[PFS] 6-10 The Wounded Wisp - Table 1 (Inactive)

Game Master Scott Young

MAP - Shrine of the Failed

MAP OF ABSALOM

MAP - The Wounded Wisp

The Wounded Wisp - cellar

Cemetery of Sarenrae

Fimbrik's Home

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.


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The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Colt leans in to help move the door on the crypt.

Strength Aid: 1d20 - 1 ⇒ (20) - 1 = 19

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Pan oversees, and then with a firm press of his cane, he gives his aid as much as he can. "I think if we add just a bit of pressure here..."

1d20 ⇒ 8

"Yes, that's it exactly."

He is certain he has helped. Greatly.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

1d20 + 2 ⇒ (13) + 2 = 15


GM rolls:

Stealth - Lu: 1d20 + 2 ⇒ (4) + 2 = 6
Stealth - Colt: 1d20 + 0 ⇒ (2) + 0 = 2
Stealth - Pan: 1d20 - 4 ⇒ (18) - 4 = 14
Stealth - Shechera: 1d20 + 7 ⇒ (18) + 7 = 25
Stealth - Taliesin: 1d20 + 0 ⇒ (7) + 0 = 7
Stealth - Amenhotep: 1d20 - 3 ⇒ (2) - 3 = -1
1d20 + 3 ⇒ (1) + 3 = 4

Using the crowbar, you manage to pry the door open enough to get leverage. From there, it is a simple (but strenuous) matter to pull the door completely open. The interior of the tomb is dark, but you can make out a low stone platform in the center with a stone sarcophagus on top, and a couple of humanoid figures looming to the left of the door.

Amenhotep, Lu:
The tomb is relatively unadorned inside, although well-built. The humanoid figures are a pair of stone statues, well-carved, depicting two poses of a master mason and his tools. The sarcophagus is a simple rectangular affair, with some dwarvish-looking patterns carved into the sides. The lid appears to be the sort that one lifts off, depending on weight to keep in in place.

Perception:

Perception - Lu: 1d20 + 4 ⇒ (7) + 4 = 11
Perception - Colt: 1d20 + 4 ⇒ (19) + 4 = 23
Perception - Pan: 1d20 + 7 ⇒ (13) + 7 = 20
Perception - Shechera: 1d20 + 5 ⇒ (13) + 5 = 18
Perception - Taliesin: 1d20 + 4 ⇒ (9) + 4 = 13
Perception - Amenhotep: 1d20 + 8 ⇒ (8) + 8 = 16
GM roll: 1d20 - 4 ⇒ (8) - 4 = 4

As you get your first look at the tomb, Colt hears the faint sound of someone squishing through the mud to the south. A moment later, everyone hears the unmistakable sound of a person approaching. The rain prevents visual contact at this time.

What do you wish to do? The approaching person is probably only a few seconds away from becoming visible, based on the sound.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu glances around at her companions, at Pan and Amenhotep, and heaves a quiet sigh. These folks couldn't hide their shadows in a pitch dark room. She looks at the open tomb, and at the crowbar in Shechera's hand. And we ain't talkin' ourselves out of this one, neither.

She makes no attempt at stealth, but clearly and noisily starts moving, more slowly than her best speed, in a direction perpendicular to the sound of the boot steps, hoping to draw away the approaching figure and then lose them in the fog.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Well, we're doomed. Shechera mutters under her breath. Taking command of the situation he pulls everyone in and quietly goes of her her plan. Pan, Amenhotep get in there and look around. Try and find our clues. Colt you stay with them, keep and eye of for them. Looks like Lu's going to try and lure who ever it is away. Taliesin you're with me. Lets try and head off who ever is coming and lead them towards Lu.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

"Oh, I knew this was a bad idea!" Taliesin says as she bites her lower lip.

"I hate getting in trouble! I hope Sarenrae doesn't hold grudges!"

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

She's the goddess of redemption isn't she! You'll be fine. Shechera says as she heads of swiftly with Taliesin towards the sourse of the noise.

