PFS 07-14,16,18 Start Date 11/10 TABLE 1 (Inactive)

Game Master Emmjay

7-14,16,18 Table 1 Maps


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The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Intelligence DC12: 1d20 - 1 ⇒ (6) - 1 = 5

Smiley begins to play, but can't quite get the hang of the rules. He asks many questions, and quickly loses.

Har! Guess that's not my game. I prefer double-rocks. Y'ever play? Yer take these two rocks, y'see,...not too big, mind you, just the size that'll fit in yer fist, but not so small ya's can hide them completely. Oh! And one of 'em's got to be roundish and the other jagged. But it doesn't matter which is which, cause...

Smiley continues to explain the game as he is gently led away from the table to make room for the next player.

Oh! And if ye can give yer blessing to our mission that'd be real great. Thanksee!

Diplomacy, Aid Another: 1d20 + 0 ⇒ (4) + 0 = 4

Yeah, those rolls just about track Smiley's competence at this particular task. Good work, Dicebot.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

I have a weird question, and how Nali reacts is sorta dependant on it: Is Magistrate Mavius Chelish or Garundi in ethnicity? I know we're in Cheliax territory still, but it is on Garund as well.

Grand Lodge

03-01 Frostfur Captives

It doesn't say, but given Cheliax issues with history, someone this high up in power needs to be at least a majority Chelish in ancestry...

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Bluff check: 1d20 + 11 ⇒ (5) + 11 = 16

"Oh? Seems like you are much better at this game than I am, good sir. Thanks for the lesson..." Zhatara gives the mayor a friendly smile as she proceeds to let him win the game on purpose.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Very well.

Fine clothes, Fine food, and fine wine, in a lavish setting: All things that Nali is horribly unfamiliar with. Still, she tries her best to at least ape the most cultured of the group, and not make a total fool of herself at the table. As the after dinner entertainment begins, she watches with some curiosity as the others play the board game with the magistrate. Nali is somewhat grateful when Smiley is led away from the table before sitting down to attempt to entertain their host herself...

Intellegence: 1d20 + 2 ⇒ (9) + 2 = 11

... However, while she caught the basic rules from watch Korlis and Jacques play, the more esoteric rules are completely lost on her.

"I am sorry," She finally says after violating the rules for the third time. "A game like this is not something I am used too."

Once done making a fool of herself, Nali slips back into the group hoping that Korlis, Zhatara and Jacques can cover any cultural mistakes that she made.

Grand Lodge

03-01 Frostfur Captives

With some dumb, and not so dumb, luck you manage to procure the travel permit, which is available the next day. Most of your overland journey is safe and uneventful thanks to the carefully noted map provided by the Athenaeum. However, during the final stretch....

Survival dc 15:

You notice the signs of a rising storm well in advance.
If anyone succeeds at this check, add +2 to all checks below for all players.

The last rays of the setting sun light up a bluff to the southeast that towers over the desert. Ruined buildings and leaning towers jut up from the plateau on its top as ominous clouds loom to the south of Ibhir—a sandstorm roars across the desert toward the ruins.

I am going to need three skill checks by each player that can do them, and let me know if you pass or fail the check...
1. DC 13 Ride check, to hurry your mount(s) to the bluff.
2. DC 16 Ride/DC 14 Handle Animal to lead your mounts along the treacherous path that snakes up the side of the bluff.
3. DC 17 Perception to navigate the stinging sand and locate the Chelish Camp.

If you did not ride a mount for #1 and #2 you need to first do a DC 13 Constitution Check following by a DC 16 Climb or Acrobatics Check and you do it twice (once for #1, and then for #2).

For each failed check you take 1d3 points of non-lethal damage.

When completed, you need to post your icon on SLIDE 14 in the upper LEFT corner, in the building that you will be hiding out in.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Survival: 1d20 ⇒ 13 -> Fail. Zhatara doesn't notice the incoming storm. If anyone else does she gets a +2 to the checks below anyway though

Ride: 1d20 ⇒ 17 -> Succes. Zhatara hurries her mount to the bluff

Ride: 1d20 ⇒ 20 -> Success. Zhatara leads the horse along the path

Perception: 1d20 + 5 ⇒ (11) + 5 = 16 -> Possibly success. If anyone passess the initial survival check. If not Zhatara suffers NL damage: 1d3 ⇒ 3

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Survival DC15: 1d20 + 2 ⇒ (17) + 2 = 19

Ho! Lookee them clouds! My brother Durgo always said, "Smiley, clouds bring storms sometimes". He sure is smart!

