Vladek Odradek |
Qadathra disappears, and deathly silence passes over the party like a shadow before migrating toward the cave where their invisible adversary was last seen.
Silence comes into effect, Qadathra uses his greater invisibility spell-like ability, and moves as shown.
Meanwhile, Vladek slows the very air around the cobras to a crawl, causing the ambient vapor to congeal into a bitter layer of frost.
cold damage, DC 19 Fortitude save or be staggered for 1 round: 2d6 ⇒ (6, 6) = 12 Boxcars! I think that means I get to go again! ^.^
Frost will remain for 4 rounds.
ProTip, Zorro & Razmand: If you could both 5-foot step out of the way there, I've got another treat for those two....
Razmand Nevantes |
"Yes, it appears the adamantine cobras are somehow resistant to adamantine, magically reinforced I presume," Razmand mutters, as he next intents on retrieving his rather pricy morningstar.
Ramesses |
would someone be so kind as to move me right above Baldwin plz
Baldwyn Doucas |
Baldwyn takes a step back and starts hacking at the rouge cobra, trying to muscle his blade through the reinforced skin of the snake!
Power Attack: 1d20 + 14 ⇒ (1) + 14 = 15 Nat 1...
damage: 1d10 + 19 ⇒ (1) + 19 = 20
Iterative: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d10 + 19 ⇒ (1) + 19 = 20
So... many... 1's.....
GM Baerlie |
Ramesses attacks the cobra in front of him. He hits and leaves a big cut. Silence spreads out and engulfs the entire room beyond. Qadathra The Invisible moves on, closer to Durra.
If I understood the spell description correctly, Durra receives a will save against the silence.
Will: 1d20 + 6 ⇒ (3) + 6 = 9
nevermind...
Vladek's spell covers the snakes in a layer of frost and they move slowlier.
Fort blue: 1d20 + 1 ⇒ (8) + 1 = 9
Fort red: 1d20 + 1 ⇒ (5) + 1 = 6
lol, amazing GM saves
Baldwyn attacks the cobra with the red sign and hits. The snake moves out of the cold area.
Round 3 (silence)
Razmand
-----
Cobra blue -45HP staggered 1R
-----
Zorro
-----
Durra (invisible)
-----
Ramesses
Vladek
Baldwyn
-----
Cobra red -47HP
Razmand Nevantes |
Razmand has very few options to do anything. He's still healing from the judgment. Since the cobras don't seem to understand human speech, he feels a tad helpless, and moves out of the way.
Razmand just moves away from the battle and gets ready to use his Preacher archetype's Determination ability's subability Warning if a cobra would roll a natural 20.
GM Baerlie |
Razmand moves away from the scene and prepares to shout a warning in case one of the cobras is about to hit an essential body part.
The blue cobra slowly moves up to Zorro.
bot action for Zorro please
Round 3 (silence)
Razmand (warning)
-----
Cobra blue -45HP
-----
Zorro
-----
Durra (invisible)
-----
Ramesses
Vladek
Baldwyn
-----
Cobra red -47HP
Razmand Nevantes |
Botting Zorro again!
"En garde! Touché! I will leave my signature on you, snake!" exclaims Zorro in a vibrant manner before poking more holes into the blue adamantine cobra.
+1 Answering rapier + bless: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 181d6 + 7 + 6 ⇒ (5) + 7 + 6 = 18
+1 Answering rapier + bless: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 271d6 + 7 + 6 ⇒ (5) + 7 + 6 = 18
Critical confirmation: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d6 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Note that that +6 in damage in precision damage. I've assumed it affects the cobras, but you never know about constructs...
Vladek Odradek |
Blue cobra takes more cold damage: 1d6 ⇒ 4
Zorro continues to 'operate' on the stubborn snowbound serpentine simulacrum.
O'payo!: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d6 + 13 ⇒ (4) + 13 = 17
Ay'la!: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 13 ⇒ (3) + 13 = 16
Confirm?: 1d20 + 14 ⇒ (12) + 14 = 26
bonus damage: 1d6 + 7 ⇒ (6) + 7 = 13 + 17 = 30
How about the other one?: 1d20 + 9 ⇒ (3) + 9 = 12 *GOOOONGGGG!* You Lose!
bonus damage: 1d6 + 7 ⇒ (3) + 7 = 10
Opportune Parry and Riposte, if it becomes relevant: 1d20 + 18 ⇒ (11) + 18 = 29
damage: 1d6 + 17 ⇒ (2) + 17 = 19
*suddenly realizes something, looks up*
...No, I'M Spartacus!
GM Baerlie |
Thanks both of you :) For speed issues I take Vladek's bot, the blue snake drops with the first attack so I let him attack red with the second attack which also kills the other snake.