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Sure thing. Let's see what secret he took to his grave.

Colt will grab the crowbar and draw his pistol. He will step just inside the crypt and linger in the doorway, keeping one eye on the entrance and the other on the searchers.

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Letting out a sigh as his companion draws a gun to enter a tomb and then he steps in, pulling out a small stone from his coat and releases it so that it floats around so that the area is suddenly illuminated. "There, now we can see in here a bit better." With the ioun torch floating around him, he begins to look about the tomb.

Perception + Inspiration: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (6) = 24


Lu disappears to the west, and Pan, Colt and Amenhotep enter the tomb. A sudden burst of light from within lights up the downpour and partially silhouettes the figures in the tomb briefly.

You can hear, but not see, Lu as she moves west. Visibility is 10 of clear, then another 5' of 20% concealment. After that it is total concealment.

As the light appears in the tomb, everyone hears the unmistakable sound of a blade being drawn. "Halt, grave robbers, in the name of the Dawnflower!" shouts a woman's voice, confident with authority. "Surrender now, and I will allow you to live to see trial!"

Lu:
Coming through the rain, you see a woman wearing Sarenite robes over her armor. She holds a heavy mace in her left hand, and a lantern in her right. She looks furious.

Taliesin:
While you aren't surprised to see a Sarenite priestess patrolling the cemetery, this person certainly seems to have forgotten that Sarenrae is first and foremost a goddess of redemption. She sounds like she is spoiling for a fight.

Initiative:

Initiative - Lu: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative - Colt: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative - Pan: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative - Shechera: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative - Taliesin: 1d20 + 8 ⇒ (3) + 8 = 11
Initiative - Amenhotep: 1d20 + 0 ⇒ (9) + 0 = 9
Initiative - Sarenite: 1d20 - 1 ⇒ (10) - 1 = 9

Sorted initiative order: Shechera, Colt, Taliesin, Pan, Lu, Amenhotep, Sarenite.

Tracking rounds, but this is not a combat situation yet. Everyone can declare their actions for round 1, bearing in mind that only Lu can see the Sarenite.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

"We are no grave robbers! We need some information from this tomb, and will leave it without despoiling it!" Taliesin shouts into the rain.

"I'm no cleric, but the Sarenrae I revere is a goddess of redemption! Shame on you!"

intimidate: 1d20 + 11 ⇒ (12) + 11 = 23

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

My Friend speaks true! We are here on a quest for information and nothing more. We mean you and this site no harm and will leave things exactly as we found them. Shechera says as she holds her hands open and out the side to show she has no weapons out.
Diplomacy Aid: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

My, she certainly sounds friendly...

Amenhotep remains inside the crypt, content to remain out of the rain, and to *not* present himself as a target at this time...

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Make it snappy, bookworms! Sounds like we've got company, and not the friendly kind.

Colt will hold his action and remain on watch.


The approaching cleric stares into the downpour, startled, trying to localize the two voices she heard but cannot see. Remember, only Lu can see her, and she can only see Lu...

"A conspiracy, is it?" the cleric replies, her voice rising but somewhat shaky. "If your motives are so honorable, present yourselves, instead of hiding In the shadows!" Her left hand moves up to her holy symbol, and the right hefts the mace.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

'You said yourself, if we do not surrender to you, you'd kill us all." Lu says, reaching for her bow. She knocks an arrow but does not draw back the bow.

Yet.

"We didn't surrender to two flesh-eating monstrosities earlier today, and that's 'cause we're just not surrendering sorts of folks. Now, how might we best conduct our discussion, without threats nor posturing?"

Intimidate: 1d20 + 3 ⇒ (10) + 3 = 13


Lu:

As Lu reaches for her bow, the cleric grasps her holy symbol. "Angerel p'tath!" A faint blue light glows over her for a moment before disappearing. Spellcraft - Lu: 1d20 + 5 ⇒ (10) + 5 = 15 The cleric cast shield of faith on herself.

