: 1d20 + 7 ⇒ (14) + 7 = 21


"Nope, it's fine as long as you take your time," Heryn replies, slowly making her way across the chasm. "Just take it slow, and one at a time," she says, waving Lu away.

She stands on the opposite side, awaiting you.

I didn't ask for a Standard Marching Order earlier, so now is probably a good time to get one. Please let me know in what order you will cross the plank.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

"Let's take our time, then... I would hate for any of us to fall into that..."

Well, there are five of us... I am happy to go across 3rd.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera is a bold one and will take point.

Well, I've done more dangerous things for a bottle, or because of one. Shechera mutters a she crosses the chasm.

Acrobatics?
Take 10 for 12

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Colt casually follows Shechera across the pit.

I bet that earthquake unearthed all kinds of interesting things. Anybody ever poke around down there, do a bit of exploring?

Acrobatics Take 10 is 19 for Colt.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

There are actually 6 of us. I would love to have someone in the back that can take a hit and seeing as all the others have gone over...perhaps... Talesin=>Pan=>Amenhotep=>Colt=>Shechera=>Lu=>Direction we are heading


Heryn shakes her head at Colt's question. "The quake did a lot of damage to the sewer system, and this area just sort of fell into it. Good thing it's a disused pipe, or he smell would be awful!"

Shechera offered to take point, so she crosses first, and without incident. Colt follows casually, but he appears to be a little too casual, as the spring in his step causes the plank to creak loudly... but it remains intact. The rest of you follow across slowly, and the plank supports everyone's weight.

Heryn leads you down a short flight of steps into a lower cellar, filled with wine racks as far as the eye can see. Some of the bottles are covered with the dust of decades, if not centuries. Heryn leads you to a rack along the south wall and indicates a particular area. "Drandle's working his way through in chronological order," she states. "His next one should be the Ember Lake Red, something from the 4300's... it'll be in this section. " She pauses. "Can I trust you to not make off with anything else, or would you prefer I help you avoid temptation by waiting here?"

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

You can trust us. Dreng is crazy old coot but he'd have our heads if we got into trouble for something a stupid as stealing a bottle of wine. Shechera says as she moves over to the rack and starts looking for Ember Lake Red.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6

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Recruiting for the new evergreen scenario, #6-10 The Wounded Wisp. PFS-legal PC's of level 1 welcome to express interest. We'll start when we have a party of 6. Lots of roleplaying in this scenario, not just a slugfest.

The Exchange

I'm interested. I have to update the character from his last scenario, but I should be good to go by the time you have a group assembled.

Silver Crusade

Could you use a druid and do you allow the Advanced Player's Guide? (That and the core rule book are the only two books that I own.)

Thank you, Silas Proth.

I believe I'd like to play an urban dwarven druid with the Defense subdomain, since urban druids can pick Protection as a domain and Defense is a Protection-subdomain.

Silver Crusade

1 person marked this as a favorite.

Count me in! Level 1 nagaji paladin here.

And Kristev, yes the APG is legal for Society play (most of it, anyway), but there are some very specific rules about making a character. This free PDF will tell you everything you need to know. This page will tell you everything from the various books that is legal and not legal.

Sovereign Court

Would you allow a second-level to join for the one-time application of the scenario to a level-two? If so, I'd like to join with this bard.


Sure, fine by me.

Sovereign Court

Great, I'm in!

Dark Archive

Vasilios would like to play


I have a level 1 Inquisitor with a wicked kitty I could bring to the party!

Sovereign Court

I'm interested, Swashbuckler level 1

Sovereign Court

I would not mind taking a crack at this - I would most likely bring a Cleric 1 of Osiris :-)

Shadow Lodge

Mr. Lamplighter, sir...is there any hope of you running TWO tables, seeing as you went over 6

*smiles demurely and shows off his pretty Lamplighter insignia, hoping it will entice the kindly GM*

Liberty's Edge

If there is a second table, I'd also like to join with either a Tiefling Witch 1 or an Aasimar Paladin 1


Well, for a fellow Lamplighter, I'm sure something can be arranged!


