PFS 03-13 - The Quest for Perfection III (Defenders of Nesting Swallow, Tier 1-5) (Inactive)

Game Master Baerlie

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Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Kraww wants to do the scarecrow thing, Can the infirm peasants collect cloths and stick and stuff decoys? Scarecrows are after all the ancestral enemies of tengu. :)

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Intimidate: 1d20 + 9 ⇒ (11) + 9 = 20

"....RARRRR!" adds Ishingka, showing her sharpened tusks.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
GM Baerlie wrote:

would Ishingka roll intimidate, please :)

if there are no objections, I'll take Tûrak's tactics plus the amendments in the last posts

Do you want to roleplay the days or shall I just do a fast forward?

As long as you told me that we can improve their skills in combat training them more than one day, I'll make some changes in the tactics... :x

I promise that I'll post it still today.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

My final tactical suggestion:
Day 1: Bringing In the Harvest - will use 50 villagers + Tûrak (taking '10 on knowledge nature) + Kraww (taking '10 on knowledge nature), totalizing 70, so, with this, we can bring the harvest in only one day.

Day 2: Archery Training [10 villagers trained by Serpentfang], Combat Training [40 villagers trained by Ishingka]

Day 3: Archery Training [10 villagers trained by Serpentfang], Combat Training [40 villagers trained by Ishingka]

Day 4: Archery Training [10 villagers trained by Serpentfang], Combat Training [40 villagers trained by Ishingka]

Day 5: Archery Training [10 villagers trained by Serpentfang], Combat Training [40 villagers trained by Ishingka]

Day 6: Flooding the Fields [20 villagers], Posting Scouts [30 villagers: +6 on Perception]

Day 7: Flooding the Fields [20 villagers], Posting Scouts [30 villagers: +6 on Perception]

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Fast Forward Please, this sort of stuff sucks in PBP and I just want to get past it

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

complicated calculations behind GM screen:

Harvest finished in 1d (0DP)
Archvery training 4d (2DP)
Combat training 4d 40v (8DP)
Barricades none (0DP)
Flooding Fields (2DP)
Posting Scouts (2DP)
Scarecrows (2DP)

1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (13) + 6 = 19

Total 16DP

Wave 1: -3 bandits
Wave 2: -3 bandits
Wave 3: -3 bandits
Desperate General: -3 bandits

After the harvest the villagers eagerly learn how to fight or shoot crossbows. Near the end of the week, when the fields are flooded, the villagers scouting the surrounding woods get nervous. They spot the tengus approaching.

The day has been long and tense, as Nesting Swallow finds itself waiting for the sword to fall. Villagers spend shifts keeping watch, and constant reports of the enemy riders’ movements filter back and forth. As the sun sinks below the western hills, the sharper-eyed among those manning the hastily errected watch towers report a number of riders forming into groups along the roads; these reports are soon proved true as the sound of hammering hooves comes out of the twilight, and the dusk erupts with tengu warriors riding toward the village. And so the battle begins.


From now until the end of the adventure, each PC gains a pool of 8 points. At any time, a PC may choose to spend a number of these points as an immediate action. They can be added to any single attack or damage roll, ability or skill check, saving throw, or can be used to grant the PC a dodge bonus to his AC. Points used only apply to a single roll, and do not otherwise last until the PC’s next action. More than 1 point may be spent on a roll, with a maximum equal to the character level of the PC. A player must decide to use his Defense Points in this way when he announces his action and before he makes the roll the bonus will apply to. Once spent, points from this pool cannot be replenished.

Around the village are crudely constructed barricades, made of piles of wood about 6 feet tall. The outside has sharpened bamboo stakes placed every few feet, preventing riders from simply charging over them. The barriers are approximately 2 feet deep. They provide cover for those on either side of them. The barricade does not provide cover to those standing on top of it, but these individuals have a higher ground advantage (+1 bonus on melee attack rolls) against creatures on the ground or attempting to climb the barricade.

