Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Well...strictly speaking, we could animate them, then completely hide them head to toe in full plate. Then they're just heavily armored soldiers. We could even say they're magically animated suits of armor - so long as no one looks inside, it should be believable.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Works for me. Special strike units only placed in certain areas.


If you want to peruse lists of deities to pretend to worship, Pathfinder wiki has a list of Golarian deities.

Of all the major deities, Nethys would be your best option. For minor deities, I am partial to Sivanah.

Also, keep in mind that at some point, actual faithful of the religion may take issue with your masquerading if it is discovered.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Nethys sounds good.

Just gotta keep the bluff score pumped


Event roll, chance is now at 75%.

1d100 ⇒ 54

And we have an event.

1d100 ⇒ 63 Result: 51–75 Beneficial settlement event

1d100 ⇒ 46 Result: 41–46 Noblesse oblige

A noble family offers to construct a Monument (01–50) or Park (51–100) in your settlement at the family’s own expense. The nobles pay all costs and Consumption for this purpose.

1d100 ⇒ 88 Result: Park

A wealthy noble family who's younger sons have settled in Novyi Svet have decided to develop a park in that town and cover the cost for it themselves.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sweet.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

I'll make sure and put them on the "Send to the secret prison last" list.


Another thought, you guys are the rulers of the country. So it's not like you have to worry about anyone throwing you jail for whoever you worship. :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Getting invaded/teamed up against is inconvenient.


Oh, that might happen regardless of whom you worship.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Also, these other two fledgling nations we've met who are all "We worship Iomedae" and "Look at all these good deities we worship" might not be too happy with our tolerance of Urgathoan worship.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Help! Help! I'm being oppressed!


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

I agree that Nethys would likely be your best option. He's extremely flexible and you could justify anything from being a protective community cleric to a destruction-causing or undead-creating nightmare, even in the same day.

Because magic.

I agree with the armored coverage and calling them animations or constructs. Probably the safest option, and keep them hidden most of the time.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Given that we'll need bodies if we're using undead, I'm not sure how long people will buy that. It'll only take one person finding out to blow it. If we're going to use undead, I suggest we be open about it and go all in. Sell it as super-nationalistic loyalty and ask the population to buy into the idea that we need this to see to their safety. Because if we try to trick them and they find out, the consequences are *way* worse than just not using undead to begin with.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Hmm. It would make us more openly evil but may be better for preventing revolts.

I suppose the question is: How badly do we need an undead legion? What are the advantages of it compared to more living soldiers?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I mean, I'm perfectly fine with being openly "evil" in that sense. It's not like we're hiding that too much. We're also openly "lawful", which I imagine also turns off some people. ;)

As for advantage, I'm not sure there's too much? I mean, undead units have the normal undead immunities, so there is that. We're already using kobolds though, and will almost certainly use lizardmen and mites eventually.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

They would be useful in certain circumstances, such as underwater or poor-oxygen environments, as well as vs. cold and a number of other things...I suppose they would also theoretically not consume anything? There would be an up-front cost for gear and then they're happy to sit somewhere with no food or entertainment to speak of.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Have them held back as special units instead of having them out in the open. Just stick them in a warehouse.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Recommendations for expansion:
Claim: [07,08] and [03,05] - 2 BP
Build:
Sawmill [04,06] 3 BP
Farm [07,08] 4 BP
Road [03,06] 4 BP

Total: 13 BP

Upgrade Erestil Shrine to Temple - 12 BP

That leaves 11 BP. We can expand Voronakholm for 2 BP. Maybe a Graveyard in Voronakholm? That'll leave us with 5 BP to spring on something next turn.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

A graveyard in every town, and undead in every graveyard!


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

"What do you mean 'undead', they're just imaginative Halloween decorations!"


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

All looks good to me.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

If we go open, think of the recruiting posters! "Show the true depths of your patriotism! You *don't* have just one life to lose for your country!"


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

I feel like we're going to turn into a spoof of Starship Troopers hahaha


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

To be fair, Starship Troopers is a satire. Concerning the same issue we're trying to push here (that is, the line between nationalism and fascism).


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Turn 20 Upkeep Phase:
1. Stability Check: DC 47, roll is at +47
2. Pay Consumption: Consumption 0
3. Fill Vacant Magic Item Slots: Two minor wondrous items
4. Modify Unrest: 0

Stability: 1d20 + 47 ⇒ (16) + 47 = 63

Turn 20 Edict Phase:
1. Assign Leadership: No changes.
2. Claim and Abandon Hexes: Claiming [07,08] (1BP), Claiming [03,05] (1BP)
3. Build Terrain Improvements: Sawmill on [04,06] (3BP), Farm on [07,08] (4BP), Road on [03, 06] (4BP)
4. Create and Improve Settlements: Graveyard in Voronakholm [4 BP], New District in Voronakholm (2BP), Erastil Temple in in Novyi Svet [12 BP]
5. Create Army Units: No changes
6. Issue Edicts: Promotion (Standard) (Stability +2, -2BP), Taxation (Normal) (+2 Economy, - 2 Loyalty), Holidays (6) (+2 Loyalty, -2 BP)

Treasury: 5 BP
Economy Roll: 1d20+70/3 + 10 BP


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Economy: 1d20 + 70 ⇒ (12) + 70 = 82 + 10 = 92 / 3 = 30 BP


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

The +10 is straight BP, but divided by three. So it's 82/3 (or 27) +10 for a total of 37 BP. And 5 from the treasury makes 42.