+2 to the following checks for all party members. You sure are lucky to have Smiley around!

Ride DC13: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11

Ride DC16: 1d20 + 0 + 2 ⇒ (3) + 0 + 2 = 5

Perception DC17: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

Smiley did not think riding a mule would be so difficult, and is stung by the biting winds while trying in vain to keep it under control.

Nonlethal: 1d3 + 1d3 ⇒ (2) + (2) = 4

After fighting with the sandstorm and cursing it loudly and vehemently, Smiley remembers that he can squint his eyes to avoid the worst of the storm, and manages to find the Chelish camp.

Ho! Thar she blows!

Smiley does not know why he said that, he just heard it somewhere and liked the way it sounds.

HP 17/21 (4 NL)

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"We need to find cover quicky!"

Ride 1: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Ride 2: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Perception: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6

"Where is that camp?!?"

NL Damage: 1d3 + 1d3 ⇒ (1) + (3) = 4

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Weekend got kinda busy in the end. I'm here now, though!

Coming to Mavius' place with a freshly purchased fox pelt and some other new clothes, he looks... semi-presentable. He discusses the bazaars and that one time he almost wrecked havoc on a slave trader's shop. After the introductions, he leaves others to do the talking - he is fully aware of his own incompetence in such situations with common folks, not even speaking of figures of high standing such as Mavius. After the gathering, he leaves as quietly as he came in earlier.

Crunch:
Constitution: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 (if endurance applies, +4 to that)
Acrobatics: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Constitution: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 (if endurance applies, +4 to that)
Acrobatics: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Perception: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13

While Malik is an outdoor fellow, he is not familiar with the desert, and definitely not familiar with the local beasts of burden. He instead decides to walk along the group, contemplating the sweet cold of the north just to not suffer from heatstroke. Once Smiley points out the gathering storm, he throws a freshly purchased scarf over his face and runs for the ruins. Over the strengthening winds, he hears Jacques' questions and runs up to the man, waving for him to follow.

Once inside, he strips most of his clothing to dust them off, and produces several litres of water to cool off from the journey and the final last minutes. "Anyone else needs a quick shower?", he asks jokingly once done. "We didn't lose anyone, did we?"

Grand Lodge

03-01 Frostfur Captives

Zhatara - Passed (3 NL damage)
Smiley - Passed (4 NL Damage)
Jacques - Passed (4 NL Damage)
Malik - Passed
Kolris - ?
Nali - ?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Were mounts provided for us?

If mounts were provided:

Kolris accepts the offered mule, happy to have something to ease the long miles out to the dig site. He just hoped the beast would be responsive if a sandstorm did worry their trip.

All rolls include +2 bonus from Smiley's Perception check

Ride DC 13, derring-do: 1d20 + 3 + 2 + 1d6 ⇒ (6) + 3 + 2 + (4) = 15
Ride DC 16: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Perception DC 17: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

Kolris keeps up with the others, easily guiding his mule to the bluff and then up the winding path to the Chelish camp, arriving without trouble.


If mounts weren't provided:

Kolris had no mount of his own, and didn't have--or want to spend--the funds to hire out one of his own for this trip. If we get hit with a sandstorm, I'll be better if I don't have to worry about the safety of some dumb beast, too. I'll be better off on my own.

Constitution DC 13: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Acrobatics DC 16: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Constitution DC 13: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
Acrobatics DC 16, derring-do, inspiration: 1d20 + 7 + 2 + 1d6 + 1d6 ⇒ (1) + 7 + 2 + (2) + (2) = 14

Perception DC 17, unchanged from 1st spoiler: 13 + 3 + 2 = 18

Damage, nonlethal: 1d3 ⇒ 2

When the storm does eventually hit, Kolris does his best to keep up as everyone else rushes to the Chelish camp. He makes it to the bluff okay, but--despite his considerable panache and keen mind, he slips while trying to pick out a safe path to the top, betting beaten by an early arm of the storm that batters him before he finally slips into the safety of the camp.

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

I'm wondering the same thing that Kolris is about mounts. I'll do the same thing he did, so things can keep moving.

Nali listens to Smiley's rambles half-heartedly, until he mentions the clouds and storms. With a look in the direction that Smiley notes, she widens her eyes for a moment before goading herself into a hurry.

With Mounts:

Riding a beast that she wasn't trying to kill is a somewhat novel experience for Nali, so pushing the mount forward is a challenge for her. Still, she notes the dig camp, and drives the mount toward it.

