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Radillo, Enchanting Ensorceler's page

105 posts. Alias of cosined.


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Radillo(cosined) wrote:

Hand: Augury, Force Missile, Lightning Touch, Blessing of the Gods, Blessing of the Gods, Blessing of the Gods

Deck: 9 Discard: 0 Buried: 0
Note: @ Junk Beach

Dark Archive

Radillo(cosined) wrote:

Deck: Augury, Detect Magic, Force Missile, Force Missile, Frost Ray, Lightning Touch, Augury, Bracers of Protection, Token of Remembrance, Fox, Jinx Eater, Sage, Blessing of the Gods, Blessing of the Gods, Blessing of the Gods

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I'll be greedy and ask for that other Spell 1.

2nd Card:
Spell 1
Blessing B
Spell B

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Spell 1 for my 1st pick.

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Mother Myrtle Madam Mycophagist wrote:

Nice job! It's good that we can still win despite some setbacks.

I'll choose Ally.

Ill choose item.

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Alahazra Stargazer wrote:
woah!

Didn't see that coming?

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Why don't you just play my turn for me, j!
I Kid.
Having this all pre thought out is quite helpful this late in the afternoon.

Dex + BotG1 vs Longbow 5: 1d8 + 1d8 ⇒ (1) + (3) = 4
Discard Sage's Journal

Bring on the 1's:
Lack of Wisdom + BotG2 + Guidance + Shelyn vs Glassworks 6: 1d4 + 1d4 + 1 + 2d4 ⇒ (1) + (1) + 1 + (2, 1) = 6

Holy Shi t.
That's Karma saying, fine you can win but we're still mad about the Radillo-didn't-die thing...

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Troymk1 wrote:
Is top card still Guard?

Deck would have shuffled and there wasn't an examine since turn 27, so it might be but we don't know. Explore blind!

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jduteau wrote:

Glassworks - Radillo

Goblin Warrior - Monster B
Goblin/Warrior/Elite

Check
Combat 9

Lightning Touch vs Goblin Warrior 9: 1d10 + 1 + 3 + 2d4 + 1 ⇒ (9) + 1 + 3 + (1, 1) + 1 = 16

Bottom Card: Detect Magic, Leave it there.
Lightning Touch vs Recharge: 1d10 + 1 + 3 ⇒ (8) + 1 + 3 = 12

NOW I end my turn:

Radillo(cosined) wrote:

Hand: Force Missile, Force Missile, Blessing of the Gods, Blessing of the Gods, Sage's Journal, Invisibility

Deck: 5 Discard: 7 Buried: 0
Note: @Glassworks

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Ostog Pshaws at Armor wrote:

a) Why play Detect Magic before your first encounter? If the weapon was next and was magical, you'd be able to get rid of it.

b) You should play the Jinx Eater before resetting - it gives you a free explore (with a +1 to combat checks) and we need every explore.

Explore, but did not attempt check on Thieve's Tools (so I didn't fail the check, just to failed to acquire; that's how we're interpreting it, right?)

Cast Augury for Spell
Play Detect Magic for the free encounter.
(Jeez this section was rife with checks, thank the Gods I didn't fail any!)

Didn't realize Jinx could explore (its not the last thing, so I just disregarded it!) I'd be ok playing that.

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Augury vs Recharge 8: 1d10 + 1 + 3 ⇒ (6) + 1 + 3 = 10
Play Detect Magic
Encounter Invisibility
Arcane vs Invisibility 6: 1d10 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Detect Magic vs Recharge 4: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6

Radillo(cosined) wrote:

Hand: Force Missile, Lightning Touch, Jinx Eater, Blessing of the Gods, Sage's Journal, Invisibility

Deck: 6 Discard: 6 Buried: 0
Note: @Glassworks

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Augury for Spells then, to the top.

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I'll move to the Glassworks.
And I'll explore. I won't attempt the check if can avoid the discard.

Moving on, I'll Augury for Monsters: Villain to the top, others to the bottom.

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Ostog Pshaws at Armor wrote:
Radillo, Enchanting Ensorceler wrote:

Just wondering: Why did you attempt the Guard check? Is there a deck interaction you were hoping to leverage? No check attempted: Guard banishes and you retain Boatswain.

