jduteau |
Top card of the Thassalonian Dungeon is Poison Trap - Henchman/Barrier B.
Turn 06
Blessing: Blessing of Pharasma
06/24
Radillo
Locations:
Nettlemaze
At This Location: You may attempt a Wisdom/Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:6 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 10)
Ostog
Thassilonian Dungeon
At This Location: If you play a spell with the Arcane trait, you may immediately draw a card.
When Closing: Succeed at an Intelligence or Arcane 7 check.
When Permanently Closed: No effect.
M:1 Ba:0 W:1 Sp:2 Ar:1 I:1 Al:0 Bl:0 Henchman:1(Total: 7)
Top card is Poison Trap - Henchman/Barrier B
Radillo
Treacherous Cave
At This Location: You must succeed at a Constitution/Fortitude 6 check to move or be moved to another location.
When Closing: Succeed at a Wisdom/Survival 7 check.
When Permanently Closed: No effect.
Top card is Black Fang - Villain/Monster B
M:2 Ba:1 W:1 Sp:0 Ar:2 I:2 Al:0 Bl:0 Villain:1(Total: 9)
Alahazra
Deeper Dungeons
At This Location: The difficulty of combat checks is increased by 1.
When Closing: Succeed at a Constitution/Fortitude 8 check.
When Permanently Closed: No effect.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 9)
Top card is Skeleton Horde - Barrier B
Desecrated Vault
At This Location: If you would defeat a bane with the Undead trait here, roll 1d6. On a 1, the monster is undefeated.
When Closing: Succeed at a Wisdom/Divine 6 check.
When Permanently Closed: On closing, each character at this location may recharge an item from their discard pile.
M:3 Ba:1 W:0 Sp:1 Ar:0 I:1 Al:0 Bl:1 Henchman:1(Total: 8)
Top card is Poison Trap - Henchman/Barrier B
Mother Myrtle
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity/Acrobatics 6 check.
When Permanently Closed: No effect.
Top Card is Greatsword - Weapon B
M:2 Ba:1 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:0 Henchman:1(Total: 10)
Radillo, Enchanting Ensorceler |
1 person marked this as a favorite. |
I'll explore my location:
Trap/Poison
Check
Dexterity/Disable 5
Powers
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution/Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close this location.
Discard BotG for Dex check.
Blessed Skinny Fingers! v Trap (5): 1d8 + 1d8 ⇒ (4) + (7) = 11
Never had a doubt!
I'll choose to close location:
Arcane + Recharge Fox (ARC 7): 1d10 + 1 + 3 + 1d4 ⇒ (2) + 1 + 3 + (2) = 8
I remain awesome! End and Draw Up:
Hand: Arcane Armor, Force Missile, Lightning Touch, Phantasmal Minion, Jinx Eater, Blessing of the Gods
Deck: 6 Discard: 4 Buried: 1
Note: @ Thassilonian Dungeon
Mother Myrtle Madam Mycophagist |
I had forgotten the henchmen were the Poison Traps.
Well, with Ostog's blessing and my Flash freeze I'd have 3d4 to hit 5. To close, though, I'd only have 1d12+1 vs. 6. I'm sure Radillo or Alahazara would let me use a blessing.
What have we here?: 3d4 ⇒ (2, 1, 4) = 7
Black Fang's not here: 2d12 + 1 ⇒ (12, 10) + 1 = 23
Hand: Potion of Fort, researcher, noxious bomb, lightning touch, tussah coat, cure
Discards: 2
@ closed vault. Someone needs to play a BoA for my close check.
jduteau |
Turn 08
Blessing: Blessing of the Gods
08/22
Ostog
Locations:
Nettlemaze
At This Location: You may attempt a Wisdom/Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:6 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 10)
Ostog
Thassilonian Dungeon
CLOSED
Radillo
Treacherous Cave
At This Location: You must succeed at a Constitution/Fortitude 6 check to move or be moved to another location.
