PACG 0-1E: Nature's Wrath (Inactive)

Game Master jduteau

The fifth scenario in the first adventure of the Season of the Shackles.


101 to 150 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Turn 17
Blessing: Blessing of the Gods
18/12
Koren

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:0 ?:1 (Total: 6)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:1 W:0 Sp:1 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 7)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
CLOSED
Koren, Jirelle

Sea Caves
CLOSED

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)


I'll head to the Jungle to help Vika and hopefully stay alive...

Jungle - Koren

Botfly Swarm
Henchman - Monster 1

Check
Combat 16
Wisdom/Survival 12


Hmm, I have the Sage's Journal and my mace, so that's 2d8+2+1d4 for a 16 or 1d10+1d4 for a 12. I'm going to need some help. With combat, Vika's Blessing of Gorum will be 2d8, so that would be good. I have my Blessing of Abadar for the location close check. Alternatively, I could use Vika's power to recharge the Hammer, but that would leave her with no weapon in hand.

Combat averages 22.5 with the Gorum blessing, so I'd like to do that to ensure we defeat the Swarm.

Let me know Vika...


I can't help at all, so good luck!


:(

The Exchange

Please use the Blessing


Okay, calling on Gorum to help me defeat the Botfly Swarm with my mace...

Combat 16: 1d8 + 2 + 1d8 + 2d8 + 1d4 ⇒ (4) + 2 + (1) + (7, 7) + (2) = 23

And the swarm is done, so on to closing the location...

Wisdom 6: 1d10 + 1d10 ⇒ (1) + (4) = 5

Missed it by 1! Duouh! That sort of sucks... Down to 2 cards in my draw pile...

Koren(jduteau) wrote:

Hand: Mace, Strength, Full Plate, Paladin's Helm, Sage's Journal

Deck: 2 Discard: 8 Buried: 1
Note:


Turn 18
Blessing: Blessing of Milani
19/11
Jirelle

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:0 (Total: 5)
Vika, Koren

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:1 W:0 Sp:1 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 7)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
CLOSED
Jirelle

Sea Caves
CLOSED

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)


Guys had a PC problem back with you in morning


When its morning and you can't find any of your allies...


:) Just waiting for Jirelle to tell us where she's going...


Let us steer our trusty vessel to the Eye!


Sounds good!


Cecaelia
Monster B

Traits
Merfolk/Aquatic

Check
Combat 13

Powers
BYA, succeed at a Wisdom or Perception 8 check or the difficulty of the check to defeat is increased by 2.
If undefeated, each character at your location must succeed at a Constitution or Fortitude 8 check or bury the top 1d4 cards of his deck.


Wisdom: 1d8 + 0 - 0 ⇒ (1) + 0 - 0 = 1

Seems it snuck up on me!

Need a 15 I don't think we have any blessings!

So here goes, using Rapier which I will discard for an extra d4

Using Rapier: 1d10 + 3d4 + 0 - 0 ⇒ (1) + (1, 4, 3) + 0 - 0 = 9

I will reroll the d10, I also forgot my melee skill so currently we have 8 +2

need a 5

Reroll: 1d10 + 0 - 0 ⇒ (8) + 0 - 0 = 8

Phew

I will end my turn drawing Leather armour

Jirelle(Troymk1) wrote:

Hand: Deathbane Light Crossbow, Acidic Whip +1, Leather Armor, Standard Bearer, Troubadour

(Displayed: )
Deck: 5 Discard: 5 Buried: 0
Note: Fringe of the Eye


Turn 19
Blessing: Blessing of Besmara
20/12
Vika

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:0 (Total: 5)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:1 W:0 Sp:1 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 7)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
CLOSED
Koren

Sea Caves
CLOSED

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:0 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 9)
Jirelle


Jungle - Vika:

Turtle
Ally B

Traits
Animal/Aquatic/Basic

Check
Wisdom/Survival 6 (6 + 1 for location)

Powers
Reveal this card to reduce Combat damage to you by 1.
Discard this card to explore your location.