Ride: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Ride: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Perception: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

NL damage: 2d3 ⇒ (1, 2) = 3

Without a mount:

Deserts are very much not for Nali. The sand wears her down much faster then she was expecting. Even with the warning that she was given about the storm, she's not very successful at pushing herself forward, significantly wearing herself out, and even keeping her lost in the dunes for a bit.

Con check: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Acrobatics: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Con Check: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Acrobatics: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Perception: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16

NL damage: 4d3 ⇒ (3, 2, 2, 3) = 10

Bah, bad rolls all around...

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

@GM Emmjay: thanks to Smiley's warning about the sand storm Zhatara should get a +2 to her perception roll so she should have taken no damage at all

Grand Lodge

03-01 Frostfur Captives

Unless otherwise noted, all of the rooms in this site are 20 feet tall and not illuminated.
Sand gusts into the building through the open door to the west and the southwest corner of the canvas roof, where the broad tarpaulin has broken free at one end. The canvas strains violently in the wind as the rest of the bindings begin to pull loose. Only half of the building’s original floor still exists to the south. A ladder descends ten feet to a ledge below, and another ladder descends further into a jagged crack in the ground. A campsite sprawls across both ledges, and several bloodied corpses are scattered throughout.

Perception DC 22:

You discover a small shart of Taldan pottery in the hay under a crate. This is an initial clue that somebody might have imported pottery to place in the excavation.


You notice three skeletons around the room, apparently dead.
Know(History) dc 18:

The tattered uniforms they wear date back to the Everwar.

The hole in the floor drops off to the room below (20' fall) as indicated by the arrow. You have about a minute or so before the Sun is completely blocked off by the Sandstorm.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Perception DC 22: 1d20 + 3 ⇒ (6) + 3 = 9
Knowledge (history) DC 18: 1d20 + 6 ⇒ (18) + 6 = 24

Kolris points to the three skeletons. "These are all wearing livery that dates back to the Everway. Been here a while, I'd guess."

"But that shouldn't be our focus right now. This tarp won't hold, and we've only a minute or so until we lose the sun. We should climb down, quickly." Korlis will take his own advice and climb down the ladder into the room below.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

I assume you meant "shard" here. Definitely not looking forward to finding a shart.

Malik tries to stop Kolris before he descends. "I can see in the dark. Let me go first. If something wants to jump us, at least I don't need to shine like a lighthouse to announce myself."

Before he goes down, he stops and pulls something out of his pocket. "Oh yeah - found this when dusting off, if it interests anyone.", he hands the next person a piece of pottery with Taldan motifs and goes down the rabbit hole...

Stealth if needed: 1d20 + 8 ⇒ (6) + 8 = 14

... semi-sneakishly.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Simon sets his Ioun Torch spinning about his head, and looks around.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

Seeing nothing of interest, he quickly follows Kolris down the ladder and retrieves his bow, and begins an inspection of the lower level.

Edit: But waits for Malik to go down and scout first.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris takes the shard of pottery and watches Malik descend. "Hmmm... I wonder if this means that someone fabricated the Taldan connection. Keep an eye on that as we investigate."

He follows Malik down once the half-orc is at the bottom.

Grand Lodge

03-01 Frostfur Captives

The group searches around the room. Malik is very keen on dropping down to the level below to get out of the storm. But... The sun is finally blocked out by the raging storm outside, and the three Skeletons arise and attack!!!
This all happens BEFORE you all drop down below

Initiative Rolls:

Skeletons: 1d20 + 6 ⇒ (12) + 6 = 18

Init - Nali: 1d20 + 6 ⇒ (13) + 6 = 19

Init - Malik: 1d20 + 3 ⇒ (5) + 3 = 8

Init - Kolris: 1d20 + 3 ⇒ (5) + 3 = 8

Init - Zhatara: 1d20 + 2 ⇒ (3) + 2 = 5

Init - Smiley: 1d20 + 2 ⇒ (19) + 2 = 21

Init - Jacques: 1d20 + 4 ⇒ (5) + 4 = 9

++++++COMBAT ROUND 1++++++++++++
Smiley
Nali

RED
BLUE
BLACK
Jacques
Malik
Kolris
Zhatara

BOLD MAY ACT

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Ho! Lookee here! We got some new friends. Come give Ole Smiley a hug.

Smiley remembers a trick his brother Drego used to pull on him when they were younger, and tries to push the nearest skeleton off the ledge.

Martial Flexibility for Improved Bull Rush.

Bull Rush, Improved: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

MF 2/4

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali looks toward Smiley like he's crazy, before shaking her head and stepping in front of Jacques. She eyes the skeleton for a moment, before drawing an arrow and sinking it into an eye socket.

