Seltyiel

Ramesses's page

158 posts. Organized Play character for xXCrusaderXx.


Full Name

Ramesses

Race

75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3

Classes/Levels

Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Gender

Male Half-Elf (+2 Str)

Size

6'2

Age

23

Special Abilities

Persistence Inquisition: Step-Up, Swift Footing, Inner Strength(Su), Second Judgement(Su) x3/day,Stern Gaze(Ex), Monster Lore(Ex) Cunning Initiative(Ex), Detect Alignment (Sp), Track(Ex), Solo Tactics(Ex), Bane(Su)10 rounds/day, Discern Lies(Sp)

Alignment

CN

Deity

Gorum

Location

Inquisition: (Persistance) Bonus feat: Step-up, Relentless Footing, Inner Strength

Languages

Elven, Common, Undercommon, Draconic

Strength 18
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 16
Charisma 10

About Ramesses

Basic Stats:

Ramssess
Half-Elf Inquisitor 8
CN Medium

Init +7; , Speed: 30ft, Keen SensesLow-LightVision. Perception: +19, Intimidate: +14

Defense:

AC: 19, T: 12, FF: 17 CMD: 19
(+6 Chainmail, +2 Dex, +1 Shield, +0 Size, +0 Dodge)

HP: 75

Fort: +9, Ref: +5, Will: +10

Offense:

Speed 30 ft.

Melee:
+1 Greatsword +11/ +6 (2d6+7,19-20 x2)
CI Heavy Mace +10/ +5 (1d8+8, x2)

Range:
Repeating Crossbow +8/ +3 (1d8, 19-20 x2)

Statistics:

Str 18, Dex 14, Con 14, Int 14, Wis 16, Cha 10

BaB: +6/1, CMB: +10, CMD: +22

Feats/Traits:

Feats:
1.) Power Attack
2.) Skill Focus(Per)
3.) Toughness
4.) Precise Strike
5.) Step-Up
6.) Extra Bane
7.) Outflank
8.) Vital Strike

Traits:
Armor Expert: -1 Armor Check Penalty
Mathematical Prodigy: +1 Knowledge Arcana/Engineering
Elven Immunities: Immune to sleep/ +2 saves vs Enhancement
Adaptibility: Bonus Feat(Skill Focus)
Keen Senses: +2 Init
Elf Blood
Multi-Talented

Skills::
(0 ACP)
Appraise +2
Bluff +6 <3 Rank>
Craft (Alchemy) +10<5 Rank>
Diplomacy +5 <2 Rank>
Disguise +4 <1 Rank>
Heal +7 <1 Rank>
Intimidate +14 <7 Rank>
Knowledge (Arcana) +11 <5 Ranks>
Knowledge (Dungeoneering) +8 <3 Ranks>
Knowledge (Engineering) +9 <3 Ranks>
Knowledge (Geography) +8 <3 Ranks>
Knowledge (Nature) +8 <3 Ranks>
Knowledge (Planes) +10 <5 Ranks>
Knowledge (Religion) +8 <3 Ranks>
Perception +19 <8 Ranks>
Profession +3
Ride +2
Sense Motive +17 <7 Rank>
Sleight of Hand +2
Spellcraft +8 <3 Rank>
Stealth +7 <2 Rank>
Survival +7 <1 Rank>
Swim +8 <1 Rank>
Use Magic Device

Racial Modifiers:+2 Str, +2 Per, +2 Init

Languages:Common, Elven, Undercommon, Draconic

Gear::

Mithral Chainmail
+1 Greatsword
CI Heavy Mace
Heavy Repeating Crossbow
x20 Bolts
x10 Cold Iron Bolts
x10 Silver Bolts
Alchemist Fire x3
+1 Cloak of Resistance
Cold Weather Outfit
Hot Weather Outfit
MW Buckler
CLW Wand x20 Charges
x3 Holy Water
x3 Cure Mod Potions
x2 Potion of Lesser Restoration
Belt of Physical Perfection +2 Str/Dex
Headband of Inspired Wisdom +2 Wis
85 GP, 0 SP, 0 CP

Notes::

Armor Expert: -1 Armor check penalty.
Adaptability: Bonus Feat: Skill Focus
Mathematical Prodigy: +1 Knowledge Arc & Eng
Monster Lore: Add wisdom modifier and intelligence modifier to skill checks when determining abilities and weaknesses of creatures
Stern Gaze: Adds 1/2 inquisitor lvl to all intimidate & Sense Motive checks
Cunning Initiative: Adds wisdom & dex mod to initiative checks
Detect Alignment: Can use detect chaos, evil, good, or law at will
Track: Adds half inquisitor lvl on survival skill checks to follow tracks
Solo Tactics: Treats all allies as if they posses the same teamwork feats as her to determine whether she gets a bonus from her feats.
Bane: At 5th lvl, an inquisitor can imbue 1 of her weapons with the bane weapon special ability as a swift action. She must select 1 creature type,once selected, the type can be changed as a swift action. Lasts for a number of rounds per day equal to inquisitor lvl.
Discern Lies: Can cast discern lies as per the spell for a number of rounds per day equal to inquistor lvl.
Relentless Footing:+10 ft to landspeed 6/day.
Inner Strength: 4d6 healing 1/day plus remove blinded, confused, dazzled, deafened, frightened, nauseated, shaken, sickened, or staggered.
Second Judgement: Two Judgements can be activated at once

Spells::
0 lvl:Acid Splash, Detect Magic, Detect Poison, Disrupt Undead, Light, Read Magic 1st lvl:Ear-Piercing Scream, Expeditious Retreat,Protection from Evil, Shield of Faith, True Strike 2nd lvl:Blistering Invective, Holy Ice Weapon, Percieve Cues, Spiritual Weapon 3rd lvl: Deadly Juggernaught, Remove Disease, Searing Light