PFS 03-13 - The Quest for Perfection III (Defenders of Nesting Swallow, Tier 1-5) (Inactive)

Game Master Baerlie

Map


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The map is linked above the campaign tabs, but it's somehow broken at the moment. I think it's a general google problem, other maps are not working too.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard will get his whip ready to lash at any future tendrils that might come for him as he climbs to get closer.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Faren and Bernard climb closer to the cave fisher.

Round 2
Bernard
Serpentfang
--------
Cave Fisher -14HP
--------
Faren
Ishingka
Kraww
Cormac
Tûrak

Serpentfang, you are more than 30 ft. away from the fisher

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serpentfang launches 2 more Magic Missiles. Magic Missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Serpantfang throws to more missiles at the creature while the creature drags him up. Suddenly the filament gets loos and Serpentfang drops to the ground.

combat over

The cave fisher's lair contains a number of useful items, primarily the possessions of the cave fisher’s most recent victims, including a cloak, a potion and two scrolls. The cave fisher's filament can be removed to produce glue.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

"Wark!" *peck peck* *blink*

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"Well!" says Ishingka. "I was completely useless again. My thanks, friends. Can anyone identify these items, before Kraww reduces them to tiny bits?"

She catches her breath, weary from the bloodrage and the elevation, but pulls on the filament of the cave fisher with her reduced strength. "Errr, come on, you bugger, give it up," she grunts.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard praises Cormac and has him scout ahead about 50 feet to make sure there are no other traps like this.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Kraww takes the items found in the fisher's lair back to the party to see if anyone can read the scrolls or figure out what's in the vials. He'll claim the cloak assuming no one wants a dead person's cloak found in a monstrous insect's cave.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

After traveling 1-1/2 hours from the overhang ambush site, you find your climb easier as a narrow mountain path becomes evident. The path leads up the mountain, hugging a sheer cliff face to one side, while dropping off to the other into what appears to be the remains of a rock slide. Several alcoves have been carved into the cliff face, each containing a small stone shrine — some little more than simple standing stones, others ornately carved lanterns or small houses. The Path of Many Shrines is well defined, promising easier progress, and is a welcome break from the rough terrain leading up to this point.

Kn. local or religion DC15:

These shrines serve to ward off malicious spirits and bad luck, thus protecting travelers.

Survival DC12:

The was an avalance recently.

Please set up your marching order, the path is good to walk on, the rubble (dark grey area) is difficult terrain and 20 ft. below the path.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

"Let me see what these items can do...", Tûrak analyses the found items.

Spellcraft (Cloak): 1d20 + 8 ⇒ (20) + 8 = 28
Spellcraft (Scroll 1): 1d20 + 8 ⇒ (8) + 8 = 16
Spellcraft (Scroll 2): 1d20 + 8 ⇒ (8) + 8 = 16
Craft (alchemy) (Potion): 1d20 + 11 ⇒ (19) + 11 = 30

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Knowledge (local): 1d20 + 9 ⇒ (19) + 9 = 28
Survival (+2 to avoid becoming lost, if aplicable): 1d20 ⇒ 2

"Those shrines serve to ward off malicious spirits and bad luck from this place, thus protecting travelers.", he holds his longbow in hands, "but stay alert with the living things."

The marching order put there is good for me.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Knowledge (religion): 1d20 + 6 ⇒ (2) + 6 = 8
Survival: 1d20 + 6 ⇒ (1) + 6 = 7 Glad I got thos out of the way.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Tûrak Kavendarth wrote:
"Those shrines serve to ward off malicious spirits and bad luck from this place, thus protecting travelers."

I knew that I so knew that. It was on the tip of my beak....

The marching order is okay by me. If anyone in the first three positions wants to trade I'm good there too. If Kraww ends up near front then he has his axe out if he's where he is now or in third position he has his bow.