Not Lu:
You can hear Lu's words above the sound of the rain. They are followed by a shout from the cleric:"Angerel P'tath!", and you see a momentary bluish flash somewhere to the southwest of your position, lost in the rain.

Spellcraft:

Pan: 1d20 + 7 ⇒ (8) + 7 = 15
Taliesin: 1d20 + 5 ⇒ (14) + 5 = 19

Taliesin, Pan:
From the sound of it, the cleric casts a shield of faith spell.

We'll move into initiative order at this point to keep things straight. Everyone is up!

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Lu! What is going on? What happened?!?! We really mean no harm! Please, hear us out! Shecher calls in to the fog as she moves forward towards the cleric hands still out to show she has not weapons out.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Her heart beating rapidly, Taliesin steps forth from the shadows to confront the woman.


Moved you both on the map. It will help avoid confusion if people can move their own icons...


Everyone else seems absent, so we'll move ahead.
Shechera, Colt, Taliesin, Pan, Lu, Amenhotep, Sarenite.

Shechera moves into view of the cleric, trying to defuse the situation.

Colt remains on watch, his pistol drawn.

Taliesin steps into view as well.

Shechera, Taliesin:
The woman before you is dressed in the familiar blue-and-yellow garb of a Sarenite. She holds a heavy mace in one hand, and the other grasps the holy symbol around her neck. She looks... furious.

Lu reaches for her bow and knocks an arrow, calling for the Sarentie to stand down.

Amenhotep begins to search the tomb, but finds nothing of interest. The statues do not appear to have any secret compartments, leaving only the sarcophagus as a place of concealment.

The Sarenite stares at Lu, her eyes smoldering. "It takes me about five seconds to cast a spell of protection upon myself. You have that long to surrender." She squeezes the holy symbol tightly and nearly screams the verbal components of her spell:"Korath en feledeh!"

Spellcraft:
Pan: 1d20 + 7 ⇒ (3) + 7 = 10
Taliesin: 1d20 + 5 ⇒ (18) + 5 = 23

Talisein:
The spell cast was bear's endurance.

End of round 1 - please declare actions for round 2!

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

Colt glances around the crypt, looking for anything that might point to our objective.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

What is that? Check over there in the corner.

Colt points off into the far corner of the crypt.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Of course the clue will be inside the sarcophagus...

Sighing, Amenhotep gingerly moves forward to the sarcophagus, and gently levers it open to see if there is anything... interesting inside.


GM rolls:
Amenhotep stealth: 1d20 + 0 - 4 ⇒ (17) + 0 - 4 = 13Sarenite Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Amenhotep:
You manage to lever the lid off enough to see inside. The long-dead skeleton of the mason is there, most of his clothing rotted away. As you inspect the skeleton, you discover a small silver coin hidden in the mouth of the skull, which radiates a faint aura of divination magic.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

GM Lamplighter:
Amenhotep pockets the coin, and quietly closes the sarcophagus.

Stealth: 1d20 + 0 ⇒ (11) + 0 = 11.

I am assuming that the cleric will have penalties for distance and distraction, so that could still work ;-)

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

"What is that?" he asks as he looks over to Amenhotep.

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amenhotep frowns.

"Something for later, when we are not trying to avoid the local militant caretaker..."

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Lu, lower your weapon. We are visitors to this sacred place there is no need for violence or rash actions. Shechera says as she motions to Lu to lower her bow.
Looking back to the cleric she looks the woman in the eye and speak in a calm soothing tone. Peace Friend. Please, let us all take a deep breath and calm down. All of us are just trying to do our jobs. My friends and I are here to solve a mystery and you are here to protect these crypts from desecration. There is no reason we can not both accomplish our tasks and part as friends.
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Move action to study the cleric
Sense Motives: 1d20 + 1 ⇒ (1) + 1 = 2
Really don't want to have to fight this woman so shirt reroll:
Diplomacy: 1d20 + 6 + 3 ⇒ (7) + 6 + 3 = 16
COME ON!