GM Screen:

Ini Kraww: 1d20 + 4 ⇒ (6) + 4 = 10
Ini Bernard: 1d20 + 3 ⇒ (3) + 3 = 6
Ini Cormac?: 1d20 + 2 ⇒ (14) + 2 = 16
Ini Ishingka: 1d20 + 2 ⇒ (2) + 2 = 4
Ini Serpentfang: 1d20 + 3 ⇒ (12) + 3 = 15
Ini Tûrak: 1d20 + 2 ⇒ (20) + 2 = 22

Ini Tengu red: 1d20 + 3 ⇒ (2) + 3 = 5
Ini Tengu blue: 1d20 + 3 ⇒ (6) + 3 = 9

Round 1
Tûrak
Cormac
Serpentfang
Kraww

---
Tengu blue
---
Bernard
---
Tengu red
---
Ishingka

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

@GM Baerlie Did we had time to pre buff for the battle?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You see the Tengus coming, so yes.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Before combat:
Mutagen (+4 Dex, -2 Wis, +2 natural armor)

wrist sheath (spring loaded): wand of cure light wounds + extract of true strike

Tûrak will use his Alchemical Weapon ability to substitute the holy water from two of his raining arrows for acid. If you understand that he cannot do it - causing the arrows the capacity to do splash damage - then Tûrak will use his alchemical weapon ability in common arrows.

Tûrak runs through the field inside the barricades and tries to hit with one of his 'common' arrows the Tengu with the blue bandana, in order to "test" the difficulty of the cover provided by the barricade.

Longbow: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 2 ⇒ (4) + 2 = 6
Crif confirm: 1d20 + 6 ⇒ (12) + 6 = 182d8 + 4 ⇒ (4, 1) + 4 = 9

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

In that case, Bernard casts Chill Touch for Cormac as the Tengu arrive. Also is Cormac really all the way out there?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I put Cormac back on the map.

A well aimed shot from Tûrak's longbow drops the first Tengu.

Round 1
Tûrak
Cormac
Serpentfang
Kraww
Bernard

---
Tengu red
---
Ishingka

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp grins as Turak obliterates the Tengu, and with a hop & skip sends to fiery missiles spiraling toward the red Tengu. Magic Missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard casts guidance on Cormac and send cormac as far he can go, phasing through the building and stopping just short of coming out the other side.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Kraww?

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Kraww takes cover behind the wall and fires his longbow at the whomever the current lead bandit is.

composite longbow: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Kraww gives a rousing battlecry! "COCK-A-DOODLE-DOO!"

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"Confound it, Kraww, you're going to make me hungry for chicken!" snarls Ishingka from the archers, her voice hoarse and deep from drinking another gravelly tonic."[/b]
She stands on a barricade and drinks her Enlarge Person potion. Assuming she can do this as pre-buffing.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Bernard casts a spell and sends Cormac through a building Serpentfang shoots a magic missile at the remaining Tenug. An arrow from Kraww also hits the bird-man and he drops from his horse.

Just as the Tengu hits the ground the villagers on the lookout see more Tengus approaching. They are about 30 seconds away. At round 6 they come close enough for ranged weapons to hit, at round 8 they reach the bridge, in case you want to do more buffing...

"Look over there! Three more of them!" one of the villagers shouts.

Round 2-5
Tûrak
Cormac
Serpentfang
Kraww
Bernard
Ishingka (+ round 1 action)

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Turak moves as quickly as possible and positioned himself on the top of the barricade, with his bow in hands. Once there, he drinks one of his extracts, that makes his arms temporarily grow in length.

Only move actions to go to the top of the barricade, and drinks an extract in one standard action (Long Arm). The situation of the raining arrows worked as I asked you, @GM Baerlie?

