PFS 03-14 - Wonders in the Weave II (Snakes in the Fold, Tier 5-9) (Inactive)

Game Master Baerlie

Tomb Map

Initiatives:

[dice=Baldwyn Doucas]1d20+8[/dice]
[dice=Vladek Odradek]1d20+2[/dice]
[dice=Ramesses]1d20+6[/dice]
[dice=Razmand Nevantes]1d20+11[/dice]
[dice=Zorro the Swashbuckler]1d20+6[/dice]

Subtier 8-9


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Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

my apology. DC 11 I think 10 + damage taken (1)

Stabilization:
Stablization: 1d20 + 1 ⇒ (10) + 1 = 11
that was close.

-Posted with Wayfinder


The Immortal Conundrum: maps, etc.

The lean lizard wisely leads her advance with her shield, effectively warding off Ramesses's fearsome attack!

Zorro smiles serenely in the face of death. This is no way for a hero like himself to go, and he damned well knows it.

"Geric" (-64)
___________________
Ramesses (-6), Razmand, and Elenial/Barry (-15)
___________________
lizardfolk (shaken 1/5)
lean lizard (-53, burning)
wizened lizard (-42)
brutish lizard (-22)
___________________
Zorro (-49, stable) and Baldwyn (-45)

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Smiling at the opportunity, Baldwyn steps forward and swings on the lean lizard! The smile quickly vanishes as he is unable to take advantage of it.

Power Attack on lean lizard: 1d20 + 14 ⇒ (2) + 14 = 16
damage: 1d10 + 19 ⇒ (7) + 19 = 26

Iterative: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 1d10 + 19 ⇒ (5) + 19 = 24


The Immortal Conundrum: maps, etc.

"Geric" looks around nervously; it looks like the party might have the advantage...might. In his mind, they've traded pawn for pawn so far in a battle in which his enemies have benefitted more from luck and trickery than skill, so he tries one more trick...

Greater Feint vs Baldwyn, DC 20: 1d20 + 15 ⇒ (2) + 15 = 17

Flustered, he makes a break for it!

Razmand, attack of opportunity? :)

"Geric" (-64)
___________________
Ramesses (-6), Razmand, and Elenial/Barry (-15)
___________________
lizardfolk (shaken 1/5)
lean lizard (-53, burning)
wizened lizard (-42)
brutish lizard (-22)
___________________
Zorro (-49, stable) and Baldwyn (-45)

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Baldwyn shakes his head at Geric. "Trying to run away again??? You're not foolin' anyone!" The taldan man puts a stop to that rather quickly.

AoO to trip: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
AoO from Greater Trip: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26
Damage: 1d10 + 19 ⇒ (9) + 19 = 28

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Elenial mumbles a few words and you see her eyes becoming wide and raptor-like. aspect of the falcon, 4 minutes
Barry continues to fight with the old lizard.
Bite: 1d20 + 5 ⇒ (7) + 5 = 12


The Immortal Conundrum: maps, etc.

The human has fatally underestimated the reach of Baldwyn's bardiche - Baldwyn sweeps him off his feet, and chops his head off.

The surviving lizardfolk react as one to this sudden turn of events, hissing and shouting plaintively.

Draconic:
"No more!" "We yield! Please spare us!" "We surrender! Forgive us! We had to fight for him!"

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Elenial translates what she understood. "I think they want to stop the fight. They surrender. They say they were forced to fight for 'him'."

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

We all stop fighting and live happily ever after???

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Aye, Baldwyn won't fight those what don't fight back. Not sporting. Not worth it.


The Immortal Conundrum: maps, etc.

The villain deceased, the survivors make peace. Someone should heal Zorro, though.

A search of his belongings turns up an enchanted short sword, a masterwork shortbow, a quiver holding just under 20 arrows, his Aspis Consortium signet ring (which now appears to have lost much of its luster with the death of its rightful bearer), an enchanted pearl, a healing potion, an enchanted suit of studded leather, a cloak and ring that bear magical warding marks, an exquisite belt that appears to be made from the bark of a rubber tree, an enchanted monocle, a copper-and-onyx amulet shaped like a stylized jackal-head, and most interestingly, his personal papers and notes to and from his superiors. They reveal that his real name was Gerban Lanier, and there is an unsigned letter instructing him to loot the Dog Pharaoh's Tomb before the "reptiles revolt against our influence," along with a map stretching from the tomb you just left to a cave network several miles to the north labeled "the Muckmouth."

