PFS 07-14,16,18 Start Date 11/10 TABLE 1 (Inactive)

Game Master Emmjay

7-14,16,18 Table 1 Maps


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Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Seeing the woman cast a spell and attacking yet another Pathfinder, Malik frowns and quickly steps over into the room. He hurls another stream of water at Iluvia.

"You leave these folk alone, harlot!"

Crunch:
Water Blast, Extended Range, Physical (B): 1d20 + 8 ⇒ (18) + 8 = 262d6 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15

Free - 5ft step
Move - Gather Power
Standard - Blast - Extended Range Infusion

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

I didn't realize Red was going to get to move by me. Works out fine for me. :)

As the red warrior advances on Zhatara, Jacques nimbly squeezes back to let the large man pass by.

"Madame, I hope you have a plan for when he reaches you, because I have to take out the spellcaster first."

Jacques sends a couple of arrows flying at Iluvia.

Bow 1, RS: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14 Damage?: 1d8 + 2 ⇒ (5) + 2 = 7
Bow 2, RS: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12 Damage?: 1d8 + 2 ⇒ (8) + 2 = 10

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley moves (5ft step) into position and attacks Green.

Unarmed, Power Attack, Flanking: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 Damage: 1d6 + 5 ⇒ (5) + 5 = 10 + Bleed: 1d4 ⇒ 4

LOL. I think "exceptionally lucky" Smiley has consistently the lowest average combat rolls of all my characters.

Edit to use Power Attack, which I always forget to do. It turns a miss into a slightly worse miss.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

I believe Smiley at least had an AoO against Red. And... I hate to be the bearer of bad news but Nali's attack roll was a natural 1, which means the shot failed to connect, no matter the modifiers I think

Zhatara shakes her head as the armored opponent manages to pass unschated among her friends. The mesmerist reacts by moving up along the aisle while keeping her stare firmly on the red armored enemy and shouting:"Your companion betrayed you! Punish him!"

Move and cast murderous command DC17, Red still has a -2 to his will applied thanks to Zhatara's stare

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris breaks into a grin when Smiley takes up a flanking position. "Smiley, you're making me smile!"

He strikes at the thug in green.

Actions:

Standard: attack green

Rapier, high ground, flanking: 1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21
Damage, P, cold iron: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

03-01 Frostfur Captives

Jacques hits Iluvia with both his arrows, dropping her.

Zhatara casts murderous command. (No need to roll, RED cannot succeed the test)

Kolris attacks GREEN, finding another weak spot dealing a bit of damage.

Malik RECONNING to GREEN as it is closer as Iluvia is dead.... You kill GREEN with that nasty blast of water...

COMBAT ROUND 2 ===============================
Nali (Divine Favor)
RED - Commanded to come to attack GREEN
Jacques
Zhatara
Kolris
Malik
Smiley -8hp

Smiley, since so much has happened, go ahead and redo your action.

Nali, go ahead as well....

Grand Lodge

03-01 Frostfur Captives
Zhatara Smirsset wrote:

I believe Smiley at least had an AoO against Red. And... I hate to be the bearer of bad news but Nali's attack roll was a natural 1, which means the shot failed to connect, no matter the modifiers I think

HERE RULES

Unless you can show in a rule book, a natural one doesn't auto fail, much like a natural 20 auto succeeds......

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Thanks, GM. Did I get an AoO against Red?

If so:

Har! No, ya don't!

AoO, Unarmed, Power Attack: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Seeing his quarry move away up the stairs, Smiley bounds after him.

S'cuse me, Jock, Smiley's movin' through!

Even with Difficult Terrain, I have enough movement to make it.

How's about we spin your foot around backwards? That sounds fun, doesn't it?

Unarmed, Power Attack: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Oh, slippery, eh? How about your neck instead?

