PFS 03-14 - Wonders in the Weave II (Snakes in the Fold, Tier 5-9) (Inactive)

Game Master Baerlie

Tomb Map

Initiatives:

[dice=Baldwyn Doucas]1d20+8[/dice]
[dice=Vladek Odradek]1d20+2[/dice]
[dice=Ramesses]1d20+6[/dice]
[dice=Razmand Nevantes]1d20+11[/dice]
[dice=Zorro the Swashbuckler]1d20+6[/dice]

Subtier 8-9


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Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Well then shall we continue?

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

"Oh but of course, let us move on."

Razmand then faces the lizardfolk, and speaks to them in draconic. "Will you assist us against the Aspis? How many of them are in the caves at the moment? Anything you can do to aid us is getting rid of the Aspis quicker."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"About nine or ten of them. I'm afraid we can't assist you, if they see us fight along with you against them, they will destroy the eggs immediately." one of the answers. "The map is all we can offer you."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Do you want to move further into the cave?

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Tried to imply so in my last message.

"Chop chop, try to get a move on, you lot. I'd thought you were a lot more eager to meet some of our dear Aspis brothers."

Razmand will not move in front.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

just wanted to make sure ;)

Ramesses leads the group further into the cave and behind a narrow passage you find another room. This roughly semi-circular chamber contains a number of bedrolls clinging to the shore, as far away from the water as possible, though a number of them are still muddy and moist. These bedrolls are obviously of human make, rather than the typical mud and reed nests of lizardfolk. this is the Aspis camp

Perception DC15:

Hidden in one of the bedrolls you find a note:

Durra,

Creating this back door into Hao Jin’s
demiplane has cost us a considerable
amount of money—far more than our ally
initially requested. It’s up to you make
sure that this investment is worth it. You
must recover at least enough for us to
recoup our loses if we have any chance of
convincing the three, or even their Mentor,
to continue to project. I know you have
a passion for side projects but for once,
focus on the task at hand!
A serpent can swallow anything,

Aglorn Desimire

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Baldwyn spots a piece of parchment and pulls it from a bedroll. "Huh. A note of some sort." He passes it around for all to read. See spoiler above.

-Posted with Wayfinder

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Hmm.. Ramesses takes the note from Baldwyn Looks like our friends have been busy, what do you think of this Razmand?

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Perception... success!: 1 + 22 = 23

"It appears the Aspis are not alone on this venture, this heinous venture," Razmand ponders aloud, rubbing his mustache as he thinks. "And it would be pointless to first pay a huge amount of gold for a portal to an unknown world, and then desperately try to cover the costs. There must be something else to their presence here. They can't be here just to be a nuisance for us."

"More will be told to us as we progress. Move on."

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"'The three' and 'their Mentor,'" Vladek, still barely visible, echoes the note curiously. "It sounds like they've found someone to do business with here - someone powerful enough that they have the Consortium at a disadvantage, and even so, the Consortium remains...extremely eager to work with them. Learning who they are and what they do seems like valuable knowledge. Likely, we either would want to persuade them that we make better friends than the Aspis...or they are the sort that we would hope to ensure never takes up another 'project' again."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

With the note in your pocket you head to the cavern to the east, to have a closer look at the sorting bay. This relatively dry cavern is abuzz with activity. A group of lizardfolk is busy packing artifacts into crates and barrels, toiling under the watchful eyes and amid the stern orders of a trio of humans, who bark out their demands and rebukes in Draconic.

Once the Aspis goons spot you, they immediately attack.

GM Screen:

Baldwyn Doucas: 1d20 + 8 ⇒ (2) + 8 = 10
Vladek Odradek: 1d20 + 2 ⇒ (18) + 2 = 20
Ramesses: 1d20 + 6 ⇒ (3) + 6 = 9
Razmand Nevantes: 1d20 + 11 ⇒ (1) + 11 = 12
Zorro the Swashbuckler: 1d20 + 6 ⇒ (11) + 6 = 17

Aspis blue: 1d20 + 4 ⇒ (15) + 4 = 19
Aspis red: 1d20 + 4 ⇒ (15) + 4 = 19
Aspis yellow: 1d20 + 4 ⇒ (13) + 4 = 17

Round 1
Vladek
---
Aspis blue
Aspis red
---
Zorro
---
Aspis yellow
---
Razmand
Baldwyn
Ramesses

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek fades into view as he casts a spell, and the world seems to slow down around the party.

Enjoy your 9 rounds of haste, everybody!

Meanwhile on his shoulder, Qadathra the faerie dragon blasts the stout man in the middle with twin bolts of dancing starlight.

magic missile vs Mr. Blue: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Vladek casts a spell as he moves closer while Qadathra shoots two bolts at the man with the blue trunks.