One of the lizards points to the map.

Draconic:
"There. That was where we kept our eggs safe - but then smooth-skins attacked and stole them. Now we must work for them until they are ready to give them back."

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Razmand dispels his invisibility and come forth.

Draconic:
"Are there more of these smooth-skins? Regardless, lead the way, we'll purge the enemies and return the eggs back to you."

To the others he says: "The eggs are kept in that location. We are to go and retrieve them, so they are safe. I've asked for the lizardfolk's assistance, just in case."


The Immortal Conundrum: maps, etc.

The lizards look to the party, then to each other, then nod excitedly. They beckon you to a shoreline two hundred yards east of your battle, where lie a series of flat-bottomed skiffs loaded with sacks of gold, gems, and works of art, all clearly looted from the Dog Pharaoh's Tomb.

Draconic:
"If you truly mean to help us, then take this. Take it all. We do not need it, and the smooth-skins - the bad ones - made us take it from the tomb at the cost of our own lives. It is yours if you will help us."

In other news, Razmand notices that one of the lizards is wearing a silver unholy symbol of Asmodeus. When asked about it, he admits that he found it in the mud somewhere and has no idea what it represents. Razmand has little difficulty reclaiming it.

The party looks out over the swamp, toward the direction of the "Muckmouth," and moves to prepare for this new quest....

GAME OVER - YOU WIN!

Now's where I need help again, sending out Chronicles and reporting the adventure...and I'll hand the Orb of Dungeon Mastery back to GM Baerlie, and see you in Part II as a PC! :D

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Baldwyn nabs the healing potion and feeds it to Zorro.

With some rest, the party is back to normal and Baldwyn expresses his itch to get on to the Muckmouth, or whatever it's called.

-Posted with Wayfinder

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Regarding chronicles: you can either print the chronicles, fill them out by hand, and scan them back in to deliver electronically; or use a photo editor such as gimp to open that page of the pdf to fill it out electronically.

Delivery can be done through dropbox, Google drive, or emailed.

-Posted with Wayfinder


The Immortal Conundrum: maps, etc.

*sigh* It seems like the same problem as before. I don't know how to isolate any particular part of my copy of the Scenario - Chronicle page included - for editing.

I really appreciate your help.

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Figured that chronicle talk fits to the discussion tab better.

Razmand is most pleased by the outcome of the adventure. Albeit one section of the tomb was left unexplored at first, he's glad to know the lizardfolk were cooperative and polite, something he didn't expect from a tribe living in relative isolation.

He returns a detailed report to Society's representatives, first and foremast warning them not to threaten the blue lizards in the western chamber unless properly prepared. As a sidenote, he files out a notion to give medical care to Zorro; both physical and mental.

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

zorro gasps as he comes back to life and immedatly rushes to attack the closest lizard.
Die dirty scum!!!

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Baldwyn goes to restrain Zorro. "Calm down, gorrammit. They ain't a threat. The puppeteer is gone."

If Zorro insists on attacking the lizards, Baldwyn has no qualms with tripping him. And possibly sitting on him to keep him from getting up.

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

"*Disappointed Sigh*, fine then, I guess I can stop."
Zoroo looks disappointed that he has to play nice.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I guess it's my turn now. A short overview about what happended until now...

Winning the Hao Jin Tapestry at the Ruby Phoenix Tournament was supposed to grant the Pathfinder Society exclusive access to a museum demiplane where the Tian sorceress Hao Jin stored her most valuable and dangerous acquisitions. At first, the Pathfinder Society believed that the five-by-seven foot tapestry was the only entrance into a demiplane filled with countless ruins drawn from numerous cultures and regions of the world that would be theirs alone to explore. But they soon discovered evidence to the contrary. The Decemvirate knows now that Aspis Consortium agents have found or forced their way into the allegedly secure demiplane, and they know where the interlopers’ base is. A tribe of lizardfolk native to the plane — called the Muckmouth tribe — are being coerced into serving as guides, porters, and laborers in the Aspis’s plundering, not for any love of Consortium, but because the Consortium is holding a generation of the tribe’s eggs hostage.

