
jduteau |

Turn 25
Blessing: Blessing of the Gods
26/4
Koren
Locations:
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 0)
Vika, Koren, Ezren
Tempest Cay
CLOSED
Mangrove Swamp
CLOSED
Pinnacle Atoll
CLOSED
Sea Caves
CLOSED
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:0 Ba:3 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 8)
Jirelle

Koren, Defender of Innocents |

Although I could try to close the Jungle, as it is a 50/50 chance for me, I actually think Jirelle has the better chance, so I'm going to go over to the Fringes to work on closing that.
Fringes of the Eye - Koren
Large Chest
Checks
Strength/Melee 13 (10 + 3 for the Fringes)
Dexterity/Disable 12 (9 + 3 for the Fringes)
Hmmph, even with my Strength spell, I'd only have a hair's chance of breaking open this chest!
I leave it alone and banish it.
Next!

jduteau |

Turn 26
Blessing: Blessing of Pharasma
27/3
Jirelle
Locations:
Jungle
At This Location: The difficulty of any check to acquire a boon is increased by 1.
When Closing: Succeed at a Wisdom or Survival 6 check.
When Permanently Closed: On closing, if more than one location is not permanently closed, shuffle a random barrier into each open location.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 (Total: 0)
Vika, Ezren
Tempest Cay
CLOSED
Mangrove Swamp
CLOSED
Pinnacle Atoll
CLOSED
Sea Caves
CLOSED
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:0 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 7)
Jirelle, Koren

jduteau |

Okay, the Jungle is closed. Just the Fringes left and the Villain(s). We have three turns left to find them!
Vika's up!
Turn 27
Blessing: Blessing of Pharasma
28/2
Vika
Locations:
Jungle
CLOSED
Vika, Ezren, Jirelle
Tempest Cay
CLOSED
Mangrove Swamp
CLOSED
Pinnacle Atoll
CLOSED
Sea Caves
CLOSED
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:0 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:2 ?:1(Total: 7)
Koren

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Not sure what the card name is, but what the hell...
I went through the Shackles with a Card with no Name: 1d8 ⇒ 6
Oh well. I'll end and draw up.
Hand: Lucerne Hammer, Longsword, Helpful Haversack, Blessing of the Gods, Benevolent Buckler
Deck: 8 Discard: 8 Buried: 0
Note: At Fringes of the Eye. BoG available for all.

jduteau |

Turn 28
Blessing: Blessing of the Gods
29/1
Ezren
Locations:
Jungle
CLOSED
Ezren, Jirelle
Tempest Cay
CLOSED
Mangrove Swamp
CLOSED
Pinnacle Atoll
CLOSED
Sea Caves
CLOSED
Fringes of the Eye
At This Location: The difficulty of checks to defeat barriers is increased by 3.
When Closing: Summon and defeat a random barrier; if undefeated, each character at this location random chooses a location and moves to it.
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
M:0 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:1 Villain:1(Total: 4)
Koren, Vika

jduteau |

Noting that Ezren has an Augury in hand, I'm assuming that he is using it to find the Villain and put her on top (or looking for Barriers and putting them on the bottom, it ends up being the same). To defeat her, you have to face the Whale first.
Whale
Check
Combat 11
Powers
If undefeated, succeed at a Constitution or Fortitude 6 check or discard the top 1d4 cards of the blessings deck.
Brinebrood Queen
Check
Combat 13 (15 if using Ranged or Attack spells)
Powers
BYA, summon and encounter the villain The Whale. If you defeat the Villain, the Brinebrood Queen deals 1 Acid damage to each character at your location.
If the check to defeat has the Ranged or Attack trait, the difficulty is increased by 2.