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Ah, if it's 30 seconds until they hit, Ishingka will wait until they get close to drink it. She will draw her hammer. If the barriers are Difficult Terrain, she will drink her Feather Step now.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Nothing I can really do, I'll just re-cast Chill Touch on Cormac at the appropriate time

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

Having jammed a half-dozen arrows in the ground around his position for no better reason than he saw the companion of a legendary barbarian hero do it once in a stage performance of Bartelby the Barbarian Scrivner, Kraww now plucks them like frozen worms from the earth and fires as rapidly at the advancing Tengu as he can.

composite bow - rd 2: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 1 ⇒ (7) + 1 = 8

composite bow - rd 3: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 1 ⇒ (8) + 1 = 9

composite bow - rd 4: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d8 + 1 ⇒ (2) + 1 = 3

composite bow - rd 5: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 1 ⇒ (2) + 1 = 3

He concentrates on the foremost still advancing foe.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

According to the stats block their base speed is 30 ft. per round, four rounds of double move away from the bridge means (4*60) 240 ft., Kraww's composite longbow has a range of 110ft, he can attempt to hit them from round two on, but with a penalty for the first range increment for the first two rounds (if I'm not mistaken, assuming they are flatfooted).

While Kraww continues to fire arrows at the approaching Tengus the rest of the group prepares to continue the fight once they are closer. Three of the arrows hit, dropping one of the Tengus.

Round 6
Tûrak
Cormac
Serpentfang
Kraww
Bernard
Ishingka

-----
Tengu Bandit blue -3HP
Tengu Bandit red

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serpentfang will rain down his last 3 spells of magic missile on the approaching Tengu. Starting with the closest. Nethys bless me this day...
Rd.2Magic Missile: 2d4 + 2 ⇒ (4, 2) + 2 = 8
Rd.3Magic Missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Rd.4Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

@GM Baerlie, I have to know your answer about the raining arrows, if Tûrak could substitute the holy water by the acid, before post... :|

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, I thought I already answered. Yes, you can do that. Acid instead of holy water.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
GM Baerlie wrote:
Sorry, I thought I already answered. Yes, you can do that. Acid instead of holy water.

Thank you! ^^

Turak fires two arrows aganist the tengu-in-blue.

Longbow #1: 6 + 1 - 2 = 51d8 + 2 ⇒ (1) + 2 = 3
Longbow #2: 6 + 1 - 2 = 51d8 + 2 ⇒ (3) + 2 = 5

Nice.

broken % for the missed arrow = +50% is broken #1: 1d100 ⇒ 61
broken % for the missed arrow = +50% is broken #2: 1d100 ⇒ 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Serpentfang needs to wait until the Tengus are close enough to be hit by the missiles so it's round 4, 5 and 6. I know it's not accurate.

Serpentfang casts three missile spells in a row and hits the Tengus. One of them drops before he reaches the bridge, the other one attempts to cross it.

not sure what to do with Tûrak's attack rolls. It's 6 instead of 1d20

Round 6
Tûrak
Cormac
Serpentfang
Kraww
Bernard
Ishingka

-----
Tengu Bandit red -10HP

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
GM Baerlie wrote:
not sure what to do with Tûrak's attack rolls. It's 6 instead of 1d20

LOL. I didn't notice this. Now, I'll roll the d20´s, I swear. :)

Tûrak fires two arrows aganist the tengu-in-blue tengu-in-red.

Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (3) + 6 + 1 - 2 = 81d8 + 2 ⇒ (3) + 2 = 5
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 231d8 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Cormac and bernard both move into position

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tûrak's arrow drops the remaining Tengu before he can cross the bridge, but the scouts spot three more Tengus on their way.

Round 7-11
Tûrak
Cormac
Serpentfang
Kraww
Bernard
Ishingka

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2

"Anyone else see any more of them WARK!"

He takes a move to look around. perception: 1d20 + 8 ⇒ (2) + 8 = 10 Or not, as the case may be.

damn those scarecrows look good. Quality work. WARK.

He fires on the closest obvious brigands until something distracts him.

composite bow - rd 7: 1d20 + 5 ⇒ (9) + 5 = 14 damage: 1d8 + 1 ⇒ (2) + 1 = 3

composite bow - rd 8: 1d20 + 5 ⇒ (5) + 5 = 10 damage: 1d8 + 1 ⇒ (5) + 1 = 6

composite bow - rd 9: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 1 ⇒ (7) + 1 = 8

composite bow - rd 10: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d8 + 1 ⇒ (8) + 1 = 9

composite bow - rd 11: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

When they reached the range of Tûrak's longbow, he shoots against them.