And sorry, I don't have any cards to aid you!

I always forget that you don't even have to try to acquire a boon. Given that the Guard doesn't give a free explore, that would have been the wiser choice.

We retcon'd my death, I think we should be able to forgive the Guard's encounter... Just this once, of course ;-)

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Just wondering: Why did you attempt the Guard check? Is there a deck interaction you were hoping to leverage? No check attempted: Guard banishes and you retain Boatswain.

And sorry, I don't have any cards to aid you!

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Alahazra Stargazer wrote:
should I close Waterfront?

I would say no. MM is at the Waterfront now, and can attempt the check against the Bandit if we get there. We don't have much time, so heading to the Glassworks is probably the better option.

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I head to Town Square and get cured.
Heal me!: 1d4 + 1 ⇒ (1) + 1 = 2

1st: 1d8 ⇒ 1
2nd: 1d7 ⇒ 3
From Front: Force Missile, Lightning Touch, Bracers of Protection, Token of Remembrance, Fox, Sage, Blessing of the Gods, Blessing of the Gods

End:

Radillo(cosined) wrote:

Hand: Detect Magic, Force Missile, Lightning Touch, Augury, Jinx Eater, Sage's Journal

Deck: 5 Discard: 6 Buried: 0
Note: @Town Square

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Alahazra Stargazer wrote:

3d12 + 3 - 0 ⇒ (12, 9, 4) + 3 - 0 = 28

Show Off.

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Radillo(cosined) wrote:

Hand: Detect Magic, Force Missile, Lightning Touch, Augury, Jinx Eater, Sage's Journal

Deck: 3 Discard: 8 Buried: 0
Note: @ Waterfront

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Retcon!
I have to go elsewhere for now. I'll come back when we get ready to try and defeat the villain.

I'll head to the General Store, explore.
Frost Ray & Alahazra BotG vs. Zombie Giant 13: 1d10 + 1 + 3 + 2d6 + 1d10 ⇒ (2) + 1 + 3 + (1, 1) + 9 = 17
Bottom of Deck: Force Missile, To the Top.
Frost Ray vs. Recharge 8: 1d10 + 1 + 3 ⇒ (1) + 1 + 3 = 5
My location is empty, so I'll banish Bracers of Protection.

Draw and finish:

Radillo(cosined) wrote:

Hand: Detect Magic, Force Missile, Lightning Touch, Augury, Jinx Eater, Blessing of the Gods

Deck: 2 Discard: 8 Buried: 0
Note: @ Waterfront

Free item and a free explore if the roll is 2+

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I just wanted to make sure you had a Blessing in reality.

My dreams of transmogrifying into a Druid are over. I'll settle up my turn in a bit.

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Lets Have Fate Decide vs 13: 1d10 + 8 ⇒ (9) + 8 = 17
Cool. So Alahazra has a 9 card hand?

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Which option do you favor, j?

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I have to go elsewhere for now. I'll come back when we get ready to try and defeat the villain.

I'll head to the General Store, explore.
Frost Ray vs. Zombie Giant 13: 1d10 + 1 + 3 + 2d6 ⇒ (2) + 1 + 3 + (1, 1) = 8
Bottom of Deck: Force Missile, To the Top.
Frost Ray vs. Recharge 8: 1d10 + 1 + 3 ⇒ (1) + 1 + 3 = 5

Well, Shit.

Recharge Bracers. NM. I die.

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Test Post.

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Radillo the Un-Wise fails to immediately notice the Sneak!
Discard Bracers of Protection.
Force Missile vs Sneak: 1d10 + 1 + 3 + 2d4 ⇒ (4) + 1 + 3 + (3, 2) = 13
Deck Bottom: Detect Magic (To Top of Deck)
Force Missile vs Recharge: 1d10 + 1 + 3 ⇒ (6) + 1 + 3 = 10

End and Draw Up:

Radillo(cosined) wrote:

Hand: Detect Magic, Lightning Touch, Augury, Jinx Eater, Bracers of Protection, Frost Ray

Deck: 4 Discard: 7 Buried: 0
Note: @ Waterfront

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I'll explore my location.

