
jduteau |

Actually, the Villain is the one card there, so it is on top.
Roll against the scenario table:
1. Before you act, succeed at a Constitution or Fortitude 5 check; if you fail, subtract 2 from each die you roll during this encounter.
2. The difficulty of checks to defeat the bane is increased by 10.
3. After you act, move to a random other location.
4. A random character at your location encounters the bane instead. That character does not roll on this table.
5. The bane is defeated; each character at your location is dealt 1d4 Acid damage.
6. Bury a random card from your discard pile.
And then, if you don't get a 5, then you get to deal with this fire-casting Goblin Druid:
BYA, Gogmurt deals 1d4-1 Fire damage to you.
Check
Combat 10 then Combat 12
BEFORE YOU DOING ANY OF THAT, OSTOG AND MOTHER MYRTLE HAVE TO TEMP CLOSE THEIR LOCATIONS

jduteau |

Seriously. Second time I get all worked up over a fight. Of course, I can't avoid damage this time.
Acid damage: [dice=]1d4
That is hilarious. He just kept exploding in front of us. It does make the encounter somewhat anti-climactic. But better that than his checks being +10!

jduteau |

Scenario Reward: For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the adventure deck 1 loot Sihedron Medallion. At the end of each scenario, return the loot to the game box.
We have the following acquired cards:
Weapon B x 2
Spell B
Armor B
Item B x 2
Ally B x 2
Each of us get to choose one of those cards and trade one of our current cards for a card from our box.
Ostog would like one of the Weapon's so he can upgrade to a Greatsword.

Sajan, Blade Sage |

Sajan can't use spells or armor, and doesn't mind taking left overs or none.
I started with 3 pretty good weapons, so if anyone gets a good upgrade from those, please take it.
The "Silver Raven Figurine" (item) is interesting. It recharges to allows me to give or take a weapon, armor or item from another player, and can be played when a player encounters a card.
I don't think any of you would benefit from my weapons or vice versa. I'd likely banish any armor you lend me, and I'd have 2 other possible items to send off, if they are in my hand.
So I guess I'm saying it's a corner case item, but it SOUNDS cool. Heheh.

Alahazra Stargazer |

I wish to keep the Holy Light I found, so spell B please
Hand:
(Displayed: Holy Light Cure Eloquence FireBlade Frigid Blast Amulet of Life Seer's Headdress Boatswain Clockwork Butterfly Lookout Blessing of the Gods Blessing of the Gods Blessing of the Gods Blessing of the Gods Blessing of the Gods )
Deck: 0 Discard: 0 Buried: 0
Note:

jduteau |

I'd like to roll for the Spell B(Augury), otherwise I'll take an Item B(Token of Remembrance).
Ooh, our first roll-off! If both of you can't agree on who gets the Spell B, then I'll do a roll-off. But I'll give you one more chance to come to an arrangement.
For that Blast Stone I banished, I get to pick an Item B, Basic from the box correct? I'll grab the Bracers of Protection if that's the case.
Yes. To replace any cards, you get to pick B-Basic cards.

Mother Myrtle Madam Mycophagist |
New Ally: Giant Slug
Recharge this card and discard a card from the blessings deck to explore your location. During this exploration, you may add 1d4 and the Acid trait to your combat checks.
Recharge this card to add 1d4 and the Acid trait to your combat check.
Cure
Lightning Touch
Viper Strike
Tussah Silk Coat
Acid flask
alchemist's fire
bladegaurd
flash freeze
noxious bomb
Giant Slug
clockwork butterfly
researcher
clockwork spy
blessing of the elements
blessing of the elements