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

While it's true 1 and 20 don't mean you auto fail or auto suceed a SKILL CHECK (otherwise you could jump to the moon with a 20) 1 and 20 are auto fail and auto hit respectively IN COMBAT. Please check here for confirmation terms you need to check out are "Natural 1" and "Natural 20"

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Also, inflict spell need a touch attack to work, and you didn't roll one when she 'attacked' me. But hey, I'll take a hit for a guaranteed hit of my own. In any case...

Will save, DC16: 1d20 + 5 ⇒ (13) + 5 = 18

After the initial wince of pain, Nali glances down at the fallen Chelaxian and snorts. "Prey that can't count is not much prey after all." She glances and sizes up at the remaining guard, before stepping forward and snap-shooting another arrow at him.

5-foot forward
Move action - Study Red
Attack Red

Bow attack(PBS,DF,ST): 1d20 + 8 + 1 + 2 + 1 ⇒ (16) + 8 + 1 + 2 + 1 = 28For(PBS,DF,ST): 1d8 + 1 + 1 + 2 + 1 ⇒ (2) + 1 + 1 + 2 + 1 = 7

Grand Lodge

03-01 Frostfur Captives

Nali and Smiley finish off (barely) the last guard, and the room fall silent.

What do you want to do now?

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley picks over the vanquished foes for valuables, clues, keys, and similar.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Then, he moves to the doors at the far end of the room and listens.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

If he finds nothing, and when everyone is ready, Smiley opens the door.

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

"Good job. Now, let's search this place, quick! We need to salvage whatever knowledge we can from these hoodlums' grasps and learn where they sent Zefiro... but there's no telling who might be coming here to help them, so we must be as fast as possible"

Perception check: 1d29 + 5 ⇒ (13) + 5 = 18

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris joins Smiley at the doors, checking them himself.

Perception, trapfinding: 1d20 + 4 ⇒ (3) + 4 = 7

"Let's hope that they haven't taken Zefiro off-site yet!"

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali puts her bow away and begins to scan the room as she follows Kolris and Smiley to the door. "Let us see what what missed by prey." She pauses for a moment, before adding, "Would someone search her? Maybe clue is there."

Can I take 10 on Perception for looking around? It's a total of 20.

If not:
Perception check: 1d20 + 10 ⇒ (13) + 10 = 23

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques moves up onto the balcony and keeps an eye on the doors while others search.

"Let's just be done here quickly, n'est-ce pas? I've no desire to see a Cheliax prison again."

Grand Lodge

03-01 Frostfur Captives

In the corpse of Iluvia you find the warrant for Zefiro's arrest SLIDE 16.

Opening the door to his office you find...

Bookshelves and display cases stand in the corners of this large office. An oaken desk sits in the middle of the room with large windows set in the wall on either side of it. Doors to the south open to a raised terrace, and a large painting of Abrogail II hangs on the north wall.

Perception Rolls:

Per - Nali: 1d20 + 10 ⇒ (1) + 10 = 11 Low-light vision
Per - Malik: 1d20 + 7 ⇒ (18) + 7 = 25
Per - Kolris: 1d20 + 3 ⇒ (16) + 3 = 19 (+4 vs. Traps)
Per - Zhatara: 1d20 + 5 ⇒ (16) + 5 = 21
Per - Smiley: 1d20 + 6 ⇒ (16) + 6 = 22 Darkvision 60ft
Per - Jacques: 1d20 + 2 ⇒ (9) + 2 = 11

Malik, Zhatara and Smiley notice that the painting is a door to a secret room. Walking in you notice....

Several bookshelves, a desk, and a display case crowd this cramped room. To the left stands a statue of Aroden.

This hidden room behind the painting holds most of Zefiro’s secret research and illicit projects. Among other things, you can find an early (and now publicly redacted) diary filled with tales of infernal war crimes committed by Thrune, an Aspis Consortium cargo manifest for a shipment from Taldor to Khari, and Zefiro’s holy Arodenite scriptures.