The Exchange

Turtle Time: 1d8 ⇒ 8
I was going to ask if the check was 6 or 7, but it would seem that's moot.

I'll discard the Turtle to explore again.


Vika, Bellicose Blacksmith wrote:

[dice=Turtle Time]1d8

I was going to ask if the check was 6 or 7, but it would seem that's moot.

I'll discard the Turtle to explore again.

Should have been 6 (5 + 1), but no matter...

Ring of the Beasts
Item 1

Traits
Accessory/Magic/Elite

Checks
Wisdom/Divine 9

Powers
Reveal this card to add 1d6 to your check against a card with the Animal trait.

The Exchange

I can't swing that check, so I'll discard Master-At-Arms to explore again.


Trapped Locker
Barrier B

Traits
Cache/Lock/Trap/Basic

Checks
Dexterity/Disable 9
Strength/Melee 11

Powers
If defeated add 1 random armor from the box to your hand.
If undefeated, discard the top 1d4-1 cards from your deck; you may banish this barrier.

The Exchange

Trapped Locker (Mel 11 w/ Crowbar): 1d10 + 2 + 2d10 ⇒ (5) + 2 + (9, 7) = 23
Crowbar Recharge (Str 3): 1d10 ⇒ 6

Send that Armor over and that'll end my turn. I'll draw up and such soon.


Armor is...

Benevolent Buckler
Armor 1

Traits
Shield/Magic

Checks
Constitution/Fortitude 5

Powers
Recharge this card to reduce Ranged Combat damage dealt to a character at your location by 2, or Combat damage dealt to you by 2. If you are proficient with light armours, you may reveal this card instead, and you may play another armor on this check.


Turn 20
Blessing: Blessing of the Gods
21/19
Ezren

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:0 (Total: 2)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:1 W:0 Sp:1 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 7)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
CLOSED
Koren

Sea Caves
CLOSED

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:0 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 9)
Jirelle


Tempest Cay - Ezren:

Acolyte
Ally B

Traits
Human/Elite

Checks
Arcane/Divine/Charisma/Diplomacy 6

Powers
Recharge this card to add 1d4 to your Arcane or Divine check.
Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait.

The Exchange

Vika(cosined) wrote:

Hand: Lucerne Hammer, Longsword, Helpful Haversack, Quartermaster, Benevolent Buckler

Deck: 9 Discard: 5 Buried: 0
Note: At Jungle


Exploring.
Acolyte+Eye Patch: 1d12 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11
Acquired.
[Detect Magic]1d12+3[/dice]


Oops. Auto-recharge anyway. And top of deck is Magic Weapon, which I'll recharge to try to get Augury back faster.


Top card of the location is Parrot. (Wisdom/Survival 7 check)


Can't explore, so I'm done.
Acolyte, Arcane Robes, Sling, Lightning Touch, Spehere of Fire, Force Missile


Turn 21
Blessing: Blessing of Achaekek
22/8
Koren

Locations:

Tempest Cay changed....

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:1 W:0 Sp:1 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Parrot is on top, Blood Moon Pirate is on bottom
Ezren


I'm heading to the Jungle with Vika because I'm getting pretty weak...

Masterwork Tools
Item B

Traits
Tool/Elite

Checks
Dexterity/Disable 7

Well, I'm not getting that!

I've got nothing to explore again, so I'm done. :(


Turn 22
Blessing: Blessing of Cayden Cailean
23/7
Jirelle

Locations:

only Jungle changed...

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 (Total: 1)
Vika


Fringes of the Eye - Jirelle:

Treasure Map
Barrier B

Traits
Cache/Basic

Checks
Intelligence/Knowledge/Wisdom/Survival 9 (6 + 3 for Fringes power)

Powers
If defeated, examine the top card of the location deck. If it is a boon, you may add it to your hand.
If undefeated, you may banish this barrier.


Firstly. I've been playing with a hand size of 5. But it is actually six, so I have drawn an Erastil.

Using Survival to try and decipher this map...

Survival: 1d8 + 3 - 0 ⇒ (4) + 3 - 0 = 7


Things are getting dangerous now, I could die on a bad roll.

