
Troymk1 |

Ostog Pshaws at Armor wrote:@City Gate, would like to go to Farmhouse but the dog keeps bitingI do like dogs, but the only food I have for him is my Turtle, so maybe later.
Meanwhile, I wonder if the Goblin Fortress has any goblins. Let's find out!
I believe that was an emphatic yes!

jduteau |

Looks like I did not reset in the confusion, yes you may have a BotG!
Alahazra(Troymk1) wrote:Then - 1 BlessingHand: Amulet of Life, Boatswain, Clockwork Butterfly, Blessing of the Gods, Blessing of the Gods, Soldier, Holy Light
(Displayed: )
Deck: 8 Discard: 2 Buried: 0
Note:
You list 7 cards in your hand, but I think your deck size is only 6?

jduteau |

I'm glad you are temp closing sites, because this may not be Sajan's best solo fight. At least I won't need the Potion of Glibness for this encounter.
A goblin effect is .. [dice=]1d6
Ha ha! That might actually be the best result here. Basically Gogmurt blows up and retreats to another location. From what I've read online, you don't even have to do the BYA damage since this replaces the encounter. So take 1d4 damage, he is defeated, so the Fortress is closed, and then we'll see which options he has for retreating.

jduteau |

Upon closing the Fortress, there are 4 weapons placed in it and Sajan finds a:
Light Crossbow - Weapon B
Bow/Ranged/Piercing/Basic
Powers
For your combat check, reveal this card to roll your Dexterity or Ranged skill + 1d8.
If you are proficient with weapons, you may discard this card to add 1d4 to a combat check at another location.

Sajan, Blade Sage |

Ah, we roll our own effects damage? If so .. one body modification accident incoming ...
1d4 ⇒ 2
Mmm. Right on the cusp. I'll discard the Blood Periapt to reduce the damage, and try to recharge the Periapt.
recharge Fort6 1d6 + 2 ⇒ (3) + 2 = 5 (discarded)
What is the check to obtain the Light Crossbow?

Alahazra Stargazer |

Alahazra Stargazer wrote:You list 7 cards in your hand, but I think your deck size is only 6?Looks like I did not reset in the confusion, yes you may have a BotG!
Alahazra(Troymk1) wrote:Then - 1 BlessingHand: Amulet of Life, Boatswain, Clockwork Butterfly, Blessing of the Gods, Blessing of the Gods, Soldier, Holy Light
(Displayed: )
Deck: 8 Discard: 2 Buried: 0
Note:
Hand: Amulet of Life, Boatswain, Clockwork Butterfly, Blessing of the Gods, Soldier
(Displayed: )
Deck: 9 Discard: 3 Buried: 0
Note:

jduteau |

We should really be closing locations before anything else, including the scenario rule.
Old Light:
[dice=Old Light, if Alaharza has another Blessing (WHATS IN YOUR HAND MAN!? Take 1st one if no blessing available) (6)]2d10
True, but we couldn't wait. :)
We just have to assume that you will try your hardest even if Sajan failed at the check to defeat.
But we should use spoiler tags for things like that.
She ended up with two blessings in her hand, so you did take one and managed to close the Old Light.
So Gogmurt escapes to the Farmhouse, thereby shuffling that mangy Dog into the deck as well. :)

jduteau |

Turn 16
Blessing: Blessing of Gorum
16/14
Mother Myrtle
Locations:
City Gate
At This Location: If you fail a combat check, shuffle a random monster from the box into the location deck.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
Monster is Shadow (requires Magic)
Ostog
Goblin Fortress
CLOSED
M:0 Ba:0 W:3 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 3)[/i]
Sajan
The Old Light
At This Location: Add 1d6 to checks using the Fire trait.
When Closing: Succeed at an Intelligence or Knowledge 6 check.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 6)
Item is Potion of Healing
Radillo
Woods
CLOSED
Treacherous Cave
CLOSED
Mother Myrtle, Alahazra
Farmhouse
At This Location: If you would discard an ally, bury it instead.
When Closing: Summon and defeat a random monster.
When Permanently Closed: No effect.
M:3 Ba:1 W:1 Sp:0 Ar:0 I:3 Al:1 Bl:0 Henchman:1 Villain:1(Total: 11)
Warrens
CLOSED

Alahazra Stargazer |

if Alaharza has another Blessing (WHATS IN YOUR HAND MAN!?
I am very much a woman. I am told.
Hand: Amulet of Life, Boatswain, Clockwork Butterfly, Soldier
(Displayed: )
Deck: 9 Discard: 4 Buried: 0
Note:
That will be the end of the blessings unless we are in dire need. I need those to function.