The Decemvirate is not interested in sharing its new prize with the Aspis Consortium, and wishes to drive it out and discover how the organization gained access to Hao Jin’s demiplane. The only lead so far is the Aspis base in the lizardfolk tribe’s ancestral breeding grounds within a cave called the Muckmouth, from which the tribe derives its name. Were agents able to infiltrate the caves and dispatch the Aspis agents there, perhaps the lizardfolk would even provide assistance to the Society in its efforts to explore the new realm. Regardless of this possibility, the primary goal is investigating how the Aspis Consortium gained access to the demiplane and determining the extent of their operations here.

Previously obtained details provide a trail through the wide, unmapped marshland from the Society’s point of entry into the demiplane to the Muckmouth, which now lies two hundred yards to the north — a twenty-foot wide cave mired with mud and swamp water. Inside are the Muckmouth tribe’s eggs and the Aspis agents holding them hostage — the only lead to a greater plot from the Society’s greatest rival.

The scenario starts immediately in the middle of action, with you in front of the cave's entrance, but it assumes you visited Absalom in between, so if you have to make purchases, you can do that.

A wall constructed of logs lashed together with rope and vines and further strengthened with mud blocks off the cavern entrance. A number of the logs at its center serve as a rudimentary gate, and are attached to a post by several layers of rope that act as hinges.

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Baldwyn adjusts his new clasp and reaffirms his grip on the trusty bardiche as he looks at the rudimentary gate. "I ain't one for sneakin', but perhaps it best we go in with caution. This ain't our turf here. Who knows what guards and traps they got in there," he whispers to the group.

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Perception: 1d20 + 16 ⇒ (15) + 16 = 31 Hmm..."Yes, we should continue to be careful until we know what we are dealing with.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

By the time the party returns to the demiplane, they find someone at the scene of the battle with Gerban Lanier who wasn't there before: a twig-thin Elf with black-hair, pale, bluish-tinged skin, and opalescent eyes wearing a rather dynamic-looking yellow-and-purple robe; on his shoulder is a dragon the size of a cat and the color of midnight with a long, scorpion-like tail. He and the Elf appear deep in conversation.

"So this is a consequence of the ritual I used to 'uplift' you...now that it's been perfected, we've gone right back to shortly before we went to start it...." He then takes note of the party, and gives them a friendly, if somewhat unnerving smile. "A-ha! Yes, pardon the delay, if there was one, I'm back now, and looking forward to tying up this...wait, is that you? We...we haven't met, have we? We've conquered the Dog Pharaoh's Tomb, and now we're going to save the lizardfolk from the Aspis, but I don't suppose you remember me? I'm Vladek Odradek, chronomancer, and this is Qadathra." He holds up his Wayfinder. "We were just here, but we...took the long way around."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The wall and gate are sturdier than their crude construction suggests and the gate is held fast by cunningly tied knots.

Perception DC15:

In addition, a rope device inside the caverns is tied to the gate. The rope connects to an iron hook pounded into the ceiling roughly 5 feet back from the gate, and supports a turtle shell filled with rocks 5 feet off the ground.

DC15 Disable Device to bypass the turtle noisemaker

you can break down the gate with a DC25 strength check

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

"Well met, Vladek. A chronomancer? Sounds like a very dangerous business, as time itself is the direst of all elements. But I am no expert in that field of expertise, I digress, we must move on to find the treacherous Aspis who have so invaded our 'privately' owned demiplane."

----

"Traps, you say?" Razmand asks, chuckling a bit. At least some of his teachings were taken in mind. "I'll take a look."

Perception: 1d20 + 22 ⇒ (3) + 22 = 25

Razmand is not all surprised to see a rudimentary contraption that would alert those inside. With considerable ease he disarms the trap, it is as if he makes no effort at all. "Child's play."

Disable Device take 1: 1 + 16 + 5 = 22

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Razmand disables the noise-making-mechanism.

