
jduteau |

DURING THIS SCENARIO:
The difficulty of checks to defeat banes that have the Animal trait is increased by 4.
Villain - Monster 1
Traits
Aberration
Goblin
Aquatic
Mutant
Check
Combat 13
Powers
The Brinebrood Queen may not be evaded.
Before you act, summon and encounter the villain The Whale. If you defeat The Whale, the Brinebrood Queen deals 1 Acid damage to each character at your location.
If the check to defeat has the Ranged or Attack trait, the difficulty is increased by 2.
Villain - Monster 1
Traits
Aberration
Goblin
Aquatic
Mutant
Check
Combat 11
Powers
The Whale may not be evaded.
If undefeated, succeed at a Constitution or Fortitude 6 check or discard the top 1d4 cards of the blessings deck.
Henchman - Monster 1
Traits
Animal
Swarm
Check
Combat 16 (12 + 4 for scenario)
Wisdom/Survival 12 (8 + 4 for scenario)
Powers
The Botfly Swarm is immune to the Mental, Piercing, and Slashing traits. If the check to defeat has the Attack trait, add 1d8 to it.
If undefeated, discard the top deck of your deck; return the Botfly swarm to the top of a random location deck, if it came from one.
If defeated, you may immediately attempt to close the location this henchman came from.
Henchman - Monster B
Traits
Dragon
Aquatic
Check
Combat 30
Powers
If you fall the check to defeat Hirgenzosk, it deals no damage to you and deals 1d6+1 Structural damage to your ship.
If Hirgenzosk would be defeated, he is undefeated.
YOUR SHIP:
Goblin Weidling
WHEN COMMANDING THIS SHIP:
Instead of your first exploration each turn, you may choose another character at your location and add 1 random card from his discard pile to your hand.
WHEN WRECKED:
When you encounter a card, all other characters at this location move to a random closed location.
Check to Repair:
Strength 4
Locations:
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)
Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Mangrove Swamp
At This Location: During your exploration, if you defeat a bane that has the Aquatic trait, you may explore again.
When Closing: Succeed at a Constitution or Fortitude 6 check.
When Permanently Closed: No effect.
M:2 Ba:2 W:2 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:2 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:2 ?:1 (Total: 10)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Succeed and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:2 ?:1 (Total: 10)
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)

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Deck: Greatclub, Warhammer, Lucerne Hammer, Longsword, Mace,
Elven Breastplate, Chain Mail,
Staff of Minor-Healing, Crowbar, Helpful Haversack,
Master-At-Arms, Quartermaster,
Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods
Note: Con +1, Hand Size 5
I'll start at Mangrove Swamp.
Starting disposition:
Hand: Greatclub, Warhammer, Lucerne Hammer, Chain Mail, Helpful Haversack
Deck: 10 Discard: 0 Buried: 0
Note: At Mangrove Swamp. Had to mulligan due to lack of Weapon in initial draw.

Jirelle The Pirate Queen |

I'll join Vika at the Swamp.
Hand:
(Displayed: Cutlass Deathbane Light Crossbow Rapier Acidic Whip +1 Leather Armor Amulet of Life Masterwork Tools Burglar Standard Bearer Troubadour Erastil Abadar Abadar Erastil Gods )
Deck: 0 Discard: 0 Buried: 0
Note:
Initial Hand;
Hand: Deathbane Light Crossbow, Amulet of Life, Troubadour, Abadar, Gods
(Displayed: )
Deck: 10 Discard: 0 Buried: 0
Note: Mangrove Swamp
My Abadar is available if you hit a nasty barrier ok?

Koren, Defender of Innocents |

I almost want to go to the Swamp with you two, but I'll head out to the Sea Caves. I'm going to start at the Atoll, just so I avoid the initial start of your turn check.
Hand: Mace, Sagacity, Sage's Journal, BotG, BotG
Deck: 10 Discard: 0 Buried: 0
Note: @ Pinnacle Atoll but heading to Sea Caves

Koren, Defender of Innocents |

My Dex is only a d4, so I might as well try to disable this trap.
Using Jirelle's Abadar and my BotG will give me 4d4 to get a 6...
Disable 6: 1d4 + 2d4 + 1d4 ⇒ (4) + (1, 4) + (1) = 10
Ah, would have beat the plain Dexterity roll as well! Okay, avoided that Harpoon Trap, so I'm going to stop and reset.
Hand: Mace, Sagacity, Detect Evil, Holy Water Grenade, Sage's Journal
Deck: 8 Discard: 2 Buried: 0
Note: @Sea Caves

jduteau |

Turn 02
Blessing: Blessing of Achaekek (2 dice to defeat a villain or henchman)
02/28
Jirelle
Locations:
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)
Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Ezren
Mangrove Swamp
At This Location: During your exploration, if you defeat a bane that has the Aquatic trait, you may explore again.
When Closing: Succeed at a Constitution or Fortitude 6 check.
When Permanently Closed: No effect.
M:2 Ba:2 W:2 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 10)
Jirelle, Vika
Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:2 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:2 ?:1 (Total: 10)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:2 ?:1 (Total: 8)
Koren
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)