Dotting for interest. I have a level 1 Warpriest idea rolling around in my head for the last few days. If a second table comes up I'll try to add him.


OK, we have more than enough for one table now, so we'll get that one started.

Please post the character you wish to play, and I will select a team of 6 that works well together. If possible, and there are enough applications, I will run a second table as well.

Deadline for application is Friday, Jan 9th at 11PM Central Time.

If you are new to PbP games, please read this post.

Before you commit to this game, here are the expectations that I will hold you (and myself) to. Much of this is stolen from GM Damo and Painlord's excellent PbP GMing Guide. Some of it is me being picky, since running a game takes my time, and if I don't have fun I find it's hard to keep the game fun for everyone. You don't have to agree with my opinions, but if you do you have a better chance of making the cut.

Posting rate: at least once a day. If you can't do this on a regular basis, please don't sign up. I don't mean to sound harsh, but this is what kills games - everyone is just a few hours late, and suddenly it takes a week to open a door. If you will be away for some time, you can either give me general orders to run your PC by while you're away, or just let me know and I will run you until your return. I will reserve the right to NPC anyone who hasn't responded within 24 hours of my previous GM post.

Character builds: I prefer games where the characters are actually realistic Pathfinder graduates - not just a walking bag of hit points with a single weapon they can swing really well. This isn't the game to try out your uber-death machine. I'm not good at that style of play and I don't enjoy it. I would strongly prefer people to bring characters that make sense from a campaign point of view as Pathfinders - good in combat and out of combat, with wit and knowledge to back up cold steel.

Roleplaying: By signing up, you are committing to joining this party of adventurers. That means you will post as if your character is there, not just pop in to roll dice and collect a Chronicle. The game is more fun for everyone when everyone plays it.

That's it - let's see some characters!

Silver Crusade

Not entirely sure what you mean by "realistic Pathfinder graduates." But this paladin has a personality I've been wanting to try out, and I've used him in one scenario so far and loved it.

Basically, he's what you might call a Bible-thumper. His holy book, The Acts of Iomedae, is with him at all times and he quotes it frequently. Everything evil is either a demon or an agent of one. He's not the "lawful stupid" many people hate paladins for, more of a "valkyrie" who isn't afraid to take the baddies down-- tactics are not lost on him, and if mercy isn't warranted he won't grant it. Though, to be fair, he is pretty stupid; he doesn't let things like "facts" get in the way of his goals and convictions.

Sovereign Court

I hope to be "in character" enough with the games I play.

You can count on Henry to fight monsters and bandits, to please the ladies and to know a thing or two about people and what make a man a lord.

My Heart For Taldor ! My Blade for the Society !

This is the character I hope to play in your game


I guess what I'm looking for is, "Why would this character be a member of the Pathfinder Society and interested in "Explore, Report, Cooperate"?

Dark Archive

Kazzak reporting for duty!


Sure, why not!

I will dust of my good old lvl 1 dwarf cleric for another scenario (no healing skills to speak of!)

Silver Crusade

Still working on his character sheet, but Jiggo's personality has been around for about 15 years.

Jiggo's a very kind person who believes that no one is born evil - only the weakness of man gives into temptation. He's a big believer in communities and urges people to cooperate rather then compete. If he thinks there is a chance to redeem someone, he will try, even if that leads him into a trap.

He's here to spread the word that good feels good. It makes him happy, it should make you happy. While he will gladly beat that into your head with his trusty quarterstaff, he'd rather talk it out.

Silver Crusade

May I ask what your system of ability scores is? Dice rolls sent to you or point buy method, any if so, how many points?

Silver Crusade

Kristev wrote:
May I ask what your system of ability scores is? Dice rolls sent to you or point buy method, any if so, how many points?

Hi Kristev.