5-foot step
Move action - Study target(black)
Standard action - attack(black)

Knowledge(Religion)(Monster Lore): 1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13
If this is enough to be aware of the DR that skeleton tend to have, Nali draws a blunt arrow to fire. If not, then it's a normal arrow.

attack(ST): 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 For(ST): 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Crit confirm?: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Crit damage: 2d8 + 2 + 2 ⇒ (6, 3) + 2 + 2 = 13

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Having battled skeletons before, I can tell you about their DR, but it isn't my turn yet

Grand Lodge

03-01 Frostfur Captives
Jacques N'Fey wrote:
Having battled skeletons before, I can tell you about their DR, but it isn't my turn yet

Or people can use Know(Religion) to id it.

Nali, you do know that it is a skeleton, and yes given that its a dc 6 to id (common monster), you do know the DR 5/bludgeoning.

Grand Lodge

03-01 Frostfur Captives

Smiley used Bull Rush to push the skeleton 5' towards the edge to down below.

Nali, with her uncanny ability to place her arrows, shoots the perfect shot and kills the undead skeleton.

++++++COMBAT ROUND 1++++++++++++
Smiley
Nali
RED
BLUE
Jacques
Malik
Kolris
Zhatara

Blue, with Malik right in front of him, swings with his longsword.
Longsword: 1d20 + 1 ⇒ (11) + 1 = 12
...But misses badly

Red takes a 5' step to Smiley, who tried to push him off the ledge, and attacks him!

Longsword: 1d20 + 1 ⇒ (1) + 1 = 2

...And he misses just as bad as the first!

BOLD MAY ACT

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques smiles as he watches Nali's arrow shatter the head of one of the skeletons.

"Yes, of course, now I remember. Pointy arrows just slide right between their rib cages. Blunt it is."

He quickly lets two blunt arrows fly and pauses to inspect his handiwork.

Bow@Blue, Pt. Blank, Rapid: 1d20 + 8 + 1 - 2 ⇒ (8) + 8 + 1 - 2 = 15
Damage?, Pt. Blank: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Bow@Red, Pt. Blank, Rapid: 1d20 + 8 + 1 - 2 ⇒ (5) + 8 + 1 - 2 = 12
Damage?, Pt. Blank: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

As the arrows clatter off the walls, he looks around sheepishly.

"What? The Ioun Torch was shining in my eyes."

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

"Ack!", Malik seems startled byt he sudden clanking of the bones- he makes a quick jump away from the skeleton and instinctively lobs a few gallons of water at it.

Crunch:
Water blast, Physical, Blunt, PBS; vs Blue: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 222d6 + 6 + 2 + 1 ⇒ (2, 4) + 6 + 2 + 1 = 15

"Just what the hell do you think you're doing, moving all of a sudden? Down!"

Grand Lodge

03-01 Frostfur Captives

With that combat is over. The lower level awaits, begin climbing down...

I want you all to know that I messed up. We had some level ups happen, so the APL of the group is now 2.66=3, so we should have been playing in the High Tier (4 player variant). My bad. No wonder combat ended so quickly....

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris waits for Malik--with his darkvision--to lead the way down into the lower level, then follows quickly.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

As the fight ends as suddenly as it began Zhatara shrugs:"Well done. Now I suppose we should proceed downstairs... Who's going first?" she asks

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Ole Smiley's happy to go first. Maybe we'll get lucky and find a treasure room!

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

"Ah yes - that's an even better idea. You know your way around such places. I'll have your back."

The half orc follows Smiley on the ladder.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Zhatara casts light on Smiley's weapon before following him and Malik down the hole...

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

The whole point was to NOT send a glowing beacon down first...

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Neither Smiley nor Malik need any light. Probably should cast that light on the first human down the ladder. Also, Smiley's primary weapon is his fists. :-)

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

Noting how the dwarf refuses the spell Zhatara casts it on her dagger instead.

Grand Lodge

03-01 Frostfur Captives

You guys really need to start moving your own tokens to their new location(s).

This cold, dark stone chamber has walls covered in ancient markings that the ages have worn to the point of illegibility. The higher portion holds a dried-up well, a ladder leading up, and descending stairs to the north. The lower portion to the south has two ancient buildings and a collapsed passageway. The floor has fallen near the east wall, exposing another chamber below. A robed corpse lies at the bottom of the ladder. A satchel lies next to the broken body.

Craft(Stonemasonry) or Know (Dungeoneering, Engineering) dc 15:

The collapse was recent and does not appear to have been an accident.

