PACG Season of the Runelords: Dark Waters Rising (Inactive)

Game Master jduteau

Online PACG Campaign of Season of the Runelords Adventure 1: Dark Waters Rising


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EddyH wrote:
Hey ladies and gents, sorry to do this, but I think I should back out of the game.

Eddy, that is too bad, but I understand. I hope you enjoyed your first foray into our online way of playing PACG. As Radillo said, if you want a spot in our next game (which will probably be Mummy's Mask rather than Season of the Righteous!), you'll be first dibs! :)


For of those us still around, for completing our first scenario, we all get 1 skill feat. Please let me know what your skill feat is. Ostog's is Strength. :)


Ostog wil start in the Nettlemaze.

Ostog(jduteau) wrote:

Hand: Longspear, Mace, Crowbar, Caltrop Bead

Deck: 11 Discard: 0 Buried: 0
Note: @Nettlemaze

Ostog initiative: 1d100 ⇒ 93

Mother Myrtle initiative: 1d100 ⇒ 55


Turn 01
Blessing: Blessing of the Gods
01/30
Alahazra

Desecrated Vault - Alahazra

Potion of Fortitude - Item C
Liquid/Alchemical/Basic

Check
Intelligence/Craft 4


I have a couple good choices for Skills. I will start with Wisdom.

Dark Archive

+1 INT


Cha


So Alahazra found the Potion of Fortitude using the Boatswain. What now?


I can go grab that. I don't need to stay at the Dungeon if it's the only place Radillo can reasonably close.


We will use a cure and a blessing to foresee what lurks at the Deeper Dungeons and the Warrens

( as to your question J, I didn't upgrade so It returned back to Base deck. That being Burst Bonds)

Dark Archive

Alahazra Stargazer wrote:

We will use a cure and a blessing to foresee what lurks at the Deeper Dungeons and the Warrens

( as to your question J, I didn't upgrade so It returned back to Base deck. That being Burst Bonds)

After all those rolls and rulings i opted to upgrade to an itme so we all get something. Didnt realize it was Spell or nothing for you. Retcon that upgrade!


Radillo, Enchanting Ensorceler wrote:
Alahazra Stargazer wrote:

We will use a cure and a blessing to foresee what lurks at the Deeper Dungeons and the Warrens

( as to your question J, I didn't upgrade so It returned back to Base deck. That being Burst Bonds)

After all those rolls and rulings i opted to upgrade to an itme so we all get something. Didnt realize it was Spell or nothing for you. Retcon that upgrade!

I missed that post. I wish you hadn't, you won it fair and square

Dark Archive

Alahazra Stargazer wrote:
I missed that post. I wish you hadn't, you won it fair and square

Oh don't worry, I will get the next one.

Radillo wrote:
When you attempt to acquire an ally, you may use your Arcane skill in place of any listed skill.

Spell B for Me: 1d10 + 4 ⇒ (6) + 4 = 10


Deeper Dungeons - Grindylow - Monster P: Check: Combat 13
Warrens - Greatsword - Weapon B: Check: Strength/Melee 11


I can attack the Grindylow with Frigid Blast.

Moving to Deeper Dungeons


Frigid: 1d12 + 2d4 + 5 - 0 ⇒ (9) + (1, 1) + 5 - 0 = 16 Iced

Recharging: 1d12 + 3 - 0 ⇒ (10) + 3 - 0 = 13 Iced

Use Clockwork baby to examine next card

Dark Archive

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To the extreme You rock a Frigid Blast like a vandal
Light up a Deck and wax a Grindylow like a candle.


Top card of Deeper Dungeons is Skeleton Horde - Barrier B (each character at an open location summons and encounters an Ancient Skeleton henchman).


end turn

Dark Archive

Ill explore the Thassalonian Dungeons.


Alahazra Stargazer wrote:
end turn
Alahazra(Troymk1) wrote:

Hand: Holy Light, Eloquence, FireBlade, Amulet of Life, Blessing of the Gods, Blessing of the Gods

(Displayed: )
Deck: 9 Discard: 0 Buried: 0
Note: Desecrated Vault

Dark Archive

1 person marked this as a favorite.
Alahazra Stargazer wrote:
Alahazra(Troymk1) wrote:
Hand: Holy Light

Divine ruination at hand!


Turn 02
Blessing: Blessing of Irori
02/29
Radillo

Thassilonian Dungeon - Radillo

Hell Hound - Monster B
Outsider/Elite

Check
Combat 10

Powers
Add 1 to checks to defeat the Hell Hound with the Cold trait.
AYA, the Hell Hound deals 1 Fire damage to each character at this location.

Dark Archive

What a cute dog!
Lightning Touch v Hell Hound: 1d10 + 1 + 3 + 2d4 ⇒ (3) + 1 + 3 + (2, 1) = 10
Deck Bottom Check: Token of Remembrance
Lightning Touch v Recharge: 1d10 + 1 + 3 ⇒ (3) + 1 + 3 = 7
AYA Damage: Bracers of Protection

Discard BotG to Explore.


Sorry for being away, I was in Montreal and flew back on Friday and have been busy catching up at home on the weekend.

Thassilonian Dungeon - Radillo

Charm Person - Spell B
Magic/Arcane/Mental

Check
Intelligence/Arcane 4

Powers
Bury this card to draw 1 random Human ally from the box and add it to your hand.
If you do not have the Arcane skill, banish this card.


No worries! Glad you're bak safely! Gives me time to liok over the inquisitor deck!

Dark Archive

Auto Acquire.

Hmm. Are there any folks of a helpful sort around?
Bury Charm Person to draw a Random Human.
If it has straight-forward discard to Explore text, I'll use that, otherwise I'll use my fox.


Card acquired was a Soldier (+1d4 to Melee combat check), discarded to explore...