PFS PCs are built with a 20 point buy. Silas Proth linked to the PDF you can download to read all of the character creation rules.

Scarab Sages

Oooooo! Pick me! A small gnome with blue hair appears out of nowhere raising her hand high in the air. Suddenly she stop and her eyes go wide. Oh no! I hear my other GM calling! She then scurries away just as quickly as she appeared.

I"m definitely interested in playing. I have a couple of 2nd level characters I could bring if we are playing up, and a million ideas for 1st level characters if we play down.

Options:

2nd Level: (I'll have their profiles updated tonight-ish)
Vohnkar: A Oread refugee from Numeria. Knows nothing of his past or what he is. Desguises himself to look human.
Shechera: A young woman from Diobel. She fell on hard times, had to flee her home and ended up with a group of bandits. She almost perished in a failed raid on the Red Redoubt, but was rescued by Pathfinders, there on a training mission.

1st Level: (I have the characters sheets filled in I just need to get in into a profile)
Nentayra: A Half-orc Druid from the Mwangi Jungles. Growing up a sheltered live she is a little naive. She seeks to see the world as a pathfinder.
Ahnmett: A Sylph Arcanist, desperately searching for information on his linage. He emphatically believes that is a distant descendant of a great Osirioni arcanist, possibly Nethys himself.

Silver Crusade

Perhaps I should abandon the dwarven druid idea in favor of an elvish sorcerer, since we seem to have no arcanists aside from one possible witch.

Grand Lodge

My, my they sure keep a fellow busy around here don't they.

Niles is up for the task having just completed The Silverhex Chronicles and The Confirmation. He has some shopping to do but is otherwise good to go.

Silver Crusade

Kristev, this is for Pathfinder Society (PFS). If you want to build a dwarven druid, you should build a dwarven druid-- the dynamics of this particular group are completely irrelevant to your character. In PFS you take your character with you from module to module, so you'll be in a wide range of diverse groups. (That being the case, versatility is more prized in PFS than in most Pathfinder campaigns.) The links I posted earlier will tell you everything you need to know about making a PFS character-- point buy, hit points, level advancement, etc.

Scarab Sages

Allow me to introduce you then to Garikai Frendosherks, adopted son of the half-orc druid Mako Friendofsharks and last survivor of a dwarven mining colony murdered by drow.

http://3edb.com/viewCharacter.asp?cid=23056

He is a healer and protector, but don't expect him to be nice about it. Would the DM allow one variation: To change stonesinger to seasinger? It makes more sense, since he was raised ever since the dwarves he came from were killed by the drow by a half-orc who lived by the ocean and befriended the sharks, that Garikai would have more of an affinity for cold and water spells than for earth ones. If not, I'll understand.

Well, what can I say? When your parents are killed by the dorw, your adoptive father is a half-orc, and your nanny is his animal companion - Mrs. Jaws, you learn to get tough, and how to treat wounds and protect the weak from attack, at the cost of simply being not nice.

Thank you for your consideration.

The Exchange

Colt is updated, and ready to visit the wrath of Ragdya the Monkey God on evil-doers everywhere!

Sovereign Court

Would still love to play. This character, Lvl 2 bard, is big on cheerful RP...backstory below.

backstory:
The only hardship Taliesin has ever faced in her life is that things have been much too easy.
She is tired of getting everything she wants and receiving preferential treatment from everyone because she is so beautiful, funny, witty, influential, and charismatic. School has been much too easy, since Taliesin remembers all the facts. Her professors, schoolmates, and family all love, adore, and worship her. Men fall over themselves trying to get her, and she is the envy of every woman. Something has to change.

That's why the young woman has left Magnimar in the dark of night to join the Pathfinders, leaving her noble, wealthy, and influential family distraught by her disappearance. If it's any concession, she did leave a note. Taliesin's main concern leaving is that she doesn't want to get dirty...perhaps she will miss her bath.

She also consulted a map before leaving. Surely this "Sandpoint" will have beaches to relax on, but hopefully some other challenges, too. Taliesin is tired of everything being so easy.