Two of the Aspis take their longbows and shoot arrows at Zorro and Baldwyn.
blue vs. Zorro: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d8 + 3d6 ⇒ (6) + (2, 6, 5) = 19 +sneak damage
red vs. Baldwyn: 1d20 + 10 ⇒ (18) + 10 = 28 Damage: 1d8 + 3d6 ⇒ (6) + (2, 6, 3) = 17 +sneak damage

Round 1 (HASTE 9R)
Vladek
---
Aspis blue
Aspis red -8HP
---
Zorro
---
Aspis yellow
---
Razmand
Baldwyn
Ramesses

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

Zorro runs forward at the guy that shot him yelling "you should not have done that", then lunges at him.
move 15ft and attack the blue guy, P.S My stats have changed.
Attack: 1d20 + 14 ⇒ (14) + 14 = 281d6 + 7 + 6 ⇒ (3) + 7 + 6 = 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zorro lunges at the guy who just shot at him and hits. The man winces in pain, but does not give up. The Aspis with a yellow hood takes another shot at Zorro. "Stop that or you die!" he shouts at the swashbuckler.
yellow vs. Zorro: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13

Round 1 (HASTE 9R) & 2
Vladek
---
Aspis blue -24HP
Aspis red
---
Zorro
---
Aspis yellow
---
Razmand
Baldwyn
Ramesses

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

"It appears the Aspis agents never learn," Razmand murmurs, positions himself closer to the fray, and lets out a familiar tirade of insults directed at the enemy humans, mocking their faculties and inability for rational thought.

Move 10 feet, cast blistering invective.

Intimidate (demoralize): 1d20 + 16 ⇒ (3) + 16 = 19 Always with the bad rolls.

If target is demoralized (DC 10 + target's HD + target's wisdom modifier), he/she is takes 1d10 fire damage and is shaken for two round + one for each five over the DC. If this would be a total of four rounds (unlikely), the target would be frightened for one round instead.

Fire damage: 1d10 ⇒ 3

Those receiving fire damage must also make a reflex save (DC 16) or catch fire.

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses moves in front of Razmand and attacks the Red. Ramesses in one swift movement brings the greatsword of his back and hammers it into the collarbone of his enemy. Attack: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 12 ⇒ (6, 2) + 12 = 20 You fools never learn!

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Baldwyn moves into the fray, glaring at the man in red. "Let them lizard folk be!" he shouts before trying to cleave the man in twain.

Vital Strike + Power Attack + Felling Smash + Haste: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Damage: 1d10 + 19 + 1d10 ⇒ (2) + 19 + (7) = 28
Trip: 1d20 + 18 + 1 + 2 ⇒ (9) + 18 + 1 + 2 = 30

If he gets tripped:
AoO via Greater Trip: 1d20 + 14 + 1 + 4 + 2 ⇒ (6) + 14 + 1 + 4 + 2 = 27 for damage: 1d10 + 19 ⇒ (3) + 19 = 22

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek practically floats forward, fleeting afterimages forming behind him, and directs his attention - and dire will - to the man in yellow.

Evil Eye - DC 21 Will save or take a -4 penalty to attack rolls for 1 full minute (or just 1 round on a successful save)!

Quadathra blasts Zorro's opponent with a bright flash of indigo light.

Flare vs blue, DC 13 Fortitude save or be dazzled for 1 minute.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM Screen:

Reflex yellow: 1d20 + 9 ⇒ (20) + 9 = 29
Reflex red: 1d20 + 9 ⇒ (14) + 9 = 23
Reflex blue: 1d20 + 9 ⇒ (6) + 9 = 15

Will yellow: 1d20 + 2 ⇒ (7) + 2 = 9
Fort blue: 1d20 + 6 ⇒ (13) + 6 = 19

Razmand casts a spell and suddenly the Aspis agents get burned, one of them catches fire. Ramesses brings his greatsword down on the Aspis agent with the red cloak and hits. Baldwyn follows Ramesses' example and cuts a deep wound in the man's chest. The man drops to the ground and with another mighty swing Baldwyn knocks the man unconscious. Vladek floats towards the man in yellow and has an evil look at him. Quadathra blasts the other Aspis with a bright flash but the lucky man looks somewhere else when the light hits him.

The Aspis attacks Zorro once more but is not able to connect.
blue vs. Zorro: 1d20 + 10 ⇒ (5) + 10 = 15
blue vs. Zorro: 1d20 + 5 ⇒ (8) + 5 = 13

Round 2 (HASTE 8R)
Vladek
---
Aspis blue -27HP on fire, shaken 2R
Aspis red defeated
---
Zorro
---
Aspis yellow -3HP shaken 2R, -4 Att. 10R
---
Razmand
Baldwyn
Ramesses

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

I would like to parry attacks if possible?
Parry 1: 1d20 + 18 ⇒ (19) + 18 = 37
Parry 2: 1d20 + 18 ⇒ (1) + 18 = 19
"I could parry your pathetic attacks with my eyes closed"

-Posted with Wayfinder

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Don't forget haste! I'm pretty sure you can make one more!