When Closing: Succeed at a Wisdom/Survival 7 check.
When Permanently Closed: No effect.
Top card is Black Fang - Villain/Monster B
M:2 Ba:1 W:1 Sp:0 Ar:2 I:2 Al:0 Bl:0 Villain:1(Total: 9)
Alahazra
Deeper Dungeons
At This Location: The difficulty of combat checks is increased by 1.
When Closing: Succeed at a Constitution/Fortitude 8 check.
When Permanently Closed: No effect.
M:3 Ba:2 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 9)
Top card is Skeleton Horde - Barrier B
Desecrated Vault
CLOSED
Mother Myrtle
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity/Acrobatics 6 check.
When Permanently Closed: No effect.
Top Card is Greatsword - Weapon B
M:2 Ba:1 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:0 Henchman:1(Total: 10)
Ostog Pshaws at Armor |
True, the alternative is that we place ourselves at the locations that we can close and then encounter the Villain, hopefully defeating him and temp closing everything.
Radillo + blessing at Warrens for Dex check.
Ostog either at Nettlemaze for monster or Deeper Dungeons for Fort check.
Mother Myrtle at whichever Ostog doesn't do.
And Alahazra takes on the Dragon with her Holy Light!
Just a thought. :)
Radillo, Enchanting Ensorceler |
Alahazra Stargazer wrote:Did we use my blessing?Mother Myrtle used either yours or Radillo's for closing the Vault.
We can use mine, but Alahazra has a smaller discard pile... ;-)
I'd have trouble with temp closing the other locations, with Warrens and Nettle being within reach. Warrens would need a blessing and Nettle depends on the draw (but I've got a hand full of elemental pain, just Basics though)
Alahazra, you make the call.
Alahazra Stargazer |
Apologies for tardy response, this was Dallas Games Marathon weekend and Aldie, Eddy and I were there from Friday morning onwards
OK Blessing used.
I will move to Deeper dungeons to encounter the Skeleton Horde
Holy Light will smite: 3d12 + 4 - 0 ⇒ (6, 12, 2) + 4 - 0 = 24
Recharge: 1d12 + 2 - 0 ⇒ (1) + 2 - 0 = 3
I will recharge the blessing to scry the Nettlemaze
Then I will recharge the lookout to see what's ahead here and recharge my headdress to see what is on the bottom!
Hand: Cure, Frigid Blast, Amulet of Life, Boatswain, Clockwork Butterfly, Blessing of the Gods
(Displayed: )
Deck: 6 Discard: 3 Buried: 0
Note: Deeper Dungeon
jduteau |
Turn 10
Blessing: Blessing of Desna
10/20
Radillo
Locations:
Nettlemaze
At This Location: You may attempt a Wisdom/Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:5 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 9)
Top card of Nettlemaze is Mattock - Item B
Ostog
Thassilonian Dungeon
CLOSED
Radillo
Treacherous Cave
At This Location: You must succeed at a Constitution/Fortitude 6 check to move or be moved to another location.
When Closing: Succeed at a Wisdom/Survival 7 check.
When Permanently Closed: No effect.
Top card is Black Fang - Villain/Monster B
M:2 Ba:1 W:1 Sp:0 Ar:2 I:2 Al:0 Bl:0 Villain:1(Total: 9)
Deeper Dungeons
At This Location: The difficulty of combat checks is increased by 1.
When Closing: Succeed at a Constitution/Fortitude 8 check.
When Permanently Closed: No effect.
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 8)
Top card is Poison Trap - Henchman/Barrier B
Bottom card is Trapped Locker - Barrier B
Alahazra
Desecrated Vault
CLOSED
Mother Myrtle
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity/Acrobatics 6 check.
When Permanently Closed: No effect.
Top Card is Greatsword - Weapon B
M:2 Ba:1 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:0 Henchman:1(Total: 10)
Ostog Pshaws at Armor |
I think Radillo's idea is that she'll temp close the Warrens, Mother Myrtle temp closes the Dungeons with her Potion, Ostog temp closes the Nettlemaze by defeating some monster and Alahazra takes on Black Fang with the Frigid Blast + blessing.
