PFS 07-14,16,18 Start Date 11/10 TABLE 1 (Inactive)

Game Master Emmjay

7-14,16,18 Table 1 Maps


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The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"Slow and steady does it"

Acrobatics1: 1d20 + 4 ⇒ (2) + 4 = 6
Acrobatics2: 1d20 + 4 ⇒ (13) + 4 = 17
Acrobatics3: 1d20 + 4 ⇒ (7) + 4 = 11
Acrobatics4: 1d20 + 4 ⇒ (10) + 4 = 14
Acrobatics5: 1d20 + 4 ⇒ (19) + 4 = 23
Acrobatics6: 1d20 + 4 ⇒ (2) + 4 = 6

"That first step is a doozy.

Ugh.. What is this filth all over me?

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Acrobatics...:
Acrobatics check 01: 1d20 + 2 ⇒ (1) + 2 = 3
Acrobatics check 02: 1d20 + 2 ⇒ (7) + 2 = 9
Acrobatics check 03: 1d20 + 2 ⇒ (5) + 2 = 7
Acrobatics check 04: 1d20 + 2 ⇒ (9) + 2 = 11
Acrobatics check 05: 1d20 + 2 ⇒ (14) + 2 = 16
Acrobatics check 06: 1d20 + 2 ⇒ (15) + 2 = 17

"Indeed..." Zhatara sputters indignantly as she jumps stright into the water...

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali looks thoughtful at the Baton as she carries it with her. "If Jistkan artifacts are behind locked door where we only found Taldan fakes before, could this place actually be Jistkan instead of Taldan? I don't remember much about Jistkan history."

Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9

Unfortunately for her, Nali's head is wrapping her head around that idea, that she slips on her first jump and sputters as she pulls herself out of the water on the other side of the pond.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Crunch:
Acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16
Acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16
Acrobatics: 1d20 + 11 ⇒ (18) + 11 = 29
Acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20
Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13
Acrobatics: 1d20 + 11 ⇒ (17) + 11 = 28

Malik effortlessly jumps across, then helps out others from the water.

"Easy enough. You want to wash that greasey thing off?"

Grand Lodge

03-01 Frostfur Captives

Kolris - Pass
Smiley - Fail
Jacques - Fail
Zhatara - Fail
Nali - Fail
Malik - Pass

This hallway has staircases leading down to the north and west. The wide staircase to the west leads to a room illuminated by the warm glow of a small, fuel-less forge next to an eight-foottall statue. The statue depicts a handsome, winged humanoid, though one side of his body is notably angelic and the other half fiendish. Skeletal remains in a red uniform lie in the middle of the room.

This forge is dedicated to the archdevil Belial, whose sculpted likeness stands proudly in the room. The corpse of the Chelish soldier has a gaping but cleanly cut hole through its rib cage. One of the corpse’s skeletal hands still clutches an amulet.

DC 15 Heal:

Something hot burned through the torso of the corpse

Player who is holding onto the ivory baton:

When walking towards the forge it trembles slightly.
DC 15 craft skill/Spellcraft check to repair.
DC 15 UMD to activate, based on above repair check.

The human corpse has a Jistkan gold bracelet that has the head of a goat engraved on it. The bracelet has faint abjuration aura on it.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Heal: 1d20 + 0 ⇒ (1) + 0 = 1

"I think that guy might be dead, but I can't be certain...

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali shivers for a second. "Everybody, Stop!" she orders before turning to Korlis. She extends the Baton to the detective, and says, "You understand the workings of magic better then I do... This became active right now."

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik is already crouching above the body when Nali warns the group. He slowly turns his head around and back, observing the cadaver.

Heal: 1d20 + 5 ⇒ (12) + 5 = 17

What's left of the meat on these bones is charred. On both sides. Something ... burned through?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris slowly extends his hand to take the baton, asking "What do you mean, 'active'?" as he accepts it from Nali.

"Ahhhh, okay." He begins to reason, as he tilts and sways the rod through the air, getting a feel for what's happening. "A little rumble. But that almost seems like it's not right. Could it be broken?"