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Razmand turns his arms to point at the pathway, and looks at his colleagues with a smile. "The way is clear, you may do the honor of going in first. I'll follow right behind you." It's unsure to whom Razmand is specifically talking.

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Hefting his bardiche again, Baldwyn makes his way slowly (and not overly silently) into the enemies' stronghold, keeping an eye out for any troubles.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

The ambient light flickers strangely and motes of swamp detritus swirl and mutate as Vladek works various spells upon himself and his familiar.

false life on Qadathra: 1d10 + 9 ⇒ (5) + 9 = 14

greater false life on self: 2d10 + 9 ⇒ (3, 4) + 9 = 16

These will last 9 hours at most. I also cast mage armor (9 hours), whispering lore (90 minutes), and ward of the seasons (Fall) (9 hours at most).

To be near Vladek is an eerie sensation, and the perceptive may notice the large onyx scarab shabti adorning his robe. To look upon it long is, it seems, to look into the face of Death, yet be unafraid.

NOTA BENE: As a "Sage Candidate" of the Scarab Sages, I have been awarded a magic scarab that not only gives me +3 to saving throws against death effects and +4 effective Constitution for purposes of determining death threshhold, but also grants these to every ally in 30 feet of me!

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Yea, yea.Ramesses follows behind Baldwyn, smiling and shakes his head.

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

Zorro crosses his arms like a kid not getting his way and says "I will follow as long as there are things to kill"

-Posted with Wayfinder

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

"Ah, Zorro, so good to have you," Razmand says with a faked smile that is obvious to anyone who cares to look, "we're entering a den most likely crawling with Aspis agents. If your blade leaves this place unbloodied, you've failed yourself."

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

"That or they're smart and don' wanna throw their lives away yet. Either way, let's see 'em be satisfied."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After opening the gate as silent as possible, you head into the cave. After a narrow passage you reach a chamber. This small cave is relatively dry. Only a small rivulet with a source deeper within the cavern complex winds its way toward the cavern’s gate. A small turtle shell serving as a stew pot sits beside an unused fire pit, next to a small pile of fish. On the wall hangs a garland of glittering flower blossoms. Two lizard guards are stationed here. If you want to move in without being noticed, roll stealth vs. DC21

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses attempts to sneak. Stealth: 1d20 + 7 ⇒ (4) + 7 = 11 but stubs his toe, and curses under his breath.

Liberty's Edge

Male Half-Elf Swashbuckler 6 | HP 54/54 | AC 22; Tch 17; FF 15 | F=4, R=11, W=3 | CMB +6; CMD 23( | Speed 30ft | Init +7 | +1 Answering Rapier: +14/+9(1d6+7+6 Precision); MW Gold Plated Chakram: +6/+1 (1d8) | Perc +9

Zorro whispers to his chain shirt and rapier "you be quiet now we are trying be stealthy"
Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

-Posted with Wayfinder

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek and Qadathra exchange glances, and after a moment's gesticulation, the vibrant and diverse colors of Vladek and his clothes and belongings begin to blend to match the environment.

I cast blend, it will last upwards of 90 minutes.

Stealth: 1d20 + 6 ⇒ (15) + 6 = 21

Qadathra Stealth: 1d20 + 17 ⇒ (6) + 17 = 23

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Razmand is walking silently, but Ramesses' and Zorro's loud walking makes him shake his head in defeat.

Stealth (twice because I can): 1d20 + 11 ⇒ (3) + 11 = 141d20 + 11 ⇒ (3) + 11 = 14 Huh.

But the gravel left behind the loud ones makes unavoidable noise.

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Sorry, kept forgetting to check my modified stealth roll.

Stealth: 1d20 ⇒ 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You enter the room, some steltier than others. Baldwyn accidently kicks a stone across the floor which alerts the lizards. Now they also spot Razmand, Zorro and Ramesses. Only Vladek is able to keep out of the lizards' attention. One of them shouts something in draconic and they move back to the bottleneck on the other side of the room.

Draconic:

"Intruders! Do not let them pass!" one of them shouts.

