Wildborn

Nali Faina's page

268 posts. Organized Play character for Blue Moose.


Race

| HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14

Classes/Levels

| Speed 30ft | Active conditions:none

Gender

Female NG Half-Elf (Wildborn) Inquisitor 6

Strength 14
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 14
Charisma 8

About Nali Faina

Nali Faina
Female half-elf (Wildborn) inquisitor (ravener hunter, sanctified slayer) of Ketephys 6 (Pathfinder Player Companion: Blood of the Beast 4, Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +13
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 40 (6d8+7)
Fort +8, Ref +9, Will +9 (+2 trait bonus vs. charm and compulsion); +2 vs. enchantments, +4 dodge bonus vs. allies spells that have this feat
Immune sleep
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Offense
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Speed 30 ft.
Melee spear +8 (1d8+3/×3)
Ranged darkwood composite longbow +12 (1d8+1/×3) or
. . +1 greenwood composite longbow +12 (1d8+3/×3)
Special Attacks bane (6 rounds/day), sneak attack +1d6, studied target +2 (2nd, move action)
Inquisitor Spell-Like Abilities (CL 6th; concentration +8)
. . At will—detect alignment, discern lies (6 rounds/day)
Inquisitor (Ravener Hunter, Sanctified Slayer) Spells Known (CL 6th; concentration +8)
. . 2nd (4/day)—align weapon, hunter's lore, invisibility, weapon of awe[APG] (DC 14)
. . 1st (5/day)—divine favor, expeditious retreat, shield of faith, true strike
. . 0 (at will)—create water, detect magic, guidance, light, read magic, stabilize
. . Mystery Wood
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Statistics
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Str 14, Dex 20, Con 12, Int 12, Wis 14, Cha 8
Base Atk +4; CMB +6; CMD 21
Feats Demon Hunter[ISWG], Friendly Fire Maneuvers, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Stealth)
Traits child of two peoples, fate's favored
Skills Acrobatics +10, Intimidate +2, Knowledge (arcana) +9, Knowledge (nature) +9, Knowledge (planes) +9 (+11 to know the powers and abilities of demons), Knowledge (religion) +9, Perception +13, Sense Motive +14, Stealth +17 (+21 in jungles), Survival +9; Racial Modifiers +2 Perception, +4 Stealth racial bonus in jungles
Languages Common, Elven, Osiriani, Polyglot
SQ demon hunter, elf blood, jungle affinity, monster lore +2, revelation (wood bond[UM]), slayer talent (wood[UM]), solo tactics, stern gaze +3, track +3
Combat Gear cold iron durable arrow (50), elixir of hiding, potion of cure light wounds, potion of fly, potion of touch of the sea, wand of cure light wounds, alchemist's fire (2), antiplague[APG], tangleshot arrow (19), thistle arrows (20), weapon blanch (ghost salt), weapon blanch (silver)[APG]; Other Gear +1 mithral chain shirt, +1 greenwood composite longbow (+2 Str), blunt arrows[APG] (19), darkwood composite longbow (+1 Str), spear, belt of incredible dexterity +2, cloak of resistance +2, efficient quiver, ioun torch ioun stone[APG], traveler's any-tool[UE], bedroll, belt pouch, flint and steel, manacles, masterwork backpack[APG], mess kit[UE], soap, spell component pouch, trail rations, waterskin, wrist sheath, spring loaded, 271 gp, 8 sp
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Special Abilities
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Bane (+2 / 2d6, 6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Demon Hunter +2 to recognize worshippers of deities with the Demon subdomain.
Demon Hunter Gain Knowledge and combat bonuses vs. demons
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Friendly Fire Maneuvers Allies who also have this feat cannot provide soft cover to enemies.
Jungle Affinity Wildborn gain a +4 racial bonus on Stealth checks while within jungle terrain, and can move through natural difficult terrain at their normal speed while within jungle. This racial trait replaces the multitalented racial trait.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +3 Add the listed bonus to Survival checks made to track.
Wood Bond +2 (Ex) Gain compenence bonus to weapons made of wood.

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Current Quiver Contents:

40 durable cold iron arrows
10 blunt arrows
5 Thistle arrows
5 Tangleshot arrow

Chronicle Sheets: