PFS 03-13 - The Quest for Perfection III (Defenders of Nesting Swallow, Tier 1-5) (Inactive)

Game Master Baerlie

Map


351 to 400 of 595 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

"Oh W#%K," He curses. "But the value of a thing can not always measured in gold. Take for instance the worth of a laugh."

Kraww attempts to laugh. It has obviously been awhile. The noise comes out like a sounding like someone opening and closing a door hinge in desperate need of oil.

Kraww tries (in his own unsocialized way) to pass a secret message to his comrades.

bluff (secret message--Hide the expensive stuff!): 1d20 - 1 ⇒ (18) - 1 = 17

The God of Harsh Judgement is with him today! ;)

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard sits on the incense and starts clipping his dirty disgusting half-orc toenails.

If anyone wants to try and inspect his stool while he does that, they're welcome to the experience of trying to make an ornery half-orc to move.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak stays in his position, waiting for a more social member of the party talks to the tax man.

Eventually, he tells them, "we don't have any valuable stuff here. Say your price, we are tired and needing a fresh food and a comfortable bed", then the half-orc shakes his gold pouch.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Hello friends! Call me Mr. Fang, we are just passing through, we've had a long strenuous journey and are just seeking a place to rest so we can leave out tomorrow. Of course we wouldn't want to break the law so how can we help you today? Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25 Mr. Fang moves his hand to his gold pouch.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Who's carrying the Braid of a Hundred Masters, btw?

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Ill carry it if it's light.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It's a braid, so it has almost no weight.

The man gets on your ship and into the cargo rooms. He examines your goods. "Food and Water, no need to pay for that. Empty stables, well, there's nothing to pay taxes for. Spare equipment, ropes, other mundane supplies. Hey, what's in this crate?" he asks Bernard and looks at him a bit disguisted.

He seems to concentrate for a few seconds. "Do you have any magic items with you?" he asks.

GM Screen:

1d20 + 5 ⇒ (5) + 5 = 10 damn, too easy

Sense Motive DC10:

You think that he's looking for something particular. The braid maybe.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

sense motive: 1d20 + 2 ⇒ (15) + 2 = 17

"Are you interested in purchasing something? *WARK* I carry many remedies to quiet the unquiet dead."

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Diplomacy (Aid Serpentfang): 1d20 - 2 ⇒ (19) - 2 = 17

Sense Motive DC 10: 1d20 ⇒ 9

"You already saw that we have nothing valuable. I'll say again: just say your price and leave us to rest in a decent place", Tûrak tells to the tax man, beginning to became impatient.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

GM Screen:

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

"I'm not interested in purchasing something, Sir. I want to make sure no illegal items cross this border. I sense magic auras in this room, please show me your magic items." actually, he did detect magic

Serpentfang, would you please make a Sleigh of Hand or Dexterity check. You get a +4 bonus for the decent diplomacy check and Tûrak's aid. If you are creative in hiding the braid you may get more bonus ;)

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"Magic items are illegal here?", asks Tûrak distrustful.

Sense Motive: 1d20 ⇒ 1 LOL

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21

Bernard growls as he figures out this man's game. He hated bureaucrats. Supplies are in here. Food or some s$*@. If you make me get my boots back to show you, I'm gonna be right ornery. You don't want that do you? I think your inspection is about over now isn't it compadre?

Bernard actually had nothing but mundane equipment anyway

Intimidate: 1d20 + 10 ⇒ (10) + 10 = 20

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Dexterity Check: 1d20 + 3 + 4 + 2 ⇒ (12) + 3 + 4 + 2 = 21 Serpentfang stashes the braid in his boot. Ah, I think I see the problem, you see i cast magic while I'm downstairs tracking inventory. Serp casts Lighton his spear. See, now I can see better. I apologize for any trouble we may have caused but it's been a long day and the crew is getting restless, can I walk you back to the dock? Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Congrats, you earned the 2nd Prestige Point ;)

"Ok, makes sense, Sir. Nothing to declare. Have a good journey."

Grudgingly Cheyeng leaves your ship and orders his guards to lower the chain and allow the ship to pass. "Raise the chain!"

It takes your ship 9 more days to reach the Sea of Eels from the Shaguang-Kaoling border, during which time you sail alongside Kaoling to the north. The terrain of the river in this region is much rougher and more difficult to predict.