jduteau |

Do you need to use your Clockwork Butterfly to explore? You have your free explore. Or are you doing that so you can avoid a monster/villain/etc.?
Token of Remembrance - Item B
Object/Magic/Arcane/Divine
Check
Intelligence/Arcane/Wisdom/Divine 5
Powers
Bury this card to recharge a spell from your discard pile. You must have a skill matching the spell's Arcane or Divine trait to use this power.

jduteau |

Turn 18
Blessing: Blessing of the Gods
18/12
Radillo
Locations:
City Gate
At This Location: If you fail a combat check, shuffle a random monster from the box into the location deck.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
Monster is Shadow (requires Magic)
Ostog
Goblin Fortress
CLOSED
M:0 Ba:0 W:3 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 3)[/i]
Sajan
The Old Light
At This Location: Add 1d6 to checks using the Fire trait.
When Closing: Succeed at an Intelligence or Knowledge 6 check.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 6)
Item is Potion of Healing
Radillo, Mother Myrtle
Woods
CLOSED
Treacherous Cave
CLOSED
Farmhouse
At This Location: If you would discard an ally, bury it instead.
When Closing: Summon and defeat a random monster.
When Permanently Closed: No effect.
M:3 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1 Villain:1(Total: 10)
NOTE: Goblin Raider - Henchman is on top
Alahazra
Warrens
CLOSED

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If you can close the Farmhouse, by all means
That almost sounded like a dare to my Elven Ears.
To the FARMHOUSE!
Goblin Raider - Henchman/Monster 1
Goblin
Check
Combat 8
Powers
If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.
Before encountering the Raider:
When you encounter a bane that has the Goblin trait, roll 1d6:
1. Before you act, succeed at a Constitution or Fortitude 5 check; if you fail, subtract 2 from each die you roll during this encounter.
2. The difficulty of checks to defeat the bane is increased by 10.
3. After you act, move to a random other location.
4. A random character at your location encounters the bane instead. That character does not roll on this table.
5. The bane is defeated; each character at your location is dealt 1d4 Acid damage.
6. Bury a random card from your discard pile.
Goblin Gamble: 1d6 ⇒ 4
Is that automatically Alahazra? or since it doesn't say "A random other character" mean either of us is valid?

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Scout BYA Dmg.: 1d4 - 1 ⇒ (3) - 1 = 2
Arcane Armor, auto-Recharged
Lightning Touch+Blast Stone v. Scout (9): 1d10 + 3 + 2d4 + 1d4 ⇒ (4) + 3 + (1, 4) + (4) = 16
Examine Bottom Card: Arcane Armor (Top-decked)
Lightning Touch Recharge (6): 1d10 + 3 ⇒ (1) + 3 = 4
Gah, bad turn for Recharges.
End and Draw-up:
Hand: Arcane Armor, Detect Magic, Force Missile, Lightning Touch, Codex, Sage
Deck: 3 Discard: 6 Buried: 0
Note: Farmhouse. Squishy.

jduteau |

Turn 19
Blessing: Blessing of Shelyn
19/11
Ostag
Locations:
City Gate
At This Location: If you fail a combat check, shuffle a random monster from the box into the location deck.
When Closing: Summon and defeat a Bandit henchman.
When Permanently Closed: No effect.
M:1 Ba:1 W:1 Sp:0 Ar:0 I:2 Al:1 Bl:0 Henchman:1(Total: 7)
Monster is Shadow (requires Magic)
Ostog
Goblin Fortress
CLOSED
M:0 Ba:0 W:3 Sp:0 Ar:0 I:0 Al:0 Bl:0(Total: 3)[/i]
Sajan
The Old Light
At This Location: Add 1d6 to checks using the Fire trait.
When Closing: Succeed at an Intelligence or Knowledge 6 check.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 6)
Item is Potion of Healing
Mother Myrtle
Woods
CLOSED
Treacherous Cave
CLOSED
Farmhouse
At This Location: If you would discard an ally, bury it instead.
When Closing: Summon and defeat a random monster.
When Permanently Closed: No effect.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 Villain:1(Total: 1)
Alahazra, Radillo
Warrens
CLOSED

Ostog Pshaws at Armor |

So the monster here is a Shadow requiring Magic, which I don't have.
I'm thinking of just sitting here and optimizing my deck, looking for a Blessing to help Mother Myrtle to temp-close The Old Light.
I discard my Longspear and my Crowbar and get back a BotG, a Quarterstaff, and my Improvised Rock! I was hoping I could use this to brain someone!
Hand: Heavy Pick, Improvised Rock, Quarterstaff, BotG
Deck: 7 Discard: 3 Buried: 1
Note: