Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Actually, that's what I'm wondering. Grigori is dealt with. We got what was likely the core of the cult of Gyronna - although some elements are left. Do we still need to do any exploration?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Go into kingdom building phase?


I believe it is time for a kingdom building phase.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Yes!! Kingdom!!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Crush all opposition! Revenge on Pitax!


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

I mean, they're a really long distance away. Can we hold off on that until, say, Book 5-ish?

(The book is literally called War of the River Kings. I suspect we will have our revenge.)

But yes, kingdom! Let us rule with iron fists!


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Yeah, I think we can let Pitax do their thing for now and just prepare for whatever they have planned in later books. I actually lost all my maps in a recent computer wipe, so I'm going to work on recreating them this weekend.

Preliminary ideas are to make a stockyard in Voronakholm and take advantage of the huge bump that'll give us.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Agreed.

It might be wise to start quietly boosting our armies.

Also, can we also start to make diplomatic forrays with the other more lawfulnon humans tribes? Y'know make deals and what not to bind our strengths together (while also plannign to crush them against our enemies)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Sounds good to me


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

So, preliminary ideas while I rebuild the maps:

Claim [06,08] and [07,07] = 2BP

Terrain Improvements:
Farm on 07,07 = 4BP
Farm on 06,08 = 4BP
Roads on 07,07 = 3 BP

Settlement Improvements:
Stockyard (voronakholm) 10 BP

This reduces our Consumption by 9 (4 for the two farms, then +1 for 5 farms around Voronakholm.) We'll get a +2 for the two hexes, which leaves us 7 to work with. We've got 2 open in the Granaries, so we should shoot for a military unit that costs 5 Consumption and we won't have to build a farm next month to offset the two hexes we'll claim.

We've only got 8BP left after all that, so maybe *just* whatever the army is. We could also forgo the army, but we need to use that extra consumption on something. Any ideas?

On a side note, our kobolds are level 4 Rogues. Time to get some divine or arcane magic orders?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

A magic school for our wizard?


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Magic School is out of our budget at the moment - depending on how much we make with our Economy check. Where are we at with religious structures? I'm thinking that after we just came down hard on the cult of Gyronna, it might not be a bad idea to show we're quite welcoming of religion - for appearance's sake, if nothing else.

Unrelated to Kingdom Building, a friend of mine is having a rough time right now. My posting may be spotty. Bot as needed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Let us welcome Rovengug into our kingdom!

The usual suspects of Eristal and Desna sound good.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

I think our High Priest would be upset if we didn't put up a shrine to Erastil first. After that I was thinking Abadar and then whoever as long as they're not chaotic.

We can technically afford a Shrine this month (8BP), but then we'll have nowhere for that extra "grain" to go. Also, the -1 Unrest (I think) will go to waste since we don't have any Unrest at the moment. With any luck we will next month and we can build a Shrine or two!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Give the grain to the kobolds/mites?


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Agreed! I like welcoming lawful deities. Asmodeus, maybe?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Break the wilderness beneath the hell of LAW!


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

of course


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Whatever deity's fine with me. Long as they don't try to tell me what to do, I'm good with it.

Is Finnegan's response. He isn't really "religious" per se - it's a prayer to whichever god happens to be relevant to his current situation for him.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

The First is relevant in all things and at all times.

As is the Midnight Lord. Let us all make joyful noises on glory of his dark name!


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Othniel has never gotten to really study it, but has always been very interested in magic (and knowledge more generally), and is as such a Nethysian. I guess that doesn't have much direct application to our situation, but becoming known as a center of learning and magical study is never a bad thing.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Work for the Midnight Lord! Where the beatings will continue regardless of morale!


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

I mean, I think Desna's more relevant in my not getting ganked journeying from point A to point B, but I guess you can make the case Asmodeus works there, too.

Anyway, I believe we start with the Upkeep Phase and need to make a Stability Check, yes?

Also, didn't Grigori increase our current Unrest by 2?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Grigori? Who is that? No record of a Grigori here.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Did he? Oh, then we should do the Stockyard next month and we can handle two shrines this month. Maybe one to Erastil in Novyi Svet and one to Abadar in Voronakholm? We can do the evil ones later after we've established Lawful being the important part to our neighbors. ;)


Yes, he did increase it +2.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Grigori has been [REDACTED] ;)


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Yeah, I thought there'd be lingering effects of his big mouth. We can't make people forget he ever existed - yet.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Turn 15 Upkeep Phase:
1. Stability Check: DC 37, roll is at +30
2. Pay Consumption: Consumption 0
3. Fill Vacant Magic Item Slots: Two minor wondrous items
4. Modify Unrest: +2

Stability: 1d20 + 30 ⇒ (7) + 30 = 37 Success!

