
Imrijka -Judge,Jury,Executioner |

Using Kyra's BoA since she gets the auto-heal!
I'm not afraid of no ghosts!: 1d8 + 1 + 1d8 ⇒ (5) + 1 + (2) = 8
I'll bury my Mysterious Disk to reroll the 2 and add another 1d8.
No really, I'm not afraid of you!: 5 + 1 + 1d8 + 1d8 ⇒ 5 + 1 + (8) + (1) = 15
And I'm done for now.
Hand: Hand Crossbow, Javelin, Corrosive Dagger +1, Corrosive Dagger +1, Vinst
Deck: 7 Discard: 4 Buried: 1
Note:

jduteau |

NOTE: Does the Rift turn back now?
Turn 3
Blessing: Blessing of Iomedae
3/27
Kyra
Locations:
Abattoir
At This Location: The difficulty of any check to defeat a bane is increased by 4.
When Closing: Summon and defeat the henchman Brimorak.
When Permanently Closed: On closing, recharge a random weapon from your discard pile.
M:4 Ba:2 W:3 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 10)
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:2 Sp:2 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 10)
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:3 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 ?:1(Total: 10)
Crowe
Torture Chamber
At This Location: Combat or Fire damage dealt to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:2 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 6)
Imrijka
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:3 Ba:2 W:0 Sp:1 Ar:0 I:1 Al:1 Bl:1 ?:1(Total: 10)
Seelah, Kyra
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

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I've never played it this way, since I've never had a good movement power to play with. I've just let the location tick-tock on the same character's turn (assuming they are alone).
But the way I see it, I should go elsewhere at the start of my next turn. The Rift flips back to the open side, then I hopefully find a monster at the Abattoir to bounce back to the Rift with. That ends my turn, which flips the Rift back to the temp. closed side.

jduteau |

Turn 5
Blessing: Blessing of Shax
5/25
Crowe
Locations:
Abattoir
At This Location: The difficulty of any check to defeat a bane is increased by 4.
When Closing: Summon and defeat the henchman Brimorak.
When Permanently Closed: On closing, recharge a random weapon from your discard pile.
M:4 Ba:2 W:3 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 10)
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:2 Sp:2 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 10)
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 ?:1(Total: 9)
Crowe
Torture Chamber
At This Location: Combat or Fire damage dealt to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:2 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 6)
Imrijka
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 ?:1(Total: 6)
Seelah, Kyra
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

jduteau |

Abattoir - Crowe
Arboreal Blight
Barrier
Skirmish/Demon
Powers
Each character summons and encounters the henchman Fiendish Tree. The barrier is defeated or undefeated based solely on your encounter. If any Fiendish Trees were not defeated, roll 1d20; if the result is less than or equal to the number of Fiendish Trees that were not defeated; summon and encounter the henchman Ulkreth.
Fiendish Tree
Henchman
Plant/Demon/Veteran
Check
Combat 13 (17 for Crowe at the Abattoir)
Powers
Immune to Mental and Poison traits.
If the check to defeat has the Fire trait, add 1d8.
BYA, the Fiendish Tree deals 1 Ranged Combat damage to you.
AYA, the Fiendish Tree deals 1 Ranged Combat damage to you.

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Moving to the Abbaitor flips Abyssal Rift to the Open side...
Recharge Leather Armor for BYA Damage.
Longsword+BoA+Bury Sir Ilivan (17): 1d12 + 1 + 1d8 + 1d12 + 1d10 ⇒ (9) + 1 + (8) + (4) + (8) = 30
Of course Sir Ilivan was overkill...
AYA Damage: Mace
I use my power and move back to the Abyssal Rift, ending my turn (which flips it back to the Temp Closed side)
Hand: Longsword, Longspear, Lightning Touch, Sacred Prism, BoA
Deck: 6 Discard: 4 Buried: 1
Note: Abyssal Rift, Heading to ABATTOIR on my next turn.

jduteau |

For Ulkreth?: 1d20 ⇒ 9 No extra demon.
Turn 8
Blessing: Blessing of Pulura
8/22
Seelah
Locations:
Abattoir
At This Location: The difficulty of any check to defeat a bane is increased by 4.
When Closing: Summon and defeat the henchman Brimorak.
When Permanently Closed: On closing, recharge a random weapon from your discard pile.
M:4 Ba:1 W:3 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:1(Total: 9)
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:2 Sp:2 Ar:1 I:0 Al:0 Bl:0 ?:1(Total: 10)
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 ?:1(Total: 9)
Crowe
Torture Chamber
At This Location: Combat or Fire damage dealt to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:2 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 6)
Imrijka
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 ?:1(Total: 6)
Seelah, Kyra
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 ?:1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

jduteau |

Abattoir - Seelah
Thurl and Inhaz
Villain
Dwarf/Summoner
Outsider/Eidolon
Check
THURL: Combat 18 (14 + 4 for Abattoir power)
THEN
INHAZ: Combat 16 (12 + 4 for Abattoir power)
Powers
All damage dealt by Inhaz is Poison damage. If you fail the check to defeat Inhaz, this card is evaded; set it aside, and for each other open location, stack 1 random monster from the box on top of it, then shuffle 1 random card from that stack into each open location.

Imrijka -Judge,Jury,Executioner |

Crowe's blessing is a 1d12 due to the benefit of the Rift.
You also have the discard for a d6.
Assuming Kyra has just one blessing, then it looks like:
1d10+2d8+4+1d12 (Crowe plus yours) for first fight = 90.82%
1d10+2d8+4+1d6 (Kyra's plus discard) for 2nd fight = 91.54%
I'm betting on you defeating the Villain. Then it's just whether we want to force them to the Sanctum by me taking a point of damage.