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

i can only parry attack that have actually happened.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zorro parries both attacks while another Aspis agent moves behind his companion and shoots an arrow at 1d5 ⇒ 4 Baldwyn, but the arrow somehow turns around and only the feathers hit the Fighter.
Longbow vs. Baldwyn: 1d20 + 10 ⇒ (7) + 10 = 17

Round 2 (HASTE 8R)
Vladek
---
Aspis blue -27HP on fire, shaken 2R
Aspis red defeated
---
Zorro
---
Aspis yellow -3HP shaken 2R, -4 Att. 10R
---
Razmand
Baldwyn
Ramesses

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

"It's barely necessary to waste resources on these sad agents," Razmand says to the team. He turns to look at the yellow agent straight in the eyes.

"You probably thought you are competent, skilled, fabulous even. But a group of lowly pathfinders have come to your hidey-hole and made you look ridiculous in mere seconds. Your company will soon lay in ruins, soaked in their own blood, and it is all thanks to your incompetence, your inability to deal with your archnemesis. You'll be unable to face your brethren, your comrades, even your family. Your guilt, your shame will envelop you, consume you, until you become nothing more than a lifeless shell."

Use antagonize, diplomacy.
Diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30
The DC equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If Razmand succeeds, the following happens: For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

As the man comes up, Baldwyn tries to cut him down before he makes his shot.

AoO trip because reach is sadly broken: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31 vs CMD
AoO from greater trip: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
AoO damage: 1d10 + 19 ⇒ (6) + 19 = 25

With the men close as hand, Baldwyn swings his blade to put them down for good. He clearly is trying to impress the lizadolk.
Power attack on yellow if he's still conscious: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d10 + 19 ⇒ (1) + 19 = 20

Iterative: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 1d10 + 19 ⇒ (9) + 19 = 28
confirm: 1d20 + 9 ⇒ (12) + 9 = 21
confirmation damage: 1d10 + 19 ⇒ (10) + 19 = 29

-Posted with Wayfinder

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses will attack whoever is still standing. Attack: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 12 ⇒ (4, 3) + 12 = 19

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23
Ramesses wrote:
Ramesses will attack whoever is still standing. [dice=Attack]1d20+10;2d6+12

Does this include friends? :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Baldwyn uses his chance to bring the shooter down, hitting him hard with his weapon. Razmand provokes the Aspis on the floor until the man gets really angry, clanching his fists. Another smack at his head causes him more headache and another one knocks him out. Ramesses attacks the remaining Aspis, but the attempt is not good enough.

Round 3 (HASTE 7R)
Vladek
---
Aspis blue -47HP on fire, shaken 2R
---
Zorro
Razmand
Baldwyn
Ramesses

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek works to seal the man's fate, sifting through possible iterations of his next few seconds for the worst among them...

Big Man Blue must make a DC 21 Will save or suffer 2 rounds of Misfortune!

...while Qadathra toys with him by generating an ominous creaking and rumbling sound in the cavern ceiling above him.

Ghost sound, DC 13 Will save to disbelieve.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Will DC21: 1d20 + 2 - 2 ⇒ (14) + 2 - 2 = 14

Vladek hexes misfortune at the remaining Aspis which attempts to flee further into the cave, but Zorro sucessfully blocks the attempt. bull rush against Zorro to push him against the wall (I think more than half of the square is floor so that should be possible), Aoo for Zorro
CMB: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 well, maybe not...

I assume the fire from blistering invective makes additional damage, because he cough fire. I could not find how much so I just take 1d6 like in the 'alchemist's fire' description
Add. damage from blistering invective: 1d6 ⇒ 5

Round 3 (HASTE 7R)
Vladek
---
Aspis blue -52HP on fire, shaken 1R, misfortuned 2R
---
Zorro + Aoo
Razmand
Baldwyn
Ramesses

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

As he tries to bullrush zorro and fails zorro stabs him with his rapier
AoO: 1d20 + 15 ⇒ (17) + 15 = 32
Confirmation roll: 1d20 + 15 ⇒ (3) + 15 = 18
DMG: 2d6 + 14 + 6 ⇒ (3, 3) + 14 + 6 = 26
I would like to use Menacing Swordplay to demoralize him if he is still alive
As Zorro critically stabs him he says " The last guy that tryed to bull rush me got his head separated from his neck"
intimidate: 1d20 + 7 ⇒ (7) + 7 = 14

-Posted with Wayfinder

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Wanting to be seen as not totally heartless, Baldwyn gives the man (if he's still standing) the chance to lay down arms. "Attack us again, or anyone here, and ye'll regret it. Ya don't have ta join yer chummies."