DC 15 Appraise, Know (History or Nobility) Profession (Scribe or similar), or DC 20 Perception:

You identify key records that the Pathfinder Society would want preserved.

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Perception DC20: 1d20 + 6 ⇒ (8) + 6 = 14

Smiley stares open-mouthed.

I've never seen so many books.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik walks into the hidden room and looks at Smiley, grinning. "You should visit a library once in a while, my stout friend."

Crunch:
Perception: 1d20 + 8 ⇒ (12) + 8 = 20

He picks a few papers from the piles, and puts them on a separate section of the table. "These seem relevant to us. We might want to take them back to the Lodge. Assuming we do actually manage to live through this, that is."

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

"Good job Malik, these will be useful indeed!" Zhatara comments, beforer adding:"Now we need to leave this place as quickly as possible. There's no telling the kind of reinforcements coming here. I doubt they would look kindly upon us..."

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

"We should see if there's anything we can do to help Zefiro. She only said that her 'friends to the east' had him; shall we head that way and see what we can find?'

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Let Ole Smiley go first. I got some neck-squeezin' t'do.

Smiley checks the room to the south, listening first, then entering.

Perception at the door: 1d20 + 6 ⇒ (8) + 6 = 14

Perception in the room: 1d20 + 6 ⇒ (10) + 6 = 16

Assuming he finds nothing of note,

So, uh...which way is east?

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

We are back in Cheliax now, right?

Grand Lodge

03-01 Frostfur Captives

During your searching you hear an alarm being raised, horns and bells being sounded. Apparently your fight in the museum didn't go as quietly as you had hoped. Quickly retreating back to the boat, you set sail for Absalom....

Zefiro Balinger’s arrest and imprisonment casts a dark shadow over Cheliax’s new relationship with the Pathfinder Society, especially as the group has brought to light new ways in which the infernal empire hoped to reshape their national narrative by falsifying its past. If Taldor ever founded a colony so deep into Rahadoum, Ibhir is not it. You all board a ship out of Corentyn before authorities are able to connect you to the museum incident.

Back in Absalom, Master of Swords Marcos Farabellus can barely restrain his fury at Cheliax’s duplicity and use of the Society as a cat’s paw to validate Chelish lies. He sends for Ianareth Alazario, the new liaison from Cheliax, only to find that she has slipped away from the Grand Lodge to “attend to pressing business abroad.” Farabellus assures you that although Cheliax may be more powerful than their organization, the Society won’t suffer this indignity with a smile. He cryptically advises you to remain in Absalom and await further word about a daring mission he has only just begun to plan—one to save the Society’s ally who has paid the greatest price for Cheliax’s villainy: Zefiro Balinger.

Thats it for PART 2. If you haven't rolled your day job(s) for the second part, go ahead and do so now (in the discussion thread). I will attempt over the next week or so to get chronicle sheets posted. The good news is that all success conditions were met, so you get both PP's. And, since we had some level ups we are at the 4-5 subtier, so for gold you will be getting 1,850 + Day Job Roll. So, go ahead and start doing your level up's, purchases and such.

Right now I am looking at starting PART 3 on/about 1 March. I am going to see if I can get it to count as part of OUTPOST (so we can get some boon rolls....).

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley downs a potion to cure his wounds.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

And another one.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

HP 13+3+5=21. 2 potions of CLW remaining

Grand Lodge

03-01 Frostfur Captives

Why are you downing a potion? Scenario's over. You are just wasting good gold......

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

@GM, when I posted I didn't see your last post yet. I assumed we might have more critters to kill to rescue Zefiro this adventure.

With your permission, I'd prefer to retconn that to keep the potions.

Grand Lodge

03-01 Frostfur Captives

Of course......

Grand Lodge

03-01 Frostfur Captives

The captain’s quarters aboard the Hornet’s Nest sits in uncomfortable silence. The normally composed Zarta Dralneen awkwardly shifts in her chair, repeatedly glancing across the room at a stocky halfling with short salt-and-pepper hair and practical black clothing. Between them stands Venture-Captain Dennel Hamshanks, the ship’s captain, who seems relieved to have other visitors.