Round 7
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (4) + 6 + 1 - 2 = 91d8 + 2 ⇒ (1) + 2 = 3
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 231d8 + 2 ⇒ (1) + 2 = 3

Round 8
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 231d8 + 2 ⇒ (1) + 2 = 3
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (13) + 6 + 1 - 2 = 181d8 + 2 ⇒ (3) + 2 = 5

Round 9
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (16) + 6 + 1 - 2 = 211d8 + 2 ⇒ (2) + 2 = 4
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (14) + 6 + 1 - 2 = 191d8 + 2 ⇒ (1) + 2 = 3

Round 10
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (15) + 6 + 1 - 2 = 201d8 + 2 ⇒ (3) + 2 = 5
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (2) + 6 + 1 - 2 = 71d8 + 2 ⇒ (5) + 2 = 7

Round 11
Longbow #1: 1d20 + 6 + 1 - 2 ⇒ (17) + 6 + 1 - 2 = 221d8 + 2 ⇒ (5) + 2 = 7
Longbow #2: 1d20 + 6 + 1 - 2 ⇒ (19) + 6 + 1 - 2 = 241d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"Would someone let some of the tengu get close enough for me to kill?" gripes Ishingka.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

again, taking into account the distance

When the scouts spot the Tengus Tûrak and Kraww start to shoot arrows. Several arrows hit the birdy creatures when they approach. Before they even have a chance to reach the bridge to the village they bite the dust.

wave 3 warded off

In the aftermath of the battle, a hush pervades the village; a few cheers erupt but are quickly muffled by those wise enough to know the fighting is not yet done. For the most part, the farmers prepare themselves for further combat; their fallen comrades are respectfully moved away from battleground, crossbows are reloaded, and what repairs can be made to the barricades are attempted. This prudence is soon proved correct; from the eastern edge of the village, a low growling sound grows in volume. Suddenly, a loud crash comes from another barricade, panicked villagers come running from that direction. "A demon! The crows have brought a demon down upon us!" one of the farmers screams, throwing his spear down as he runs.

the beast is approaching from the north

Kn. arcana DC13:

The demon is a young owlbear.

GM Screen:

Ini Kraww: 1d20 + 4 ⇒ (8) + 4 = 12
Ini Bernard: 1d20 + 3 ⇒ (18) + 3 = 21
Ini Cormac: 1d20 + 2 ⇒ (7) + 2 = 9
Ini Ishingka: 1d20 + 2 ⇒ (19) + 2 = 21
Ini Serpentfang: 1d20 + 3 ⇒ (4) + 3 = 7
Ini Tûrak: 1d20 + 2 ⇒ (12) + 2 = 14

Ini Owlbear: 1d20 + 7 ⇒ (19) + 7 = 26

The owlbear approaches the barricades and tries to climb the barricades.
Climb: 1d20 + 2 ⇒ (16) + 2 = 18 its now on the barricades

Round 1
Owlbear
-----
Bernard
Ishingka
Tûrak
Kraww
Cormac
Serpentfang

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

What in blazes are they running from...oh? Knowledge Arcana: 1d20 + 4 ⇒ (2) + 4 = 6
Not sure of the creature Serp prepares to fight.

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Knowledge (arcana): 1d20 + 9 ⇒ (8) + 9 = 17

"It is a damned young owlbear! Stay away from its claws!", the half-orc advises the others, while tries to shoot a set of arrows against the creature...

Longbow #1: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 71d8 + 2 ⇒ (1) + 2 = 3
Longbow #2: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 121d8 + 2 ⇒ (2) + 2 = 4

...but fails miserably.

broken % for the missed arrow = +50% is broken #1: 1d100 ⇒ 53
broken % for the missed arrow = +50% is broken #2: 1d100 ⇒ 91

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serp will delay and remain behind cover

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Second verse, same as the first Bernard mutters as he and Cormac run toward the demon.