GM Screen:

Baldwyn Doucas: 1d20 + 8 ⇒ (1) + 8 = 9
Vladek: 1d20 + 3 ⇒ (15) + 3 = 18
Ramesses: 1d20 + 6 ⇒ (15) + 6 = 21
Razmand Nevantes: 1d20 + 11 ⇒ (19) + 11 = 30
Zorro: 1d20 + 6 ⇒ (1) + 6 = 7

Lizard blue: 1d20 + 1 ⇒ (14) + 1 = 15
Lizard red: 1d20 + 1 ⇒ (19) + 1 = 20

Round 1
Razmand
Ramesses

-----------
Lizard red
-----------
Vladek
-----------
Lizard blue
-----------
Baldwyn
Zorro

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Immediately Razmand raises his hand as a gesture of stopping, looking sternly at the lizardfolk.

Draconic:
"Hold! Do not attack us! We are not the enemy! We have come here to free you and Muckmouth's eggs from the tyranny of the Aspis, who hold them hostage!"

Diplomacy (maybe?): 1d20 + 16 ⇒ (15) + 16 = 31

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The sentries are obviously surprised. They hold off on attacking and answer.

in draconic
"Does that mean you are not one of them? How do we know you are friends?"
they have an attitude of indifferent at the moment

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

in draconic too
"We met some of you back at the Dog Pharaoh's Tomb, and met one of the slavers. We dealt with him quickly, of course, and freed some of your brethren. We are pathfinders, and the Aspis Consortium that holds you hostage for your eggs is our archnemesis. Our object now is to get rid of these evil smooth-skins, and later on establish a much more mutually beneficial trade pact."

"And we do not wish to fight, that alone is a sign we're not the enemy."

Diplomacy: 1d20 + 16 ⇒ (20) + 16 = 36

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The lizardfolk calm down and lower their weapons. "Ok, that sounds good. Free lizardfolk is always good. When fighting the Aspis, please be careful with our eggs! It's our future!"

One of them scrawls a basic map of the complex. the map is now fully revealed

"Behind this narrow passage lies the Aspis' camp. Another cave to the south east is the sorting bay. The Aspi deliver anything they discover to this chamber for initial study. The next room to the north is the family cave. About a dozen of us have relocated from our village to this cave, hoping the Aspis will not do harm to their eggs if they show them that they are real people with families. When you follow the water upriver to the pool you find the hatchery. It's now abandoned, the eggs are somewhere else. Another narrow tunnel to the south leads into a mosaic chamber. This place is taboo to us." one of the lizardfolk describes the layout of the cave.

Sense Motive DC20:

The lizardfolk really hope you get rid of the Aspis so they can use the caves for their tribe again.

Grand Lodge

Male Human Inquisitor 4/Rogue 2/Pathfinder Delver 3; HP 61/61 52; CMD 20; AC 17, t 12, ff 15; Fort +8 Ref +10 Will +10; Init +11, Perc +23

Sense Motive: 1d20 + 16 ⇒ (18) + 16 = 34

in draconic
"We will do our best to get rid of the Aspis. That is, of course, our reason to be here. I'm glad you are a creature of reason."

Razmand turns to face the rest of the group, sporting a smug grin on his face. "Not yet, Zorro, not yet."

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses releases his grip from the hilt of his sword and grins at Zorro. Dont worry Zorro we'll have our chance, us smooth skins need to be more diplomatic and less compulsive.Ramesses grins and winks at Razmand. Shall we continue?
So did we have time to rest and heal up before we started this mission or was it immediate? Just wondering if we still need to heal or not.

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

It tickles me that it's not Baldwyn people are trying to calm down from violence, haha.

Baldwyn goes into a more relaxed stance with the threat nonexistent. He asks in clear Taldane (aka 'Common') very slowly, "Are there any traps we should know of? Any bad things we step on."
Not tryin' to be rude, just dunno if they'll understand the common tongue.

He looks to someone to translate if they do not understand him.

-Posted with Wayfinder

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses turns to the lizards and asks: Draconic: 1d1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

out of combat, yes you had time to rest and a shopping tour, you visited Absalom before you came back to the demi plane

"Only Aspis." one of the lizardfolk answers in common.

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