Zorro swings at the snakes in front of him and with two mighty blows he drops both snakes.
Durra attempts to cast another spell but finds out that she can't hear anything so the spell is useless. But you also don't hear her move, am I right?
Round 3 & 4(silence)
Razmand (warning)
Zorro
-----
Durra (invisible)
-----
Ramesses
Vladek
Baldwyn
Razmand Nevantes |
Figuring there aren't many ways to detect the woman inside a silenced area while she's invisible, Razmand comes up with a nifty solution.
He casts create water on the cavern floor. The splashes and feet's depressions should indicate where the woman actually is.
Move, then cast 8 gallons (or about 30 liters) of water on the floor. I'm unsure how large an area it would cover, so if I need to pick squares, I'll let the GM pick the centermost squares.
Vladek Odradek |
Hooray for creative Orison use!
Watch out for the frost fall, by the way - it will be there for the next few rounds, but everyone should be fine so long as you don't end your movement in it.
Qadathra shifts about in the eerie void of the little cavern (and adopts a full defense action for this round), while Vladek takes the opportunity to erase Razmand's wounds.
Healing Hex: 2d8 + 9 ⇒ (2, 8) + 9 = 19
The deep marks in Razmand's flesh seem to jump off, as if directly the reverse of their earlier delivery, leaving only a light imprint.
Razmand Nevantes |
Razmand is now fully healed. I've forgotten to apply his judgment's fast healing 2 every round. He has healed maybe 8 hit points from that, but the healing hex was still appreciated.
Ramesses |
Ramesses will move 30 ft in and ready an attack to go off if he gets attacked. Swift action to change judgement to (Justice) +2 Attack
Readied Attack: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 212d6 + 12 ⇒ (1, 2) + 12 = 15
GM Baerlie |
I think 8 gallons of water will cover the whole floor in the cave chamber sooner or later.
Razmand creates water in the center of the cave which disperses into every crack on the cavern floor. You can see where the woman's feet splash in the water. please check her token on the map ;) While Qadathra shifts about and taking full defense Vladek casts a healing hex at Razmand which closes his wounds quickly. Ramesses moves in and prepares for a strike against the first foe which attacks him.
Round 3 & 4(silence)
Razmand (warning)
Zorro
-----
Durra (invisible)
-----
Ramesses
Vladek
Baldwyn
Baldwyn's & Zorro's bot please :), Ramesses did you move your token?
Zorro the Swashbuckler |
Zorro moves up to attack her and says" Are you a religious women?"
Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15
can someone please move me into range to attack her safely, thanks
-Posted with Wayfinder
Ramesses |
Nope sorry can someone move me 30ft into room? My post got eaten I can't get Google slides to work on my phone or iPad. My plan was to move in and provoke an attack, then retaliate.
Baldwyn Doucas |
Assuming the ice patch is gone? I hope?
Baldwyn moves into the cavern to try to swipe at the woman whose footprints are visible in the puddle.
Vital Strike + Power Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d10 + 19 + 1d10 ⇒ (8) + 19 + (3) = 30
I'd say roll for concealment, but I doubt a 16 hits...
Vladek Odradek |
Assuming the ice patch is gone? I hope?
Sorry, not quite; you'll take 1d6 cold damage on your next turn, is all.
GM Baerlie |
When Ramesses moves around the woman she takes her chance to hit the elf.
Aoo vs. Ramesses: 1d20 + 17 ⇒ (5) + 17 = 22
Damage: 2d4 + 9 ⇒ (4, 1) + 9 = 14
and that makes her visible
"Not really!" the woman answers while she dodges Zorro's attack. Baldwyn tries to hit her with his bardiche, but Durra also dodges this attack. "Ha, that's all you have to offer? Be careful, it's slippery!"
Cold damage Baldwyn: 1d6 ⇒ 1
The woman takes a full attack at Ramesses.
Strike 1: 1d20 + 17 ⇒ (12) + 17 = 29 Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15
Strike 2: 1d20 + 12 ⇒ (10) + 12 = 22 Damage: 2d4 + 9 ⇒ (3, 4) + 9 = 16
Round 4 & 5(silence)
Razmand
Zorro
-----
Durra
-----
Ramesses -45HP
Vladek
Baldwyn -1HP
Vladek Odradek |
"Not really!" the woman answers while she dodges Zorro's attack. Baldwyn tries to hit her with his bardiche, but Durra also dodges this attack. "Ha, that's all you have to offer? Be careful, it's slippery!"
Bear in mind you're all in a silence zone....
Their foe at last visible, Vladek knows he can end this. He points a baleful finger at the wicked woman, and subjects her to one of the most feared powers of witchcraft....
Okay, Durra, make a DC 22 Fortitude save, and if you fail that, then a DC 22 Will save as well, or be turned into a newt!