Sajan, Blade Sage |

New item: Silver Raven Figurine
Recharge this card to give a weapon, an armor, or an item to another character.
Recharge this card to allow another character to give a weapon, an armor, or an item to you.
You are allowed to play this card when a character encounters a card.
Deck:
Kama, Rochin, Temple Sword, Blood Periapt, Siver Raven Figurine, Trapsmith Gloves, Researcher, Quartermaster, Teamster, Turtle, BotG x5

jduteau |

Scenario 2-1A Development:
You slaughter the Mosswoods, but something is amiss. Every one of these rotters has the same stomach-wrenching facial mutations as the one impaled on the tree.
And there’s the matter of the goblins wanting to “slake their thirst.” Normally, goblins thirst for blood and meat, but these seemed to want some sort of other form of liquid. If you didn’t know better, you’d think they were drunks craving their next tavern stop.
Then again, why couldn’t they be? You had better tell the leaders of Sandpoint about your discovery. Surely they will listen to bold adventurers like yourselves.
Scenario 2-1B: The Problem With Dragons
The wooden sign boasts a fragment of looking glass. “Welcome to Sandpoint!” it says. “Please stop to see yourself as we see you.”
Hmmm. That’s a nice sentiment, but at the moment it’s hard to want that. The locals are embattled with fear, brandishing pitchforks and sharpened shovels in your direction.
“Undoubtedly you have heard the shocking news of the goblins who attack during the day,” you say. “Most troublingly, they are covered with—”
“WHAT IS THIS NONSENSE?” asks the nearest local. “Why would you trouble us with such trivialities when there are real problems to deal with?”
This local is no mere farmer. This massive Shoanti brute bears the garb of a jailer. “I will chuck you in the pen if you distract us from our vigilance.”
“Now, now, Vachedi,” says an aristocratic woman. “Please let these adventurers speak what they know. I’m Mayor Kendra Deverin.”
You tell the mayor of your troubles with the Mosswood Tribe, but the rest of her followers are distracted. They watch the skies.
“You can see we have other problems,” the mayor says. “Our
livestock has been savaged by a creature from the skies, destroyed
by teeth and acid. We fear we are under the siege of a dragon 7 named Black Fang.”
You offer your assistance, and the townsfolk are all too willing to accept.

jduteau |

Locations:
Nettlemaze
At This Location: You may attempt a Wisdom/Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:6 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 10)
Thassilonian Dungeon
At This Location: If you play a spell with the Arcane trait, you may immediately draw a card.
When Closing: Succeed at an Intelligence or Arcane 7 check.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:3 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)
Treacherous Cave
At This Location: You must succeed at a Constitution/Fortitude 6 check to move or be moved to another location.
When Closing: Succeed at a Wisdom/Survival 7 check.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:2 Al:0 Bl:0 ?:1(Total: 10)
Deeper Dungeons
At This Location: The difficulty of combat checks is increased by 1.
When Closing: Succeed at a Constitution/Fortitude 8 check.
When Permanently Closed: No effect.
M:4 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 ?:1(Total: 10)
Desecrated Vault
At This Location: If you would defeat a bane with the Undead trait here, roll 1d6. On a 1, the monster is undefeated.
When Closing: Succeed at a Wisdom/Divine 6 check.
When Permanently Closed: On closing, each character at this location may recharge an item from their discard pile.
M:4 Ba:1 W:0 Sp:1 Ar:0 I:2 Al:0 Bl:1 ?:1(Total: 10)
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity/Acrobatics 6 check.
When Permanently Closed: No effect.
M:2 Ba:1 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:0 ?:1(Total: 10)
Mountain Peak
At This Location: At the start of your turn, succeed at a Wisdom/Survival 7 check or bury a card.
When Closing: Succeed at a Wisdom/Survival 6 check.
When Permanently Closed: At the end of your turn, you may examine the top card of an open location deck.
M:3 Ba:3 W:1 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)
Dragon
Check
Combat 12
Powers
BYA, each character at this locatiin must succeed at a Consitution/Fortitude 7 check or be dealt 1d4-1 Acid damage.
Trap/Poison
Check
Dexterity/Disable 5
Powers
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution/Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close this location.
Scenario Rules
After you discard cards as Acid or Poison damage, bury a card from your deck.