“Welcome, agents,” Hamshanks announces. “My other guests have already skipped the social niceties, so I don’t see why we need to start now. Zefiro Balinger, a Corentyn museum curator and ally of the Society, has been abducted by agents of House Thrune on charges of ‘treasonous misinformation’—which is to say the heretical preservation of unedited Chelish histories. The Decemvirate cannot afford to lose such a valuable asset, nor can it allow these documents to be thrown onto a ‘clarity pyre,’ but Cheliax would love nothing more than to do exactly that.” Hamshanks pauses as if waiting for someone else to pick up the conversation, then clears his throat at the distracted Zarta.

Zarta snaps to attention. “Pathfinders discovered that Zefiro has been taken to Ostenso. His prison is called the Bloody Nail, a facility where political enemies disappear for interrogation and punishment. Trying to spring a captive from a high-profile prison in the heart of a major Chelish city would normally be suicide, yet that is our only remaining option.” Zarta’s expression sours slightly, and she glances at the halfling again before muttering, “Fortunately, I know someone who specializes in such suicide missions, yet curiously always seems to come back alive.”

The halfling smirks at Zarta, hopping to his feet. “Please, Zarta, the pleasure is all mine. The name’s Tamrin Credence, longtime Bellflower and master of coming back alive. The lovely paracountess laid out your situation for me. Luckily enough, liberating Chelish prisoners is a favorite hobby of mine, so it looks like we’ll be working together on this project.

“Infiltrating the Bloody Nail won’t be a picnic, but it seems my luck hasn’t deserted me yet. Turns out tomorrow is Loyalty Day, a national holiday celebrating House Thrune’s oppressive regime and those who willingly agree to be oppressed by it. Citizens are required to attend the festivities, and since Ostensons aren’t exactly known for their docility, that means lots of guards in the streets keeping order. Those extra guards have to come from somewhere, meaning we’re looking at a short-staffed prison detail stuck working a holiday.

“So here’s the plan: we march up to the Bloody Nail looking all intimidating. I’ve still got some clout with Ostenso’s guards from back when I worked for the Consortium, so I’ll convince the lead interrogator to bring some of his guards with me to deal with a Loyalty Day ‘emergency.’ Fortunately for him, I’ve brought some of my own agents—that’s you—to cover for him and his soldiers while we’re away. Knowing Chelish prison administration, he’ll agree as long as one of his lackeys can supervise you. I’ll keep the interrogator distracted long enough for you to get the lay of the land, ditch your babysitter, break in, get what we came for, and get out before anyone smells a rat. We’ll meet back at the southernmost docks of the Custodisce Break and sail for Andoran. Easy enough?”

Dark Archive Faction:

Zarta is certain that the new Chelish liaison to the Society—Ianareth Alazario, whom the PCs met in Part 1 of this series—is somehow behind Zefiro’s abduction, and she wants the PCs to uncover whatever damning evidence about Ianareth they can find in the Bloody Nail. She specifically wants anything that ties Ianareth to House Thrune (or another rival organization) and anything that connects her to opposing the Society’s interests or harming its agents.

Liberty's Edge Faction:

Tamrin acknowledges any members of the Liberty’s Edge faction, applauds their service to freedom, and notes he’s worked with the faction’s leader Colson Maldris before. The halfling explains that his contact Krima believes several human sympathizers of the Bellflower Network are trapped in the Bloody Nail, and the PCs’ break-in is an optimal opportunity to smuggle them to safety.

Question time now, of course.

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

So, we're walkin' in to a Chelish prison?

Smiley guffaws with laughter for quite some time.

When do we start?