Four days after you encountered the guards at the Shaguang-Kaoling border, you come across an area of the Tuunma River. The sickening stench of death and decay wafts out of this narrow sandstone canyon. Half-eaten fish and bloody humanoid bones litter swaths of the shore, attracting clouds of buzzing black flies. Banyan trees grow along the top of the ridge, partially concealing with their thick, leathery roots the network of holes and tunnels that riddle the face of either cliff.

As you float through this canyon, a few dozen kijimunas emerge from the caverns on the northern cliff face and jabber in Goblin at the party. While the bulk of the hairy goblinoids remain in the relative safety of their caves, two of the more daring kijimunas drop onto the deck of the boat, using the tools as weapons against you.

The canyon is 30 feet wide on average, while the river sinks to an average depth of 60 feet, and the current moves the ship forward 40 feet per round. The cliffs are 30 feet high on either side, and can be scaled with a DC 10 Climb check thanks to banyan roots that cover their faces.

GM Screen:

Ini Kraww: 1d20 + 4 ⇒ (19) + 4 = 23
Ini Bernard: 1d20 + 3 ⇒ (1) + 3 = 4
Ini Cormac: 1d20 + 2 ⇒ (20) + 2 = 22
Ini Ishingka: 1d20 + 2 ⇒ (17) + 2 = 19
Ini Serpentfang: 1d20 + 3 ⇒ (5) + 3 = 8
Ini Tûrak: 1d20 + 2 ⇒ (15) + 2 = 17

Ini Kijimuna red: 1d20 + 3 ⇒ (4) + 3 = 7
Ini Kijimuna blue: 1d20 + 3 ⇒ (3) + 3 = 6

Round 1
Kraww
Cormac
Ishingka
Tûrka
Serpentfang

------------
Kijimuna red
Kijimuna blue
------------
Bernard

You have barely 5ft on either side of the ship, steering the ship is not more difficult, but if it crashes, the damage is higher.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Kraww lunges at the nearest stowaway drawing his sword as he does so.

"*KAW!* Boarders! *KAW*!"

wakizashi v blue: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Ishingka sprouts her wicked looking talons from each finger, baring her fangs, her muscles appearing to swell about her already fearsome frame.

Bite, Rage, Power Attack: 1d20 + 6 ⇒ (10) + 6 = 16
for: 1d4 + 7 ⇒ (1) + 7 = 8

Claw, Rage, Power Attack: 1d20 + 2 ⇒ (17) + 2 = 19
for: 1d6 + 7 ⇒ (1) + 7 = 8

Claw, Rage, Power Attack: 1d20 + 2 ⇒ (1) + 2 = 3
for: 1d6 + 7 ⇒ (1) + 7 = 8

"our ship," she growls as she savages the goblinoid beastie.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Cormac is within me at the moment since I was using him for the skill focus social skills boost so skip him from the init for the moment.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak keeps trying to control the ship in order to prevent it shocks in one of the canyons.

"Get rid of them!', he yells to the other Pathfinders.

I don't know if it is still a kn. nature check. If it isn't, let me know, please.

Move action:
Knowledge (nature): 1d20 + 8 ⇒ (17) + 8 = 25

Standard action:
The half-orc draws his longbow.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, still the same check

While Tûrak continues to drive the ship, Kraww and Ishingka attack. Kraww's sword cuts only a wound into the kijimuna's chest, but Ishingka's attacks knock the other creature out.

The kijimunas on the cliff face watch the battle with interest.

Round 1
Kraww
Ishingka
Tûrka
Serpentfang
------------
Kijimuna red
Kijimuna blue
------------
Bernard

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp will move until he has line of sight then fire off an elemental ray. Ray vs Touch: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Serpentfang fires an elemental ray at the remaining Kijimuna and hits.

Round 1
Kraww
Ishingka
Tûrka
Serpentfang
------------
Kijimuna blue -7HP
------------
Bernard

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Bot Bernard and go ahead? :x

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Bernard moves up to the kijimuna with the blue hair and tries to hit him with his sap but hits only the wood of the ship.
Sap vs. blue: 1d20 + 4 ⇒ (3) + 4 = 7

Round 2
Kraww
Ishingka
Tûrka
Serpentfang

------------
Kijimuna blue -7HP
------------
Bernard

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

While manages the rudder, Tûrak tries to fire an arrow against the kijimuna with the blue hair.

