GM Lamplighter |
Map unlocked.
You duck under the chain and head down the stairs. Through an archway at the bottom, you can see a long pillared hall of white marble, illuminated by magic. Small side rooms seem dedicated to individual aspirants. There is no one present that you can see, although the sound of the crowd grows louder outside as they cheer Sir Reinhardt on.
GM Lamplighter |
As you scan the rooms, you find that each shrine contains an altar with a small brass nameplate affixed, detailing the name of the failed aspirant, as well as their would-be portfolio. From the top right and moving counter-clockwise, you encounter shrines to Mellag, failed aspirant of rot; Silmor, failed aspirant of the blade, Spuchasta, failed aspirant of hallucinatory incense and herbs, "The Muted God", failed aspirant of silence and serenity; Plokkis, whose chosen portfolio was spoiled food; Oggo, who attempted to be come Goddess of the Sixteen Poses; and finally Demuren, the failed goddess of sacrifice.
Leafing through your clues, Karina Clamp's name was given in the gnome's house as "the chosen aspirant", but clearly her name is not on any of the shrines. However, on the Wall of Names, her epitaph was given as "Travelled to distant Jalmeray. Failed to maintain the necessary Sixteen Poses."
Shechera |
Oggo, it is then. It looks like this is her shrine. Shechera whispers as she moves over to one of the shrines.
Colt Bastola |
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It's a shame we won't get to watch the spectacle. You never know, we might be in the presence of future divinity.
Colt hops the chain and ambles into the shrine.
He peers around the corner into the room dedicated to Oggo.
Maybe we have to actually demonstrate the sixteen poses. Pose 1: Sneezing Tiger, Pose 2: Angry Lotus, Pose 3: ...
As he names them, Colt offers up his version of the various poses. Somehow, you get the sense his representations are not very accurate.
GM Lamplighter |
Oggo's shrine looks very similar to the others - a small dais with a simple altar, with a small brass nameplate affixed to the front. There are a few coins and dried flower petals scattered on the altar, no doubt left by someone as an offering of remembrance.
Perception - Lu: 1d20 + 4 ⇒ (2) + 4 = 6
Perception - Colt: 1d20 + 4 ⇒ (5) + 4 = 9
Perception - Pan: 1d20 + 7 ⇒ (10) + 7 = 17
Perception - Shechera: 1d20 + 5 ⇒ (7) + 5 = 12
Perception - Taliesin: 1d20 + 4 ⇒ (15) + 4 = 19
Perception - Amenhotep: 1d20 + 8 ⇒ (5) + 8 = 13
Will save - Lu: 1d20 + 2 ⇒ (2) + 2 = 4
Will save - Colt: 1d20 + 0 ⇒ (12) + 0 = 12
Will save - Pan: 1d20 + 2 ⇒ (20) + 2 = 22
Will save - Shechera: 1d20 + 1 ⇒ (12) + 1 = 13
Will save - Taliesin: 1d20 + 2 ⇒ (3) + 2 = 5
Will save - Amenhotep: 1d20 + 3 ⇒ (13) + 3 = 16
Taliesin Staccato |
Taliesin moves forward, her lips pursed.
"Curious," she says. "That bottom screw of the brass nameplate is missing...it's only held in place by a single screw at the top."
She moves to rotate the nameplate to see if anything is under it.
"By the way...what was that password we had to speak? Maybe this is the place to say it..."
Pangu Blackbourne |
"Interesting...A wall behind an illusory wall." Pan scratches his beard, practically ignoring the others as he leans on his cane. "Oh, yes...Wiffle!" he blurts out, wondering if there is more to it than that.
Shechera |
You guys seem to be playing it fast and loose with the meaning of 'Interesting'. I'd hardly call a missing crew and a bit of chalk interesting. Shechera says dryly
GM Lamplighter |
As Amenhotep scribes the final character on the slate, there is a grinding sound to the west. At first, nothing seems to have changed, but then there is a "pop" and a section of wall disappears, to reveal an open secret door leading into a rough-hewn tunnel heading to the west.
Assuming that you take precautions and follow the tunnel...
The tunnel appears natural, but close inspection reveals that it was shaped deliberately and sculpted to look natural - probably using magic. The tunnel curves northwards and forks around a pair of obstacles before opening into a worked stone room lit by a soft glow. Inside the room, two desks and several bookshelves line the walls, full of neatly-organized papers, journals, and files.
I can't update the map until this evening.
Shechera |
... OK, I guess that is kind of interesting. Shechera mutters as the door opens up. With both blades drawn she moves down the tunnel into the secret library.
Amenhotep of Wati |
"The next question, of course, is this the end of the scavenger hunt, or merely the next step...?"
Assuming nothing leaps out to attack the party, Amenhotep moves forward to investigate the desks.
Taliesin Staccato |
Taliesin's smiles broadly as the illusory wall disappears. "Wow! This plays out like an unbelievable novel, and we're in the middle of it!"