Dark Archive

Piety Angelbane is a young Tiefling Witch from Cheliax. At the first look he look almost like a human with pale skin and black hair. But at the second glance you can see tiny horns beneath the black hair in his face which he tries to hide under a hood or a hat. Treated badly by the other children in his childhood due to his origin, Piety preferred to stay away from them. He studied five foreign languages and learned much about nature, the planes and magic.

After his mother died he left Cheliax looking for a new assingment. He heard about the Pathfinder Society and went to Absalom to learn from the best. He was tought to use his talents in magic, but also how to use weapons. Despit his high intelligence he also grew muscles. After years of education he finally did his Confirmation* by successfully completing some tasks for VC Valsin. He's now the owner of a brand new wayfinder.

* In Service to Lore


Any chance to join the same table as baerlie? We are friends and fellow players. Offering my service with a kitsune swashbuckler

Liberty's Edge

Helikons swashbuckler here. A sweet smiling good hearted girl with loads more curiosity than common sense but cheerful and helpful with word and deed.

Dark Archive

Helikon wrote:
Any chance to join the same table as baerlie? We are friends and fellow players. Offering my service with a kitsune swashbuckler

Yes, that would be nice :)


I will try to keep friends together, sure. Looking very much like two tables at this point.


Garikai Frendosherks. wrote:
Would the DM allow one variation: To change stonesinger to seasinger?

Alas, because this is for Pathfinder Society, GM changes are permitted. Since you may play this PC at a bunch of other GM's tables, everything is done according to RAW to avoid GM discretion from causing problems for the next GM.

Scarab Sages

OK looks like there are more than 2 tables here. I'm already in a bunch of games so I"ll bow out of the running. Unless he feels like running 3 tables :) I'll catch this scenario some other time.

Characters submitted:

1. Colt Bastola: Kitsune Gunslinger 1
2. Silas Proth: Level 1 nagaji paladin
3. Taliesin Staccato: Level 2 Bard
4. Vasilios Serkan: Half-elf bloodrager (crossblooded) 1
5. Kazzak Ebonheart: Level 1 Inquisitor
6. Henry de Karthis: Level 1 Swashbuckler
7. Luke_Parry: Level 1 Cleric of Osiris
8. Heofthehills: ?
9. Piety Angelbane: Tiefling Witch 1
10. Jiggo Maelerant: 1 Warpriest?
11. EvilMinion: Level 1 Dwarf Cleric
12. Niles Devereux: Male human (taldan) psychic 1
13. Garikai Frendosherks: Level 1 Half-orc Druid
14. Dailung: Kitsune Swashbuckler 1


Yep...I'll pull Niles out of the running as well. That will leave you with two, 6 player tables. Good luck all!

Scarab Sages

It is fine. It was only a question. So long as you allow me in, I'll play by the rules as well as I understand them. :)

Grand Lodge

Alright, Luke_Parry here :-)


OK, thanks everyone - I will look at table assignments today and get things started.


OK - here's what I've got.

Table 1:
Colt Bastola
Taliesin Staccato
Anubis
He of the Hills
Lumnessa

Table 2:
Kazzak
Garikai
Piety
Dailung
Jiggo

Table 3
Silas Proth
Henry de Karthis
Niles
Vasilios

I will create campaign threads this afternoon, and we will juggle at that point if needed. PLEASE update your character sheet, and not just with math. I need your PFS record in terms of scenarios played, and also your background and personality. At the very least, I need to know where you come from, what your goals are, and why you joined the Pathfinder Society.

Game on!

Scarab Sages

Awsome! I'll have Shechera updated ASAP!

Silver Crusade

Thanks for supporting all of us, Lamplighter!

In terms of PFS scenarios played, do you want all of Jiggo's scenarios, or the ones I've played across all of my characters?


Just this PC is fine for scenarios.

This thread is connected to the Table 1 campaign threads.