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Bracers of Protection to top of Deck.
Lightning Touch vs Xulgath 9: 1d10 + 1 + 3 + 2d4 ⇒ (2) + 1 + 3 + (4, 1) = 11
Bottom Card: Augury, to Top of Deck
Lightning Touch vs Recharge 6: 1d10 + 1 + 3 ⇒ (1) + 1 + 3 = 5
End and Draw:

Radillo(cosined) wrote:

Hand: Force Missile, Lightning Touch, Augury, Bracers of Protection, Bracers of Protection, Frost Ray

Deck: 5 Discard: 6 Buried: 0
Note: @ Waterfront

Dark Archive

Move to Waterfront and Explore.

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Town Square
At This Location: You may discard a card from your hand to explore during your turn. This card may not be recharged.
When Closing: Banish a card from your hand.
When Permanently Closed: On closing, each character at this location must immediately choose a card and recharge it; each character may then draw a card.
M:2 Ba:1 W:1 Sp:1 Ar:0 I:0 Al:0 Bl:0 (Total: 5)
Mother Myrtle

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Discard BoA to Explore.
Force Missile vs Goblin Warrior 9: 1d10 + 1 + 3 + 2d4 ⇒ (4) + 1 + 3 + (4, 1) = 13
Bottom Card: Augury (To Hand)
Force Missile vs Recharge 6: 1d10 + 1 + 3 ⇒ (1) + 1 + 3 = 5

Augury for Weapon (Top)
Augury vs Recharge 8: 1d10 + 1 + 3 ⇒ (10) + 1 + 3 = 14
Since I can't explore, I'll end my turn.
Alahazra, I think I'll be leaving my location, no scouts on my behalf.

All, I'm willing to head to the Waterfront to face melt.

Radillo(cosined) wrote:

Hand: Force Missile, Lightning Touch, Lightning Touch, Bracers of Protection, Bracers of Protection, Frost Ray

Deck: 6 Discard: 5 Buried: 0
Note: @ The Rusty Dragon

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Explore,
Frost Ray 6: 1d10 + 1 + 3 ⇒ (2) + 1 + 3 = 6
Augury for Monsters (Probably top-deck it)
Bottom of Deck: Detect Magic (To Hand)
Augury vs Recharge 8: 1d10 + 1 + 3 ⇒ (8) + 1 + 3 = 12

Er never mind. The errata for Rad says the spell play is during an encounter... Boo.

So the bottom of my deck is Detect Magic, then Augury at the bottom.

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jduteau wrote:

Top card of Rusty Dragon is:

Bracers of Protection - Item B
Accessory/Magic/Basic

Check
Intelligence/Arcane 3

I believe this is an auto-acquire for you.

It is!

End and Draw Up:

Radillo(cosined) wrote:

Hand: Force Missile, Force Missile, Lightning Touch, Augury, Blessing of the Gods, Bracers of Protection

Deck: 7 Discard: 3 Buried: 0
Note: @ The Rusty Dragon

Dark Archive

I hate this guy. No explore, but you still have to try and get him...
Arcane 11: 1d10 + 1 + 3 ⇒ (4) + 1 + 3 = 8
Discard Token of Remembrance

Play Detect Magic
Detect Magic vs Recharge 4: 1d10 + 1 + 3 ⇒ (10) + 1 + 3 = 14
Bottom of Deck: BotG

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I would have been hesitant to bury cards for Base allys, so option 1 is likely the way it would have played out.

I did not acquire Guide (Let's bottom-deck it).
I discard Sage to explore.
I did not acquire Guard.
Up to date.

I discard Fox to explore.

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jduteau wrote:

Rusty Dragon - Radillo

Guard - Ally B
Human/Basic

Check
Constitution/Fortitude 4
Charisma/Diplomacy 6

Auto Acquired: Arcane 4: 1d10 + 1 + 3 ⇒ (1) + 1 + 3 = 5

Discard Sage to Explore again.

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Arcane 6: 1d10 + 1 + 3 ⇒ (4) + 1 + 3 = 8
I'll discard the Guide to Explore again.