Move action:
Knowledge (nature): 1d20 + 8 ⇒ (6) + 8 = 14

Standard action:
rgd atk: 1d20 + 4 + 1 - 4 ⇒ (2) + 4 + 1 - 4 = 31d8 + 2 ⇒ (1) + 2 = 3

broken % for the missed arrow = +50% is broken: 1d100 ⇒ 72

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

wakizashi v blue: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d6 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Should Bernard and I attempt to aid Turak so we don't damage the ship? If Turak wants help:Knowledge Nature: 1d20 + 4 ⇒ (7) + 4 = 11 If not: Elemental Ray vs Touch: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

delaying Ishingka

Tûrak tries to handle the ship while piercing the creature with an arrow, he can't do both as it seems and the arrow hits the ship's side while the ship itself wallows dangerously close to the cliff wall. handling the damage at the end of the turn, in case somebody else wants to aid, but two successful aid anothers are necessary for that Kraww attacks the Kijimuna with his wakizashi, but the creature dodges the blade. Serpentfang helps Tûrak to stabilize the ship.

The Kijimuna tries to stab Kraww with a spear but Tûrak's strange driving style makes it hard for the creature to hit.
blue vs. Kraww: 1d20 + 3 ⇒ (9) + 3 = 12

Round 2
Kraww
Tûrka
Serpentfang
------------
Kijimuna blue -7HP
------------
Bernard
Ishingka

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
GM Baerlie wrote:
handling the damage at the end of the turn, in case somebody else wants to aid, but two successful aid anothers are necessary for that

Two more aids, or Serpentfang's plus one?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It's DC20 so Serpentfang's + two more for a +6 to your check, if you don't have Kn. nature trained a Wisdom check is also fine.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard runs to the back of the ship to help with its rigging.

Wisdom Check: 1d20 + 2 ⇒ (3) + 2 = 5

If you would allow profession: merchant to apply, it's an additional + 4

gonna pop my folio reroll

Wisdom Check: 1d20 + 2 ⇒ (3) + 2 = 5

geezus

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ishingka tries to finish the remaining Kijimuna and swings her hammer at the strange creature.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d12 + 4 ⇒ (12) + 4 = 16

The Kijimuna drops into the water and gets squashed between the ship's body and the cliff as Tûrak, Serpentfang and Bernard are not able to drive the ship carefully enough. The spectators grow fearful and immediately retreat into their caverns.

combat over

Pulling the kijimuna's nets into the boat:

Along with the fish and debris find a single magic bead.

Spellcraft DC16:

The bead is a campfire bead.

GM Screen:

Ship Mishap: 1d20 ⇒ 13 sorry guys :(
Ship's Damage: 8d6 ⇒ (5, 5, 4, 4, 3, 2, 4, 4) = 31
but now worries, the ship has 600 HP and hardness of 5

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Spellcraft DC 16: 1d20 + 8 ⇒ (5) + 8 = 13

Tûtak points to the bead, "it's magic. I don't know what it is exactly, but it has magic power".

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serpentfang casts Detect MagicOh? Let me see that. Spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18 Its a campfire bead, this will be very useful. He hands the bead back to Turak.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard shrugs That's one way to deal with them I guess

before returning to help with the ship.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak gives his entire attention to the rudder and lead them on their way.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Half a day’s travel from the kijimuna ambush site, you come upon a wet, narrow gully. The scent of rich earth permeates the air as the canyon narrows into the small gully barely wide enough to let the ship through, muddy cliffs bordering each side. The river lulls here, and mud from the overhangs of the walls drips onto the deck as the boat slowly makes its way toward a channel leading to the northeast. Unfortunately the mud is home to disguisting creatures. As the mud drips onto the boat's deck from above a leech come with it.