Perception - Sarenite: 1d20 + 0 ⇒ (10) + 0 = 10


The Sarenite glares at Lu. "So you say... yet you choose to come here, in perfect grave-robbing conditions, hoping that the caretakers of this place would be inside huddling around their fire!" Spittle begins to fly as the cleric works herself into even more of a rage.

The Sarenite grasps her holy symbol again, and begins casting another spell.

Lu, Shechera, Taliesin, do you react or let her finish?

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Please! Calm down! Shechera pleads. If you attack us we will have to take you to the authorities and you will have to explain your actions to your superiors at the temple!

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

"Sarenae would not have blood shed at this holy place. Violence is uncalled for!" Taliesin says.

I would like to try to use the bard's Fascinate ability to keep her attention on me. I know you can't use this in combat, but I'm hoping we are still pre-combat. If this works, it would be a DC 15 Will save.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Spellcraft to determine what spell she's casting
Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21

If it's aggressive,

Spoiler:
Lu calls out "Ah, no, ya don't." and shoots.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Lu:
The spell being cast is spiritual weapon.

Shechera implores the Sarenite to talk, and Taliesin attempts to distract the cleric with her bardic performance, but the woman's anger is too deep.

Lu sees the spell being cast and calls out, "Ah, no ya don't," and fires an arrow at the cleric, striking her in the shoulder.

Concentration: 1d20 + 7 ⇒ (2) + 7 = 9

The Sarenite stumbles in the middle of her spell, and the semi-material scimitar that was forming above her head fizzles and disappears. "How DARE you!" she shrieks, spittle flying. "I will have you hung from the walls for this!"

OK, full combat now, everyone is up!

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Seeing that combat is unavoidable Shechers curses under breath and charges. Drawing both of her swords and she runs she launches herself at the cleric, bringing the pommel down hard onto the woman's helmet.
Mwk Shortsword w/ Studied, charge, and non-lethal
Attack: 1d20 + 8 + 1 + 2 - 4 ⇒ (10) + 8 + 1 + 2 - 4 = 17
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 non-leathal

Grand Lodge

Male Human Empyreal Sorcerer 2 (HP 12/12) (AC 10/10/10) (CMD 11) (Fort +1, Ref +0, Will +9) (Init +0) (Perception +8)

Amhenhotep shakes his head sadly.

"It sounds like things have deteriorated past the point of talking out there..."

With a shrug, Amenhotep strides forth out of the crypt.

The Exchange

Male Kitsune Gunslinger (Mysterious Stranger) 1; HP 12/12; AC 15 (T 13, FF 12); Init +3; Fort +4, Ref +5, Will +0; Per +4; Grit 3/3

It certainly seems like it. You guys found what we came here for? Great. I suggest you high tail it out of the cemetery. Hopefully we can confuse the watch and throw them off our trail.

Colt draws his pistol and steps out of the crypt. He moves quickly around the back side of the adjacent crypt, and moves into position on the south side.

Double move to the south side of the crypt.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

"Oh, don't kill her!" Taliesin pleads. "She is just trying to protect this place!"

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

I'm not going to! I"m just going to knock her out so we can take her to the authorities. I could use a hand though!
@Taliesin
is that your full turn?
Looks like we're waiting on actions from Lu and Pan right?

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Letting out a huff,and having heard no call of alarm or cry for help, he continues to search the room, hoping to find what exactly they need so they can leave without an issue.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Lu's readied action went off this round, so I guess Lu is right ahead of her in initiative. The cleric has taken damage since then, and I'm waiting to see if she falls down before trying anything else.

Lu draws another arrow. "Sa fez fealizze nez ver, tui sortui quo fez safezze quo nez s'mmuis édand à l'afance tui ded, drès pien. Fenezze m'ndrui. Mais si fez felizze luis uinjeux, tui s'rtui quo l'on ted duer l'autruaw, jui seos heu'o dui cuila aussaw. Quo bers'nne nui tawd quo jui seos ruisté imm'pile uit laiffuir quolqu'un a mif ma dêdui fer en bic. "

In Infernal:
If you want to observe us, so you know we're being up-front 'bout everything, fine. Come watch. But if you want to up the stakes, so's one of us has to kill the other, I'm all right by that, too. Don't let anybody say I just stood 'round and let somebody put my head on a spike.

