Stained glass elem, l-touch, acid f;ask, alch. fire, tussah, boelements
I won't take a second upgrade, just the Ally 1.
Cure
Lightning Touch
Viper Strike
Tussah Silk Coat
Acid flask
Alchemist's fire
Potion of Healing
Flash freeze
Noxious bomb
Giant Slug
Clockwork butterfly
Stained Glass Elemental
Clockwork spy
Blessing of the elements
Blessing of the elements
I would like the Ally 1. I might use another upgrade but I'd let everyone else pick first.
Nice job! It's good that we can still win despite some setbacks.
I'll choose Ally.
wis+shelyn va siren: 3d12 + 1 ⇒ (3, 1, 9) + 1 = 14
Recharge sleep for bandit
acid flask+slug+boe: 3d4 + 2d6 ⇒ (1, 2, 4) + (2, 5) = 14
recharge: 1d8 + 2 ⇒ (2) + 2 = 4nope
Discard coat on closing
Hand: p o healing, p o gracefulness, l touch, sleep, butterfly, guidance
May use guidance orhealing
That's the plan.
Move to and explore Siren.
wis + BotG: 2d12 + 1 ⇒ (2, 1) + 1 = 4
Wow.
I discard my hand. Top 3 cards are Clockwork butterfly, sleep, and potion of healing. butterfly is discarded.
Hand: sleep, slug, boE, slik coat, acid flask, p healing
discards: everything else.
on the next turn I'll use the potion.
potion: 1d4 ⇒ 4
recharge: 1d8 + 2 ⇒ (7) + 2 = 9
Healed are butterfly, p grace, guidance, l touch
Hand: sleep, slug, boE, slik coat, acid flask
discards: 7 deck: 5
at waterfront
may use boE
Viper strike vs Gob: 1d12 + 2d4 + 1 ⇒ (2) + (1, 3) + 1 = 7
recharge: 1d8 + 2 ⇒ (1) + 2 = 3
recharge silk coat for damage.
May I use Ostog's BotG to face the Siren? I should then be able to close the Waterfront.
wis: 1d12 + 1 ⇒ (6) + 1 = 7
acid flask: 1d4 + 2d6 ⇒ (3) + (5, 2) = 10
recharge: 1d8 + 2 ⇒ (5) + 2 = 7
Can't explore again.
Hand: P Gracefulness, silk coat, l-touch, v-strike, Flash freeze, Bl o El
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I'll explore the Rusty Dragon. Hopefully I'll find the Goblin raid while half of us are at closed locations.
I'm at the Rusty Dragon now.
Good thing I discarded the poison attack!
Alch Fire + BoE: 2d4 + 2d6 ⇒ (1, 1) + (6, 3) = 11
recharge: 1d8 + 2 ⇒ (2) + 2 = 4
random location top down: 1d6 ⇒ 2
To the Rusty Dragon!
Hand: P Grace., Viper strike, cure, tussah coat, acid flask, flash freeze
discards: 7
Deck: 4
I'll Cure myself.
cure: 1d4 + 1 ⇒ (2) + 1 = 3
recharge: 1d8 + 2 ⇒ (1) + 2 = 3
Cured are PoHealing, L-touch, Sleep
deck:7
discard:5
I don't have an ally, so I'll explore the Town Square.
Lightning Touch + BoEl: 2d12 + 2d4 + 3 ⇒ (10, 2) + (2, 2) + 3 = 19
recharge: 1d8 + 2 ⇒ (4) + 2 = 6 nope
Discard Nox Bomb to explore again.
No thanks.
Healing Potion: 1d4 ⇒ 1
Ugh. Which one?: 1d4 ⇒ 4 Viper strike
recharge: 1d8 + 2 ⇒ (2) + 2 = 4 no dice
I'll stop.
L-touch, nox bomb, boEx2, alc fire, p o gracefulness
discards: 4
deck: 7
Nope.
Discard Viper Strike to explore.
Wis: 1d12 + 1 ⇒ (8) + 1 = 9
Discard it to explore again.
Auto.
Cure: 1d4 + 1 ⇒ (3) + 1 = 4
Not Cured (from bottom): 1d5 ⇒ 4 researcher
recharge+Guidance: 1d8 + 3 ⇒ (5) + 3 = 8
guidance: 1d8 + 2 ⇒ (3) + 2 = 5 discarded
I'll stop.
Hand: Viper strike, noxious bomb, BoElements, P grace, p healing, alch fire
discards: 2
may get healed
Craft: 1d12 + 3 ⇒ (12) + 3 = 15
I will discard it to explore again.
wis: 1d12 + 1 ⇒ (5) + 1 = 6
Discard Researcher to explore.
If we got to keep him I'd use a blessing, but since not, just luck.
Wis: 1d12 + 1 ⇒ (4) + 1 = 5
Discard Flash Freeze to explore.
Radillo's welcome to go to the waterfront. I'll explore the Town Square.
Okay, that's an average of 17 with Alahazra's blessing.