Spellcraft DC 15, free inspiration: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (5) = 28

He lifts the rod to his ear and shakes it a few times, then slaps it hard against his palm three times in quick succession. He gives it another shake up by his ear, frowns, and smacks it twice more. A final shake by his earn earns a smile as he pronounces it fixed. "Yup, that did it. The rumble is much smoother now. Nali, want to feel?" He offers it to her to touch or grab again, if she likes, then gets down to work again.

"Now, to figure out how it works."

Use Magic Device DC 15: 1d20 + 3 ⇒ (16) + 3 = 19

"I think I've got it figured out; I'm pretty sure that I can activate this thing." He looks around the room, making sure to catch each Pathfinders' eyes. "Should I?"

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

When Nali calls an halt to the party's march Zhatara reluctantly obeys:"Active? How?" the mesmerist asks.

After Kolris takes care of the baton Zhatara gives him a concerned look:"Careful now... we don't know what could happen but judging from those bones right there the effects could be unpleasant..."

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"Maybe the construct is supposed to power the forge, but since that guy didn't have the rod, it powered him instead?

Do we feel safe enough to grab that bracelet?"

Jacques eyes the bracelet wistfully, thinking that it would pair nicely with the ring found upstairs.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

While waiting for the group to come to a consensus on whether he should activate the rod, Kolris collects both the amulet and bracelet, examining both for magic and trying to determine what they may do, if they are.

Actions:

Using Kolris' daily use of detect magic from the Envoy alternate racial trait.

Amulet
Knowledge (arcana), free inspiration: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (5) = 26
Spellcraft, free inspiration: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (5) = 22

Bracelet
Knowledge (arcana), free inspiration: 1d20 + 10 + 1d6 ⇒ (4) + 10 + (4) = 18
Spellcraft, free inspiration: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (1) = 22

He also begins looking around the room. "This rod is supposed to control a construct... what around here could be that construct? If we're going to activate it, we might as well have an idea of what is going to activate, no?"

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

His eyes settle on the only thing that looks likely: the statue of Belial. "That would be an impressive construct, indeed...

Grand Lodge

03-01 Frostfur Captives

The bracelet is a Jistkan gold bracelet that has the head of a goat engraved on it. The bracelet has faint abjuration aura on it. The amulet here is just an amulet.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

"The bracelet has some kind of protective aura, but I can't tell what. The amulet isn't magical..." Which is curious... why would this person have been holding it out, as if it were?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques considers the situation.

"I have to admit that I am very curious.

However, since we have the treasure from this room and there doesn't currently appear to be any reason to activate the construct, it seems best to leave it alone.

If we later need something to cross a river of lava or something, maybe you can activate it then?"

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

"I tend to agree with Jacques here.", Malik chimes in. "I don't fancy the idea of sharing a room with 12 tonnes of aggressive rock."

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali shakes her head at Korlis offering back the wand. "Keep it, you understand it better."

"If we meet angry construct, maybe the baton can stop it from fighting us?" She adds, with a hopeful expression on her face, before pointing to the other set of stairs. "What about down here?"

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

"Neither do I" Zhatara nods in agreement with Malik's statement. Then she sighs:"Unfortunately we need to get to the bottom of this... litterally, it seems. Shall we proceed then?"

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

My brother Felgar always said to me, "Smiley, you're a chunk of quartz in a vein of coal." Yup, that's what he said.

Smiley seems to think that this indicates his agreement.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2
Smiley Stonegirdle wrote:
"Smiley, you're a chunk of quartz in a vein of coal."

Jacques laughs loudly. "Smiley, mon ami, no matter what else happens in this very interesting subterranean structure, it has been an absolute delight to have spent time here with you.

The deeper we go, the more profound your exclamations. So, let us go down another flight and find true enlightenment."

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Eyeing the bracelet that Kolris is holding, Jacques raises his eyebrow quizzically.

"If it has a protective aura, maybe you should put it on?"

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Well, Jock, Ole Smiley can honestly say that I've never heard that from any of my brothers. Har! I'm glad to know you, too!

