PACG 0-1E: Nature's Wrath (Inactive)

Game Master jduteau

The fifth scenario in the first adventure of the Season of the Shackles.


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The Exchange

I'll start by Haversackin' and uncover a Blessing of Cayden Cailean, which I'll leave on top.

I'll recharge my Greatclub for its full power (I don't have great feeling about this one):

What a Croc...: 1d10 + 2 + 1d10 + 1 ⇒ (8) + 2 + (3) + 1 = 14

Gah. I take three damage. I'll recharge my Chain Mail and discard my Cutlass to deal with it.

I'll draw up and end my turn.

Vika(cosined) wrote:

Hand: Lucerne Hammer, Mace, Elven Breastplate, Helpful Haversack, Blessing of Cayden Cailean

Deck: 10 Discard: 1 Buried: 0
Note: In the Jungle (It gets worse here everyday)
Recharge Bludgeoning for other's local combat check +1d6.
Emergency use of Blessing OK.


Yeah, we definitely don't want to be meeting up with Animals!

Random open location for the Crocodile = 1d5 ⇒ 3 the Atoll.

Turn 08
Blessing: Blessing of Milani
08/22
Ezren

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 9)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED
Jirelle

Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:3 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:2 ?:1 (Total: 11)

Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:2 Henchman:1 (Total: 8)
Henchman on top
Koren

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)


Tempest Cay - Ezren:

Cure
Spell B

Traits
Magic/Divine/Healing/Basic

Check
Wisdom/Divine 6


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Exploring....
Cure: 1d6 ⇒ 3
Oh well. Done.
Lightning T, Force Miss. x2, Eye Pathc, sling, sapphire


I need to know what Jirelle has so I can see what help there might be for defeating the Botfly Swam and defeating the random Aquatic monster at the Caves.

I have the Sage's Journal so I have 2d8 + 2 + 1d4 to get 16 (Combat) or 1d10+1d4 to get 12 (Wisdom). I can discard the Mace against the Botfly Swarm to get 50% chance to defeat, but then I'll be fighting the random monster with my hands.

An alternative is that I leave the Sea Caves and let Vika or someone else come and handle the Caves.


Sorry I hadn't reset !

Jirelle(Troymk1) wrote:

Hand: Cutlass, Deathbane Light Crossbow, Rapier, Standard Bearer, Troubadour

(Displayed: )
Deck: 7 Discard: 3 Buried: 0
Note: Mangrove Swamp


Well, that isn't helpful! I'm going to leave the Sea Caves until I have better ability to beat up the Swarm and the Aquatic monster to close.

First, I have the Fort 6 check for burying a card...

Fortitude 6: 1d6 + 3 ⇒ (1) + 3 = 4

And I'll bury my Magic Scale Mail.

Then I'll move to the Atoll...


Pinnacle Atoll - Koren

Blessing of Abadar
Blessing B

Traits
Divine/Abadar

Check
Dexterity/Disable 6
Divine 5


Divine 5: 1d8 + 3 ⇒ (6) + 3 = 9

I get the Blessing, and I'm going to stop and reset.

Hirgenzosk: 1d12 ⇒ 2

Not here yet.

Koren(jduteau) wrote:

Hand: Mace, Full Plate, Paladin's Helm, Sage's Journal, BoAbadar

Deck: 4 Discard: 6 Buried: 1
Note: @ Atoll, Keeping blessing for attacks


Turn 10
Blessing: Blessing of Sivanah
10/20
Jirelle

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 9)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED
Jirelle

Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:3 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Koren

Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:2 Ba:0 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:2 Henchman:1 (Total: 8)
Henchman on top

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)


Want me to try my hand at the Henchman?

The Exchange

Jirelle The Pirate Queen wrote:
Want me to try my hand at the Henchman?

Have at it.


Moving to the SeaCaves.

Encountering the BotFly swarm (16 ouch)

Will use and discard the cutlass for as much dice as possible

Cutlass slash!: 1d10 + 1d8 + 1d6 + 2 - 0 ⇒ (1) + (8) + (6) + 2 - 0 = 17

No reroll required! May I have a random Aquatic please?