Lightning Touch+Spy+BoG: 2d12 + 1 + 2d4 + 1d6 - 5 ⇒ (7, 2) + 1 + (2, 3) + (6) - 5 = 16
LT recharge Kn. 7: 1d8 + 2 ⇒ (4) + 2 = 6
All right, four cards is a good turn.
Hand: BoE, Cure, Viper Strike, Researcher, Flash Freeze, Noxious Bomb
Discard: 2
May use BoE or Flash freeze
Ugh. I had to use my BoE for the barrier.
[dice=Lightning Touch]1d12+1+2d4-3
that's an average of 9. I can use my clockwork spy to make the average 12. I forget if Ostog has any same-location powers or if anyone can play a blessing.
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Wisdom: 1d12 + 1 ⇒ (7) + 1 = 8
Monster me.
wis+boe: 2d12 ⇒ (5, 11) = 16
Thank you, sir. May i have another explore?
I'm mobile right now but with a d4 that's not happening. I will display my clockeork spider to examine the top card.
I don't have weapons so I will go explore the Waterfront.
Wow, we have to run out every deck before we can close its location?
Cure, lightning touch, flash freeze, clockwork spy, BoE, noxious bomb
Deck: 9 Discard: 0 Buried: 0
Note: @ General Store
I agree; Find Traps would be a good choice.
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I want both spell and item, but can only get one at a time, so item is fine.
Mother Myrtle
Strength d4
Dexterity d4
Constitution d8
Fortitude +1
Intelligence d8
Knowledge +2
Wisdom d12 + 1
Craft: +2
Survival +2
Charisma d6
Hand size: 6
Proficiencies: Light Armors
You may use your Wisdom skill for your Arcane or Divine check.
When you would banish a boon that has the Alchemical, Arcane, Divine, or Liquid trait for its power, you may instead attempt a Knowledge check with a difficulty of 7 plus the card's adventure deck number. If you succeed, recharge it; if you fail, discard it.
Deck:
Cure
Lightning Touch
Viper Strike
Tussah Silk Coat
Acid flask
alchemist's fire
Potion of Healing
flash freeze
noxious bomb
Giant Slug
clockwork butterfly
researcher
clockwork spy
blessing of the elements
blessing of the elements
I'll take Item - Healing Potion.
When do we get a card feat?
I could take item or spell but don't especially need it.
Skill: wisdom
Power: divine
Potion: 1d8 + 2 ⇒ (3) + 2 = 5
discarded
Aounds good, though ostpg ahould try first in case he can't defeat the monster.
I meant Radillo, in case Black Fang manages to escape there.
You don't want to at least get the greatsword out of the deck, just in case?
With my Potion of Fortitude I can guarantee someone to close the Dungeons if they can defeat the poison trap (I have a Dex d4).
With two of us at closed locations now might be a good time for the Skeleton Horde
Ostog Pshaws at Armor wrote: And you can recharge the Flash Freeze on closing the vault (Vault's Closing power).
Bonus! Done.
I had forgotten the henchmen were the Poison Traps.
Well, with Ostog's blessing and my Flash freeze I'd have 3d4 to hit 5. To close, though, I'd only have 1d12+1 vs. 6. I'm sure Radillo or Alahazara would let me use a blessing.
What have we here?: 3d4 ⇒ (2, 1, 4) = 7
Black Fang's not here: 2d12 + 1 ⇒ (12, 10) + 1 = 23
Hand: Potion of Fort, researcher, noxious bomb, lightning touch, tussah coat, cure
Discards: 2
@ closed vault. Someone needs to play a BoA for my close check.
The extra combat will compromise my ability to close anything, but if we have to encounter it anyway...
Discard BoE to explore,
Alchemist's Fire+ slug+bladeguard: 1d4 + 2d6 + 1d4 + 1d12 ⇒ (4) + (5, 4) + (4) + (10) = 27
AF 7: 1d8 + 2 ⇒ (7) + 2 = 9
BG 7: 1d8 + 2 ⇒ (8) + 2 = 10
Well that's a real result!
Hand: Cure, PoFort, Light. touch, researcher, tussah, flash freeze
I don't need a Spell B right now.
Explore Desecrated Vault.
Crafting time! Mmm, vault mushrooms! Auto-succeed.
Then I'll recharge the Butterfly and hope for the blessing.
I can go grab that. I don't need to stay at the Dungeon if it's the only place Radillo can reasonably close.
I have a couple good choices for Skills. I will start with Wisdom.
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Sorry to lose you, but I understand wanting to avoid spoilers.
I played RotR PACG before the RPG. I found the card game enhanced my appreciation of the RPG and made it easier to remember the NPCs and story. I had fun showing my group the cards of the things that came up as we encountered them in the game.
Sorry to lose you; glad it's for a good reason.
Clockwork Butterfly, Cure, Bladeguard, Alchemists fire, giant slug, botElements
deck: 9
@ Thassilonian dungeon
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