"WARK! If we are still on the path by night fall we should find a wider bit of path and rest near the shrines." *head tilt* *blink* "WARK!"

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"I agree, Kraww--we are vulnerable here," says Ishingka.

"The shrines mean either that the yeti doesn't come this way---or it is stronger than their magics," she concludes ominously. "Let's keep moving."

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard nods in agreement - I will hang back a bit, but Cormac can scout ahead as needed - in his incorporeal form he is basically invisible!

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
Bernard Zeppel wrote:
Bernard nods in agreement - I will hang back a bit, but Cormac can scout ahead as needed - in his incorporeal form he is basically invisible!

"So do this, if you can. Please."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Berard, move Cormac as far as you want and I will tell you what he sees.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Cormac, finally, rest in peace.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Now's the time for the GM to shove a creature counter underneath the bigger blue map tile that's so big it sticks out enough for you to be able to make out what it is by its distinctive atomic breath weapon.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

I suppose I should have said something but I did move him

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Cormac moves along the narrow path and after about 50 feet the phantom reaches a intersection. Behind another shrine a tunnel leads into the mountain. A ghouls sits in the tunnel, gnawing on an old bone. Around the corner the path continues. In the rubble below the path sits another ghoul.

GM Screen:

Ini Kraww: 1d20 + 4 ⇒ (6) + 4 = 10
Ini Bernard: 1d20 + 3 ⇒ (19) + 3 = 22
Ini Cormac: 1d20 + 2 ⇒ (6) + 2 = 8
Ini Faren: 1d20 + 2 ⇒ (1) + 2 = 3
Ini Ishingka: 1d20 + 2 ⇒ (17) + 2 = 19
Ini Serpentfang: 1d20 + 3 ⇒ (11) + 3 = 14
Ini Tûrak: 1d20 + 2 ⇒ (8) + 2 = 10

Ini Ghoul red: 1d20 + 2 ⇒ (4) + 2 = 6
Ini Ghoul green: 1d20 + 2 ⇒ (8) + 2 = 10

Round 1
Bernard
Ishingka
Serpentfang
Kraww
Tûrak

-----------
Ghoul green
-----------
Cormac
-----------
Ghoul red
-----------
Faren

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
GM Baerlie wrote:
The cave fisher's lair contains a number of useful items, primarily the possessions of the cave fisher’s most recent victims, including a cloak, a potion and two scrolls. The cave fisher's filament can be removed to produce glue.
Tûrak Kavendarth wrote:

"Let me see what these items can do...", Tûrak analyses the found items.

[dice=Spellcraft (Cloak)]1d20 + 8 (28)
[dice=Spellcraft (Scroll 1)]1d20 + 8 (16)
[dice=Spellcraft (Scroll 2)]1d20 + 8 (16)
[dice= Craft (alchemy) (Potion)]1d20 + 11 (30)

@GM Baerlie, Tûrak identified any of those items?

Round 1

Tûrak will just move close to the ghouls in his turn.

Double move done in the map.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Forward! WARK!

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Ishingka also double moves, her hammer in hand.

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"Come out and play," she hisses at the undead horrors.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp will double move as well

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard moves forward, if for no reason but to increase Cormac's tether with him.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

sorry, forgot about them

Tûrak identifies the following items:
cloak of resistance +1
a potion of cure light wounds
He has no idea what the scrolls are.

Bernard, Ishingka, Serpentfang, Kraww and Tûrak move forward. Suddenly you see the ghould below the path entering a tunnel and the creature moves through the cave and up to Cormac and Ishingka.

Round 1
Bernard
Ishingka
Serpentfang
Kraww
Tûrak
-----------
Ghoul green
-----------
Cormac
-----------
Ghoul red
-----------
Faren

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Buddies,

We have found 4 items, and only one is been used. What about the others? I made a few suggestions:

1x cloak of resistance +1 (w/ Kraww)
1x potion of cure light wounds (w/ Bernard??)
2x scrolls (w/ Serpentfang??)