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Ostog - Weapon B
Alahazra - Nothing (and she's sulking about it!)
Mother Myrtle - Ally B
Radillo - Spell B
Sajan - Item BLet me know what your decks look like and then I'll post the new Scenario setup.
Alrighty. I know I've hated the feeling of not getting anything in our S&S campaign, so Alahazra will take the Spell B, and I'll take the other Item B. I would very very very very much like to call dibs on the next Spell B, though
Furthermore, I don't want to go irritating our primary scouter!
Deck: Arcane Armor, Detect Magic, Force Missile, Force Missile, Lightning Touch, Lightning Touch, Phantasmal Minion, Bracers of Protection, Token of Remembrance, Fox, Jinx Eater, Sage, Blessing of the Gods, Blessing of the Gods, Blessing of the Gods

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Hand: Force Missile, Lightning Touch, Lightning Touch, Bracers of Protection, Fox, Blessing of the Gods
Deck: 9 Discard: 0 Buried: 0
Note: @ Thassilonian Dungeon
Initiative: 1d100 ⇒ 53
Bunching up at the Dungeon because I can't close anything else (save the Warrens, and you don't want me at the Warrens right now!)
Alahazra Stargazer |

I will begin at the Vault
Hand: Cure, Frigid Blast, Boatswain, Clockwork Butterfly, Blessing of the Gods, Blessing of the Gods
(Displayed: )
Deck: 9 Discard: 0 Buried: 0
Note: Desecrated Vault
I will immediately (once everyone has set up and first turn begins) Use the Boatswain to scout my location. Then let me see that info and I'll scout some more.
Initiative: 1d100 ⇒ 16

EddyH |
1 person marked this as a favorite. |
Hey ladies and gents, sorry to do this, but I think I should back out of the game.
That was the short version. I wanted to let you know asap so you could make changes to the scenario setup if needed. You have actually been great helping me get started, so I do hope you aren't bummed about it. I mean, maybe if you got to know me you'd be heartbroken .. (okay, maybe not). :p
TL;DR version
I'm currently in a role playing game based on Rise of the Runelords. We have a really good GM that likes to play out story based adventures, so I'm trying to avoid foreknowledge of that campaign.
I HAVE played Skulls&Shackles and didn't think there were any problems, and I KNOW this is a different storyline from RotR. But, I'm pretty spoiler phobic and I'm noticing people, places, things, etc., from this set in the RotR campaign. I know, I know, they don't do exactly the same things, but I'm already noticing in our RPG that familiarity of campaign elements is holding me back from participating in discussions.
I'm relatively new to Paizo and Pathfinder, so I thought this was a new / different set of locations, henchmen, and villains, borrowing the same basic cards like armor, weapons, spells and such. I'm already noticing similarities to things we covered in the RPG. I expect starting in Sandpoint with the same NPC's is an efficient use of the materials for ppl that have already been through the first story.
Anyway, I figured it was better to back out now. Truth is, I may be totally wrong about this, but I'm going with my RPG GM on this one, as he is similarly spoiler phobic.
So again, seriously .. Sorry. Because this is a fun group.
Eddy

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but I think I should back out of the game.
Oh Eddy, we hardly knew ya'
While the two Adventure Paths are different, I could see the reuse of certain locations and villains/henchmen causing some spoiler-issues. Maybe when we eventually run Season of the Righteous (right, jduteau? ;] ) we can snap you up again.

Mother Myrtle Madam Mycophagist |
1 person marked this as a favorite. |
Sorry to lose you, but I understand wanting to avoid spoilers.
I played RotR PACG before the RPG. I found the card game enhanced my appreciation of the RPG and made it easier to remember the NPCs and story. I had fun showing my group the cards of the things that came up as we encountered them in the game.
Sorry to lose you; glad it's for a good reason.