Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Welcome!


While we are killing some Trolls, do you have any thoughts on how you wanted to make your entrance Marcus? Did you want to arrive while the group was fighting or after they return to town?


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

Are they planning to return to town now? If so I'd be happy to be knocking on their gates as they arrive.

How many mercenaries would be reasonable for Marcus to have? I plan on having them just absorbed into forces of the kingdom anyways.

If you let me know when the party arrives, I'm happy to write up a big dramatic post to get it started!


Not quiet yet. They're about to engage the "final boss" of the current little adventure they are on and after that I would assume they would head back into town.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

Assuming you guys are confident in your ability to take on this boss, I'm content to wait for your return. If you'd rather have my assistance immediately I could figure something out.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Best to have a back up leader in case we all die


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

This is a PSA to all of my active games: I will be unavailable starting this Friday afternoon (the 16th) until next Thursday morning (the 22nd). I apologize for any inconvenience this may cause. Please GMPC me as needed.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

I will be traveling for the Thanksgiving holiday weekend here in the US, starting tomorrow. I will have my phone, but cannot guarantee my posting availability. Please bot me if necessary.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Guess now is a good time to introduce the new character!


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

Awesome! If you guys are ready I have a write up prepared for when you make it back to the capital.


Sounds good. The group should be heading back to town now. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps expand towards the troll's territory


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

So I've become somewhat familiarized with the kingdom you all have been building (and I'm very familiar with the kingdom building rules), but what are your objectives right now? What are we wanting to spend our kingdom building turns on at the moment?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

We're currently a little lower than our target numbers for Stability and Loyalty, so the goal is to bump them up cheaply. Brewery's are hard to beat for that (6BP for a bump to both).

For expansion, generally take a plains/hills hex and a forest hex every round at the moment and build farms to keep us even on consumption. Roads *mostly* on the plains/hills, though we've built some in the other hexes as well.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mmm...Beer.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

Excellent, it sounds like you guys mostly know what's going on and have decided the path forward.

How do we want to handle integrating Marcus into the party and the ruling class? Right now he is in as a mercenary mostly.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

What roles do we have open?


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

I believe Radomir was the Warden - we could rotate Marcus into that role. I think it's just a Loyalty check to make the transition.

If we need to really bump loyalty, we could build a monument celebrating our victory over the Troll King Hargulka, with his club as the centerpiece.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

Warden would probably be the best role for Marcus. He is used to overseeing mercenaries and stepping in when necessary, so overseeing law enforcement and stepping in for party adventuring when needed would be an easy transition for him.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alternatively he could replace Kesten as the General. Maybe we can make Kesten the mayor of Voronakholm. :P


Kesten would be willing to accept that position if you choose that course of action.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sounds good to me


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

I would be fine with general as well.


If that works, then NPC Radomir can stay on as Warden and just spend most of his time patrolling the country's boundries.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

Actually the more I brush up on the descriptions I like General a little better. Would still be cool with Warden but I like General a lot.

Boi I can't wait to start this leg. Marcus is a fun leader :)


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Sorry for the delay. We had an unexpected death in the family. We'll be out of touch for the weekend. Thanks for understanding!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Condolences. Take all the time you need.


"We" includes Alexander and myself.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

That sucks. I hope you guys do okay, and yes take all the time you need.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

Indeed. RL first, game second.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Best wishes


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Sorry for the delay.

I'm going to need to work out a new map. Once I do that we an figure out what hexes to grab. Creating a map for this game has been way more trouble than it should be. I'm not entirely sure why.

I should have it done tomorrow and we can push on.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Okies


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Okay, so recommendations for hexes:

We have two hexes that aren't on the current map listed. (07,07 and 06,08)

05,07 (Hills- where the swamp witch is) 1BP
09,06 (Hills - Nettle's crossing) 1BP

05,07 - Farms - 4BP
05,07 - Road/Bridge - 6BP
09,06 - Farms - 4BP

This does mean that we'll go negative on our consumption, but we have some room in the granaries this turn so it won't go to waste. It means next turn we can afford to expand into the woods and build some other stuff.

For buildings, I'd say Breweries in both settlements. That'll be 6BP each.

Total cost: 28 BP
Current Treasury: 31 BP

Any ideas?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

'Festhalls'


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

The next question is, can we avoid the Unrest increase for moving Kesten out of the General position and making him Mayor of Voronakholm? He's technically abdicating but I'm hoping the "for another position" can be applied here. :)

If we qualify for "abdicating for another role" then the Loyalty roll is:
Loyalty +28 (+4 bonus) with a DC of 39

I think it's only right that the new General roll it. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Beatings continue until unreast decreases

I forget, have we learned more about the escaped woman? Some cult, it has been a while.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

The cult of Gyronna. I don’t know if we have found anything out or not.

Improvements and territory look good to me. I think we can manage to avoid unrest, and we do have a royal enforcer who can try to lower it if we take the hit.


Male Human Fighter 9 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 89/91 (Temp 0), DR 3/- | F +10, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +19 | AV 0/5, BB 2/3 | Bull Rush | Overrun

Sounds good to me! It seems you have a pretty good grasp of what's going on (as a ruler should) so I'll chime in if I see something I think needs doing.

So the roll is 1d20+28+4 with a DC of 39, correct? I'll get that up in gameplay.


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3
Andrea1 wrote:

Beatings continue until unreast decreases

Our special prison could use more meals on heels laborers.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Turn 16 Upkeep Phase:
1. Stability Check: DC 39, roll is at +33
2. Pay Consumption: Consumption 0
3. Fill Vacant Magic Item Slots: Two minor wondrous items
4. Modify Unrest: 0

Andrea, want to make a Stability check?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

1d20, right?

Stability: 1d20 + 33 ⇒ (17) + 33 = 50


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Turn 16 Edict Phase:
1. Assign Leadership: Marcus becomes the General
2. Claim and Abandon Hexes: Claiming [05,07] (1BP), Claiming [09,06] (1BP)
3. Build Terrain Improvements: Farm on [05,07] (4BP), Farm on [09,06] (4BP), Roads/Bridge on [05,07] (6BP)
4. Create and Improve Settlements: Brewery in Voronakholm [6 BP], Brewery in Novyi Svet [6 BP]
5. Create Army Units: No changes
6. Issue Edicts: Promotion (Standard) (Stability +2, -2BP), Taxation (Normal) (+2 Economy, - 2 Loyalty), Holidays (6) (+2 Loyalty, -2 BP)

Current Treasury: 3 BP
Economy Roll: 1d20+61/3 +6BP


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Who's rolling Economy?


Male Tiefling (of half-elven descent) Gestalt Magus (Staff Magus)/Warpriest 3

If we've got the extra cash, maybe create a new army unit, representing Marcus's troops being integrated into our military.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

We could do that. We've got 3BP in the Treasury and can afford up to 4 more consumption (though we probably want to limit it to 2 so we can afford some expansion without farms next turn).

Any suggestions?

Also, someone needs to roll Economy!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Economy: 1d20 + 61 ⇒ (19) + 61 = 80


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Treasury: 26+6+3 = 35 BP

Now for the Event Roll.


Event chance is at 75%. So, 0-74% no event, 75-100% event.

Event Roll:
1d100 ⇒ 98
No event for this turn.

For the Gyronna cult. You haven't found anything further. If there are any left in your town, they are keeping a very low profile.

The one you had captured at the shop was not able to give you any information of any of groups of cultist. Apparently the midwife was in charge of their group and only the group leaders had contact info for each other. Seems like the cultists weren't very trusting folks and had a fear of infiltrators.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Cell like structure is smart.

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