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Pan oversees, and then with a firm press of his cane, he gives his aid as much as he can. "I think if we add just a bit of pressure here..."
1d20 ⇒ 8
"Yes, that's it exactly."
He is certain he has helped. Greatly.

GM Lamplighter |

Stealth - Lu: 1d20 + 2 ⇒ (4) + 2 = 6
Stealth - Colt: 1d20 + 0 ⇒ (2) + 0 = 2
Stealth - Pan: 1d20 - 4 ⇒ (18) - 4 = 14
Stealth - Shechera: 1d20 + 7 ⇒ (18) + 7 = 25
Stealth - Taliesin: 1d20 + 0 ⇒ (7) + 0 = 7
Stealth - Amenhotep: 1d20 - 3 ⇒ (2) - 3 = -1
1d20 + 3 ⇒ (1) + 3 = 4
Using the crowbar, you manage to pry the door open enough to get leverage. From there, it is a simple (but strenuous) matter to pull the door completely open. The interior of the tomb is dark, but you can make out a low stone platform in the center with a stone sarcophagus on top, and a couple of humanoid figures looming to the left of the door.
Perception - Lu: 1d20 + 4 ⇒ (7) + 4 = 11
Perception - Colt: 1d20 + 4 ⇒ (19) + 4 = 23
Perception - Pan: 1d20 + 7 ⇒ (13) + 7 = 20
Perception - Shechera: 1d20 + 5 ⇒ (13) + 5 = 18
Perception - Taliesin: 1d20 + 4 ⇒ (9) + 4 = 13
Perception - Amenhotep: 1d20 + 8 ⇒ (8) + 8 = 16
GM roll: 1d20 - 4 ⇒ (8) - 4 = 4
As you get your first look at the tomb, Colt hears the faint sound of someone squishing through the mud to the south. A moment later, everyone hears the unmistakable sound of a person approaching. The rain prevents visual contact at this time.
What do you wish to do? The approaching person is probably only a few seconds away from becoming visible, based on the sound.

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Lu glances around at her companions, at Pan and Amenhotep, and heaves a quiet sigh. These folks couldn't hide their shadows in a pitch dark room. She looks at the open tomb, and at the crowbar in Shechera's hand. And we ain't talkin' ourselves out of this one, neither.
She makes no attempt at stealth, but clearly and noisily starts moving, more slowly than her best speed, in a direction perpendicular to the sound of the boot steps, hoping to draw away the approaching figure and then lose them in the fog.

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Well, we're doomed. Shechera mutters under her breath. Taking command of the situation he pulls everyone in and quietly goes of her her plan. Pan, Amenhotep get in there and look around. Try and find our clues. Colt you stay with them, keep and eye of for them. Looks like Lu's going to try and lure who ever it is away. Taliesin you're with me. Lets try and head off who ever is coming and lead them towards Lu.

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She's the goddess of redemption isn't she! You'll be fine. Shechera says as she heads of swiftly with Taliesin towards the sourse of the noise.

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Sure thing. Let's see what secret he took to his grave.
Colt will grab the crowbar and draw his pistol. He will step just inside the crypt and linger in the doorway, keeping one eye on the entrance and the other on the searchers.

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Letting out a sigh as his companion draws a gun to enter a tomb and then he steps in, pulling out a small stone from his coat and releases it so that it floats around so that the area is suddenly illuminated. "There, now we can see in here a bit better." With the ioun torch floating around him, he begins to look about the tomb.
Perception + Inspiration: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (6) = 24

GM Lamplighter |

Lu disappears to the west, and Pan, Colt and Amenhotep enter the tomb. A sudden burst of light from within lights up the downpour and partially silhouettes the figures in the tomb briefly.
You can hear, but not see, Lu as she moves west. Visibility is 10 of clear, then another 5' of 20% concealment. After that it is total concealment.
As the light appears in the tomb, everyone hears the unmistakable sound of a blade being drawn. "Halt, grave robbers, in the name of the Dawnflower!" shouts a woman's voice, confident with authority. "Surrender now, and I will allow you to live to see trial!"
Initiative - Lu: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative - Colt: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative - Pan: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative - Shechera: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative - Taliesin: 1d20 + 8 ⇒ (3) + 8 = 11
Initiative - Amenhotep: 1d20 + 0 ⇒ (9) + 0 = 9
Initiative - Sarenite: 1d20 - 1 ⇒ (10) - 1 = 9
Sorted initiative order: Shechera, Colt, Taliesin, Pan, Lu, Amenhotep, Sarenite.
Tracking rounds, but this is not a combat situation yet. Everyone can declare their actions for round 1, bearing in mind that only Lu can see the Sarenite.