Event roll

1d100 ⇒ 60

No Event


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Recommendations for expansion:
Claim: [08,08] and [05,05] - 2BP
Build: Sawmill on [05,05] (3BP), Farm on [08,08] (4BP), and Road on [02,06] (4BP)

Total BP: 13BP

That leaves 29 for building stuff.

I'd suggest be build a Barracks in Novyi Svet to house the Sootscale Light Cav (6BP) and a Stockyard in Voronakholm (10BP). That handles our consumption for a while which we can either use to expand our military or just expand into the forest quicker. After that we can focus on more things that build up Loyalty again.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Works for me


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Shall we proceed to our next adventure?


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Do we have anymore Kingdom Building to do?

I also concur with the building plans.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

I'm not entirely sure what the 'big picture' for kingdom building is right now so I'll defer to the other's judgement until I get a better grasp of it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Smash the Stolen lands under our iron fist!


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

No, no, clench the Stolen Lands in our iron fist. If we smash them, it's harder to rule them.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mandatory Volenteers!


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

"Thank you for being voluntold about your loyalty to us..."


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

How many more months do we have left? Is this the last turn before we hit "real time"? :)


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12
Andrea1 wrote:
Mandatory Volenteers!

Is that the proposed title for our undead units? Andrea’s Mandatory Volunteer Corps? lol


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Not slaves


I believe this is the last turn before we hit "real time".


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Turn 21 Upkeep Phase:
1. Stability Check: DC 49, roll is at +48
2. Pay Consumption: Consumption 0
3. Fill Vacant Magic Item Slots: Two minor wondrous items
4. Modify Unrest: 0

Stability: 1d20 + 48 ⇒ (10) + 48 = 58

Turn 21 Edict Phase:
1. Assign Leadership: No changes.
2. Claim and Abandon Hexes: Claiming [08,08] (1BP), Claiming [05,05] (1BP)
3. Build Terrain Improvements: Sawmill on [05,05] (3BP), Farm on [08,08] (4BP), Road on [02, 06] (4BP)
4. Create and Improve Settlements: Barracks in Novyi Svet [6BP], Stockyard in Voronakholm [10BP]
5. Create Army Units: No changes
6. Issue Edicts: Promotion (Standard) (Stability +2, -2BP), Taxation (Normal) (+2 Economy, - 2 Loyalty), Holidays (6) (+2 Loyalty, -2 BP)

Treasury: 13 BP
Economy Roll: 1d20+71/3 + 11 BP


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Economy: 1d20 + 71 ⇒ (9) + 71 = 80 / 3 = 28 + 11 = 39 BP


Event roll:

1d100 ⇒ 79 76–96 Dangerous settlement event

1d100 ⇒ 13 11–17 Crop failure

Crop Failure (Settlement)

Pests, blight, and weather ruin the harvest in the settlement’s hex and all adjacent hexes. Attempt two Stability checks. If both succeed, the problem is fixed before your kingdom takes any penalties from the event. If only one succeeds, affected farms reduce Consumption by 1 (instead of the normal reduction) in the next Upkeep Phase. If neither succeeds, affected farms do not reduce Consumption at all in the next Upkeep Phase.

I will narrate the event based on the Stability checks.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Anyone want to make those rolls? Seems like something a Cleric of Urga...I mean, Nethys, might want to look into. ;)

Our current Stability roll is +48 and the DC is 51.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

What? Everything is going according to plan! *whistles innocently*


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

In a more Rp sense, Andrea is going to half-job the thing because she sees it as a sign from her goddess and wuld prefer things to run their course.


Male Human Fighter 10 | AC 27 (25 w/o shield), Touch 13, FF 25 (23 w/o shield)| HP 90/100 (Temp 8), DR 3/- | F +11, R +7, W +6 (+1 vs continuous, +4 vs mind-affecting) | Init +3 | Perc +20 | AV 4/5, BB 3/3 | Bull Rush | Overrun

Here I'll throw in the stability rolls to keep things moving.

Stability: 1d20 + 48 ⇒ (2) + 48 = 501d20 + 48 ⇒ (7) + 48 = 55

OOf, I regret making that choice. Looks like we got mixed results.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

It'll be okay. We're actually *really* ahead on consumption because I was rushing some building planning so it's not actually a huge issue as long as we can eventually get it all fixed.

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