Reefclaw

Traits
Animal/Aquatic/Elite

Check
Combat 15 (11 + 4 for scenario)

Powers
If the Reefclaw would be defeated, reroll the dice. The Reefclaw is defeated or undefeated based solely by the result of the second roll.


Oiy!

Alright Using the Rapier I see my average roll at 12.5

May I have a blessing people? An extra d10 will close this place methinks!


I have one but I'm running low and we're still early in, so I'm hoping you can use Vika's instead. It does say "for Emergency use" :)


Alright adding Vika's Blessing of Cayden Cailean

Cutlass slash!: 2d10 + 2d4 + 2 - 0 ⇒ (3, 9) + (4, 3) + 2 - 0 = 21


Yup I rolled 12, She added the needed number!


Sea Caves closed

Jirelle(Troymk1) wrote:

Hand: Deathbane Light Crossbow, Rapier, Acidic Whip +1, Standard Bearer, Troubadour

(Displayed: )
Deck: 6 Discard: 4 Buried: 0
Note: Sea Caves (closed)


Unfortunately, the Reefclaw means you need to roll a 2nd time. Same set of dice but rolled again.


Doh !


Cutlass slash!: 2d10 + 2d4 + 2 - 0 ⇒ (5, 10) + (3, 4) + 2 - 0 = 24


Carry on!


Turn 11
Blessing: Blessing of the Gods
11/19
Vika

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 9)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:2 Ba:2 W:0 Sp:2 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 10)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:3 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Koren

Sea Caves
CLOSED
Jirelle

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)


Jungle - Vika:

Mercenary
Monster B

Traits
Human/Warrior/Veteran

Check
Combat 11 (10 + 1 for adventure deck number)

The Exchange

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I start out down a blessing.
Ill use my Haversack, revealing a blessing of Gorum. Ill leave it on top.

Ill use my Mace to its fullest ability via recharge:
Merc Macin': 1d10 + 2 + 1d8 + 1d4 ⇒ (4) + 2 + (5) + (3) = 14
Cya buddy!

Ill recharge my Elven Breastplate when I reset...

The Exchange

Vika(cosined) wrote:

Hand: Lucerne Hammer, Staff of Minor-Healing, Crowbar, Helpful Haversack, Blessing of Gorum

Deck: 9 Discard: 2 Buried: 0
Note: At Jungle, keeping Blessing for now.


Turn 12
Blessing: Blessing of the Gods
12/18
Ezren

Locations:

only location that changed...

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 8)
Vika


Tempest Cay - Ezren:

Merfolk
Monster B

Traits
Merfolk/Aquatic/Basic

Check
Combat 8

Powers
If undefeated, each character at this location must succeed at a Constitution or Fortitude 7 check or bury the top card of his deck.


Exploring:
Force Missile: 1d12 + 2d4 + 3 ⇒ (4) + (1, 4) + 3 = 12
recharge: 1d12 + 3 ⇒ (6) + 3 = 9
Draw Sphere of Fire and end turn.


Turn 13
Blessing: Blessing of the Gods
13/17
Koren

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 8)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:1 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 8)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:3 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:1 Bl:1 ?:1 (Total: 10)
Koren

Sea Caves
CLOSED
Jirelle

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)


Pinnacle Atoll - Koren

Barefoot Samms Toppin
Ally B

Traits
Human/Rogue/Pirate

Check
Charisma/Diplomacy 8

Powers
Discard this card to add 1d6 to any check to defeat a barrier that has the Task trait; you may additionally discard another card to add another 1d6.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.


Hmm, not sure anyone is interested in working with me, but I'll try to smile...

Charisma 8: 1d8 ⇒ 7

Almost! But maybe I smiled too much.

Hirgenzosk: 1d12 ⇒ 12

No dragon in the location.

My turn is done.


Turn 14
Blessing: Blessing of Sivanah
14/16
Jirelle

Locations:

only location that changed..