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"We are no grave robbers! We need some information from this tomb, and will leave it without despoiling it!" Taliesin shouts into the rain.
"I'm no cleric, but the Sarenrae I revere is a goddess of redemption! Shame on you!"
intimidate: 1d20 + 11 ⇒ (12) + 11 = 23

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My Friend speaks true! We are here on a quest for information and nothing more. We mean you and this site no harm and will leave things exactly as we found them. Shechera says as she holds her hands open and out the side to show she has no weapons out.
Diplomacy Aid: 1d20 + 6 ⇒ (7) + 6 = 13

GM Lamplighter |

The approaching cleric stares into the downpour, startled, trying to localize the two voices she heard but cannot see. Remember, only Lu can see her, and she can only see Lu...
"A conspiracy, is it?" the cleric replies, her voice rising but somewhat shaky. "If your motives are so honorable, present yourselves, instead of hiding In the shadows!" Her left hand moves up to her holy symbol, and the right hefts the mace.

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'You said yourself, if we do not surrender to you, you'd kill us all." Lu says, reaching for her bow. She knocks an arrow but does not draw back the bow.
Yet.
"We didn't surrender to two flesh-eating monstrosities earlier today, and that's 'cause we're just not surrendering sorts of folks. Now, how might we best conduct our discussion, without threats nor posturing?"
Intimidate: 1d20 + 3 ⇒ (10) + 3 = 13

GM Lamplighter |

As Lu reaches for her bow, the cleric grasps her holy symbol. "Angerel p'tath!" A faint blue light glows over her for a moment before disappearing. Spellcraft - Lu: 1d20 + 5 ⇒ (10) + 5 = 15 The cleric cast shield of faith on herself.
Pan: 1d20 + 7 ⇒ (8) + 7 = 15
Taliesin: 1d20 + 5 ⇒ (14) + 5 = 19
We'll move into initiative order at this point to keep things straight. Everyone is up!

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Lu! What is going on? What happened?!?! We really mean no harm! Please, hear us out! Shecher calls in to the fog as she moves forward towards the cleric hands still out to show she has not weapons out.

GM Lamplighter |

Everyone else seems absent, so we'll move ahead.
Shechera, Colt, Taliesin, Pan, Lu, Amenhotep, Sarenite.
Shechera moves into view of the cleric, trying to defuse the situation.
Colt remains on watch, his pistol drawn.
Taliesin steps into view as well.
Lu reaches for her bow and knocks an arrow, calling for the Sarentie to stand down.
Amenhotep begins to search the tomb, but finds nothing of interest. The statues do not appear to have any secret compartments, leaving only the sarcophagus as a place of concealment.
The Sarenite stares at Lu, her eyes smoldering. "It takes me about five seconds to cast a spell of protection upon myself. You have that long to surrender." She squeezes the holy symbol tightly and nearly screams the verbal components of her spell:"Korath en feledeh!"
Taliesin: 1d20 + 5 ⇒ (18) + 5 = 23
End of round 1 - please declare actions for round 2!

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Colt glances around the crypt, looking for anything that might point to our objective.
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
What is that? Check over there in the corner.
Colt points off into the far corner of the crypt.

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Of course the clue will be inside the sarcophagus...
Sighing, Amenhotep gingerly moves forward to the sarcophagus, and gently levers it open to see if there is anything... interesting inside.

GM Lamplighter |


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Stealth: 1d20 + 0 ⇒ (11) + 0 = 11.
I am assuming that the cleric will have penalties for distance and distraction, so that could still work ;-)

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Lu, lower your weapon. We are visitors to this sacred place there is no need for violence or rash actions. Shechera says as she motions to Lu to lower her bow.
Looking back to the cleric she looks the woman in the eye and speak in a calm soothing tone. Peace Friend. Please, let us all take a deep breath and calm down. All of us are just trying to do our jobs. My friends and I are here to solve a mystery and you are here to protect these crypts from desecration. There is no reason we can not both accomplish our tasks and part as friends.
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Move action to study the cleric
Sense Motives: 1d20 + 1 ⇒ (1) + 1 = 2
Really don't want to have to fight this woman so shirt reroll:
Diplomacy: 1d20 + 6 + 3 ⇒ (7) + 6 + 3 = 16
COME ON!

GM Lamplighter |

The Sarenite glares at Lu. "So you say... yet you choose to come here, in perfect grave-robbing conditions, hoping that the caretakers of this place would be inside huddling around their fire!" Spittle begins to fly as the cleric works herself into even more of a rage.
The Sarenite grasps her holy symbol again, and begins casting another spell.
Lu, Shechera, Taliesin, do you react or let her finish?

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Please! Calm down! Shechera pleads. If you attack us we will have to take you to the authorities and you will have to explain your actions to your superiors at the temple!

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"Sarenae would not have blood shed at this holy place. Violence is uncalled for!" Taliesin says.
I would like to try to use the bard's Fascinate ability to keep her attention on me. I know you can't use this in combat, but I'm hoping we are still pre-combat. If this works, it would be a DC 15 Will save.