I guess I will hold on to my hand and await our fate,


Jirelle(Troymk1) wrote:

Hand: Deathbane Light Crossbow, Acidic Whip +1, Leather Armor, Standard Bearer, Troubadour, Erastil

(Displayed: )
Deck: 4 Discard: 5 Buried: 0
Note: Fringe of the Eye


Turn 23
Blessing: Blessing of Cayden Cailean
24/6
Vika

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 (Total: 1)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:1 W:0 Sp:1 Ar:1 I:0 Al:1 Bl:0 ?:1 (Total: 6)
Parrot is on top, Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
CLOSED
Koren

Sea Caves
CLOSED

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:0 Ba:3 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 8)
Jirelle


Jungle - Vika:

Parrot
Ally B

Traits
Animal/Elite

Checks
Wisdom/Survival 7

Powers
If you would fail a check by 4 or less, you may bury this card to ignore the result and reroll the dice. You must take the second result.
DIscard this card to explore your location.

The Exchange

I'll start by revealing my oft-forgotten Helpful Haversack:
I find a BotG and I'll leave it there.

Parrot: 1d8 ⇒ 8

I'll discard my Quartermaster to explore again.


May I pet your Parrot?


Vika, Bellicose Blacksmith wrote:

I'll start by revealing my oft-forgotten Helpful Haversack:

I find a BotG and I'll leave it there.

[dice=Parrot]1d8

I'll discard my Quartermaster to explore again.

There's actually nothing left at the Jungle. So it's a Wisdom/Survival 6 check to close it.

NOTE: On closing, since there are two open locations, a random barrier is added into each location.

The Exchange

jduteau wrote:
There's actually nothing left at the Jungle. So it's a Wisdom/Survival 6 check to close it.

Who's got 3 thumbs and is paying attention? This guy.

Close Attempt: 1d8 ⇒ 1
urg. Can't even use the Parrot (Which Jirelle may not pet).

I'll discard the Quartermaster and call it a turn.

Vika(cosined) wrote:

Hand: Lucerne Hammer, Longsword, Helpful Haversack, Parrot, Benevolent Buckler

Deck: 9 Discard: 6 Buried: 0
Note: At Jungle


Tempest Cay - Ezren:

Parrot

Checks
Wisdom/Survival 7


I am exploring really slowly, so I'll use my Robes to try to get the Parrot.
Robes vs. Parrot: 1d12 + 3 ⇒ (8) + 3 = 11
recharge vs. Bury: 1d12 + 3 ⇒ (9) + 3 = 12
Discard Parrot to explore again.


Tempest Cay - Ezren

Arcane Armor
Spell B

Traits
Magic/Arcane/Basic

Checks
Intelligence/Arcane 4


Since I didn't update the overall standing while I was travelling back home, we're currently on Turn 24:

Turn 24
Blessing: Blessing of Achaekek
25/5
Ezren


That's an auto-acquire and a free explore!


Tempest Cay - Ezren

Botfly Swarm
Henchman - Monster B

Traits
Animal/Swarm

Checks
Combat 16 (12 + 4 for scenario)
Wisdom/Survival 12 (8 + 4 for scenario)

Powers
The Botfly Swam is immune to the Mental, Piercing, and Slashing traits. If the check to defeat has the Attack trait, add 1d8 to it.
If undefeated, discard the top card of your deck; return the Botfly Swarm to the top of a random location deck, if it came from one.
If defeated, you may immediately attempt to close the location this henchman came from.

Tempest Cay - Closing (if needed)
Succeed at a Intelligence or Knowledge 7 check.


Let's light these buggers up!
Sphere o' Fire vs. Swarm: 1d12 + 2d6 + 1d8 + 3 ⇒ (5) + (4, 4) + (1) + 3 = 17
recharge: 1d12 + 3 ⇒ (8) + 3 = 11

I will have 1d12+2 to close a 7 unless anyone wants to help out.

101 to 150 of 212 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PACG: 0-1E: Nature's Wrath All Messageboards

Want to post a reply? Sign in.