GM Screen:

Ini Kraww: 1d20 + 4 ⇒ (7) + 4 = 11
Ini Bernard: 1d20 + 3 ⇒ (20) + 3 = 23
Ini Ishingka: 1d20 + 2 ⇒ (4) + 2 = 6
Ini Serpentfang: 1d20 + 3 ⇒ (12) + 3 = 15
Ini Tûrak: 1d20 + 2 ⇒ (16) + 2 = 18

Ini Leech: 1d20 + 1 ⇒ (5) + 1 = 6

Round 1
Bernard
Tûrak
Serpentfang
Kraww
Ishingka

-----------
Leech

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

While manages the rudder, Tûrak tries to fire an arrow against the leech.

Move action:
Knowledge (nature) DC 20: 1d20 + 8 ⇒ (5) + 8 = 13

Standard action:
rgd atk: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (1) + 2 = 3 +1 on atk and dmg if the leech stands until 30 feet from him.

"I need help with this rudder, guys!", shouts the half-orc.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

"WARK! Quit your squawking! SQUAWK!" Kraww says laying into the stowaway.

handaxe: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 1 ⇒ (5) + 1 = 6

I'm sans map so someone may have to move Kraww.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard runs back to help with the ship

Wisdom: 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Elemental Ray: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 2 ⇒ (6) + 2 = 8 Spooked by the leech, ego: 1d6 ⇒ 3 Mr. Fang loses his composure, his hair turns red and the happy go lucky halfling now looks disgusted and Fires a ray of fire at the leech. Hmph, how about you concentrate on steering the boat, you obviously aren't very skilled.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Tûrak attempts to drive the boat he shoots a single arrow at the leech on deck. Bernard despeartely tries to avoid another dent in the ship's body while Kraww cuts a deep wound into the worm. Serpentfang's elemental ray finally finishes the leech and the creature stops moving after wrigling around for a second.

GM Screen:

Mishap: 1d20 ⇒ 16

The ship strikes the muddy wall of the channel and gets cought by several liana causing a sudden stop. This causes everybody and all objects aboard to slide toward the bow. A barrel falls overboard. You barely manage to stay aboard but hit either the side of the boat or crash into other obstacles which are moving around.
Damage: 1d6 ⇒ 4 + DC 20 Reflex saving throw or be knocked prone which doesn't really matter, the fight is over

The ship remains immobile until freed of the liana. but as there is no combat any more you can also take 20

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Ref DC 20: 1d20 + 8 ⇒ (12) + 8 = 20

Tûrak grabs the rudder with enough strength to stay on feet, and the rocking of the ship didn't cause him to fall.

As soon as they are recomposed, the half-orc uses his wand to heal the wounds caused by the wreckage that fly over him.

Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Well... Now I REALLY need your help. All of you, I make myself clear?", he looks directly to Kraww. "Let´s clean this ship and continues", the alchemist goes to take off the liana from the ship. And take a '20 to do it, for sure.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Reflex: 1d20 + 5 ⇒ (2) + 5 = 7 The poor halfling couldn't keep his footing and was thrown to the floor from the sudden stop.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Well, at least there is some action with the ship when the fights are easy :D

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

reflex save: 1d20 + 6 ⇒ (10) + 6 = 16

"SQUAWK!!" *THUD* clatter.

Kraww picks himself up and inspects the slug and sighs. Normally he eats them rare.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Reflexes: 1d20 + 3 ⇒ (8) + 3 = 11

Bernard goes tumbling and lands in a split I hate ships....I hate them so bad

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Within minutes Tûrak manages to clear the ship and your journey continues.

don't forget to heal

Soon you reach the Sea of Eels and your trip across will take three days. The waters of the Sea of Eels are very different from those of the Tuunma River; since the large lake has no viable current, the Laughing Crow must rely on its sails and the wind to propel it along the water. There are no obstacles that might impede the ship on its journey across the lake.
and you are safe from ship mishaps

At the end of day one...

Perception DC15:

You notice the glint of the Hailong’s sails in the distance.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Perception DC 15: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

to GM Baerlie:
What would be this "Hailong"?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tûrak:

Sorry. The Hailong is a patrol ship, assigned to patrol the Sea of Eels. It's a Lingshen warship. You remember that Amara Li told you about Lingshen (a Successor State) and that they are after the relic as well. The guys that searched your ship at the border were Lingshen.

351 to 400 of 595 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS PbP GameDay IV: PFS 03-09 - The Quest for Perfection I All Messageboards

Want to post a reply? Sign in.