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Spellcraft to determine what spell she's casting
Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
If it's aggressive,
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

GM Lamplighter |

Shechera implores the Sarenite to talk, and Taliesin attempts to distract the cleric with her bardic performance, but the woman's anger is too deep.
Lu sees the spell being cast and calls out, "Ah, no ya don't," and fires an arrow at the cleric, striking her in the shoulder.
Concentration: 1d20 + 7 ⇒ (2) + 7 = 9
The Sarenite stumbles in the middle of her spell, and the semi-material scimitar that was forming above her head fizzles and disappears. "How DARE you!" she shrieks, spittle flying. "I will have you hung from the walls for this!"
OK, full combat now, everyone is up!

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Seeing that combat is unavoidable Shechers curses under breath and charges. Drawing both of her swords and she runs she launches herself at the cleric, bringing the pommel down hard onto the woman's helmet.
Mwk Shortsword w/ Studied, charge, and non-lethal
Attack: 1d20 + 8 + 1 + 2 - 4 ⇒ (10) + 8 + 1 + 2 - 4 = 17
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 non-leathal

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It certainly seems like it. You guys found what we came here for? Great. I suggest you high tail it out of the cemetery. Hopefully we can confuse the watch and throw them off our trail.
Colt draws his pistol and steps out of the crypt. He moves quickly around the back side of the adjacent crypt, and moves into position on the south side.
Double move to the south side of the crypt.

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I'm not going to! I"m just going to knock her out so we can take her to the authorities. I could use a hand though!
@Taliesin
is that your full turn?
Looks like we're waiting on actions from Lu and Pan right?

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Letting out a huff,and having heard no call of alarm or cry for help, he continues to search the room, hoping to find what exactly they need so they can leave without an issue.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12

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Lu's readied action went off this round, so I guess Lu is right ahead of her in initiative. The cleric has taken damage since then, and I'm waiting to see if she falls down before trying anything else.
Lu draws another arrow. "Sa fez fealizze nez ver, tui sortui quo fez safezze quo nez s'mmuis édand à l'afance tui ded, drès pien. Fenezze m'ndrui. Mais si fez felizze luis uinjeux, tui s'rtui quo l'on ted duer l'autruaw, jui seos heu'o dui cuila aussaw. Quo bers'nne nui tawd quo jui seos ruisté imm'pile uit laiffuir quolqu'un a mif ma dêdui fer en bic. "
As a move action, Lu uses her Mystery to gain Precise Shot, and spends a panache point to hit touch AC.
If she's still up, still angry, and still casting spells:
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

GM Lamplighter |

Round 2 (sort of) - complete
Shechera implores the Sarenite to talk (and delays), and Taliesin attempts to distract the cleric with her bardic performance, but the woman's anger is too deep.
Lu sees the spell being cast and calls out, "Ah, no ya don't," and fires an arrow at the cleric, striking her in the shoulder.
The Sarenite stumbles in the middle of her spell, and the semi-material scimitar that was forming above her head fizzles and disappears. "How DARE you!" she shrieks, spittle flying. "I will have you hung from the walls for this!"
Shechera (coming off delay) leaps into the fray, cracking the Sarenite on the head with her sword hilt. The woman reels, but stays standing and angry.
Pan and Amenhotep do their thing in the tomb, and Colt remains on watch (delay).

GM Lamplighter |

Round 3 (partial)
Lu sees the woman still up and threatening, and so fires her arrow, striking the Sarenite in the side.
The Sarenite staggers back away from you and grasps her holy symbol, casting another spell to heal some of her wounds. Absolutely nothing happens. She looks around in shock, and fumbles for her holy symbol again, but the cord breaks and it tumbles from her neck into the mud at her feet. Realization dawns on her face as the rain increases again, and she sinks to her knees, sobbing.
Combat is over, as the ex-Sarenite has effectively surrendered.

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Sorry I didn't make clear. Lu was firing in order to disrupt spellcasting. If the Sarenrite was casting another spell this round, then Lu would have fired and attempted to disrupt it, so I'm not sure how she could have cast a healing spell afterwards.

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Taliesin moves over to the woman and kindly puts a hand on her shoulder.
"It's okay,"[b/] she says quietly. [b]"Sarenrae will forgive you, too. I'm not a cleric, but I do know she is very forgiving."
diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23
Turning to the others, she says "Let hurry and find whatever information we are looking for. Do not do anything to desecrate this place!"

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Sorry about the knock on the head. Shechera says reassuringly as she helps the woman up. What's you name? I'm Shechera. We all have times when we loose faith, times when life knocks us on our a$$ and we don't know how we're going to get by. Luckily, it gets better. No matter what happens you can always pick yourself back up and try again.
Diplomacy aid: 1d20 + 6 ⇒ (10) + 6 = 16

GM Lamplighter |

Lu: Sorry, thought you were just doing it if she was still hostile. Too late to retconn it since I've ended combat. In any event, the healing spell did not go off, because you have to be a cleric of Sarenrae to cast spells, and for some reason the woman wasn't one by that point.
The former priestess looks up in surprise at your kind words. "I am Onyeka, Servant of th..." she trails off, ashamed. "I think perhaps this was a test, and I have failed it." She slowly stands, leaving her mace and broken holy symbol on the ground.
Pan, Colt and Amenhotep, are you doing anything else in the tomb at this point?