Recommendations for spending:
Claim [06,08] and [07,07] = 2BP

Terrain Improvements:
Farm on 07,07 = 4BP
Farm on 06,08 = 4BP
Roads on 07,07 = 3 BP

Settlement Improvements:
Shrine in Voronakholm 8 BP
Shrine in Novyi Svet 8 BP

(This gets our Unrest back to 0 and bumps our Loyalty a bit.)


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Looks good to me, with one question.

The map on the Campaign Info page says Stanimir Turn 13. Is that map up to date, and if not, do we have a link to the updated map?


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

I agree that works for me.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Recently I lost a bunch of stuff on my hard drive. The maps were part of that "bunch of stuff". I'm in the process of finding something to replace them. Should be done "soon". :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Whoops!


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Ah, the joys of technology! How it makes our lives so much easier - then turns around and punches us in the face with that.

Seriously, that sucks. As an IT professional, I empathize.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The Upkeep looks good to me


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Turn 15 Edict Phase:
1. Assign Leadership: No changes.
2. Claim and Abandon Hexes: Claiming [06,08] (1BP), Claiming [07,07] (1BP)
3. Build Terrain Improvements: Farm on [06,08] (4BP), Farm on [07,07] (4BP), Roads/Bridge on [07,07] (3BP)
4. Create and Improve Settlements: Shrine to Abadar in Voronakholm [8 BP], Shrine to Erastil in Novyi Svet [8BP]
5. Create Army Units: No changes
6. Issue Edicts: Promotion (Standard) (Stability +2, -2BP), Taxation (Normal) (+2 Economy, - 2 Loyalty), Holidays (6) (+2 Loyalty, -2 BP)

Treasury: 2BP
Granary Storage: Novyi Svet (4), Voronakholm (4)
Economy Roll: +60 (+6BP Income)
Who wants to make the roll?


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Economy: 1d20 + 60 ⇒ (9) + 60 = 69

Nice. Easy math. Divide by 3 to get 23+6=29 BP added to the treasury.

Incidentally, I'm thinking we might want to do more to bring our Stability up. I mean, it looks like our Economy roll is leaps and bounds higher than anything else. Probably wouldn't hurt to shore up our other modifiers next turn.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Agreed


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

We can start building up both Loyalty and Stability, but we're at *about* the right numbers right now. Stability should be within 5 of the Control DC. We're a little low on that right now. Loyalty should be within 10 and we're slightly low on that.

Economy is far more important than both of those for building up the country, which is why it's so much higher. But, you're right, we need to boost our Stability and Loyalty a small bit.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The whippings will continue until loyalty improves!


I will go ahead and make some rolls for the Event Phase.

Roll to see if there will be an Event:
1d100 ⇒ 19

1d100 ⇒ 31
26–50 Dangerous kingdom event

1d100 ⇒ 31
29–41 Food shortage

Quote:
Food Shortage: Spoilage, treachery, or bad luck has caused a food shortage this turn. Attempt a Stability check. If you succeed, Consumption in the next Upkeep Phase increases by 50%. If you fail, Consumption in the next Upkeep Phase increases by 100%.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Stability DC 39: 1d20 + 32 ⇒ (18) + 32 = 50


Since he counts as a defeated foe, he is the list of Grigori's things:

Combat Gear potion of cure light
wounds, potion of cure moderate
wounds, potion of undetectable
alignment (3), scroll of scare, scroll of
sound burst, caltrops; Other Gear +1 chain
shirt, masterwork buckler, +1 rapier, shortbow
with 20 arrows, 132 gp


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

No claims. Onto the enxt adventure?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Loot updated.

Ready to move on!


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Ready to go.


Alrighty. A little computer issues and then I can look up what is next.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

We have a bunch of useful stuff on the loot list:
The Blue Dragonhide Shield and Breastplate are still there. Has no one taken them? They're a strict upgrade from any +1 Breastplate and Heavy Shield that we have since they'll let us put electricity resistance on them at half price later.

We have a bunch of cure potions. People should take them.

Bracers of Armor +2 - Eduard or Othniel should grab these.

Gloves of Swimming and Climbing - Finnegan or Othniel?

Ring of Animal Friendship - Anyone with a free ring slot?

Pearls of Power - Andrea

Wand of Lightning Bolt - Eduard? Alternatively, Alexander can *almost* automatically activate wands at this point.

But yeah, we really need to clear out this list of stuff.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

I'll take the Alchemical Silver arrowheads to get some arrows made out of them, and I can take the Gloves of Swimming and Climbing, too.

As for the ring of animal friendship, I say sell it. It isn't something Finnegan has any interest in.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I have two pearls of power

Pearl of Power (1st)
Pearl of Power (2nd)

Were they not removed from the treasure sheet?

I guess I can take the +1 Blue Dragonhide breastplate if noone else wants or needs it.

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