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"Throw alchemist's fire at it!" Ishingka realizes she has pulled out the wrong vial for the task...
"I have something more interesting", snapped back Tûrak.

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Bot Faren?

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maybe delay is the better option
While Faren waits what happens Bernard with Cormac moves along the bell to get to the yeti. The yeti moves along the other side of the bell, towards the group. double move
Round 1
Yeti
------------
Serpentfang
Kraww
Ishingka
Bernard
Cormac
Tûrak
Faren

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With spear in hand, Serpentfang pole vaults himself 5ft step b/t Kraww and the pillar, as he lands he snaps around real quick and points at the yeti. Elemental Ray vs touch: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 2 ⇒ (1) + 2 = 3 Crit Confirm: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 2 ⇒ (4) + 2 = 6 thanks bipolar dice!

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Tûrak draws one of his bombs and throws it at the Yeti.
Tûrak will use his *precise bombs* ability to not affect Serpentfang with the splash damage of the bomb.
Ranged touch atk: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
If hit...
Bomb's dmg (Fire): 2d6 + 5 ⇒ (2, 1) + 5 = 8

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Ishingka drinks the tonic in hand after all. "I'll GRIND YOUR BONES!" she snarls in a suddenly deepened voice.
Intimidate + Gravelly Tonic: 1d20 + 9 + 5 ⇒ (8) + 9 + 5 = 22
She then draws her hammer.
Can we go over or under the bell? Acrobatics check? Or do we have to go around?

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Kraw moves arounf the pillar drawing forth his axe as he does so.
handaxe: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d6 + 1 ⇒ (4) + 1 = 5

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you can either climb across with a climb or acrobatics check, or crawl under the bell with difficult terrain
Serpentfang jumps back and attacks the Yeti with an elemental ray. Tûrak hurls a bomb at the furry beast and hits. You smell burnt fur. Ishingka intimidates the yeti from the other side of the bell while she draws her hammer. Kraww attacks the yeti with his handaxe, but the axe hits the wooden bell mount.
Round 1
Yeti -11HP shaken 2R
------------
Serpentfang
Kraww
Ishingka
Bernard
Cormac
Tûrak
Faren

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@GM Baerlie, the yeti have vulnerability to fire, doesn't it?

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Bernard begins running around the bell Double move but as he sees the yeti run up the other side he motions Cormac to stop him. Cormac passes through the bell on his way to the yeti, leaving almost the entire thing covered in a slimy green substance.
The Halfling spirit rams the Yeti from behind, screaming in fear.
Charge Slam, with flank, if it hits DC 13 Will Save required or be Shaken( or I guess in this case it would stack to Frightened): 1d20 + 8 ⇒ (13) + 8 = 211d4 + 1 ⇒ (3) + 1 = 4
Bernard looks on out of breath at the acts of his companion, smiling bitterly.

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That's actually the basis of this build, taking Enforcer next feat so that me and Cormac can flank and stack fear effects. I may even take Whip Mastery so I can do it from range and more often. All about making up for the limited casting ability!

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Ups, yes he is! Sorry for that, I'm not cheating! 4 more damage!
Bernard rushes around the bell, but once the yeti moves to the other side Cormac passes through the bell and rams the yeti from behind, covering the bell and the yeti's fur with a slimy green substance. The yeti feels a knot in his stomach, but is able to shake off the fear. Faren moves closer to the yeti and swings his bardiche at the furry creature.
Will: 1d20 + 4 ⇒ (13) + 4 = 17
Bardiche: 1d20 + 6 ⇒ (3) + 6 = 9
The yeti in return tries to rip 1d3 ⇒ 2 Kraww apart with its two claws.
Claw right: 1d20 + 5 ⇒ (3) + 5 = 8
Claw left: 1d20 + 5 ⇒ (1) + 5 = 6
Round 2
Yeti -19HP shaken 1R
------------
Serpentfang
Kraww
Ishingka
Bernard
Cormac
Tûrak
Faren

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Tûrak draws another bomb and throws it at the Yeti.
Tûrak will use his *precise bombs* ability to not affect Serpentfang, Cormac and Kraww with the splash damage of the bomb.
Ranged touch atk: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
If hit...
Bomb's dmg (Fire): 2d6 + 5 ⇒ (1, 6) + 5 = 12

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"Saved by the bell?" says Ishingka, about to scoot under it. "Turak, nice shooting. That thing didn't stand a chance."
She walks about. Perception: 1d20 + 5 ⇒ (13) + 5 = 18
"Then again, it probably ate the monks, so, as they say in Tien, 'korma'. Or is it 'kalma'?"

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"Turak, nice shooting. That thing didn't stand a chance."
"Thank you", replied rough to Ishingka.
"Let's see what have at the upstairs. It seems like Cormac and Bernard are a bit fast."
Turak will inspect the stairs before heading up to the next floor.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

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*SQUAAAAWK!* "So knock already." He eyes the Bernard's ghostly companion (Bernard's mirror image?) suspiciously. *Blink, blink* *blink*

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Such a magnificent creature it was, too bad it had to be this way...Shall we go upstairs? Serp attempts to sneak up the stairs and peer around the room. Stealth: 1d20 + 7 ⇒ (4) + 7 = 11 Perception: 1d20 + 7 ⇒ (17) + 7 = 24

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I really like this tengu! LOL
"Bernard, could you...", Tûrak says while points to Cormac with his head, and then looks to the double door.

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I really like this tengu! LOL
Good. Because he doesn't like anyone. *SQUAAAAWK!* ;)

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Cormac moves through the double door and has a look at the area behind. The remains of four wooden training dummies stand in the northeast corner of this wide courtyard, while a few scraggly plants struggle to grow in the southeast corner. A cracked mosaic lies half-buried beneath years of dirt in the training ground’s center. This large area once served as the monks’ training ground. Another yeti lurks in this area.
Perception: 1d20 + 12 ⇒ (12) + 12 = 24

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so did I not see anything upstairs?