Vladek Odradek |
Closest thing at present appears to be the toad - ah, well (maybe they trade some Wisdom for Dexterity)....
The slaver's clothing and armament abruptly fall to a heap on the ground, no longer supported by their wearer!
Qadathra reappears, hovering over Ramesses's shoulder, and sound returns to the world as Vladek strides forward, cautiously at first, then more assuredly, as he sifts delicately through the heap of cloth, leather, and metal, and pulls out...a little black newt. He looks at it carefully, scowling at first, but then his expression softens as she looks back at him with as much curiosity as fear.
"No," He says to the others. "I don't think she'll get better."
He strokes her gently with a long, thin finger. "Actually, I think she's better now."
Vladek Odradek |
I think that's a wrap, actually - unless someone else really wants to "murderhobo" a harmless (and erstwhile) opponent.
Zorro the Swashbuckler |
"[/b]These lizardfolk were being held captive and it's my sworn duty as a Liberty's Edge member to vanquish their captors!!!"
"Unless u have a reason as to why I should not do that?[b]"
-Posted with Wayfinder
Vladek Odradek |
Vladek continues to contemplate his handiwork as the newt crawls about on his hand and forearm.
"She seems...pretty well vanquished, I'd say. I've never done this before. If you wish to personally present her to her former captives and let them decide her fate, you may."
GM Baerlie |
Once Durra changed to a newt Vladek picks her up. the eggs are in this room, btw
skipping the optional encounter
In the south wall is a door. This massive iron door is pocked with evenly spaced holes in a roughly square pattern. Mithral rods are placed in a strange pattern in the door, with five other rods lying on the ground in a small stack directly in front of the door.
Durra has figured out that the rods must be placed in a particular order within the grid. With trial and error she found the right pattern. What she thought might be a random pattern, is actually the Aklo character for the letter “K.” and the door is already unlocked and the room was entered recently.
Inside the room you see a serpentfolk mummy lying on a pedestal. Much of the wealth the mummy was buried with was perishable and did not survive the eons since her interment. All that remains of value is a platinum coffer worth 7,000 gp. Inside are four scrolls of remove curse and a treatise on the worship of Ydersius written on a series of serpentskin scrolls.
The mummy was Kariska the Spiteful.
You take Durra back to the lizardfolk and present her. After a short explanation the lizards start to laugh. "Well, that's a nice ending for a hostage-taker. We suggest we release her and put her into the pyramid with the leeches to let them end her miserable life." an elder lizard says.
The entire Muckmouth tribe gathers to determine what to do next. This includes a group of five warriors just returned from a patrol. The Muckmouth tribe invites you to a feast to honor your valor and accomplishments.
At this feast the clan reviews how you conducted yourselves during the adventure. They discuss whether making an alliance with any outside group, Aspis or Pathfinder, is worth the bother.
if you want to make an alliance with the Muckmouth tribe, please make one single DC25 Diplomacy check, you receive a +5 bonus
Razmand Nevantes |
*cough*
Linguistics: 1d20 + 14 ⇒ (16) + 14 = 30
Diplomacy: 1d20 + 16 + 5 ⇒ (5) + 16 + 5 = 26 Too close for comfort.
Razmand is surprised by the result of Vladek's spell. "I did not expect such an abrupt end to our battle, nor one that would leave our adversary in her current... state." He cautiously follows the rest to the chambers beyond, intrigued by the mummy and the hoard of treasure. He quickly inspects the scrolls and informs everyone the mummy was Kariska the Spiteful. "It's excellent for our sake Kariska has chosen to remain in her sleep. She would have proven to be quite the foe for us to handle."
Returning to the lizardfolk Razmand uses Draconic--out of courtesy, mainly--to explain their adventures. "What you choose to do with your previous captor is entirely up to you. Be it eternal damnation as an icon of failure, or a miserable end as crocodile's food."
During the feast Razmand is keen to point out the good the advantages of an alliance with the Pathfinder Society. "...Namely, you'd have an organization who's interested in preserving your natural state of life instead of intruding it with slavery and torture, like the Aspis Consortium was. And since your Muckmouth tribe resides in a pocket plane inside the Hao Jin tapestry, Pathfinder Society is clinging to the ownership of the portal, thus preventing outside forces from entering the isolated world. A mutually beneficial alliance would provide us safe passage to the realm, and in turn protect you from enemies and threats alike."
"And trade is our passion. What you can recover and present to us, we can provide other necessities you desire. We are interested in anything that would lighten the past of the world you live in, tell us of old tales, and ancient heroes and villains. We consider information a commodity, too."
"I hope we've proven ourselves the Society is a resourceful and trustworthy ally with our actions in saving your tribe's future."