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Kraww wants to do the scarecrow thing, Can the infirm peasants collect cloths and stick and stuff decoys? Scarecrows are after all the ancestral enemies of tengu. :)

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would Ishingka roll intimidate, please :)
if there are no objections, I'll take Tûrak's tactics plus the amendments in the last posts
Do you want to roleplay the days or shall I just do a fast forward?
As long as you told me that we can improve their skills in combat training them more than one day, I'll make some changes in the tactics... :x
I promise that I'll post it still today.

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Day 2: Archery Training [10 villagers trained by Serpentfang], Combat Training [40 villagers trained by Ishingka]
Day 3: Archery Training [10 villagers trained by Serpentfang], Combat Training [40 villagers trained by Ishingka]
Day 4: Archery Training [10 villagers trained by Serpentfang], Combat Training [40 villagers trained by Ishingka]
Day 5: Archery Training [10 villagers trained by Serpentfang], Combat Training [40 villagers trained by Ishingka]
Day 6: Flooding the Fields [20 villagers], Posting Scouts [30 villagers: +6 on Perception]
Day 7: Flooding the Fields [20 villagers], Posting Scouts [30 villagers: +6 on Perception]

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Harvest finished in 1d (0DP)
Archvery training 4d (2DP)
Combat training 4d 40v (8DP)
Barricades none (0DP)
Flooding Fields (2DP)
Posting Scouts (2DP)
Scarecrows (2DP)
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (13) + 6 = 19
Total 16DP
Wave 1: -3 bandits
Wave 2: -3 bandits
Wave 3: -3 bandits
Desperate General: -3 bandits
After the harvest the villagers eagerly learn how to fight or shoot crossbows. Near the end of the week, when the fields are flooded, the villagers scouting the surrounding woods get nervous. They spot the tengus approaching.
The day has been long and tense, as Nesting Swallow finds itself waiting for the sword to fall. Villagers spend shifts keeping watch, and constant reports of the enemy riders’ movements filter back and forth. As the sun sinks below the western hills, the sharper-eyed among those manning the hastily errected watch towers report a number of riders forming into groups along the roads; these reports are soon proved true as the sound of hammering hooves comes out of the twilight, and the dusk erupts with tengu warriors riding toward the village. And so the battle begins.
From now until the end of the adventure, each PC gains a pool of 8 points. At any time, a PC may choose to spend a number of these points as an immediate action. They can be added to any single attack or damage roll, ability or skill check, saving throw, or can be used to grant the PC a dodge bonus to his AC. Points used only apply to a single roll, and do not otherwise last until the PC’s next action. More than 1 point may be spent on a roll, with a maximum equal to the character level of the PC. A player must decide to use his Defense Points in this way when he announces his action and before he makes the roll the bonus will apply to. Once spent, points from this pool cannot be replenished.
Around the village are crudely constructed barricades, made of piles of wood about 6 feet tall. The outside has sharpened bamboo stakes placed every few feet, preventing riders from simply charging over them. The barriers are approximately 2 feet deep. They provide cover for those on either side of them. The barricade does not provide cover to those standing on top of it, but these individuals have a higher ground advantage (+1 bonus on melee attack rolls) against creatures on the ground or attempting to climb the barricade.
Ini Kraww: 1d20 + 4 ⇒ (6) + 4 = 10
Ini Bernard: 1d20 + 3 ⇒ (3) + 3 = 6
Ini Cormac?: 1d20 + 2 ⇒ (14) + 2 = 16
Ini Ishingka: 1d20 + 2 ⇒ (2) + 2 = 4
Ini Serpentfang: 1d20 + 3 ⇒ (12) + 3 = 15
Ini Tûrak: 1d20 + 2 ⇒ (20) + 2 = 22
Ini Tengu red: 1d20 + 3 ⇒ (2) + 3 = 5
Ini Tengu blue: 1d20 + 3 ⇒ (6) + 3 = 9
Round 1
Tûrak
Cormac
Serpentfang
Kraww
---
Tengu blue
---
Bernard
---
Tengu red
---
Ishingka

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@GM Baerlie Did we had time to pre buff for the battle?