Readied action to trip the man and follow up with an attack if the man makes a hostile action.

Readied Rolls:
Readied Trip: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23 vs CMD
If successful, AoO from Greater Trip: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28 vs prone AC
If successful, damage: 1d10 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Razmand stands watch, peering into the other areas in case anyone else is about to ambush the pathfinders. He knows he isn't well-suited for close combat, and prefers to stay away.

Perception: 1d20 + 23 ⇒ (5) + 23 = 28 (For outside threats)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zorro uses his chance to hit the fleeing Aspis agent not confirmed, but still drops the guy

combat over

The lizardfolk try to flee out of the caves. tell me if you want to hold them back

The crates contain several hundred ancient objects waiting for the Aspis Consortium to pick them up. Unfortunately, it would take a team of experts months to determine their exact value.

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Razmand addresses the lizardfolk crowd in draconic as they panicly start to leave.

"Fear not, we are friends. We are here to free you from the Aspis' tyranny. We will save your children."

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Yes as Razmamd says we are allies, do not fear us. diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"You are here to save our children? You don't want to harm us?" one of the lizardfolk answers. "Se appreciate your effort, but please be careful within these caves. There are more of them! Please take whatever you need from these crates. We will seal them again so they won't know."

Aspis stuff in Aspis pockets:

3x potions, 3x +1 mithral chain shirt, 3x +1 dagger, 3x +1 rapier, 3x longbow with 20 arrows.

Spellcraft DC17:

The three potions are potions of cure moderate wounds.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek picks up one of the potions and barely bats an eyelash.

"Healing potions, moderate potency. Can't go wrong." He takes one for himself, and 10 of the surplus arrows.

Notify me when something shows up that a Spellcraft bonus of +24 can't automatically identify. ^_^

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

While looking through the stuff, Zorro's says" That rapier looks cool but my one is better"

-Posted with Wayfinder

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Razmand makes the same deduction as Vladek, but purely based on his perception. The DC to identify potions via perception is 15+CL, and since potions are max 3rd level, the absolute max DC is 21. With a +23 bonus...

Grand Lodge

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assuming you move further into the cave

You move on. The relatively dry land of this cavern is cluttered with the artifacts of lizardfolk daily life. Small cooking fires, mats, turtle shell bowls, wood utensils, stone knives, and game pieces crafted from rock and shell litter this area. A large group of lizardfolk go about their daily routine, though in a skittish and tense manner. A dozen lizardfolk have relocated from the tribe’s village several miles away.

Upon noticing you, the lizardfolk buzz with hushed activity. Hissing whispers question in Draconic whether the newcomers are members of the Aspis Consortium or some new form of "smooth-skin" enemy.

One elder lizard moves forward and questions you regarding your reasons for entering the Muckmouth.

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

At ease my lizard friends...says Ramesses in Draconic....We are not of the Aspis, in fact they are our biggest enemy! We are here to help you get your eggs back, free you from their tyranny and with Gorum's blessing, disembowel a few of those scum along the way!!! Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21 Ramesses turns to his allies That pretty much cover it?He says with a grin.

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Baldwyn shrugs. "Dunno. Didn't understand a bit o' that."

-Posted with Wayfinder

Grand Lodge

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"Ok, we have not seen you." the elder lizard answers and turns around looking the other way. "Good luck!" in draconic

Grand Lodge

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*poke*

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I suppose it would help to know where we can go from here.

Grand Lodge

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If you have a look at the map you see that you can go back to the entrance or east, further into the cave...

The hatchery is next...

A small waterfall drums over several protruding stones before crashing into a large pool. A strange, pulsating light emanating from a nearby cave mouth fill this pool with a vivid and intense rainbow of colors. Torn nets litter the water. Parts of the netting are still attached to the shore, but most have been torn off, and now circle the pool in the current created by the waterfall.

By tradition, the females of the Muckmouth tribe lay their eggs in this pool, holding them in place with the nets that are now float adrift in the pool.

Inside this room you spot a pair of identical twin Aspis archers. They are here to keep a lookout for lizardfolk daring to brave the lighted chamber to recapture their eggs.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Whoops, I see now - somehow I didn't realize there was any more to that slide (or maybe it was just the sliding tool being difficult again).

Are the eggs there? Does it look like they're ready/able to shoot them?

Perception: 1d20 + 8 ⇒ (4) + 8 = 12 +2 = 14
Qadathra aid Vladek's Perception: 1d20 + 8 ⇒ (17) + 8 = 25 *facepalm*

Grand Lodge

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Sorry, I shifted the map so you should be able to see where you are when it loads.

The eggs are not there, the Aspis took them somewhere else, the archers can't destroy them.

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