As a move action, Lu uses her Mystery to gain Precise Shot, and spends a panache point to hit touch AC.

If she's still up, still angry, and still casting spells:

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

@shechera: my turn was to try to fascinate her, but it failed.


Round 2 (sort of) - complete

Shechera implores the Sarenite to talk (and delays), and Taliesin attempts to distract the cleric with her bardic performance, but the woman's anger is too deep.

Lu sees the spell being cast and calls out, "Ah, no ya don't," and fires an arrow at the cleric, striking her in the shoulder.

The Sarenite stumbles in the middle of her spell, and the semi-material scimitar that was forming above her head fizzles and disappears. "How DARE you!" she shrieks, spittle flying. "I will have you hung from the walls for this!"

Shechera (coming off delay) leaps into the fray, cracking the Sarenite on the head with her sword hilt. The woman reels, but stays standing and angry.

Pan and Amenhotep do their thing in the tomb, and Colt remains on watch (delay).


Round 3 (partial)

Lu sees the woman still up and threatening, and so fires her arrow, striking the Sarenite in the side.

The Sarenite staggers back away from you and grasps her holy symbol, casting another spell to heal some of her wounds. Absolutely nothing happens. She looks around in shock, and fumbles for her holy symbol again, but the cord breaks and it tumbles from her neck into the mud at her feet. Realization dawns on her face as the rain increases again, and she sinks to her knees, sobbing.

Combat is over, as the ex-Sarenite has effectively surrendered.

Pan, Amenhotep:
You find nothing else of interest int eh tomb beyond what Amenhotep already found.

The Exchange

Female AC 18 Tch 12, FF 16, CMD 16, hp 26 /26, Fort +3, Ref +4, Will +3 Perception +4; Init: +7; Spd 30; CMB: +4; Bastard Sword +4 (1d10+3/ 19-20);

Sorry I didn't make clear. Lu was firing in order to disrupt spellcasting. If the Sarenrite was casting another spell this round, then Lu would have fired and attempted to disrupt it, so I'm not sure how she could have cast a healing spell afterwards.

Sovereign Court

Human Bard 5 | HP 36/36 | AC 17; Tch 12; FF 15 | F +3; R +7; W +4 | CMB+3; CMD 15 | Speed 30 ft | Init +9 | MW Longspear: +4 (1d8/x3) | Perc +9

Taliesin moves over to the woman and kindly puts a hand on her shoulder.

"It's okay,"[b/] she says quietly. [b]"Sarenrae will forgive you, too. I'm not a cleric, but I do know she is very forgiving."

diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23

Turning to the others, she says "Let hurry and find whatever information we are looking for. Do not do anything to desecrate this place!"

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Sorry about the knock on the head. Shechera says reassuringly as she helps the woman up. What's you name? I'm Shechera. We all have times when we loose faith, times when life knocks us on our a$$ and we don't know how we're going to get by. Luckily, it gets better. No matter what happens you can always pick yourself back up and try again.
Diplomacy aid: 1d20 + 6 ⇒ (10) + 6 = 16


Lu: Sorry, thought you were just doing it if she was still hostile. Too late to retconn it since I've ended combat. In any event, the healing spell did not go off, because you have to be a cleric of Sarenrae to cast spells, and for some reason the woman wasn't one by that point.

The former priestess looks up in surprise at your kind words. "I am Onyeka, Servant of th..." she trails off, ashamed. "I think perhaps this was a test, and I have failed it." She slowly stands, leaving her mace and broken holy symbol on the ground.

Pan, Colt and Amenhotep, are you doing anything else in the tomb at this point?

Sovereign Court

AC:17 T:12 FF:15 | F +4 R +7 W +5 | HP: 38/38 | Inspiration 4/7 | Human Empiricist Investigator/5

Did we find anymore than the coin and is anyone going to point out the coin, or has Pan seen it yet?

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