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wrist sheath (spring loaded): wand of cure light wounds + extract of true strike
Tûrak will use his Alchemical Weapon ability to substitute the holy water from two of his raining arrows for acid. If you understand that he cannot do it - causing the arrows the capacity to do splash damage - then Tûrak will use his alchemical weapon ability in common arrows.
Tûrak runs through the field inside the barricades and tries to hit with one of his 'common' arrows the Tengu with the blue bandana, in order to "test" the difficulty of the cover provided by the barricade.
Longbow: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 2 ⇒ (4) + 2 = 6
Crif confirm: 1d20 + 6 ⇒ (12) + 6 = 182d8 + 4 ⇒ (4, 1) + 4 = 9

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Serp grins as Turak obliterates the Tengu, and with a hop & skip sends to fiery missiles spiraling toward the red Tengu. Magic Missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4

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Kraww?

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Kraww takes cover behind the wall and fires his longbow at the whomever the current lead bandit is.
composite longbow: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 1 ⇒ (7) + 1 = 8

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"Confound it, Kraww, you're going to make me hungry for chicken!" snarls Ishingka from the archers, her voice hoarse and deep from drinking another gravelly tonic."[/b]
She stands on a barricade and drinks her Enlarge Person potion. Assuming she can do this as pre-buffing.

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While Bernard casts a spell and sends Cormac through a building Serpentfang shoots a magic missile at the remaining Tenug. An arrow from Kraww also hits the bird-man and he drops from his horse.
Just as the Tengu hits the ground the villagers on the lookout see more Tengus approaching. They are about 30 seconds away. At round 6 they come close enough for ranged weapons to hit, at round 8 they reach the bridge, in case you want to do more buffing...
"Look over there! Three more of them!" one of the villagers shouts.
Round 2-5
Tûrak
Cormac
Serpentfang
Kraww
Bernard
Ishingka (+ round 1 action)

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Turak moves as quickly as possible and positioned himself on the top of the barricade, with his bow in hands. Once there, he drinks one of his extracts, that makes his arms temporarily grow in length.
Only move actions to go to the top of the barricade, and drinks an extract in one standard action (Long Arm). The situation of the raining arrows worked as I asked you, @GM Baerlie?

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Ah, if it's 30 seconds until they hit, Ishingka will wait until they get close to drink it. She will draw her hammer. If the barriers are Difficult Terrain, she will drink her Feather Step now.

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Having jammed a half-dozen arrows in the ground around his position for no better reason than he saw the companion of a legendary barbarian hero do it once in a stage performance of Bartelby the Barbarian Scrivner, Kraww now plucks them like frozen worms from the earth and fires as rapidly at the advancing Tengu as he can.
composite bow - rd 2: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 1 ⇒ (7) + 1 = 8
composite bow - rd 3: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 1 ⇒ (8) + 1 = 9
composite bow - rd 4: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 1 ⇒ (2) + 1 = 3
composite bow - rd 5: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 1 ⇒ (2) + 1 = 3
He concentrates on the foremost still advancing foe.

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According to the stats block their base speed is 30 ft. per round, four rounds of double move away from the bridge means (4*60) 240 ft., Kraww's composite longbow has a range of 110ft, he can attempt to hit them from round two on, but with a penalty for the first range increment for the first two rounds (if I'm not mistaken, assuming they are flatfooted).
While Kraww continues to fire arrows at the approaching Tengus the rest of the group prepares to continue the fight once they are closer. Three of the arrows hit, dropping one of the Tengus.
Round 6
Tûrak
Cormac
Serpentfang
Kraww
Bernard
Ishingka
-----
Tengu Bandit blue -3HP
Tengu Bandit red

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Serpentfang will rain down his last 3 spells of magic missile on the approaching Tengu. Starting with the closest. Nethys bless me this day...
Rd.2Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Rd.3Magic Missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Rd.4Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