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik laughs audibly at the banter. "Calm your pantaloons, lads. I don't fancy the idea of dying here, either. And I'm definitely not planning on it."

He attempts to raise the spirits of his companions, though not gifted in such matters. "It's been a breeze so far."

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris puts the bracelet on, and pockets the amulet for possible later use. "Well, it looks like this room is otherwise a dead end..."

Perception: 1d20 + 3 ⇒ (6) + 3 = 9 (To make sure)

"So I guess we should backtrack to the other, smaller stairwell leading north." He keeps the rod in hand, wanting to monitor the amount of buzzing it does as they move through the area.

Grand Lodge

03-01 Frostfur Captives

On the east end of this dim hallway, two staircases lead to the north and south but the one to the north has collapsed. A painting on the eastern wall depicts four figures guided along a path by a rat, a goat, a raven, and a hound. A rounded tunnel extends to the west, and glowing runes on the floor divide the floor into four areas. Stairs at the far end of the hall descend into a larger room, and a decrepit corpse wearing a silver amulet is splayed precariously across the upper steps.

Heal DC 15 - Corpse:

You determine that his neck is snapped because something nearly succeeded in tearing his head from his body.

This next section is horrible in a PbP setting, as it doesn't translate well at all. But, since you have gathered all the items and most of the spoilers, iI'll just explain how it goes... Long story short, since you found all three items (the fourth is on the corpse at the other end of the area), by displaying those tokens that you found, you are able to disable the glowing runes. However, because the last token is the amulet on the corpse AFTER the glowing runes (on the stairs heading to the next area), the FIRST person across to retrieve it will require a DC 17 WILL save. If you wish to drag the corpse back instead of tripping the runes, come up with a plan and test for it - go ahead and roll.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris has a +0 Will save, so someone else can volunteer to cross the threshhold if that's the way we decide to do this.

Kolris doesn't have any equipment that is uniquely helpful to fetching a body in this way. Anybody have rope and a grappling hook?

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Heal DC15: 1d20 + 2 ⇒ (7) + 2 = 9

That over there? That's a dead body.

Smiley's got a rope and a perpetually sunny disposition, and that's about it.

@GM, I don't see the body on the map. How far away is it?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"Anyone notice those four runes match the symbols aligned with the devils we have been passing? Curious...

I'm of the habit of not passing glowing runes, but I do have some supplies that I find useful in my normao profession that might help us examine the bracelet on that corpse."

Jacques retrieves his grappling arrow, ties his rope to it and aims to lodge the hook in the rib cage of the corpse.

Bow: 1d20 + 8 ⇒ (3) + 8 = 11

That might hit a helpless corpse. If it goes past, we should be able to hook it as we drag the rope back (or try again)

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Heal check: 1d20 ⇒ 6

"I can't say much about the way that one died or when that happened" Zhatara coldly comments.

"Let's check it from up close though..." she concludes before moving up to the corpse...

Will Save: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

03-01 Frostfur Captives

I'm not feeling so great today starting to get the flu, no moving on today, and I might be down a couple of days. However, I have moved all your pawns down to the stairs in preparation for moving into the next area. If you feel the need or want, go ahead and reorder yourselves as you see the need.

Grand Lodge

03-01 Frostfur Captives

The air in this chamber is strangely humid, and a thin layer of fog clings all across the floor. A staircase descends from the east and another staircase to the west is fully obstructed by rubble. Several statues with serpent motifs stand in the area. To the north, a large, green stained-glass window looms behind a twisted statue of three serpentine men conjoined at the hip. Vines snake across the floor from a central pool filled with luminescent green liquid. In several places, faintly glowing arcane script inscribed on the floor tiles shines through the mist. Tall as this area is, the ceiling is 40' tall. You notice the secret door to the north. The vines are considered difficult terrain.

Attempt to read the Glowing Script:

Anyone that attempts to read the glowing script on the dark stones must succeed at a DC 16 Will save or become fascinated for 1d4 rounds as the infernal heresies carved upon the stones take hold of his mind. Afterward, the heresies fade from memory, leaving only an oily sensation of infernal taint behind in the PC’s thoughts.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris approaches and attempts to read the glowing script on the ground.