Thassilonian Dungeon - Radillo

Locked Passage - Barrier B
Lock/Elite

Check
Dexterity/Disable 8
Strength/Melee 16

Powers
If defeated, examine the top card of the location deck, then put it either on the top or the bottom of the deck.

Dark Archive

Alahazra, may I use a BotG? My d8 is unlikely to succeed, and so the barrier would remain...


Be my guest!


Mother has a Blessing of the Elements that might help as well.

Dark Archive

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Fingers, BE NIMBLE!(8): 2d8 ⇒ (3, 5) = 8
Good Enough!
I examine the top card of the Thassilonian Dungeon


Top card of the Dungeon is Invisibility - Spell B.

Dark Archive

I'm going to stop there, either way.

With Charm Person, we've got one Spell B to cover my Augury. Anyone interested in an additional Spell B? Otherwise, I'm going to bottom-deck the Invisibility to expedite the closing of the Thassilonian Dungeon.

Radillo(cosined) wrote:

Hand: Force Missile, Lightning Touch, Phantasmal Minion, Fox, Jinx Eater, Blessing of the Gods

Deck: 7 Discard: 3 Buried: 1
Note: @ Thassilonian Dungeon. BotG available (especially for Alahazra!)


Turn 03
Blessing: Blessing of Desna
03/27
Mother Myrtle

Locations:

Nettlemaze
At This Location: You may attempt a Wisdom/Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:6 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 10)
Ostog

Thassilonian Dungeon
At This Location: If you play a spell with the Arcane trait, you may immediately draw a card.
When Closing: Succeed at an Intelligence or Arcane 7 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:1 Sp:2 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 7)
Radillo, Mother Myrtle

Treacherous Cave
At This Location: You must succeed at a Constitution/Fortitude 6 check to move or be moved to another location.
When Closing: Succeed at a Wisdom/Survival 7 check.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:2 Al:0 Bl:0 ?:1(Total: 10)

Deeper Dungeons
At This Location: The difficulty of combat checks is increased by 1.
When Closing: Succeed at a Constitution/Fortitude 8 check.
When Permanently Closed: No effect.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 9)
Top card is Skeleton Horde - Barrier B
Alahazra

Desecrated Vault
At This Location: If you would defeat a bane with the Undead trait here, roll 1d6. On a 1, the monster is undefeated.
When Closing: Succeed at a Wisdom/Divine 6 check.
When Permanently Closed: On closing, each character at this location may recharge an item from their discard pile.
Top card is Potion of Fortitude - Item B
M:4 Ba:1 W:0 Sp:1 Ar:0 I:2 Al:0 Bl:1 ?:1(Total: 10)

Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity/Acrobatics 6 check.
When Permanently Closed: No effect.
Top Card is Greatsword - Weapon B
M:2 Ba:1 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:0 ?:1(Total: 10)


I don't need a Spell B right now.

Explore Desecrated Vault.
Crafting time! Mmm, vault mushrooms! Auto-succeed.
Then I'll recharge the Butterfly and hope for the blessing.


Top card of the Vault is Rat Swarm - Monster B (Combat 8).


Discard BoE to explore,
Alchemist's Fire+ slug+bladeguard: 1d4 + 2d6 + 1d4 + 1d12 ⇒ (4) + (5, 4) + (4) + (10) = 27
AF 7: 1d8 + 2 ⇒ (7) + 2 = 9
BG 7: 1d8 + 2 ⇒ (8) + 2 = 10
Well that's a real result!

Hand: Cure, PoFort, Light. touch, researcher, tussah, flash freeze


Turn 04
Blessing: Blessing of the Gods
04/26
Ostog

Nettlemaze - Ostog

Xulgath - Monster B
Xulgath/Basic

Check
Combat 9

Powers
BYA, put 1 card from your hand on top of your deck.


I'll put the Crowbar back on top of my deck and discard the Mace to use against this lizard thing.

Combat 9: 1d10 + 3 + 1d8 + 1d4 ⇒ (2) + 3 + (2) + (1) = 8

Ugh, that sucks. One job, I have one job! Should have used the Caltop Bead! I'll recharge that as damage (due to my power).

Ostog(jduteau) wrote:

Hand: Longspear, Greatsword, Crowbar, BotG

Deck: 10 Discard: 1 Buried: 0
Note: hoping to keep BotG for more explores.


Turn 05
Blessing: Blessing of Calistria
05/25
Alahazra


The next Spell B I would take is Find Traps which is pretty handy, but no rush


I might try and snag that potion of Fortitude so I can close the Deeper dungeons if necessary


Potion: 1d6 + 0 - 0 ⇒ (1) + 0 - 0 = 1


Failed. So I will use Fireblade to foresee the next card please


Sorry, that was a mistake on my part. The Potion was already taken by Mother Myrtle.

Corrected Desecrated Vault:

Desecrated Vault
At This Location: If you would defeat a bane with the Undead trait here, roll 1d6. On a 1, the monster is undefeated.
When Closing: Succeed at a Wisdom/Divine 6 check.
When Permanently Closed: On closing, each character at this location may recharge an item from their discard pile.
M:3 Ba:1 W:0 Sp:1 Ar:0 I:1 Al:0 Bl:1 ?:1(Total: 8)
Mother Myrtle


I will use Fireblade to foresee the next card please (Havent moved or explored yet)


We know that the next card at the Deeper Dungeons is the Skeleton Horde. I will spoiler the next card at the Vault if that is where you want to foresee...

Desecrated Vault:

Poison Trap - Henchman/Barrier B
Trap/Poison

Check
Dexterity/Disable 5


Shall I trigger the Horde ladies and gents?


The extra combat will compromise my ability to close anything, but if we have to encounter it anyway...

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