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik smirks when Tamrin and Smiley finish talking. "Hmph... Sounds like a ball. But the floor is on fire, and the curtains and doors are on fire, and you are on fire. Do we at least have a floor plan or something of the sort? Or are we going in blind?", he pauses, but has another thought and continues. "The place being a prison, I assume it will involve usage of MANY padlocks. Do we have a set of keys, or are we bringing a very large hammer?"

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques leans forward as Tamrin begins to speak. By the end of the presentation, he is practically giddy with excitement.

"Ah, Monsieur Credence, this is just the type of assignment I signed up for. Danger, excitement, a bit of chicanery. It reminds me of the time in Sandpoint when....

Well, maybe stories can wait for another time. It also reminds me of the time I tried to help Monsieur Kolris evade a Chelaxian guard and we bot ended up in jail."

Jacques leans back and strokes his beard. "Credence.... Ha! You were born for this business. Perhaps on the journey you can give us a few pointers on the right lies to tell the supervision we are left with? I confess that I do not understand the motivations of these Chelaxians."

Grand Lodge

03-01 Frostfur Captives
Malik Rimeclan wrote:
Malik smirks when Tamrin and Smiley finish talking. "Hmph... Sounds like a ball. But the floor is on fire, and the curtains and doors are on fire, and you are on fire. Do we at least have a floor plan or something of the sort? Or are we going in blind?", he pauses, but has another thought and continues. "The place being a prison, I assume it will involve usage of MANY padlocks. Do we have a set of keys, or are we bringing a very large hammer?"

"Oh, I guarantee that there will be locked doors, it is a prison after all. No, I don't have a map of the place, remember that Pathfinders have only recently been allowed into Cheliax territories. I wouldn't recommend a large hammer, noise woudn't be your friend. Instead I would suggest a crowbar and set of lockpicks. Of course, you can check guards you disable. Before I forget, I have some tools to aid you in that regard.." He reaches into his pack and pulls out the following:

2 doses of Oil of Taggit
2 elixirs of hiding
1 elixir of love
1 scroll of silence
1 potion of eagle's splendor
and a lesser circlet of persuasion (+2 to CHA based skill tests)

Grand Lodge

03-01 Frostfur Captives
Jacques N'Fey wrote:

Jacques leans forward as Tamrin begins to speak. By the end of the presentation, he is practically giddy with excitement.

"Ah, Monsieur Credence, this is just the type of assignment I signed up for. Danger, excitement, a bit of chicanery. It reminds me of the time in Sandpoint when....

Well, maybe stories can wait for another time. It also reminds me of the time I tried to help Monsieur Kolris evade a Chelaxian guard and we bot ended up in jail."

Jacques leans back and strokes his beard. "Credence.... Ha! You were born for this business. Perhaps on the journey you can give us a few pointers on the right lies to tell the supervision we are left with? I confess that I do not understand the motivations of these Chelaxians."

"Here are some examples of ways I would answer questions:"

q:“How’s working for the Aspis Consortium?”
a:“Pay’s good, and our boss has a reputation in Cheliax so we can get into places we aren’t normally allowed.”

q:“How are you celebrating Loyalty Day?”
a:“We planned to see some parades and hear some of the speeches before moving on to our next assignment. You have to love how House Thrune takes care of the people on days like today.”

q:“Do you worship Asmodeus?”
a"“It’s hard not to in this country; plus, you have to admire how the Archfiend runs such a tight ship.”

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"Your cover is as a representative of the Aspis Consortium? I missed that during the brief.

Good to know. So, we basically play bored and aloof, but respecting the rule of law.

I shall remember."

Grand Lodge

03-01 Frostfur Captives
Jacques N'Fey wrote:

"Your cover is as a representative of the Aspis Consortium? I missed that during the brief.

Good to know. So, we basically play bored and aloof, but respecting the rule of law.

I shall remember."

“ Cover, no. In a past life yes, before I learned they were funding the slave trade as rigorously as they were my Bellflower activities I was a member of the Aspis Consortium. The Consortium loves to have its cake and eat it too.”

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

"Everything is very entertaining" Zhatara comments.

"Hopefully I will be able to charm a guard or two. With any luck they'll be doing our work for us and we'll get Zefiro out of this "Bloody Nail" in no time. The alternative is we do try to storm the place and end up as its "guests" more likely than not. Which is something I do not look forward, so let's try to avoid needless conflict once we get inside the prison"

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Smiley looks a little crestfallen at the suggestion.

I can be quiet about it...

Oh, all right. Ole Smiley wants to get out with his skin intact just as much as anyone else.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris accepts the bundle of items and begins examining them. "Interesting selection. I have to say; I like it when the Society thinks ahead and provides a little assistance. Zhatara, this just screams out for you," he says, holding out the circlet of persuasion.

"I'll be happy to back you up, but I think you'll be doing a lot of talking tomorrow."

He takes a dose of the poison and an elixir of hiding, then hands the rest to whoever wants it.

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Ole Smiley doesn't need a Potion of Love. Y'know what I mean? Eh?

Smiley playfully elbows Kolris in the ribs.

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

"That scroll of silence would be as good as a potion of hiding if you cast it on Smiley", Jacques says mischievously.

He will take the other potion of hiding and the potion of Eagle's Splendor. "I may have to do some fast talking at some point."

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali looks a little apprehensive about this mission "I only know a little of living in cities, but one of the things that I know is that my hunter's marks," She gestures to the tattoos on her forehead and around her eyes, "are not normal for most city people. Should I find a way to hide them?"

She claims the scroll and love elixir, and looks wistfully toward the hiding elixirs before shaking her head. "I can spike something with this, maybe sow confusion." After a moment, she draws several arrows with odd heads from her bag, and offers them to Jacques. "Here. Best to have these in hands of those good with bows. For slowing people down without actually hurting them."

5 tangleshot arrows. They're in the Alchemy Manual(Same as Durable Arrows). If needed, I'll copy the page from my PDF.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

"Hah!", Malik bursts out at Nali's mention of facial decorations, and lifts his hood so that it drops on his shoulders.

Facial tatoos and scar tissue cover most of the half-orc's head, front to back.

"I wouldn't worry about that. Just say you were in a cult when you were younger or something. Or use one of these...", he puts the hood back on his head.

Grand Lodge

03-01 Frostfur Captives

After outfitting you with bronze Aspis Consortium badges, Tamrin leads you aboard the Queen Gale, a merchant vessel that sometimes assists the Bellflower Network in transporting both people and goods. The Queen Gale smuggles you into Ostenso Harbor the next day, where Tamrin hastily leads you through Dockside’s winding streets. Dozens of guards oversee the construction of stages, the hanging of banners, and the steering of extravagantly decorated floats in preparation for the upcoming Loyalty Day events.

Despite the spectacle, Tamrin wastes no time bringing you to a rectangular stone building capped with an octagonal pyramid. Each side of the pyramid bears the painted image of a red nail, though rain has made the paint run, so rivulets of red stain the roof and make the image appear to be bleeding. As is common with many state buildings, Asmodean symbols are common here, though the building is actually dedicated to Dispater, Hell’s greatest jailor and lord of that plane’s second layer. In deference to Asmodeus, Dispater’s unholy symbol of a red-crowned spike piercing a golden ring tends to be covered by easily moved Asmodean artwork like wall hangings and plaques.

Tamrin instructs you to wait outside, then disappears into the building for nearly half an hour. He returns accompanied by a retinue of soldiers, led by a lanky interrogator with manacles at his belt. Tamrin gestures to you, prompting the interrogator to size you all up. The interrogator beckons to one of his guards and then asserts that you are to help watch the facility while he tends to Tamrin’s emergency, and that Galvar—the guard he summoned—is in charge during his absence. You are not to go anywhere or touch anything without Galvar’s permission and supervision. Tamrin flashes you a subtle wink before leading the interrogator and his soldiers into the city.

SLIDE 17
GUARD BLACK BORDER is your escort (Galvar) - Go Ahead and place your figures in entry room

Unless otherwise stated, all walls and floors inside the Nail are masonry with 15-foot-high ceilings. Unless otherwise stated, doors are unlocked iron doors, and all rooms have normal illumination.

Four statues of snarling hounds stand in the corners of the Nail’s entrance hall. A red rug covers much of the floor, although stone peeks through the holes worn in the severely trodden carpet. A male guard stands watch here.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Tenibri examines the statues in the four corners, and offers a question that he hopes will come off quite casually.

"Haha, nice dogs. Do these things animate for protection, or are they just decoration?"

Bluff, student of philosophy: 1d20 + 8 ⇒ (17) + 8 = 25 (Bluff to conceal the tactical nature of the question.)

Grand Lodge

03-01 Frostfur Captives

"Decoration, of course. And, as you know, to instill fear to those incarcerated here."

The Exchange

Male Human Fighter(Archer) 3 | HP 26/26 (stable) | AC 18 T 14 FF 14 | CMB +5; CMD 19 | F +6 R +6 W +2 | Init +4 Perc +2

Jacques nods in acknowledgement when Nali hands him the arrows.

No need for a reference. WRT the Elixir, I'm not nearly as good at Stealth as you and Kolris, but it makes sense that I might possibly need to sneak. If you have a use for it during the adventure, just ask.

When they enter the Nail, Jacques heads over to examine one of the statues.

"Yes, quite fearsome.

Well, should we do some rounds? Make sure everyone is in their cells where they belong?"

The Exchange

Male Andoran Dwarven Brawler/3 (HP:30/30 | AC:18 T:12 FF:16 (+4 vs Giants) | CMB:+5 CMD:17 | F:+5 R:+5 W:+3 | Init:+2 | Perc:+6 Darkvision 60ft | Speed:20 ft) Unarmed +7 or BF +5/+5 (d6+3), PA +6 or PBF +4/+4 (d6+5) | QRS 0/1 MF 3/4
Skills:
Acrobatics +6 Climb +7 Diplomacy +1 Escape Artist +6 Fly +2 Heal +2 HA +3 Knowledge (History:Dwarves) +1 (Local) +3 Perception +6 Ride +6 Sense Motive +6 Stealth +1 Stonecunning +8 Survival +2 Swim +7
Bull Rush +8/18 Dirty Trick +6/18 Disarm +7/18 Drag +6/18 Grapple +7/19 Overrun +8/18 Reposition +6/18 Steal +7/18 Sunder +6/18 Trip +6/18

Hey, uh...any of these prisoners more trouble than the rest? We should know which ones to look out for, right?

Dark Archive

Female Human Mesmerist 05 HP 43/43 - AC: 17 T: 13 /FF: 15 - Perception +8 - F: +4 / R: +8 /W: +12 - CMB +1 - CMD +13 - Speed 30 - Init. +6 - Mesmerist Tricks 8/8 day

"Sensible yet a bit redundant if you ask me" Zhatara claims approaching the guard:"Galvar, right? I'm Zatala... I'm sure we'll become fast friends in no time... A girl like me needs an experienced man to lead her way in a place like this after all..." she concludes smiling sweetly and batting her eyelashes...

Diplomacy check: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14

Oooops... a little help there?

Silver Crusade

Female NG Half-Elf (Wildborn) Inquisitor 6 | HP: 40/40| AC: 20( 15Tch, 15 Fl) | CMB: +6, CMD: 21 | F: +8, R: +9, W: +9 | Init: +7 | Perc: +13, SM: +14 | Speed 30ft | Active conditions:none

Nali looks a little perturbed at the decor in the entry way, though she's glad that they're just statuary. "It we're here to help... maybe meet other guards?" she asks, hoping that it get the group further in.

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