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@GM Baerlie, I have to know your answer about the raining arrows, if Tûrak could substitute the holy water by the acid, before post... :|

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Sorry, I thought I already answered. Yes, you can do that. Acid instead of holy water.
Thank you! ^^
Turak fires two arrows aganist the tengu-in-blue.
Longbow #1: 6 + 1 - 2 = 51d8 + 2 ⇒ (1) + 2 = 3
Longbow #2: 6 + 1 - 2 = 51d8 + 2 ⇒ (3) + 2 = 5
Nice.
broken % for the missed arrow = +50% is broken #1: 1d100 ⇒ 61
broken % for the missed arrow = +50% is broken #2: 1d100 ⇒ 9

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Serpentfang needs to wait until the Tengus are close enough to be hit by the missiles so it's round 4, 5 and 6. I know it's not accurate.
Serpentfang casts three missile spells in a row and hits the Tengus. One of them drops before he reaches the bridge, the other one attempts to cross it.
not sure what to do with Tûrak's attack rolls. It's 6 instead of 1d20
Round 6
Tûrak
Cormac
Serpentfang
Kraww
Bernard
Ishingka
-----
Tengu Bandit red -10HP

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not sure what to do with Tûrak's attack rolls. It's 6 instead of 1d20
LOL. I didn't notice this. Now, I'll roll the d20´s, I swear. :)
Tûrak fires two arrows aganist the tengu-in-blue tengu-in-red.
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (3) + 6 + 1 - 2 = 81d8 + 2 ⇒ (3) + 2 = 5
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 231d8 + 2 ⇒ (4) + 2 = 6

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"Anyone else see any more of them WARK!"
He takes a move to look around. perception: 1d20 + 8 ⇒ (2) + 8 = 10 Or not, as the case may be.
damn those scarecrows look good. Quality work. WARK.
He fires on the closest obvious brigands until something distracts him.
composite bow - rd 7: 1d20 + 5 ⇒ (9) + 5 = 14 damage: 1d8 + 1 ⇒ (2) + 1 = 3
composite bow - rd 8: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d8 + 1 ⇒ (5) + 1 = 6
composite bow - rd 9: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 1 ⇒ (7) + 1 = 8
composite bow - rd 10: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d8 + 1 ⇒ (8) + 1 = 9
composite bow - rd 11: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d8 + 1 ⇒ (4) + 1 = 5

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When they reached the range of Tûrak's longbow, he shoots against them.
Round 7
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (4) + 6 + 1 - 2 = 91d8 + 2 ⇒ (1) + 2 = 3
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 231d8 + 2 ⇒ (1) + 2 = 3
Round 8
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 231d8 + 2 ⇒ (1) + 2 = 3
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (13) + 6 + 1 - 2 = 181d8 + 2 ⇒ (3) + 2 = 5
Round 9
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (16) + 6 + 1 - 2 = 211d8 + 2 ⇒ (2) + 2 = 4
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (14) + 6 + 1 - 2 = 191d8 + 2 ⇒ (1) + 2 = 3
Round 10
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (15) + 6 + 1 - 2 = 201d8 + 2 ⇒ (3) + 2 = 5
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 71d8 + 2 ⇒ (5) + 2 = 7
Round 11
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 221d8 + 2 ⇒ (5) + 2 = 7
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (19) + 6 + 1 - 2 = 241d8 + 2 ⇒ (7) + 2 = 9