Will DC 16: 1d20 + 0 ⇒ (5) + 0 = 5
fascinate: 1d4 ⇒ 1

He briefly stands there, enraptured, before snapping out of it. "I don't recommend trying to read that. Nothing good to be gained there."

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Will Save: 1d20 + 8 ⇒ (17) + 8 = 25

"Nothing worth mentioning" Zhatara dryly comments as she reads the blasphemous writing on the floor...

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley does not enjoy reading much. He leaves that to the wizards.

I hear ya, Kolris. You can count on Smiley. My brother Magten always did my reading for me. That's how I learned that Elves all have seven toes on each foot an' they eat feathers to stay so slim and light on their feet. Fascinating, huh?

As usual with Smiley, no offense is intended. He doesn't make the connection and just thought that was an interesting factoid to share.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"Right.... don't read the blasphemies. Sounds like my home town's knitting circle.

Still, I find magical glowing script to always be good to avoid."

Jacques steps past Kolris into the room with his bow out. He heads over to look at one of the vines.

"Odd to see vines growing underground like this. Roots I would understand, but vines?

Nali, they have weird vines in the jungle where you are from, right? Ever seen anything like this?"

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali creeps into the room, shadowing Jacques with her bow out as well. " This place reminds me of several hunts for prey," she all but whispers, putting emphasis on that last word. "This is a dangerous place. As for vines.... No, i have not seen underground vines before...."

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques makes his way over to the pool and peers deep into its depths.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

"Glowing water? No thank you, I'll not be diving in there."

Looking around the rest of the room, he'll report anything he sees in the pool and then continue.

"Well, we won't be going down that collapsed stairway without some serious excavation. Probably a good thing based on what we've found so far.

I guess the door to the north is the only way to go. Kolris, anything from the rod? Is that statue safe?"

Grand Lodge

03-01 Frostfur Captives

Initiative Rolls:

Init - Nali: 1d20 + 6 ⇒ (15) + 6 = 21
Init - Malik: 1d20 + 3 ⇒ (19) + 3 = 22
Init - Kolris: 1d20 + 3 ⇒ (9) + 3 = 12
Init - Zhatara: 1d20 + 2 ⇒ (7) + 2 = 9
Init - Smiley: 1d20 + 2 ⇒ (3) + 2 = 5
Init - Jacques: 1d20 + 4 ⇒ (13) + 4 = 17
Init - GM: 1d20 + 1 ⇒ (10) + 1 = 11

When Kolris and Zhatara both looked at the glowing script two of the pillar's have come to life....

Know(Arcana) to ID

COMBAT ROUND 1===========================
Malik
Nali
Jacques
Kolris (Fascinated 1 round)
RED
GREEN
Zhatara
Smiley

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali grunts as she steps back from the suddenly moving statues, restraining the urge to hiss at it. She keeps an eye on it and looks it over, before chanting a hunting prayer in Elven.

5-foot back
Move action - Study Red
Free action - Knowledge(Arcana)(Monster Lore, ST): 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18 Hmmm.. Special attacks, and if I get two, Defenses
Standard action - cast Divine Favor

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

As the column in the water comes to life, Jacques jumps back in surprise.

"Sacre Bleu! Those things are alive! Kolris! Wake up, mon ami!"

Jacques quickly lets two arrows fly at Red and hopes the rest of the team hurries to keep him from getting the brunt of the coming attack.

If Nali's check reveals anything about DR, I have arrows that should defeat any DR except slashing. Otherwise, standard arrows.

5-foot step back
Full Attack with Rapid Shot

Bow 1, PBS, RS: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 12
Damage 1?, PBS: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Bow 2, PBS, RS: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
Damage 2?, PBS: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Dark Archive

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Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris hears the combat start around him; people are jumping to attention, a bow string twangs somewhere off in the distance...