Jirelle The Pirate Queen |

~grumbles~ Stoopid crossbow don't get no reroll....
I discard the Amulet of Life for the 3 damage.
then I will end my turn and sulk in a very un-pirate-like manner
Hand: Deathbane Light Crossbow, Rapier, Masterwork Tools, Troubadour, Gods
(Displayed: )
Deck: 8 Discard: 2 Buried: 0
Note: Mangrove Swamp
I will keep the blessing for now, seems I need it. (That is unless you have the chance to close a location!)

jduteau |

Cutlass
Weapon B
Traits
Sword/Melee/Slashing/Finesse/Swashbuckling/Basic
Check
Strength/Melee 6
Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

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Jirelle used one of your weapons for her try at the Bunyip. So you might be keeping the Cutlass in your hand.
Noted. Lot of good it did.
Hand: Greatclub, Lucerne Hammer, Chain Mail, Helpful Haversack, Cutlass
Deck: 11 Discard: 0 Buried: 0
Note: Recharge Bludgeoning for other's combat check +1d6

jduteau |

Turn 05
Blessing: Blessing of the Gods
05/25
Koren
Locations:
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)
Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Blood Moon Pirate is on bottom
Ezren
Mangrove Swamp
At This Location: During your exploration, if you defeat a bane that has the Aquatic trait, you may explore again.
When Closing: Succeed at a Constitution or Fortitude 6 check.
When Permanently Closed: No effect.
M:1 Ba:2 W:2 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 9)
Jirelle, Vika
Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:2 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:2 ?:1 (Total: 10)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:2 ?:1 (Total: 8)
Koren
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)

Koren, Defender of Innocents |

First I have the Con/Fort 6 check for being at the Sea Caves.
Fortitude 6: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Passed.
Then I cast Sagacity on myself and try to resist the Siren's charms.
Wisdom 9: 1d10 + 3 ⇒ (5) + 3 = 8
I fail, but I don't have any allies, so it's just 1 damage and I discard the Holy Water Grenade.
I then cast Detect Evil to examine the next card.

Koren, Defender of Innocents |

Next card is:
Botfly Swarm
Henchmen - Monster B
And I try to recharge my spells and reset my hand:
Detect Evil Recharge 6: 1d8 + 3 ⇒ (1) + 3 = 4
Sagacity Recharge 8: 1d8 + 3 ⇒ (4) + 3 = 7
Neither recharge. Yuck.
Hand: Mace, Magic Scale Mail, Paladin's Helm, Sage's Journal, BoIomedae
Deck: 5 Discard: 5 Buried: 0
Note:

jduteau |

Turn 06
Blessing: Blessing of the Gods
06/24
Jirelle
Locations:
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)
Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Blood Moon Pirate is on bottom
Ezren
Mangrove Swamp
At This Location: During your exploration, if you defeat a bane that has the Aquatic trait, you may explore again.
When Closing: Succeed at a Constitution or Fortitude 6 check.
When Permanently Closed: No effect.
M:1 Ba:2 W:2 Sp:0 Ar:1 I:1 Al:1 Bl:0 ?:1 (Total: 9)
Jirelle, Vika
Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:2 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:2 ?:1 (Total: 10)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:2 Henchman:1 (Total: 8)
Henchman on top
Koren
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)

jduteau |

Mangrove Swamp
Lookout Duty
Barrier B
Traits
Task/Veteran
Check
Wisdom/Perception 7 (6 + 1 for adventure deck number)
If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
If undefeated, your ship is dealt 1 Structural damage. Leave this barrier face on the location deck; characters at this location encounter this barrier as their first exploration each turn.

jduteau |

Turn 07
Blessing: Blessing of Besmara
07/23
Vika
Locations:
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 10)
Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Blood Moon Pirate is on bottom
Ezren
Mangrove Swamp
CLOSED
Jirelle, Vika
Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:2 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:2 ?:1 (Total: 10)
Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:2 Henchman:1 (Total: 8)
Henchman on top
Koren
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)