The bard joins the others in moving down the tunnel.
Shechera |
Shechera moves slowly into the room keeping en eye out for danger.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
She starts looking through the desk.
GM Lamplighter |
Shechera finds that the paperwork on the desk is a priceless collection of Pathfinder Society lore and information, describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old cipher employed by the Society centuries ago, but enough are in clear text to enable you to tell what they refer to. It will likely take weeks of deciphering the materials to glean all of the information within them, but you have clearly found an incredible resource for the Society.
The source of light in the room is a glowing piece of cut alexandrite, valuable in its own right, which has continual flame or its equivalent cast upon it.
Shechera |
I think we found our prize friends. Though its about this time that the floor usually falls out from underneath your feet. Shechera will quickly, but carefully start collecting all the documents and storing them in her pack, probably using a book or two off the shelves to make sure they don't wrinkle.
Amenhotep of Wati |
Amenhotep nods.
"Agreed. We should crate up this information, and then seal this place back up behind us, so the Society can send other agents to catalogue the remaining books, without anyone else being the wiser."
He then moves to help Shechera do just that.
Colt Bastola |
Can't update the map at the moment, due to posting from work. Will update later.
Oh,ho. Someone really was keeping secrets. How much of this do you think that VC knew about before sending us off on this scavenger hunt? He's a crafty bugger, isn't he?
Colt helps the group gather up the most promising documents for delivery to Society Headquarters.
GM Lamplighter |
You package up the most significant documents, although you'll likely need a second trip to bring everything out. Let me know if there's anything else you want to do before leaving this room.
Perception - Lu: 1d20 + 4 ⇒ (16) + 4 = 20
Perception - Colt: 1d20 + 4 ⇒ (1) + 4 = 5
Perception - Pan: 1d20 + 7 ⇒ (19) + 7 = 26
Perception - Shechera: 1d20 + 5 ⇒ (6) + 5 = 11
Perception - Taliesin: 1d20 + 4 ⇒ (18) + 4 = 22
Perception - Amenhotep: 1d20 + 8 ⇒ (3) + 8 = 11
Amenhotep of Wati |
Amenhotep makes a point of taking the nice, glowing, and above all expensive looking crystal with him on the way out.
"Back to the Lodge? It was time-consuming, but easier than I had expected..."
Pangu Blackbourne |
"If he knew even a portion of this, I will forgive the goose chase, but this was a ridiculous little adventure...I figure we will get back to him and he will be pissed we don't have his wine..." Pan says while shaking his head.
Taliesin Staccato |
Talisin smiles at the others.
"Yes, let's head back. I, for one, have enjoyed this. It's been so much better than dealing with stinky creatures and insects and such."
Shechera |
Shercher leads the way out, swords in hand. She moves slowly ahead of the rest, with out a light source to see if she can tell who is out there.
Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
GM Lamplighter |
Shechera: 1d20 + 2 ⇒ (15) + 2 = 17
Lu: 1d20 + 7 ⇒ (1) + 7 = 8
Pan: 1d20 + 2 ⇒ (19) + 2 = 21
Colt: 1d20 + 3 ⇒ (18) + 3 = 21
Taliesin: 1d20 + 8 ⇒ (7) + 8 = 15
Amenhotep: 1d20 + 1 ⇒ (3) + 1 = 4
Shechera: 1d20 + 5 ⇒ (14) + 5 = 19
Lu: 1d20 + 4 ⇒ (6) + 4 = 10
Pan: 1d20 + 7 ⇒ (6) + 7 = 13
Colt: 1d20 + 4 ⇒ (8) + 4 = 12
Taliesin: 1d20 + 4 ⇒ (11) + 4 = 15
Amenhotep: 1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 0 ⇒ (14) + 0 = 14
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 2 ⇒ (20) + 2 = 22
GM Lamplighter |
As you leave the tunnel and head through the shrine back to the main hall, you notice four other people in the hall (according to your lines of sight - Shechera is the only one who can see them all clearly at this point).
To the right of the door, a large Shoanti man leans against the wall, his greatclub resting on his shoulder.
On the left of the door, a slim Taldan man with a drawn sword and shield stands ready.
Behind a pillar, an unarmored man with a morning star lurks.
Across the room, a half-elven woman holds a dagger in one hand and watches the doorway intently.
As Shechera appears, the swordsman shouts, "You fool! You will interfere with the omens!" The half-elf screams with frustration at you. "Not again! I will not have the omens fail again!" She looks at Shecehra with hatred in her eyes. "Kill them! Kill them all!"
GM Lamplighter |
Sorted initiatives: Shoanti, morning star man, Colt, Pan, Shechera, Taliesin, half-elf, Lu, swordsman, Amenhotep.