Know(History), Craft(Pottery) dc 14 OR Appraise, Know (Geography) dc 18:

The clay pots and shards found here are authentically ancient, but the clay is of a wrong type for this region.

Know(History) dc 15:

You confirm that the architecture is correct for this period.

Know(History) or Perception dc 20, Appraise or Know (Engineering) dc 14:

The Chelish archaeologists modified the original Jistkan building with stucco that has been painted to appear aged and weathered.

Perception DC 16:

You notice something gleaming at the bottom of the dried well.
Climb DC 14 to retrieve the item.

The archaeologists bag contains a scroll of resist energy.

Remember, each spoiler is its own test.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

I don't see a map up for me to move a token to?

Upon reaching the bottom of the ladder, Kolris' interest is immediately divided between the corpse and the inscriptions on the wall. He sets to work examing both as best as he can.

Knowledge (dungeoneering) DC 15: 1d20 + 6 ⇒ (16) + 6 = 22

He immediately notices that the collapse is recent. "That passageway collapsed recently... and not by accident."

Knowledge (history) DC 14: 1d20 + 6 ⇒ (15) + 6 = 21

Studying the pottery shards in the area, he notices an interesting anomaly. "These shards... the pottery is ancient, but it's not the style that you'd expect to find here." He gives this a bit of thought. "I think somebody planted these here, probably to sell the story that this was an ancient Taldan site...."

Knowledge (history) DC 15: 1d20 + 6 ⇒ (20) + 6 = 26

"The architecture, on the other hand, is all correct for the period. So yes, the site is ancient, but probably belonged to a different culture than we're being told."

Knowledge (engineering) DC 14: 1d20 + 6 ⇒ (1) + 6 = 7

"..."

Perception DC 16: 1d20 + 3 ⇒ (5) + 3 = 8

He is unable to make out anything more of interest in the space.

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Ho! You're a smart one, you are!

Perception DC20: 1d20 + 6 ⇒ (3) + 6 = 9

Perception DC16: 1d20 + 6 ⇒ (8) + 6 = 14

Yup. Sure are smart. I'm not so smart, but I'm lucky!

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali looks about the site, treading carefully to avoid stepping on anything important looking.

Perception DC 20: 1d20 + 10 ⇒ (3) + 10 = 13

Perception DC 16: 1d20 + 10 ⇒ (3) + 10 = 13

Unfortunately, she's so intent on not damaging anything, that she doesn't see much else.

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley walks up the nearby stairs to peek into the hallway and rooms at the top.

Take Ten on Perception if appropriate.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Perception DC 20: 1d20 + 2 ⇒ (5) + 2 = 7
Perception DC 16: 1d20 + 2 ⇒ (1) + 2 = 3

"Stupid lamp spinning around my head... Who thought these things would be a good idea? I can't see a thing...

Anyone alive down here?"

Grand Lodge

03-01 Frostfur Captives
Smiley Stonegirdle wrote:

Smiley walks up the nearby stairs to peek into the hallway and rooms at the top.

Take Ten on Perception if appropriate.

Go for it, Perception spoiler unlocked.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

DC16 Perception check: 1d20 + 5 ⇒ (9) + 5 = 14

DC20 Perception check: 1d20 + 5 ⇒ (18) + 5 = 23

"Seems like someone altered this building and tried to make it seem a lot more ancient than it actually is... I believe it was the chelish archeologists who preceded us. Probably in a bid to give legitimacy to Cheliax's claims on this land" comments Zhatara, sounding clearly not surprised.

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Ho! A shiny! Someone take the other end of this rope.

Smiley ties a rope to himself and, assuming someone(s) assists him, attempts to climb down the well retrieve it.

Climb DC14: 1d20 + 5 ⇒ (1) + 5 = 6

I hope someone(s) helped him.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"What's that?! Something shiny? Sure, I'll hold the rope. Just hand up the shiny thing."

Jacues winks with a look that says, "Sure, you can trust me completely".

In case you need a check from me
Climb: 1d20 + 5 ⇒ (12) + 5 = 17

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Har! Y'er lucky I found that slippery rock for ya, Jock. Great job! What'd you find down there?

The mispronunciation of Jacques' name is not an intentional slight. Smiley doesn't hear the difference.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik looks over the well with a concerned expression. "You okay down there?"

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

"No, there's a zombie infestation and they are trying to eat our brains out... get down here and help!" Zhatara shouts back, sounding allarmed...

Bluff check: 1d20 + 11 ⇒ (20) + 11 = 31

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Emmjay, how deep is this well, exactly?

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