So Mother moves to the Dungeons, I stay at the Nettlemaze, and Alahazra moves to the Cave and takes on the dragon.
Ostog Pshaws at Armor |
I'm done with my turn. Who's up?
If we're following the plan:
Turn 11 - Mother Myrtle - moves to the Dungeons and waits
Turn 12 - Ostog - tries to acquire the Mattock at the Nettlemaze and then stops.
Turn 13 - Alahazra moves to the Treacherous Cave and takes on Black Fang.
For temp-closes, Mother Myrtle auto-closes the Dungeons, Radillo tries to close the Warrens, and Ostog fights a monster to close the Nettlemaze.
jduteau |
Turn 13
Blessing: Blessing of Irori (+2 dice to noncombat Intelligence)
13/17
Alahazra
Locations:
Nettlemaze
At This Location: You may attempt a Wisdom/Perception 9 check to evade a monster.
When Closing: Summon and defeat a random monster.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:5 Ba:1 W:1 Sp:0 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 8)
Ostog
Thassilonian Dungeon
CLOSED
Treacherous Cave
At This Location: You must succeed at a Constitution/Fortitude 6 check to move or be moved to another location.
When Closing: Succeed at a Wisdom/Survival 7 check.
When Permanently Closed: No effect.
Top card is Black Fang - Villain/Monster B
M:2 Ba:1 W:1 Sp:0 Ar:2 I:2 Al:0 Bl:0 Villain:1(Total: 9)
Alahazra
Deeper Dungeons
At This Location: The difficulty of combat checks is increased by 1.
When Closing: Succeed at a Constitution/Fortitude 8 check.
When Permanently Closed: No effect.
M:3 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:0 Bl:0 Henchman:1(Total: 8)
Top card is Poison Trap - Henchman/Barrier B
Bottom card is Trapped Locker - Barrier B
Mother Myrtle
Desecrated Vault
CLOSED
Warrens
At This Location: When you encounter a monster, put a random monster from the box on top of another random open location deck.
When Closing: Succeed at a Dexterity/Acrobatics 6 check.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:1 Ar:0 I:1 Al:2 Bl:0 Henchman:1(Total: 9)
Radillo
jduteau |
Treacherous Cave - Alahazra
Villain: Black Fang - Monster B
Dragon
Check
Combat 12
Powers
BYA, each character at this location must succeed at a Constitution/Fortitude 7 check or be dealt 1d4-1 Acid damage.
Nettlemaze Random Monster for Temp Closing:
Cultist - Monster B
Human/Cultist/Basic
Check
Combat 9
jduteau |
Dungeons is auto-temp-closed by using the Potion of Fortitude.
So Radillo has a Dexterity 6 check to make. As a strategy that I just noticed by looking at Alahazra's cards, Radillo could use Phantasmal Minion to pull the Clockwork Butterfly to her. Then she gets a re-roll of 1 die if she fails the Dex check (which I'm sure sure won't!).
Radillo, Enchanting Ensorceler |
Dungeons is auto-temp-closed by using the Potion of Fortitude.
So Radillo has a Dexterity 6 check to make. As a strategy that I just noticed by looking at Alahazra's cards, Radillo could use Phantasmal Minion to pull the Clockwork Butterfly to her. Then she gets a re-roll of 1 die if she fails the Dex check (which I'm sure sure won't!).
Now that the encounter has started, I don't think I could play a card to get a card that doesn't directly effect the check (and even that's still a grey area: Can Balazaar discard spells for monsters during an encounter?) But either way, getting a card via Phantasmal Minion has "at your location" in the power.
Not sure whats in everyone's hands, so I guess I'll be doing this on my own:
Dex+BotG v. Temp Close (6): 1d8 + 1d8 ⇒ (8) + (8) = 16