Pinnacle Atoll
At This Location: When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
When Closing: Discard a card from the blessings deck.
When Permanently Closed: On closing, stash a plunder card.
M:3 Ba:3 W:0 Sp:0 Ar:0 I:1 Al:0 Bl:1 ?:1 (Total: 9)
Koren


I will join Koren at the Pinnacle atoll


Ha ha, you keep attracting the flies!

Pinnacle Atoll

Botfly Swarm
Henchman - Monster 1

Traits
Animal/Swarm

Check
Combat 16 (12 + 4 due to scenario)
Wisdom/Survival 12 (8 + 4 due to scenario)

Powers
Immune to Mental, Piercing, and Slashing traits. If the check to defeat has the Attack trait, add 1d8 to it.
If undefeated, discard the top card of your deck; return the Botfly swarm to the top of a random location deck, if it came from one.
If defeated, you may immediately attempt to close the location this henchman came from.


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I'm running low, but I can discard a card to give you 1d6+1 for either check.


I will need it !

Using the Acidic Whip

Acidic Whip: 1d10 + 2d6 + 4 - 0 ⇒ (7) + (6, 2) + 4 - 0 = 19


Discard a blessing and it is done!


Turn 15
Blessing: Blessing of Abadar
16/14
Vika

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:1 ?:1 (Total: 8)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:1 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 8)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
CLOSED
Koren, Jirelle

Sea Caves
CLOSED

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)


Jungle - Vika:

Marine
Monster B

Traits
Human/Warrior/Veteran

Check
Combat 9 (8 + 1 for adventure deck number)

Powers
If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2.

The Exchange

Okie dokie, first I'll use my Haversack, revealing Master-At-Arms, which I leave. Next, I'll use my Staff of Minor healing:
1. Cutlass
2. Blessing of Cayden Cailean
Coin Flip: 1d2 ⇒ 1
Recharging Staff and Cutlass.

I'll Play my Lucern Hammer against the Marine
Marine(9): 1d10 + 2 + 1d12 ⇒ (4) + 2 + (7) = 13
Cya, buddy.
I'll then use my Blessing of Gorum to explore again.


Jungle - Vika

Blessing of Gorum

Traits
Divine/Gorum

Check
Strength 4
Divine 5

The Exchange

I shake my Crowbar at the sky and attempt to gain the attention of Gorum.
Gorum(4): 2d10 ⇒ (1, 4) = 5


Do you go again? Or reset your hand?

The Exchange

Weird, I updated that post to say I was done and added my hand loadout, but I must have not hit submit...

I'll keep the blessing in-hand and end my turn.

Vika(cosined) wrote:

Hand: Lucerne Hammer, Crowbar, Helpful Haversack, Master-At-Arms, Blessing of Gorum

Deck: 10 Discard: 2 Buried: 0
Note: At Jungle, keeping Blessing for now.


Turn 16
Blessing: Blessing of Abadar
17/13
Ezren

Locations:

Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:1 W:0 Sp:0 Ar:0 I:2 Al:2 Bl:0 ?:1 (Total: 6)
Vika

Tempest Cay
At This Location: If your ship is dealt Structural damage, increase the damage by 1.
When Closing: Succeed at a Intelligence or Knowledge 7 check.
When Permanently Closed: On closing, move to a random other location.
M:1 Ba:2 W:0 Sp:1 Ar:1 I:0 Al:2 Bl:0 ?:1 (Total: 8)
Blood Moon Pirate is on bottom
Ezren

Mangrove Swamp
CLOSED

Pinnacle Atoll
CLOSED
Koren, Jirelle

Sea Caves
CLOSED

Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:1 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 10)


Tempest Cay - Ezren:

Pirate Hunting
Barrier B

Traits
Task/Pirate

Powers
Summon and encounter a random ship.

Merchantman

Check
Wisdom/Survival 5
Perception 7


Sapphire vs. 5: 1d12 + 1 ⇒ (7) + 1 = 8
Draw Detect Magic, end turn.


Also,
Plunder!: 1d6 ⇒ 3

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