It can be distributed in this way?

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Nothing shiny? Kraww will snatch up the cloak.

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Sounds fine!

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

And where is ComarczzzZZZzzZzZ...

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp will try and identify the scrolls knowledge arcana: 1d20 + 4 ⇒ (1) + 4 = 5 but will fail miserably.

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

One roll per item, innit? You could have another go!

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Cormac uses his phase lurch ability to go through the wall and pop out the other side of it, before slamming into the Ghoul.

Slam: 1d20 + 3 ⇒ (9) + 3 = 121d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, one roll per item.

Cormac slams at the Ghoul, but misses. The ghoul in the cave moves towards the phantom and bites but almost looses a tooth when it bites wall.
Bite vs. Cormac: 1d20 + 3 ⇒ (1) + 3 = 4

Round 1 & 2
Bernard
Ishingka
Serpentfang
Kraww
Tûrak

-----------
Ghoul green
-----------
Cormac
-----------
Ghoul red
-----------
Faren

Sovereign Court

Male Human Cavalier 1 |HP 12/12 |AC 18/T 12/FF 16 | F+3/R+2/W+1 | CMB + 5 | CMD 17|Init +2 | Perc +0
Mount:
Male Horse 1 |HP 14/14 |AC 17/T 11/FF 16 | F+5/R+4/W+1 | CMB + 4 | CMD 15 | Perc +5

Faren double moves up towards the ghouls.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Knowledge (religion, abilities/weaknesses): 1d20 + 8 ⇒ (13) + 8 = 21

Kraww flashes ahead in his new dark cloak.

handaxe (favored enemy): 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

did you include a flanking bonus, Kraww?

Ishingka smiles at the ghoul, and enters her bloodrage. Dark, curved talons sprout from her fingers, and her grin widens to display wicked tusks.

Then there is a blur of savage attacks from the towering half-orc.

Bite: 1d20 + 8 ⇒ (8) + 8 = 16
For: 1d4 + 7 ⇒ (1) + 7 = 8

Claw1: 1d20 + 8 ⇒ (2) + 8 = 10
for: 1d6 + 7 ⇒ (2) + 7 = 9

Claw2: 1d20 + 8 ⇒ (8) + 8 = 16
for: 1d6 + 7 ⇒ (2) + 7 = 9

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Ishingka Thulkarian wrote:
did you include a flanking bonus, Kraww?

Nope. My bad.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard, realizing that he can't do too much from his current position tries to trip the ghoul with his whip.

Try and stay brave dear Cormac, the group needs you to help them with those ghouls, we are counting on you!

CMB to trip vs Green Ghoul's CMD: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Farren follows his companions towards the cave. Bernard trips the ghoul in front of him while Kraaw and Ishingka attack the ghoul and get the creature down.

Kraww:
standard ghoul, chaotic evil undead (no specific deity), channel resistance +2, Special Attacks paralysis, Disease Ghoul Fever: Bite, no weaknesses

Round 2
Bernard
Ishingka
Serpentfang
Kraww
Tûrak
Cormac

-----------
Ghoul red
-----------
Faren

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Turak moves once again, while draws a bomb from his bandolier.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Cormac will provoke the attack of opportunity and phase through the wall to set up a flank behind the second ghoul and will attack it.

Attack: 1d20 + 3 ⇒ (12) + 3 = 151d4 + 1 ⇒ (4) + 1 = 5

I think ghouls are immune to fear but if not, it needs to make a DC13 Will save or be shaken if Cormac hits.

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Seep should be behind Faren now in which case he will draw his spear and ready an attack. Readied Attack: 1d20 + 2 ⇒ (1) + 2 = 31d6 ⇒ 3

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Who's next?

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Krawwwwww! I think.

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

I'm currently un-bold.

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Then ghoul and Faren, I guess! What do I know? I'm bloodraging!

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