Ezren, Seeker of Knowledge |

Okay, let's do this. Thanks for the rundown of helps.
The Whale
Force Missile+Koren+Hammer: 1d12 + 2d4 + 3 + 1d6 + 1 + 1d6 ⇒ (5) + (3, 1) + 3 + (6) + 1 + (1) = 20
Everyone but Jirelle takes an acid damage, mine is Arcane armor.
The Queen
Lightning Touch+Acolyte+Koren+blessings: 1d12 + 2d4 + 3 + 1d4 + 1d6 + 1 + 2d12 ⇒ (3) + (2, 2) + 3 + (1) + (3) + 1 + (11, 6) = 32
Yay!
That's a relief. I was worried I wasn't able to contribute that much to this scenario.

jduteau |

And the Whale and Brinebrood Queen are defeated and the scenario is over:
You’re heroic. You’re dangerous. You’re deadlier than the Brinebrood Queen, and more importantly, you’re a threat to any pirate who would sail in the same waters as you. Captain Redclaw’s crew has been whispering about the reason for this dangerous voyage: they’ve sailed south in search of treasure. Your uneasy truce can only hold for so long. After your lengthy voyage, it’s only a matter of time before you can reach port, find provisions, and plan out your next expedition, but when that happens, you’ll still be surrounded by scoundrels. Some might be willing to sign up with your crew, but others may see you as competition. Jemma Redclaw brought you here, but watch your back. If you get in her way, she may decide to take you out.
Scenario Reward: Each character chooses item or ally and draws a random card of that type from the box.

jduteau |

For our deck upgrade, here is what I have as the list of acquired cards:
Cutlass x2 - Weapon B (one from Ship Plunder)
Arcane Armor - Spell B
Chain Mail - Armor B (from Ship Plunder)
Benevolent Buckler - Armor 1
Parrot x 2 - Ally B
Acolyte - Ally B
Turtle - Ally B
BotG - Blessing B
BofGorum - Blessing B
BofAbadar - Blessing B
If this is right, then we have:
Weapon B x2
Spell B x1
Armor B x1
Armor 1 x1
Ally B x4
Blessing B x2

jduteau |

Does Ezren have to do the following?
When Permanently Closed: On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
Ah yes, he does. I forgot about the Permanently Closed part.
#Barriers: 1d4 ⇒ 2
#Blessings: 1d4 ⇒ 3
Encountered Card - Pirate Hunting
Powers
Summon and encounter a random ship.
Summoned Ship - Man's Promise
Check
Wisdom/Survival 6
Charisma/Diplomacy 8
Powers
If any check to defeat Man's Promise has the Swashbuckling trait, add 2 to it.

Koren, Defender of Innocents |

Jirelle can have the Armor, but I do have a nice one in Eagle Knight Dress Uniform. But I can also just upgrade one of my BotGs so I'm fine doing that.
I chose Item for my reward and drew Horn of Battle Clarity. Since it works well with Hireling/Soldier allies and since I don't actually get any allies, I won't be taking it.
KOREN
Deck: Mace, Sagacity, Strength, Paladin's Helm, BotG, Lance, Longsword, Detect Evil, Full Plate, Magic Scale Mail, Holy Water Grenade, Sage's Journal, Gods, Sarenrae, Iomedae
Note: +1 Con, 1d6+1 when discarding a card

jduteau |

Sidebar, once you complete the scenario win conditions the game stops immediately. So the when closing wouldnt be triggered on the final location.
Actually, you do have to close the villain's location first. In this case, because none of us had to reset our hands after we were done, it wasn't going to be a problem. It is after you close the location, doing the "When Permanently Closed" effect, and discover that the villain has no where to run to, that you win.
In this specific case, all it ended up being was a chance to get another blessing or another plunder card.

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While I love Helpful Haversack in theory, I always forget to use it, so I'll be replacing it with the Topaz.
I think since Koren and Jirelle aren't taking a Weapon, I should be good to take one: Swapping in Greatsword for the Longsword.
Deck: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Mace,
Elven Breastplate, Chain Mail,
Staff of Minor-Healing, Crowbar, Topaz of Strength,
Master-At-Arms, Quartermaster,
Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the GodsNote: +1 CON, +1 Hand Size