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"Finally! Something to kill!" Ishingka runs across the village at a steady lope. Double move + Run.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Bernard, Cormac and Ishingka move toward the demon while Serpentfang remains behind cover. Tûrak shoots two arrows at the owlbear, but both miss.

Round 1
Owlbear
-----
Bernard
Ishingka
Tûrak
Kraww
Cormac
Serpentfang

Silver Crusade

Male Tengu Ranger 2 | hp 20 | AC 17 T 14 FF 13 | CMD 17 | F +4 R +7 W +2 | Spd. 30' | Init +4 | KnNat +6, KnRel +7 (+9 to discern abilities, weaknesses), Perc +9 (low-light), SensM +2 | Fav Enemy Undead +2
Tûrak Kavendarth wrote:

"It is a damned young owlbear! Stay away from its claws!"

"Who?"

composite longbow: 1d20 + 5 ⇒ (8) + 5 = 13 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kraaw uses his longbow to shoot an arrow at the approaching owlbear, but the arrow is deflected by the owlbear's sturdy hide.

The owlbear attempts to climb down the barricades.
Climb: 1d20 + 2 ⇒ (2) + 2 = 4
Climb: 1d20 + 2 ⇒ (16) + 2 = 18
it's now down

Round 2
Owlbear
-----
Bernard
Ishingka
Tûrak
Kraww
Cormac
Serpentfang

Grand Lodge

Stuff:
Wand of CLW: 46 charges; Healer's kit: 20 usages; Arrows: 37; Arrows (blunt): 20; Arrows (cold iron): 30; Arrows (raining): 4; Arrows ('silver'): 10
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12

Tûrak jumps down from the barricades and runs on the battlefield to gets more close to the owlbear, and fires an arrow against it.

Acrobatics to jump (if needed): 1d20 + 2 ⇒ (2) + 2 = 4

Longbow: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 2 ⇒ (1) + 2 = 3

Dark Archive

Male Halfling (+2Dex, +2Cha, -2Str) 28/28HP, AC:16 T:15 , FF:13, CMD:11, CMB: -1 , F: +4, R: +6, W: +6, Init +5, Pereption +4, Stealth +8, Diplomacy +9, N Male Halfling Wildblooded (Sylvan) Sorcerer 4, Spear: +0(1d6-2, x3)
Companion:
Vivienne F Constrictor lvl 4 HP:34/34, AC:17, T:12, FF:14, CMB:+10, CMD:23 Attacks: Bite +11 (1d6+10, x2), Constrict(1d6+10)

Serpent moves up 15ft and fires a ray at the owlbear.
Ray vs Touch: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tûrak moves to the other side of the village and shoots an arrow at the owlbear. The arrow hits. Also Serpentfang's ray hits the beast.

Round 2
Owlbear -7HP
-----
Bernard
Ishingka

Tûrak
Kraww
Cormac

Serpentfang

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Ishingka snarls and sprouts claws, and simultaneously drinks her Enlarge Person extract graciously given by Turak ages ago, and swings at the owlbear with her hammer. "Sorry," she growls at the feathered quadruped. "The wrong people trained you."

Hammer, Power Attack, Rage, Enlarged: 1d20 + 7 ⇒ (17) + 7 = 24

for: 3d6 + 12 ⇒ (5, 2, 6) + 12 = 25

Str at 22, Dex 12, Con 18, AC 11, HP 26/26

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Ho dzang. That may do it.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Yeah just gonna wait to see if my rolls are even going to be necessary

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

holy cow :O

Ishingka drinks her extract and after groing in height and width she swings at the owlbear with her hammer. She hits the beast right in the face, smashing its skull. The beast is injured badly, but it's still standing and growling.
almost ;)

Round 2
Owlbear -32HP
-----
Bernard
Ishingka
Tûrak
Kraww
Cormac

Serpentfang

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