The sounds come through like they're coming from the end of a long tunnel, not very present at all. This script though, it's just fascinating. Is it just the shape of the letters? Yes, they're beautiful... but the syntax is so elegant. Even though he doesn't really understand what it means...

A voice cries out to him from a great distance. mon ami, mon ami, mon ami

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

"Damnit! Moving statues - I knew this would happen...", Malik mutters under his breath. While he was expecting such a development, he is clearly surprised. He immediately lobs a ball of water at the statue in the pool in front of him to protect the rest of the Pathfinders.

Crunch:
Water Blast, Physical, Blunt, Point-Blank: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 152d6 + 8 + 1 ⇒ (1, 6) + 8 + 1 = 16

Grand Lodge

03-01 Frostfur Captives
Nali Faina wrote:

Nali grunts as she steps back from the suddenly moving statues, restraining the urge to hiss at it. She keeps an eye on it and looks it over, before chanting a hunting prayer in Elven.

5-foot back
Move action - Study Red
Free action - [dice=Knowledge(Arcana)(Monster Lore, ST)]1d20+6+2+1 Hmmm.. Special attacks, and if I get two, Defenses
Standard action - cast Divine Favor

They are Serpent Effigies.

Special Attacks - Ranged=Hellfire Gaze = Ranged Touch Attack 2d6 fire.

Grand Lodge

03-01 Frostfur Captives

Malik hits RED with a blast of water.
Nali casts DIVINE FAVOR.
Jacques shoots at RED with a full attack, only hitting it once.
Kolris is fascinated this round...

COMBAT ROUND 1===========================
Malik
Nali
Jacques
Kolris (Fascinated 1 round)
RED -25
GREEN
Zhatara
Smiley

RED stays still, and attacks Jacques with his GAZE attack...
Gaze: 1d20 + 4 ⇒ (3) + 4 = 7
But misses, scorching the steps behind him.

GREEN moves forward and attacks Kolris, its closest enemy...
Gaze: 1d20 + 4 ⇒ (5) + 4 = 9
...and it also misses.

Go for it Zhatara and Smiley!

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smileyyyyyyyyy Stoooooooonegirdle!!!!

Smiley shouts his battle-cry as he rushes full speed at Green.

Unarmed, Charge, Power Attack: 1d20 + 4 + 2 - 1 ⇒ (14) + 4 + 2 - 1 = 19 Damage: 1d6 + 5 ⇒ (2) + 5 = 7

AC penalty -2 for 1 round due to Charge.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Zhatara sighs... then steps behind Smiley and touches his shoulder implanting one of her mental tricks...

Implanted Memseric Mirror that triggers immediately giving Smiley a mirror image duplicate

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Huh?...Well, howdy there, Smiley!

Grand Lodge

03-01 Frostfur Captives

Smiley charges in, damaging GREEN.
Zhatara supports Smiley, implanting a trick in his mind.

COMBAT ROUND 2===========================
Malik
Nali
Jacques
Kolris

RED -25
GREEN -5
Zhatara
Smiley

BOLD may act....

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

"Serpent Effigies," Nali spits out as she scrambles over one of the vines, in an attempt to spread out,"Run into them in jungle ruins sometimes." She turns and fires an arrow at the closer of the two statues, as she continues moving in that direction.

Move
Standard action - Attack vs. Red

Attack(PBS,DF,ST): 1d20 + 8 + 1 + 2 + 1 ⇒ (15) + 8 + 1 + 2 + 1 = 27For(PBS,DF,ST): 1d8 + 1 + 1 + 2 + 1 ⇒ (2) + 1 + 1 + 2 + 1 = 7

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques takes another step back, relieved that the effigies appear to be damaged by normal weapons, but quite unnerved by the fire.

"Ho ho, monsieur effigy! You missed me! Let me show you how this is done."

Jacques fires another two arrows (Red first, Green if Red goes down)

Bow 1,PBS,RS: 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 22
Damage 1?,PBS: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Bow 2,PBS,RS: 1d20 + 8 + 1 - 2 ⇒ (1) + 8 + 1 - 2 = 8
Damage 2?,RS: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

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