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"Best to get them all," says Ishingka. She holds up the vial of alchemist's fire. "Turak, you have more burny bombs? We can help pitch in--pun not intended--and burn that shaggy beast down."
She growls in her deepened voice. "I'd like to find the bones of the monks, too, and give them a decent burial."

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"I have many of them", he answered Ishingka.
"Let's kill this beast. Can someone open the door at my sign?", he asks to everybody.

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Tûrak draws two vials from his pack, and starts to "apply" them in two of his arrows.
He is using his Alchemical Weapon (Su) to infuse two of his ammunition, one with an alchemist's fire and another with acid.
Once he finishes his alchemy, he do the sign to someone open the door.
"Fast." he told, seriously.
As long as anyone open the door, Tûrak drinks his Mutagen.
Now, he has +2 of natural armor, +4 on Dex and -2 on Wis for 30 minutes.

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Such shame too have too kill another of these beasts, but then again look what they did to these poor monks... Serp pauses to reflect On your mark Turak Serpentfang nods at Turak and waits at the door.

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@GM Baerlie initiative or do we have a surprise round over the yeti?

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Suprise round, he did not notice you.
Cormac opens the door and allows the party to pass through him.
Ini Kraww: 1d20 + 4 ⇒ (20) + 4 = 24
Ini Bernard: 1d20 + 3 ⇒ (10) + 3 = 13
Ini Cormac: 1d20 + 2 ⇒ (14) + 2 = 16
Ini Faren: 1d20 + 2 ⇒ (15) + 2 = 17
Ini Ishingka: 1d20 + 2 ⇒ (19) + 2 = 21
Ini Serpentfang: 1d20 + 3 ⇒ (9) + 3 = 12
Ini Tûrak: 1d20 + 2 ⇒ (6) + 2 = 8
Ini Shang Xu: 1d20 + 1 ⇒ (19) + 1 = 20
Surprise Round (remember: move OR standard action)
Kraww
Ishingka
Faren
Cormac
Bernard
Serpentfang
Tûrak
Round 1
Kraww
Ishingka
------------
Shang Xu
------------
Faren
Cormac
Bernard
Serpentfang
Tûrak

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Turak went up the stairs stealthily and stops at the entrance, waiting for an opportunity to shoot his arrows at the yeti.
Stealth: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

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Kraww uses two-rounds of movement to close with his target and then lays into the creature with his tomahawk.
handaxe: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Ishingka, grumpy about being in the back, closes the distance with the yeti, but doesn't throw the alchemist's fire. "Kraww, I don't want to burn you," she hisses.
Intimidate: 1d20 + 9 + 5 ⇒ (20) + 9 + 5 = 34
Instead, she roars at the yeti, clearly intimidating the Hells right out of it.
Ah, I so wish I could have made an attack, but I can't drop the vial and draw my hammer, and I don't want to splash Kraw. Nice roll, though...

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Serpentfang is startled by the sight of the angry female Orc. And almost pees himself. Haha ;)

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Serp will move close enough to be within 30ft. Then on his turn fire an elemental rayAttack vs Touch: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 1 ⇒ (2) + 1 = 3

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While Tûrak advances stealthily Kraww and Ishingka rush forward. Serpentfang, Cormac and Bernard also hustle forward and Bernard draws his sap.
Before the yeti has a chance to act, Kraww slams his tommahawk into the yeti, it's fur is colored red. Ishingka uses her chance to demoralize the yeti which almost pees into its fur.
The yeti roars in rage and pain and slams the fists into Kraww.
Claw left: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 Damage: 1d4 + 6 ⇒ (1) + 6 = 7 Cold: 1d6 ⇒ 2
Claw right: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Serpentfang releases an elemental ray at the beast.
Round 1
Kraww
Ishingka
------------
Shang Xu -9HP shaken 4R
------------
Cormac
Bernard
Serpentfang
Tûrak

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Waiting for Cormac and Bernard...

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Apologies my computer kind of pooped out over the weekend...back up- and running now
Bernard and Cormac rush into flanking positions, knowing their strategy very well by this point.
Bernard will try to look big and imposing to create an opportunity for the wailing terrified Halfling partner of his.
Cormac, DC 13 save or be feared: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 1 ⇒ (2) + 1 = 3
Sap: 1d20 + 5 ⇒ (2) + 5 = 71d6 ⇒ 6

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"Why always the hardest way?", Tûrak thoughts, when he see his comrades running in the yeti's direction and then they staying between him and his target.
The half orc moves close to them and shoot an arrow at the yeti's chest.
Arrow w/ Alchemist's fire: 1d20 + 3 ⇒ (13) + 3 = 16
If hit...
dmg: 1d8 + 2 ⇒ (1) + 2 = 3 + fire damage: 1d6 ⇒ 1

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Bernard and Cormac flank the beast and the terrifying Halfling tries to scare the yeti. At least the halfling injures the yeti, the sap misses. Tûrak shoots a burning arrow at the furry creature and hits it in the chest.
Will DC13: 1d20 + 7 ⇒ (10) + 7 = 17
Round 2
Kraww
Ishingka
------------
Shang Xu -17HP shaken 3R
------------
Cormac
Bernard
Serpentfang
Tûrak

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Bernard you and the smaller camel are flanking me. WARK! ;)
handaxe: 1d20 + 5 ⇒ (11) + 5 = 16 damage: 1d6 + 1 ⇒ (5) + 1 = 6
peck: 1d20 ⇒ 10 damage: 1d3 ⇒ 1