Round 1 (partial)
The Shoanti points his club at Shechera, then roars again and charges forward, whirling the club over his head! greatclub: 1d20 + 6 - 1 + 1 ⇒ (14) + 6 - 1 + 1 = 20 damage: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13 He smashes Shechera full in the chest, knocking the wind out of her and cracking at least a couple of ribs. Ouch!
The man with the morning star calls out to his companions: "As has been foretold, receive this day the blessing of our lost father, so that through us his prophecies will come to pass!" His body them spasms with a fit of coughing, and his voice suddenly turns deep and hateful. "ARGHAK'THH T'kAGH! GARK'KATH F'THAWNN!"
Colt, Pan, Shechera, Taliesin are up! Map is updated, please move yourself on the map as well as describe your actions here.
Pangu Blackbourne |
Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22
"They are using magic to make themselves better! Pull back so we can counter their ambush..."he trails off as he looks at this bad situation.
Pangu draws his swordcane and holds it at the ready.
He prepares for the first enemy that moves forward, who he will slash out against and attempt to aid Shechara for armor after seeing her take such a harsh slam.
1d20 + 1 ⇒ (11) + 1 = 12 +4 AC
Shechera |
Easier said that done! Shechera snarls as lashes out at the barbarian with both swords. I could use some healing up hear! One more hit like that and I'd done!
Attack 1: 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1: 1d6 + 4 ⇒ (3) + 4 = 7
Attack 2: 1d20 + 6 ⇒ (8) + 6 = 14
Damage 2: 1d6 + 4 ⇒ (6) + 4 = 10
Taliesin Staccato |
Taliesin's face looks grim with determination, but her presence inspires her allies.
"Fear not, brave Pathfinders! We have countered greater threats than these pathetic brigands!"
Commence Inspire Courage. Along with the banner, which everyone should be able to see, everyone should have +2 attack/+2 damage! DON'T FORGET IT!!!
Shechera |
Shoot! I should have waited until after Taliesin!
@Taliesin,
The Banner is always active though so I still get +1 to hit +1 to damage right? Also I don't have a move since I full attacked, I could 5ft step but Colt is in the way. And since a 5ft step is not an actual action I can't ready it.
Colt Bastola |
Duck!!...Colt screams at Shechera. He then quickly aims at the man with the club and lets off a shot.
Spend 1 grit for focused aim.
Pistol (vs touch AC): 1d20 + 5 + 3 - 4 ⇒ (11) + 5 + 3 - 4 = 15
Damage: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10
GM Lamplighter |
Round 1 (continued)
Colt yells, "Duck!" and then fires at the Shoanti, hitting him square in the chest. He groans at the impact, but does not fall.
Pangu holds his swordcane at the ready, defending Shechera.
Shechera slides her first sword into the Shoanti's belly, and his eyes roll back as he slumps to the ground, dying.
Taliesin inspires her allies with her words.
The half-elf casts a spell, and a bolt of force flies from her outstretched hand and strikes Shechera! damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Lu moves out of the tunnel and over the fallen Shoanti, drawing her bastard sword and engaging the swordsman. bastard sword: 1d20 + 4 ⇒ (17) + 4 = 21damage: 1d10 + 3 ⇒ (7) + 3 = 10 The swordsman stagegrs under the force of the blow, badly wounded.
The swordsman steps back from Lu, pulls out a potion and drinks it, healing some of his wounds.
Amenhotep is up!
Amenhotep of Wati |
Amenhotep strides forward, holds his holy symbol high, and intones:
"Quail before the might of Ra, first amongst Gods, and King of Kings!"
Channel Negative Energy: 1d6 ⇒ 1*0.5 = 1 damage; DC 16 Will save or be dazed for 1 round.
Deselecting allies; from where I have moved Amenhotep, he is within 30' of all unfriendlies.
Taliesin Staccato |
Talisin steps to where she has clear line-of-sight to the room and casts grease on the man before her while continuing her inspiring performance.
DC 16 reflex
I didn't see everyone remember the +2 attack/+2 damage! That's a huge bonus...be sure to use it!
Shechera |
That half-elf bi$@# is mine. Shechera curses as she moves into the room, ducking behind a pillar next to Amenhote.
Studied target, move 30ft
Pangu Blackbourne |
Pan rushes into the room and heads to the nearest enemy. He does not like the situation, but tries to harry his opponent. "Lu, I could use a hand over her!"
Pan does not like the idea of attacking, but all things considered, he has little choice and flicks his blade out to attack this foe.
1d20 + 3 ⇒ (15) + 3 = 18
1d6 + 2 ⇒ (3) + 2 = 5
Colt Bastola |
Colt moves out of the side room, reloading his pistol as he goes. He turns and fires on the swordsman engaged with Pan.
Pistol (vs touch AC): 1d20 + 5 + 3 - 4 ⇒ (4) + 5 + 3 - 4 = 8
Damage: 1d8 + 3 ⇒ (3) + 3 = 6