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I'll explore the Rusty Dragon

I've tried to find a picture of the Guide on Google, but failed, so I'll need the checks/text...

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Heads Ups

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Radillo(cosined) wrote:

Hand: Detect Magic, Lightning Touch, Augury, Token of Remembrance, Fox, Sage

Deck: 9 Discard: 0 Buried: 0
Note: @ The Rusty Dragon

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Medallion is a per scenario temp replacement. No one used it this scenario.
Skill feat came from winning the first scenario in this tier (2-1A) and the Power fear came from the second (2-1B)

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Spell B for me please!

Power: "When you play a spell that has the Arcane trait during an encounter, you may examine the bottom of your deck;
if it is a spell (■ or an ally), you maye put it on top of your deck (□ or add it to your hand)."

Final Disposition, barring a roll-off.

Radillo(cosined) wrote:
Deck: Arcane Armor, Detect Magic, Force Missile, Force Missile, Lightning Touch, Lightning Touch, Augury, Bracers of Protection, Token of Remembrance, Fox, Jinx Eater, Sage, Blessing of the Gods, Blessing of the Gods, Blessing of the Gods

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Ostog Pshaws at Armor wrote:
Don't think you needed a spoiler on the close.

In case someone thought to offer an assist; I couldn't tell if there were free blessings in a couple of hands.

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jduteau wrote:

Dungeons is auto-temp-closed by using the Potion of Fortitude.

So Radillo has a Dexterity 6 check to make. As a strategy that I just noticed by looking at Alahazra's cards, Radillo could use Phantasmal Minion to pull the Clockwork Butterfly to her. Then she gets a re-roll of 1 die if she fails the Dex check (which I'm sure sure won't!).

Now that the encounter has started, I don't think I could play a card to get a card that doesn't directly effect the check (and even that's still a grey area: Can Balazaar discard spells for monsters during an encounter?) But either way, getting a card via Phantasmal Minion has "at your location" in the power.

Not sure whats in everyone's hands, so I guess I'll be doing this on my own:

Temp Close:

Dex+BotG v. Temp Close (6): 1d8 + 1d8 ⇒ (8) + (8) = 16

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Mother Myrtle Madam Mycophagist wrote:
I meant Radillo, in case Black Fang manages to escape there.

I can't possibly acquire it, but feel free to remove it as a failed check.

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I'm done with my turn. Who's up?

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Ostog Pshaws at Armor wrote:
I think Radillo's idea is that she'll temp close the Warrens.

Fixed it for you ;)

Warrens is one of the few places I can close. Beyond that, I didn't think it through

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I'll move to the Warrens and do absolutely nothing.

Radillo(cosined) wrote:

Hand: Arcane Armor, Force Missile, Lightning Touch, Phantasmal Minion, Jinx Eater, Blessing of the Gods

Deck: 6 Discard: 4 Buried: 1
Note: @ Warrens. BotG for my closeing check.

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jduteau wrote:
Alahazra Stargazer wrote:
Did we use my blessing?

Mother Myrtle used either yours or Radillo's for closing the Vault.

We can use mine, but Alahazra has a smaller discard pile... ;-)

I'd have trouble with temp closing the other locations, with Warrens and Nettle being within reach. Warrens would need a blessing and Nettle depends on the draw (but I've got a hand full of elemental pain, just Basics though)

Alahazra, you make the call.

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I'll explore my location:

Henchmen: Poison Trap - Barrier B:

Trap/Poison

Check
Dexterity/Disable 5

Powers
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution/Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close this location.


Discard BotG for Dex check.
Blessed Skinny Fingers! v Trap (5): 1d8 + 1d8 ⇒ (4) + (7) = 11
Never had a doubt!
I'll choose to close location:
Arcane + Recharge Fox (ARC 7): 1d10 + 1 + 3 + 1d4 ⇒ (2) + 1 + 3 + (2) = 8

I remain awesome! End and Draw Up:

Radillo(cosined) wrote:

Hand: Arcane Armor, Force Missile, Lightning Touch, Phantasmal Minion, Jinx Eater, Blessing of the Gods

Deck: 6 Discard: 4 Buried: 1
Note: @ Thassilonian Dungeon

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