Table 2 is here: Table 2

Table 3: Table 3

See the post above for table assignments. We will see if we can get another PC or two where needed, and start first thing tomorrow.

I've never run three tables of the same scenario before, and I hope that I'll be able to keep pace - I have run three different scenarios at the same time, though, so this should be easier, right?

Dark Archive

Wow, competition for PbP looks fierce. I'm still reading thru the instructional posts, but it all looks pretty intimidating to me.


Mr. Nightray - don't be intimidated, this is a brand-new scenario so a lot of people are chomping at the bit to play it. Keep your eyes on the recruitment threads, and have a PC or three ready to go, so that you can submit it quickly. I still have space in my Table 3 if you'd like to join us!


GM Lamplighter, I just saw this thread and would love to try out my halfling sorcerer if you still have room!

Grand Lodge

If I can't make table three, maybe we'll get four. Also, if my formatting is terrible, please let me know a better way to post/introduce my character.

Lyoto Machida
Male Nagaji monk 1 Archetypes Flowing Monk,
LN Medium humanoid (reptilian)
Init +3, Senses low-light vision; Perception +7
=================================================
DEFENSE
=================================================
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 dodge, +1 natural, )
hp 11 ((1d8)+3)
Fort +4, Ref +4, Will +3

=================================================
OFFENSE
=================================================
Speed 30 ft.
Melee temple sword +3 (1d8+3/19-20)
Melee shortspear +3 (1d6+3)
Ranged shortspear (thrown) +2 (1d6+3)
Melee nunchaku (metal) +3 (1d6+3)
Ranged holy water (flask) +2 (2d4)
Ranged javelin +2 (1d6+3)
Melee flurry of blows +2/+2 (1d6+3)
Special Attacks Flurry of Blows,

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 16, Dex 14, Con 14, Int 8, Wis 13, Cha 14,
Base Atk +0; CMB +3; CMD 17 (22 vs grapple)
Feats Dodge, Improved Unarmed Strike, Intimidating Prowess
Skills Acrobatics +6, Linguistics(Common) +0, Perception +7,
Traits Bullied, Veteran of Battle (Gorum),
Languages Common, Draconic
SQ ac bonus, armored scales, bonus feat, low-light vision, redirection, resistant, serpent's sense, weapon and armor proficiency,
Combat Gear alchemical grease, tindertwig (4), potion of cure light wounds, torch (5), holy water (flask),
Other Gear temple sword, barbed vest, sack, bedroll, blanket, string (50 ft.), folding ladder, caltrops, lamp (common), piton (2), saw, shortspear, nunchaku (metal), javelin (10), flurry of blows, 8.9 gp
=================================================
SPECIAL ABILITIES
=================================================
AC Bonus (Ex) When unarmored and unencumbered, you add +1 to your AC and your CMD.

Armored Scales (Ex) Nagaji have a +1 natural armor bonus.

Bonus Feat A flowing monk replaces the normal monk bonus feats with the following - Agile Maneuvers, Combat Reflexes, Deflect Arrows, Dodge, Improved Reposition*, Improved Trip, Nimble Moves, and Weapon Finesse. At 6th level, the following feats are also available - Acrobatic Steps, Bodyguard*, Improved Disarm, Improved Feint, Ki Throw*, Mobility, Second Chance*, and Sidestep*. At 10th level, the following feats are added - In Harm's Way*, Repositioning Strike*, Snatch Arrows, Spring Attack, and Tripping Strike*. (Asterisks denotes feats from the Advanced Player's Guide.)

Bullied You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near.

Flurry of Blows (Ex) You can make a flurry of blows as a full-attack action.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Low-Light Vision Nagaji can see twice as far as humans in conditions of dim light.

Redirection (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk's level + monk's Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply. At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round. This ability replaces stunning fist.

Resistant Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.

Serpent's Sense (Ex) Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.

Veteran of Battle (Gorum) You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment's notice. You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.

Weapon and Armor Proficiency Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities.

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