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again, taking into account the distance
When the scouts spot the Tengus Tûrak and Kraww start to shoot arrows. Several arrows hit the birdy creatures when they approach. Before they even have a chance to reach the bridge to the village they bite the dust.
wave 3 warded off
In the aftermath of the battle, a hush pervades the village; a few cheers erupt but are quickly muffled by those wise enough to know the fighting is not yet done. For the most part, the farmers prepare themselves for further combat; their fallen comrades are respectfully moved away from battleground, crossbows are reloaded, and what repairs can be made to the barricades are attempted. This prudence is soon proved correct; from the eastern edge of the village, a low growling sound grows in volume. Suddenly, a loud crash comes from another barricade, panicked villagers come running from that direction. "A demon! The crows have brought a demon down upon us!" one of the farmers screams, throwing his spear down as he runs.
the beast is approaching from the north
The demon is a young owlbear.
Ini Kraww: 1d20 + 4 ⇒ (8) + 4 = 12
Ini Bernard: 1d20 + 3 ⇒ (18) + 3 = 21
Ini Cormac: 1d20 + 2 ⇒ (7) + 2 = 9
Ini Ishingka: 1d20 + 2 ⇒ (19) + 2 = 21
Ini Serpentfang: 1d20 + 3 ⇒ (4) + 3 = 7
Ini Tûrak: 1d20 + 2 ⇒ (12) + 2 = 14
Ini Owlbear: 1d20 + 7 ⇒ (19) + 7 = 26
The owlbear approaches the barricades and tries to climb the barricades.
Climb: 1d20 + 2 ⇒ (16) + 2 = 18 its now on the barricades
Round 1
Owlbear
-----
Bernard
Ishingka
Tûrak
Kraww
Cormac
Serpentfang

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What in blazes are they running from...oh? Knowledge Arcana: 1d20 + 4 ⇒ (2) + 4 = 6
Not sure of the creature Serp prepares to fight.

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Knowledge (arcana): 1d20 + 9 ⇒ (8) + 9 = 17
"It is a damned young owlbear! Stay away from its claws!", the half-orc advises the others, while tries to shoot a set of arrows against the creature...
Longbow #1: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 71d8 + 2 ⇒ (1) + 2 = 3
Longbow #2: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 121d8 + 2 ⇒ (2) + 2 = 4
...but fails miserably.
broken % for the missed arrow = +50% is broken #1: 1d100 ⇒ 53
broken % for the missed arrow = +50% is broken #2: 1d100 ⇒ 91

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Serp will delay and remain behind cover

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"It is a damned young owlbear! Stay away from its claws!"
"Who?"
composite longbow: 1d20 + 5 ⇒ (8) + 5 = 13 1d8 + 1 ⇒ (7) + 1 = 8

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Kraaw uses his longbow to shoot an arrow at the approaching owlbear, but the arrow is deflected by the owlbear's sturdy hide.
The owlbear attempts to climb down the barricades.
Climb: 1d20 + 2 ⇒ (2) + 2 = 4
Climb: 1d20 + 2 ⇒ (16) + 2 = 18
it's now down
Round 2
Owlbear
-----
Bernard
Ishingka
Tûrak
Kraww
Cormac
Serpentfang

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Tûrak jumps down from the barricades and runs on the battlefield to gets more close to the owlbear, and fires an arrow against it.
Acrobatics to jump (if needed): 1d20 + 2 ⇒ (2) + 2 = 4
Longbow: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 2 ⇒ (1) + 2 = 3

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Serpent moves up 15ft and fires a ray at the owlbear.
Ray vs Touch: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 2 ⇒ (2) + 2 = 4

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Ishingka snarls and sprouts claws, and simultaneously drinks her Enlarge Person extract graciously given by Turak ages ago, and swings at the owlbear with her hammer. "Sorry," she growls at the feathered quadruped. "The wrong people trained you."
Hammer, Power Attack, Rage, Enlarged: 1d20 + 7 ⇒ (17) + 7 = 24
for: 3d6 + 12 ⇒ (5, 2, 6) + 12 = 25
Str at 22, Dex 12, Con 18, AC 11, HP 26/26

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holy cow :O
Ishingka drinks her extract and after groing in height and width she swings at the owlbear with her hammer. She hits the beast right in the face, smashing its skull. The beast is injured badly, but it's still standing and growling.
almost ;)
Round 2
Owlbear -32HP
-----
Bernard
Ishingka
Tûrak
Kraww
Cormac
Serpentfang